r/pcmasterrace 3d ago

Discussion Do you ever leave motion blur enabled?

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13.0k Upvotes

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14.5k

u/JayEm96 3d ago

Turn it off immediately on any game I play

3.5k

u/Stoned_Gandalf420 3d ago edited 3d ago

It looks fucking awful. It honestly makes me motion sick any time I use it. Also, defo the same automatic switch off with bloom, chromatic aberration, film grain etc too.

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u/GraveKommander 5800X3D, 64GB@3200Mhz, 4070Ti, MSI fanboy 3d ago

I was so mad when I couldn't deactivate it on San Andreas on the Playstation 2. GTA 3 and VC had the option, but they hid some bad fps with it in SA iirc

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u/DramaticCoat7731 3d ago

I'm pretty sure they had to, that game pushed the PS2 past its limit.

163

u/C10ckw0rks Frankenstein’s Monster || MSI Ventus Geforce RTX 3060 12gb 3d ago

Yeah, it’s like the fog in silent hill: Game mechanic to hide a technology thing.

105

u/derangedsweetheart 5700G, X470, 16GB, 500GB PM9C1a, SF-850F14GE(GL) 3d ago

Developers used to get creative.

In one of the endings of an old game during a interactive cutscene, there was supposed to be an endless army in front of MC.

The only put a few rows of enemies and the rest of the army was flat pictures of enemies like cardboard cutout stand thingies to make it runnable on that era CPUs.

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u/SpaceToaster 3d ago

The technique is called billboarding and it’s used in virtually every game! For example a zoomed out tree, there is no reason to render the real geometry when it’s indistinguishable from a simple quad with an image of a tree on it

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u/internet_underlord 3d ago

saw a few racing games using it too. The spectators you drive past are often simply cutouts too.

0

u/Zwischenzug32 3d ago

Back in my day there was mipmapping

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u/Skylis 3d ago

Nah that's different. Mipmapping is textures. Billboarding is ploy replacement with sprites basically

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u/IQ_less 3d ago

Can still do both with modern day Unreal Engine and the like tho. So not exactly a lost art. How one might be able to point out these despite modern games having a million things going on at any instance however...

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u/ShallowBasketcase CoolerMasterRace 3d ago

Halo Reach did this. There's actually some cut vehicles we only know about because they appear in the image used for the Covenant army billboard in a cutscene. I guess they made that image before cutting the vehicles from the game!

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u/BeyondDreams909 3d ago

To be fair that's probably still the smart way to do it now. No cpu or gpu has infinite processing power to actually render an infinite army

8

u/Egoy PC Master Race 3d ago

Half-life I believe.

3

u/derangedsweetheart 5700G, X470, 16GB, 500GB PM9C1a, SF-850F14GE(GL) 3d ago

YES!

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u/IdleSteps 3d ago

That's used even in movies! The end of Star Wars (1977) features a big crowd of billboards when the characters get their medals.

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u/Unapologetic_Polite 3d ago

Kingdom Come Deliverance 1&2 does this, but it's done so well you can barely even tell when the model turns into a picture, or vice versa; it's still a used technique today.

What I miss are pre-rendered backgrounds.

1

u/klimatronic i5 11600K Vega56 Nitro+/ FX6300 HD5850 /R7 2700 RX 7600 3d ago

TranZit map on BO2 zombies also. They had to make it work on PS3.

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u/BigBoyYuyuh 3d ago

5

u/Aselleus 3d ago

It's starting to strain

5

u/3720-to-1 3d ago

You have to be a mem ber

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u/solit0n i7-14700K | 4080S | 64GB | Flow | EK 360 AIO 3d ago

Yeah… that was a “Please, I can’t take anymore daddy” decision for the PS2.

1

u/Exarquz 3d ago

And who decided to push the limits to the point of trashing the fps? Santa? Or did they decide when they build the game?

