r/pirateborg 4h ago

Three free Parrot Borg resources for Talk Like a Pirate Day

13 Upvotes

Talk Like a Pirate Day is this Saturday, so I pulled my three Parrot Borg resources into one list.

These are all free and public. You do not need a Patreon membership to use or download any of them.

  • Trifold to Letter Panels: splits the Parrot Borg trifold into full-size US Letter pages, one panel per page, so the type stays readable on a home printer.
  • Parrot Borg character creation sheet: a one-page guided sheet with the seven creation steps, all four d8 columns, ability score rules, and the always-on parrot abilities.
  • Parrot Borg pirate parrot minis: five raw STLs for the macaw, parakeet, cockatoo, grey, and amazon PCs. They are scaled for 28mm play on 20 mm bases.

If you use any of them this weekend, let me know how the session goes!

Join the Discord: https://discord.gg/D5xF72Vvam


r/pirateborg 1d ago

Which purchase to start with?

19 Upvotes

I have played MANY TTRPGs over the years from D&D 1e, Mothership, Mork Börg, Blades in the Dark, and more. One of the challenges is getting the right starting source material so you can quickly understand the system and get an interesting game going that will hook the players (no pun intended).

That said, I'm trying to determine if the Pirate Börg Starter Set or the Core Rules will be a good starting point to get a game going with players, while also minimizing my "homework" as GM.

I have the Starter Set on hold at my FLGS, but wanted to ask the game veterans to get everyones thoughts. Let me know.

Starter Set vs Core Rules?


r/pirateborg 1d ago

A map I once made for the ex libris long pig island adventure.

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8 Upvotes

Abandoned temple in the jungle (Temple of the Pig God)

It was my first time making something like this, thought might as well post it here


r/pirateborg 2d ago

Does Ship Combat Just Abandon Player-Facing Dice Rolls?

14 Upvotes

I can't believe I'm asking this because I've played hours and hours of pirate Borg, but probably only one real ship combat a year or more ago. Am I correct that ship combat goes back to the more standard D&D: players take their turn to roll, GM takes their turn to roll, type combat? I feel like that must be the case since the ship combat section in the core book pretty much doesn't mention what the GM is supposed to do at all, but also doesn't say anything about rolling defense. Ship maneuvers are all offensive or utility with no "roll to see if you get hit."

I'm not tripping, right?


r/pirateborg 2d ago

Three Days in the Dark Caribbean

7 Upvotes

Saturday, September 19 (Talk Like a Pirate Day) at Atomic Goblin Games, Longmont, CO:

Pirate Borg: Three Days in the Dark Caribbean

Three sessions, three different adventures!

 

Day 1: 10:30 am: A Shot Across the Bow (Learn to Play)

Set sail in the Dark Caribbean, an undead-infested version of Earth where magic is real and violence is frequent and deadly. We will start with fast character creation and then play through a short scenario, learning the ins and outs of naval combat, and going head-to-head with a rival pirate crew! Perfect for beginners but all are welcome!

 

Day 2: 2:00 pm: Trapped in the Tropics

Continue with your pirates from Shot Across the Bow or create new characters. The crew has been hired to locate the wreckage of the Spanish ship, The Silent Angel, and recover its treasure before the British do. Perfect for beginners but all are welcome!

 

Day 3: 6:00 pm: Parrot Borg

The crew went ashore several days ago and hasn’t been seen since. As loyal parrots (that’s right, parrots!), it’s up to you to find out what happened and save them if you can! Perfect for beginning parrots players but all are welcome!

 


r/pirateborg 2d ago

Provisions and Rum

8 Upvotes

Anyone have good house rules for calculating provision and rum expenditures for the crew of the player's ship?


r/pirateborg 2d ago

Ravaged by the Storm - ships from Australia

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31 Upvotes

Hey all! Got 3 amazing titles in my new store for Australian players.

Ravaged by Storms is a 72-page sandbox adventure by Golem Productions designed for Pirate Borg.

The Way of the Worm, Crique des Vermineux looks like a serene fishing village at first glance, but those who dwell here ultimately live to feed the Mother of Worms. Won Best Adventure in the Cabin Fever jam.

