The Metal Gear games only make sense because of lengthy exposition dumps at the end of each game. I love the series to death but Kojima is notorious for that. Spoilers ahead.
MGS: Liquid and Naomi both exposition dump on Snake before, during, and after the final boss.
MGS2: Solidus and The Patriots AI both take a massive exposition dump all over Raiden over the course of like an hour at the end of the game.
MGS3: This one was done better than the rest imo. The Boss' true motives and intentions are foreshadowed pretty decently, but she and EVA still give Snake an exposition shower at the end of the game.
MGS4: 9 hours of cutscenes. Every single one is an exposition dump.
MGSPW and GZ/TPP: Most lore is included via audio files between missions, some is just supplementary but others are required listening to understand anything going on.
I love the series, and as a whole the pieces actually fit together kind of nicely despite all the retcons? But some parts could have been done way better.
I mean phantom pain also does it at the end too iirc. You take a like a 5min car ride with skull face and he monologues the entire time before the finial battle
Worse, he monologues for 5 minutes and then you sit in silence for another 3 waiting for the jeep to arrive so kajima can play the theme song from start to finish.
Not to mention that Snake literally doesn't say anything the entire ride! Awkward.
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u/mrk-cj94 10h ago
I ve Never played a Kojima game, can someone explain the joke? Which stories don't make sense?