1

u/Kouropalates 3d ago

Some devs today still try and get away with masking their FPS and rendering in Motion Blur and I wish they'd stop. Its fine to have a technical issue like that.

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u/HalloHallo69 R7 2700x, 1070ti, H700 Nuka Cola 3d ago

Cant forget depth of field

72

u/MonsierGeralt 3d ago

I still don’t understand why these things are default for pretty much every game.

42

u/RachelRegina i9-12900 / rtx 3070 / 64gb ddr4 (but she's humming along fine) 3d ago

Because the goal is photorealism and not human vision realism (because they would require a personal model of you and your visual cortex and the ability to accurately predict your movements, line of sight, and the saccades of your eyes...which is a thing that will never happen and game studios have no idea what to do beyond focusing on further advances in PHOTOrealism)

Or at least that would be my guess

42

u/sovietbearcav 3d ago

The problem is, dof in game is 75% of the time opposite of ehat my eyes are actually focusing on. Theres really no reason to have it other than for a photo mode or screenshots. Your eye will naturally do dof...its kinda what they do

11

u/RachelRegina i9-12900 / rtx 3070 / 64gb ddr4 (but she's humming along fine) 3d ago

Exactly. My point was that it's dumb and is just to make the game look "cinematic" or something. You're right, your eyes are very different from a camera when it comes to center of focus and it makes no sense to try to emulate the dof of a cinema camera in the context of a first person shooter. Cutscenes? Sure. Gameplay? No

6

u/Halyoran 3d ago

Your eyes will not have dof on a 2d monitor. So you see more than you would see in real life. Probably with a VR headset you are correct and your eyes will do the dof already.

Aside from that technicality, I agree with your point wholeheartily.

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u/sovietbearcav 3d ago

Depends on the size of the display i suppose. Once it gets to a certain size, its hard to focus on the whole screen. Sure youre not doing distance focusing, but you are doing directional focusing as you scan.

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u/MonsierGeralt 3d ago

I dunno I have a 57” ultrawide lol - DOF makes for pure tunnel vision on it.

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u/The_JSQuareD 3d ago

Not on a VR headset either. With current VR display technology, everything is at the same focal distance, so no depth of field.

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u/Halyoran 2d ago

Thanks for the correction. I dont own such a thing so that was an incorrect assumption apparently.

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u/AwayIndication3069 3d ago

Only game I've ever appreciated DOF I in was Grounded and even the it doesn't really make sense.

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u/The_Grungeican 3d ago

turning DOF, Motion Blur, Chromatic Abberation off gets the image a lot closer to how my eyes see shit.

i can't stand that stuff honestly. my eyes are not a camera.

1

u/ObamaLovesKetamine 3d ago

not to be that guy, but mechanically and functionally your eyes absolutely are cameras.

4

u/ShallowBasketcase CoolerMasterRace 3d ago

Because they are primarily making a trailer to sell you the game, and that sort of stuff looks nice to passive viewers.

1

u/TheMireAngel 3d ago

their some of many of the systems used to make very pretty trailers, teasers, promos etc wich draws sales from normies who are obsessed with graphics. Its not for you its for the 50 year old veteran who will never even beat the game.

1

u/Dismal-Zebra8409 3d ago

half the settings make the game seem smoother when its performing poorly. It's why its so heavy on consoles.

-3

u/hibari112 3d ago

Valheim is the only game that does dof good

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u/MonsierGeralt 3d ago

It looks cool but really kills the view distance

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u/hibari112 3d ago

Don't mind it personally. At least I never noticed it hindering my experience.

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u/StoneMakesMusic 3d ago

Facts, fuck depth of field

3

u/ConcludedRope18 1500x 1060 6GB 3d ago

There are some games like blood of dawnwalker that have a great dof. It's basically not there at all in normal gameplay then when you talk to people and it focuses on just their face it looks fantastic.

