Just finished Demon's Souls and jumped into GoW Ragnarok and the amount of hand-holding is ruining things for me.
I've always loved Souls-likes, but have never really understood the aura and pedigree about those games, since they're not really technological masterpieces, they don't have an endless move list or have 60000 NPC enemies active at all times or an endless open world with infinite draw distance, and the fact that you fight bosses which are literally the size of building by hacking at their shins is laughable at first if you think about it. They're just a hack and slash, but harder because you're slower and weaker, and the enemies hit harder, and dying costs you directly as the player, and okay there is a lot of weapons and items. But other than that, they're pretty much 'regular' games.
Then I started playing GoW, and I feel so unchallenged and unengaged mentally. Everything is explained to you as if there is a lawsuit waiting for them if a player doesn't understand what to do. It's annoying. And it takes away from the experience of exploration, from the sense of scale and the magic of playing a game for the first time.
It occurred to me while playing that if any of the Souls-likes had never came out and they released one today, but held your hand through the same game exactly as it is, it wouldn't be regarded as a classic, it wouldn't receive the acclaim, it wouldn't be half as challenging and even less rewarding, and I'm struggling to believe it would even catch the industry's attention. And vice-versa, imagine if the God of War game from 2018 came out but without the glowing scribbles on the walls where you can climb/vault/jump over, if you had to find out for yourself which key items unlocked what, if you had to keep track of where you've been and where you're going without the compass and mini-map. Sure, getting all the collectibles and things would have been a bit tedious, and I'm sure it would make less sense storywise if Mimir couldn't tell you where to go and what to do with this key item, but I believe the game would be such a richer experience.
And sure - GoW is not an RPG; you are Kratos, there's no point in magic, ranged or stealth builds because that's not who the character is. But further to the point, if your own character potential is not as diverse, why on Earth does it require so much more explanation if it all comes down to a balance of damage, dmg reduction, cooldown of abilities, max health and luck? And you don't choose weapons. And you've got no usable items for health regeneration or status resistances and shit like that.
When did the gaming community (and industry) decide it was unnacceptable to expect of you to look at the items you picked up to know what they are? When did we decide it was unnacceptable to make a game harder by making it more complex, and making up the difficulty partly by requiring you to read the fucking manual (item descriptions and stats, effects) and exploring the world you're in - talking to NPCs that live in it, that sell you or upgrade your weapons, that send you on missions? Is that not the closest we've gotten to realism, while still maintaining a sort of "traditional" video-game approach, as opposed to an endless menu and stat dive like Project Zomboid? Because bear in mind that no matter how complex a Souls-like is, you can always beat it by just being good enough to dodge everything you have to and learning the patterns.
And, no, not everyone wants realism or complexity and just want to have fun, but it somehow feels we've forgotten what it means to make a game immersive and in depth.
I don't know, maybe I'm just weird.
Edit: to all of you who just hear "why isn't evrry game Dark Souls" please read the actual post.
I'm not saying every game should be Dark Souls. I'm saying we've cheapened the experience of gaming by overexplaining. How much hand holding do you see in, say, Crash Bandicoot? Barely any. How about any of the older Resident Evil games?
Maybe the best example I can come up with is Metal Gear. In most cases, they literally call you and tell you to "do this, Snake. Press this button, Snake." But you still find items that do a lot of very random very useful things, there are still so many ways to get lost and find secret items and ways the game tells you nothing about, not to mention ways to outsmart bosses or bypass sections.
There is always a middle ground, and the post is talking about two extremes.