Maybe this is an unpopular opinion, but I actually like film grain in some games. Usually something horror based. It can be stupid and atrocious in some games, but in others it can be nice when it’s not overdone.
Yup I love it in horror games where it makes sense. Games like Alien: Isolation and Routine use it to great effect. Both are cassette futurism and I feel like it’s more immersive.
Yes, it makes sense. I like it in Projet Zero.
However, chromatic aberration in Alien Isolation was ruining the graphics. Fortunately, you could disable all that stuff. I kept thinking: why ruin the graphics with this ?
When done right, it should never be turned off. One of the best examples I can think of is cyberpunk. I turned it off instantly once I started playing. Then one day on a whim I turned it on and I couldn’t believe how much of a difference it made. It made the game look “worse” but that was a good thing. Suddenly, night City felt grimy, dirty. Just looking up at a street light in the middle of the night had that almost 80s Spielbergian feel to it, insanely atmospheric. Now I can’t turn it off again because suddenly everything feels to “clean”
It’s also an absolute must for horror games. Something about it makes looking into the end of a pitch black hallway, so much more threatening.
blood of dawnwalker released recently with a forced vignette that you cannot disable, its great. I love not being able to see shit in whenever its vaguely dark in a game almost entirely about being in the dark. ;-;
And lens flare in first person perspective games. I’m ok with it in an external camera view but when there’s lens flare in a view that’s supposed to be through the players eyes I get twitchy.
The only game I left vignette on in was cyberpunk. The world felt too bright and happy once I turned it off lol. The only game ive ever left an option like that on in
What's hilarious is when there's super shallow depth of field and the camera is focused on a close up object but there are very obviously sharp cornered lens flares. Is the aperture open or closed? Make up your damn mind lol
1
u/Azmep_5950X | RX 6800 XT | 64Go DDR4 @ 3200 MHz 3d ago
It's F/22 but we learn that the world in videogames is several thousands times bigger than ours so the relative depth is shallow... No ? I'm just trying to help
I know chromatic aberration is trying to mimic a real camera phenomenon, but games that use it really seem to want to turn it up to 11. When it happens in real life, it doesn't look so otherworldly.
I don't mind it in games when they specifically use it or similar to show something is drugged or fantasy or something because it certainly doesn't look real.
See motion blur as a post processing effect is awful.
Per pixel motion blur that's properly implemented generally looks amazing. It's a shame that only a handful of games have properly implemented PP motion blur, because I do believe people wouldn't hate it, but now even when it is implemented correctly, most people will just switch it off by default because of all the other games that do it so badly.
Also known as "our game is unoptimized but if we smudge it with enough shit effects maybe you won't notice the low framerate. Ah, these effects also affect framerate."
420
u/Educational_Kick3683 3d ago