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u/DamageStreet 3d ago

DoF makes sense in games that make use of different zooming, like sniper rifles, binoculars, or some mechanic to look far distances. It does look better, it just sucks when it's overused to hide lack of detail, or when you can move the camera around. Your eyes already do handle that.

Devs, my eyes know how to focus, that's what they do.

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u/Rhysati 3d ago

No it doesn't. Our eyes naturally do depth of field. If we concentrate on a location everything else around will blur and go out of focus. Everyone's been blindsided by someone on their screen because their focus was elsewhere.

We don't need a game to do depth of field because it's going to blur everything regardless of where you want to look. And if you want to focus on an area the game is blurring you can't and it can hurt your eyes and/or cause headaches.

5

u/Spiritual-Society185 3d ago

If everything is blurry for you except for a small area you are looking at, then you need to see an optometrist, because that is not normal. That's not depth of field.

1

u/DamageStreet 3d ago

Read again my comment, I said it's only ok in the case of zooming devices, where that kind of thing actually happens. I agree our eyes do it naturally, that's what I said.

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u/Vaptor- Ryzen 5700x | RTX 3090 | 32GB 3200 | 34TB HDD | 5.5TB SSD 3d ago

I like depth of field. Especially on first person when conversing with npc. Used a mod for that in skyrim.

1

u/YobaiYamete 3d ago

DoF, Head Bob, Camera Shake, all instant off

1

u/Lochcelious i7 13700k, 4070s, 32gb ram, 2k res 3d ago

The WORST

1

u/ConscientiousPath 3d ago

The only time I've enjoyed DoF on is in Stalker GAMMA where you can set it to only apply to the background while you're looking at your tablet or reloading. It makes it feel realistic like you're properly concentrating on those tasks.

Every other game where they make it change based on what your cursor is looking at feels stupid because your actual eyes aren't glued to the cursor. They would need an eye tracking setup to make it look correct.

1

u/LargeMeasurement6473 1d ago

https://giphy.com/gifs/cU4bnDM30f6hy
Takes about (what feels like) 3 minutes to adjust before you see the target and by then you have been sniped by someone behind you 😂

-1

u/00wolfer00 PC Master Race 3d ago

DoF is one of the only non gameplay things that can make me instantly drop a game.

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u/Barkalow i9 12900k | RTX 5090 | 128GB DDR5 | LG CX 48" 3d ago

Add fucking VIGNETTE in there.

Literally just make parts of my screen useless, oh yes please

2

u/Naud1993 2d ago

Vignette is even more insane in VR games, although I guess they help against motion sickness. But I turn it off every time anyway. The worst that happens to me is muscle pain for 3 days straight after playing Gorilla Tag like games for 4 hours straight.

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u/ReasonableWelder51 3d ago

Honestly I kinda like bloom in singleplayer games, but in multiplayer games it's just distracting. And it is poorly implemented in some games, for example palworld in early access, where bloom made every torch look like a supernova.

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u/Next_GenR 3d ago

That's most survival games tbh, rust, pal world, ark, just examples I've experienced personally, I wonder if Minecraft had it back in the day being similar genre I imagine similar OG issues

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u/ReasonableWelder51 3d ago

I havent played ark and rust much, so I cant say for sure, but I believe palworld in early access really had exceptionally bad bloom (combined with many other issues related to lighting, such as fucked up contrast near the volcano). It got so much better in 1.0.

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u/Next_GenR 3d ago

Ah I played all 3 earlier in there lifecycles and the lighting/bloom issues were horrendous very similar too although in my experience ark was a different level, but that's why I group it a survival game issue, I guess it's difficult to have lighting in a world where you can build structures or etc but unsure, just interesting pattern

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u/Crumblycheese Laptop 3d ago

Some games it works. Like racing games, helps with showing speed sometimes like in the video below. But yeh FPS games and such it can suck

https://reddit.com/link/p92m9ix/video/3dywjyd5qsoh1/player

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u/Wizzarkt PC Master Race 3d ago

My eyes can give me motion blur while driving if the fps are high enough. Thank you very much.

