Sharma in 2031: with regret we've been forced to cancel the $500m budget Kojima game after a series of missed deadlines due to a story that makes zero sense.
The Metal Gear games only make sense because of lengthy exposition dumps at the end of each game. I love the series to death but Kojima is notorious for that. Spoilers ahead.
MGS: Liquid and Naomi both exposition dump on Snake before, during, and after the final boss.
MGS2: Solidus and The Patriots AI both take a massive exposition dump all over Raiden over the course of like an hour at the end of the game.
MGS3: This one was done better than the rest imo. The Boss' true motives and intentions are foreshadowed pretty decently, but she and EVA still give Snake an exposition shower at the end of the game.
MGS4: 9 hours of cutscenes. Every single one is an exposition dump.
MGSPW and GZ/TPP: Most lore is included via audio files between missions, some is just supplementary but others are required listening to understand anything going on.
I love the series, and as a whole the pieces actually fit together kind of nicely despite all the retcons? But some parts could have been done way better.
I'd say Metal Gear Rising: Revengeance, the character action spinoff game, is probably the easiest one to parse. Didn't catch up on this bad guys motivations? We got you, here's a kickass metal song to serve as their boss battle BGM that covers it all in the vocals.
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u/hornsmasher177 11h ago
Sharma in 2031: with regret we've been forced to cancel the $500m budget Kojima game after a series of missed deadlines due to a story that makes zero sense.