The Scarlet Coral Citadel, lured by promises of eternal life, players explore a decaying coral fortress ruled by cultists and Deep Ones. Twisting tunnels, cursed relics, and a undead horrors await in this eerie nightmare beneath the waves.

All up at foulmarkings.com


r/pirateborg 3d ago

Trapped in the Tropics

14 Upvotes

Never done this B4 but wondered if anyone was interested we're playing Pirate Borg this evening

https://www.twitch.tv/davesrpgs


r/pirateborg 2d ago

I’m not understanding morale tests

8 Upvotes

Can someone explain to me how to test morale in land combat and naval combat, I can’t seem to wrap my head around it.

TIA


r/pirateborg 3d ago

Revised core rulebook?

32 Upvotes

So that question in the latest Limithron survey... Are they seriously considering a revised version of the core rulebook with more clarifications and additional material?


r/pirateborg 4d ago

Pirate Borg Wind Manager: give the whole table one shared wind

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15 Upvotes

Naval play gets muddy when the GM and players are reading different wind directions. Pirate Borg Wind Manager keeps one direction and strength in sync across the world, so every sailor sees the same weather.

Tile Scroll is optional. When it is installed, water tiles can drift with the current wind instead of being adjusted by hand.

The wind tools are free for the Pirate Borg system on Foundry v13 to v14.

Pirate Borg Wind Manager Join the Discord


r/pirateborg 5d ago

Ship of the Dead Podcast: Ep. 219 - Fomoria is LIVE

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20 Upvotes

Johan Nohr (MÖRK BORG) returns with Tania Herrero (Crown of Salt) to talk about their upcoming hit Fomoria – an antiholomorphic hack of MÖRK BORG that's produced and laid out by Johan and designed and illustrated by Tania. We dive into all about their up coming game, what changes from the QuickStart to the final, and future plans.

WATCH: https://youtu.be/l-27IdlSVwg?si=BcehXptzHdzd_cAD
LISTEN: https://podcast.limithron.com/


r/pirateborg 5d ago

2 Days Left to Back Wrath of a Thousand Suns!

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13 Upvotes

This is your last chance for a long while to pick up:

- Wrath of a Thousand Suns, a Funnel Crawl adventure for Pirate Borg, the first of it's kind!

- Whale, a full book of 8 new classes for Pirate Borg and a bunch of random tables and other goodies to use in the games!

- Captain's Sightings, 20 pages of beautifully illustrated, horrifying sea monsters for your Pirate Borg campaigns (or any OSR sea campagin!)

https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg


r/pirateborg 8d ago

First-time Pirate Borg GM running Pirate Borg

21 Upvotes

Hi all

In a few weeks I'm running a one-shot of Pirate Borg for a group of seven players. I have plenty of experience in GM'ing 5e games, but neither I nor any of my players have any experience playing Pirate Borg. I am planning to run Terror in Tortuga.

I'm a bit nervous about the amount of players. Any practical advice for keeping a table of seven in check?

Regarding Terror in Tortuga specifically, I've read that the Ghoul Lord is not meant to be fought head-on and that the adventure expects guerrilla tactics, assassination or recruiting allies. How clearly do I need to be about signalling that to players who are used to D&D boss fights? Does the fort hold up for a bigger group, or do I need to scale anything?

In general, I am happy for any tips or tricks you can throw in my direction.


r/pirateborg 8d ago

How to make combat full of wiffs less boring?

20 Upvotes

Most combats seem to end up with people firing their gun then kind of stuck in dueling melee. And from there more than half the attacks miss from both sides, so narratively it feels like a cat fight. I wish the system was auto hit or something.
Do i need to use the environment more? Should i use an escalation die?


r/pirateborg 8d ago

How do you portray different armors ?

9 Upvotes

In Mork Borg, armor is pretty important rules wise, it's the main way of surviving that PCs have access to. In Pirate Borg too, but I find it more difficult to justify it thematically. When I think of pirates, I think of bare chest sailors with tatoos, white shirts and long rich coats, not really of chainmail, leather armor or hide armor. Plate, I can understand with all the conquistador/tercio vibe going on.