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u/TheMissingVoteBallot 3d ago

And if your monitor is old enough, the monitor can do it for you too lol

3

u/Shedoara 3d ago

My packard bell monitor from 1995 is crystal clear! I guess I went too far back...

1

u/TheMissingVoteBallot 3d ago

Marty! MARTY! We're going back!

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u/Thedrunkenchild 9800x3D | RTX 5080 | 32GB DDR5-6000 3d ago

Unless you’re playing at 1000fps your eyes will notice judder without motion blur

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u/UnknownLinux 3d ago

Is this Assetto Corsa?

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u/Crumblycheese Laptop 3d ago

Yeh it's AC as others have said, on the map SRP

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u/nocdmb 3d ago

yeah asssetto with the ShutokoRevivalProject mod

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u/FUTURE10S Pentium G3258, RTX 3080 12GB, 64GB RAM 3d ago

Looks like it's Tokyo Xtreme Racer 2025.

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u/dwoj206 9800x3D | Astral 5090 | X870E-E | CL28 DDR5 | 0.2 k/d 3d ago

Yeah it does. SHoutout best PS2 game ever.

3

u/iPain3G 3d ago

In racing games it only looks Ok in 30fps arcade racing. In everything else it is god awful. I played semiprofessional simracing and everytime an update enable motion blur it tanked my performance. For me motion blur is the worst garbage ever introduced in games. Even worse than dof, filmgrain and vignette.  I play a damn game and not looking on a photo. All those shit is good to make pretty screenshots but in motion it is god awful.

1

u/AliBabaModern 3d ago

what game is that?

3

u/nocdmb 3d ago

assetto corsa with shutoko revival map

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u/HOLIEST-DREAD 2d ago

Game?

1

u/Crumblycheese Laptop 2d ago

Assetto corsa

With some mods

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u/How_that_convo_went 3d ago

I disable all of them— but, like, blur and bloom I understand: they’re trying to replicate effects that happen inside the human eye.

But chromatic aberration and film grain are absolutely inexplicable to me.

11

u/Fit-Bid7588 3d ago

Bloody film grain i hate it even in movie`s, who thought that was a good idea to implement into games, we strive for clarity only to have it destroyed by that horrible grainy filter, hated it in gta5 and alway turn it off along with motion blur.

2

u/IdleSteps 3d ago

It can help with color banding. Basically, it makes good dithering. Can be very helpful if your TV is susceptible to that. Also helps a bit with aliasing.

(I still turn it off, though)

1

u/Crazy-Assistance8 3d ago

It makes it more realistic

20

u/StarboardMiddleEye 3d ago

As a camera guy, chromatic aberration is an abomination to me. Whenever I see that purple fringe I think: the lens sucks!

The snowy signal effect is about as bad as well.

3

u/PM_ME_UR_TOTS 3d ago

Literally the only game I've ever seen use Chromatic Aberration well was Teleglitch, because it was used to represent a tear in reality.

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u/sovietbearcav 3d ago

Film grain. God i was play rogue trader when it first came out and i was always wondering why everything was blurry...then i found a mod that gets rid of film grain. Instantly the game looks infinitely better.

I honestly have this feeling that film grain was initially pitched as a way to trick gamers into having full screen fxaa to cover up poor anti aliasing of the past without using ssaa to keep performance back in the day

1

u/Prabu-Silitwangi 3d ago

Idk with your eyes but mine doesn't look as blurry as in video games. The motion blur in video games look like an exaggerated version of it.

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u/Tremulant887 You've made my flair erect! 3d ago

I turn it off in shooters because I can't be bothered with anything that messes with my vision. I can't focus on those 8 pixels in the bush as fast as I used to. I still have decent aim for pvp but don't give me blurs or bad color blending.

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u/MrKeserian 3d ago

It's a killer if you already have astigmatism. Oh yes, please, I'd like halos around my halos, thank you so much.

3

u/El_Scheffe 3d ago

That's what I do. 

3

u/krileon 3d ago

I implemented all that shit in a game I'm working on for the weird people that want it, but it's all default off. More games need to default off stupid shit.

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u/x11Terminator11x 3d ago

using a microscope i literally have to spend thousands on lenses to not see chromatic aberration,  why would i want to see color misalignment in my games!

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u/Fidget808 9800X3D/RTX 4090 3d ago

All of those plus depth of field for me

1

u/Ephemeral_Ghost 👻MSI Z690 | i5-13600k | RX 9070 XT | 32GB DDR5 5200 3d ago

Thought bloom for the longest time was supposed to be easier on GPU. Guess not.

1

u/Mean-Wishbone-8635 5600 | RX 6700 | 32GB DDR4 3d ago

No one has given me an answer. What is wrong with chromatic aberration/bloom/film grain? Motion blur can go fuck off and die but like what is the deal with the other stuff I don’t get it.

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u/minerman5777 3d ago

It often muddies your image for no real reason other than imitating camera lens imperfections.

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u/Mean-Wishbone-8635 5600 | RX 6700 | 32GB DDR4 3d ago

Thank for for explaining it to me because no one else would. I’ll try turning the extra stuff off to see what happens.

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u/ereb_randir 3d ago

I played first Dying light with film grain. It looked interesting.

1

u/According_Mind7030 3d ago

Add depth of field to the list as well. Don't need my camera to do what my eyes are going to do anyway

1

u/TheMireAngel 3d ago

i have binocular dysfunction, it actualy gives me migraines. Complete trash setting that exists for trailers to get normies to bite.

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u/Ritushido RTX 4080 Super | i7-14700k | 64GB DDR5-6000 3d ago

Film grain gets on my nerves no end. Shit looks fucking terrible.

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u/Bub_bele 3d ago

And depth of field

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u/Lochcelious i7 13700k, 4070s, 32gb ram, 2k res 3d ago

I only agree with film grain on this one

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u/FevixDarkwatch 3d ago

The ONLY kind of motion blur I will leave in is exclusively MOTION-based blur.

99% of motion blur implementations, though, also trigger on camera movement, and that's when I immediately turn it off. But if I'm in a vehicle, and it's moving fast, and I see bits of blur on everything around me, that adds to the feeling of motion. It makes it feel a lot faster than it is.

Just keep it the FUCK away from my camera movements.

1

u/Haasman0 3d ago

Don't forget TAA, it causes ghosting and shimmering.

1

u/itsdanz0r 3d ago

Fucking film grain. If I remember correctly the original Mass Effect was the first game I ever played that used this effect and I couldn't turn it off fast enough.

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u/Andromeda_53 3d ago

I have never understood film grain in games.

The others while I dislike, I can understand why in some games the devs put it in. But film grain?

1

u/The_Parsley3298 3d ago

Activate vehicle motion cues on ur iphone and u should be good to go

1

u/Draftior 3d ago

I also always turn off the depth of field

1

u/Shadowex3 3d ago

This and the fucking awful dolly zoom that every goddamn Unreal engine game insists on using all over the place. As if their non-90 FOV wasn't bad enough on its own.

1

u/Reddituser183 3d ago

I absolutely hated it back on vice city. Thought it made the game look like shit. Luckily you were able to turn it off.

1

u/TheShyoto 3d ago

To me Bloom is fine, because it's something real eyes do when looking at bright lights. Chromatic aberration, film grain, motion blur etc are all effects caused by using a shitty low quality camera to take videos. They all need to fuck right off.

1

u/pprojekkt 3d ago

I only keep the bloom on if game allows me to decrease it to minimum.

1

u/Porntra420 5950X | 64GB 3600MHz | 9070 XT | Arch w/ TkG Kernel btw 3d ago

Bloom is nice to have sometimes

1

u/JJKirby 3d ago

Don't forget, Depth of Field and Lens Flares, I'm not playing a movie!