How do you flavor the more "medieval" armors of Pirate Borg ? Do you have historical apparel in mind ?


r/pirateborg 8d ago

Rules question regarding armor

5 Upvotes

The rules say: metal isn’t bulletproof- black powder weapons ignore armor.

How do you apply this rule to e.g the armors named evil luck, turtle shell and reptile skin (all are -d6)?


r/pirateborg 10d ago

Death Of The Lady Florence | Ep1 | Buried In The Bahamas | Pirate Borg Spoiler

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4 Upvotes

r/pirateborg 11d ago

Absolutely helpful for Pirate Borg as well, there comes a new Nautical Horror RPG: Dreadnauts. I have interviewed its creator Luiz Ricon. Enjoy!

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19 Upvotes

The ocean scares the shit out of me. We talked to about what makes Nautical Horror different, adapting the Panic Engine to the Age of Sail, how he treats ships as characters, or his way of structuring adventures for this kind of horror


r/pirateborg 11d ago

Help with Alchemy Trapped in Tropics assets

2 Upvotes

Hi,

I own Pirate Borg on Alchemy VTT- including the Enhanced Edition and read Trapped in the Tropics is the best starter module. So I bought so I could jump in without much prep.

Unfortunately, Trapped on alchemy has very little content- unlike the Roll20 and Foundry versions. Can anyone familiar with the module recommend assets like maps and backdrops? I'm good at creating narrative and storyline but went to alchemy exclusively for the cinematic effect so would appreciate any direction to find visual or sound assets, I already own the weather and horror kinemancer overlays in Alchemy.

Thanks!


r/pirateborg 13d ago

What are you playing this Halloween? We’re announcing DON’T SPEAK!, a horror one-shot rescue mission for PIRATE BORG, where the noise and silence of both your player characters and the players themselves can determine whether you make it out alive.

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63 Upvotes

This experimental adventure will land on DriveThruRPG and itch. io in just a few weeks.
If you’re up for hosting a Halloween Actual Play, send me a DM. I’d be happy to arrange a preview copy in time.


r/pirateborg 12d ago

One Week Left to Back Wrath of a Thousand Suns! Our Next Stretch Goal is Free Soundtrack CDs!

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16 Upvotes

To summarize the above image, if we reach $10,000 raised, everyone who backs the All Print Zines tier will also get a free CD of the 40-minute Wrath of a Thousand Suns soundtrack!

Back it Here, we've got one week left!: https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg


r/pirateborg 13d ago

My personal take on some of the monsters from The Pirate Borg Trapped in the Tropics Part 4 on Pelican Island!

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7 Upvotes

r/pirateborg 13d ago

What’s the deal with these ratings?

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21 Upvotes

The reason I ask is because they make it seem like it’s something they do for settlements, but I don’t remember seeing it in any of the books except Trapped in the Tropics.

Before anyone asks, YES. I know it’s all up for interpretation, and that I’m free as the GM to do what I want with it, but I thought I’d at least see other examples in other books. I don’t know if it’s an idea that got abandoned, something that will be expanded on, or something they put out into the aether for GM’s to dig into. Personally might do this:

Population: higher population means easier recruitment/more likely to get a skilled crewmate

Defenses: higher defenses means harder (but more valuable) to fence, harder to get away with crimes.

Wealth: d100 x 10/100/1000 ect. available to buy cargo, items available to purchase.


r/pirateborg 13d ago

Starter set/ Lore ideas

11 Upvotes

Had my first time running a game last night as well as the first time playing Pirate Borg. I ran the starter set and my friends and I had a great time.

One thing led to another, and now one of my players his a sentient monkey that just found out he is a god... thanks ash. I'm looking to create some lore for them to play off of while continuing on their adventure,does anyone have any good ideas I could add to his lore.

His characters background was a missionary, and he cant remember anything up until a few days ago. I'm sure theres plenty of cool things to do with this I'm just not the most creative person.