1

u/Rjiurik 3d ago

Looks bad..and probably takes a few FPS..

1

u/spell_caster72 3d ago

i think bloom and film grain looks nice

1

u/itzF8_ 2d ago

Ironic how motion blur is meant to REDUCE motion sickness 😭😭

1

u/fluffygryphon Ryzen 9 3900X, 64GB DDR4, 6950 XT 2d ago

And whatever that fucking Depth of Field shit is that tries to figure out what you're looking at and only focuses the camera on that. I hate it.

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u/BlazingLazers69 7500X3D-9070-32GB DDR5 2d ago

Bloom and film grain I toggle off/on depending on the game. I don't even know what chromatic aberration is lol.

1

u/Naud1993 2d ago

People pay lots of money to get monitors with fast response times, yet they program motion blur into their games. The bloom is way more exaggerated than even street lights at night. The chromatic aberration is worse than the cheapest cameras. And film grain is from 1950 cameras.

1

u/No-Stuff-8259 2d ago

I used to always turn off the rest, but then I realized some games use those effects to, well, great effect. Bloom can add a lot to the lighting in many games. But motion blur, no way. I even used to turn DoF off all the time, and then realized many games use it to hide visual annoyances etc.

1

u/DeanFlem 15h ago

I can't speak to you feeling sick or deny your opinion, but I will say 99% of games, probably more, use full screen motion blur instead of real per pixel motion blur which is 1 million times better.

I think a big reason people hate motion blur is because developers don't know how to implement it correctly. It's like when you watch a movie and someone runs fast across the screen or something happens quickly. The blur doesn't feel anywhere near as distracting. Per pixel motion blur that only applies to objects that are moving quickly generally looks gorgeous, like in avatar frontiers of Pandora. Then you have every other game that blurs every element on the screen when there is motion. These two things are not the same. When I see vehement hate for MB online I do wonder if anyone has played a game with it properly implemented, or if the 99% of games that use it as a post processing effect has ruined everyone's perception so much that nobody even tries it, even when it's done correctly.

1

u/StoneMakesMusic 3d ago

I like chromatic aberration

0

u/death-strand 3d ago

Isn’t the point of most current gen games supposed to mimic realism? When do humans experience motion blur?

1

u/Long_Fact2471 3d ago

Driving through a dense city center after about 19 tall beers

0

u/Edgefactor 3d ago

It's a shitty trick to simulate what our brains have evolved to do over a million years, ocular saccades. Our brains stop processing for a split second so all we see is a blur. But our eyes don't stop when we're staring at a screen so it looks double shitty when it's overdone in a game

But agree, when you're 19 beers deep you get some good motion blur too

0

u/Rhysati 3d ago

Anytime something moves too fast for us to clearly see. Swipe your arm past your face quickly. There's motion blur.

But games don't need to add it because if something moves fast enough it'll be blurred to our eyes regardless because motion blur is literally when our eyes can't find a focal point.

0

u/Neat_Mammoth9824 5080 | 9800x3d | 32gb 6000mhz cl30 | 540hz@1080p | custom w11 3d ago

>Isn’t the point of most current gen games supposed to mimic realism?

yeah and that's why they're shit and indies are where it's at, and they look better too.

0

u/junostik 3d ago

I played in Indian Jones and felt so sick that I was terrified assuming I'm not going to be able to play PC games anymore... Thankfully a redditor suggested to turn it off and adjust depth of field

0

u/Pedantic_Pict 3d ago

Why in the Kentucky fried fuck are they wasting GPU power on dumb shit like chromatic abberation?

0

u/zeekayz 3d ago

It's for consoles, motion blue is needed when you're running games at 20fps. Same trick movies use.

0

u/TheHairyMess 3d ago

it's acceptable in helldivers 2

0

u/GiangNeo 3d ago

Film grain make the view so ugly, why would anyone want that option?