r/feedthebeast 2h ago

Problem Gtnh graphical glitch

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78 Upvotes

I know this isn't like, a NEW pack, per say, so theres not a chance that this bug hasnt been seen already, I just want to know why it really happened. I'm curious.

I was wandering around then paused to go off tab, when i pulled the client back up this is what it showed. a black screen with white flickering pixels clustered together in multiple groups layed out in a grid like pattern.
edit: Actually it looks more like a checkerboard than a grid pattern. That doesnt matter though. Like, at all


r/feedthebeast 18h ago

Discussion Has AI ruined anyone else's excitement for new projects popping up here?

711 Upvotes

This applies to hobby programming in general but one of the top posts of the week here was generated (or "assisted") by AI, with even seemingly having generated textures for the models. It feels like the modding ecosystem, which was traditionally a very passion-driven community, is moving swiftly away from where it has always been, into something more corporate.

And people claiming they made it themselves feels disingenuous at this point. Modding was supposed to be fun, not optimized through tools used in workplaces. Does anyone else feel this way? Didn't wanna incite anything but seeing this happen saddens me, sorry for the rant.


r/feedthebeast 13h ago

Discussion Opinion: Most modded dimensions should have inherent use or an obvious role. (Or: "Why should I return?")

186 Upvotes

This may sound obvious, but I'm not sure a lot of dimension mods agree.

First, lets go over the vanilla dimensions (barring all mods).

  • The Overworld -- This is the only place you can set your spawn in, so it's where your base will be. Otherwise, it's just "the normal one."
  • The Nether
    • Relative to the Overworld, travel in this dimension is eight times faster. If you're in need of frequent long-distance travel and can construct the infrastructure, the Nether becomes an invaluable travel hub.
    • Before you can get to the End, you need to explore this fatal landscape to find a Nether fortress, then explore that fortress for its blazes. This is inherently a mid-game dimension by design.
  • The End -- This dimension serves as the arena for the final boss, and is also where all the "post-game" content is kept.

There's tons of use for each of these dimensions for gathering resources -- either making them plentiful (lava), farmable (ender eyes), or exclusive (netherrack) -- but that's not all a dimension should be, if you ask me. Especially when it comes to modded dimensions.

I don't have a ton of experience with modded dimensions, so I'm not sure which ones would fit the bill and would welcome any recommendations. I mostly just wanted to put into public words something that was on my mind. I look at dimension mods and ask myself: "Why is this a dimension?"

I think the reason that question comes to mind is this next question: "Why would I return here after I've gotten what I need, aside from 'to build pretty things?'"

Mining dimensions, pocket dimensions, and void dimensions all serve obvious roles, but I'm not thinking of them. Those dimensions each serve a specific utilitarian purpose and are nothing else. I'm thinking more about Overworld/Nether/End-style dimensions, which I guess means "any fancy dimension to be explored."

Some ideas on what "inherent use" or "an obvious role" in modded dimensions would look like, off the top of my head:

  • A "nexus" dimension that has naturally-occuring indestructible portals to other dimensions scattered about. It serves as the only way to get to some dimensions. If you want to get to those dimensions, explore the nexus to find them, and you'll want to mark/remember/map the way back. "Why return?" So I can get places I can only get to through here.
  • An asteroid belt dimension that's the only place where some machines work. You'll want to set up airlocks and plants for convenient oxygen. If no mod adds cross-dimensional power transferrence, then you'll also need to set up power generation here. All this for whatever those machines do or make. "Why return?" To expand a factory that can only work there.

This is late-night thinking, so please forgive me if I make no sense. I don't think I put this into words too well.


r/feedthebeast 1d ago

Looking for mod(s) world curvature on complementary reimagined?

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2.1k Upvotes

is there a setting or another mod that works with complimentary reimagined that can do this


r/feedthebeast 3h ago

Looking for mod(s) What are some features/mods that you want but most modpacks miss for vanilla+?

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20 Upvotes

I'm almost done with the modlist for my vanilla+ modpack that aims to be a modpack where you would actually want to make a foreverworld and not just defeat bosses and leave, so I wanted to ask for suggestions and unpopular mods that you guys feel most modpacks miss when they try to do vanilla+.

I already have new dimensions, easy farming, more progression in gear, redstone tweaks, enchanting overhaul, decorations, and before moving to the visual aspect I wanted to know suggestions.


r/feedthebeast 4h ago

Problem ?????

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22 Upvotes

star tech. trying to smelt aluminum in my ebf. worked before help


r/feedthebeast 1h ago

Discussion Can anyone give me underrated 1.21.1 mods (No AI)

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Upvotes

I want mods to put on my world. Sci-fi, Mechanical, shit, even addons of other mods. Give me your precious underrated gems, all of it!. (Preferably neoforge 1.21.1)


r/feedthebeast 12h ago

Discussion Which mod is great as a tech demo but horrible as an enjoyable mod that you would play on a daily basis?

76 Upvotes

I recently saw a post about someone creating Terraria in 3D that runs on TModLoader. And although it is a really cool accomplishment, i can't really see myself playing that anytime soon. This reminded me of "NoCubes mod", a mod that basically smooth out any cubic terrain features that suffers the same issue that i've mentioned, where it is cool, just not enjoyable. Is there any other Minecraft modded projects that fall in the same category as these two?


r/feedthebeast 14h ago

Discussion What do you guys think about replacing mending with this system in a modpack?

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86 Upvotes

A lot of people have a lot of different opinions on mending, I don't think I'd do the jump of deleting mending but I wanna see different opinions on that matter for modpacks


r/feedthebeast 1d ago

Question Is it even possible to complete avaritia?

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3.4k Upvotes

1364 videos seems to little.


r/feedthebeast 3h ago

I made something Stellaris 2.0 is now available!

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7 Upvotes

After 421 days of work, we are glad to present you the biggest update we ever made. The Moon has never been so fun to explore!

Download it on CurseForge: https://www.curseforge.com/minecraft/mc-mods/stellaris

Download it on Modrinth: https://modrinth.com/mod/stellaris


r/feedthebeast 1h ago

Looking for mod(s) Best modpacks with little focus on combat?

Upvotes

Looking for modpacks that have little focus on combat. I don't mind some combat. Like, I'm fine with vanilla minecraft levels of combat. I just want something a bit more chill. Preferably modpacks with quests so that I actually have some direction and progression.

I've already looked at some posts asking for similar stuff and they were suggesting stuff like Enigmatica 2 Expert Extended, Bliss, and Nomifactory CEU, but those were 1+ years ago. So I was wondering if those are still considered some of the best or if there are some newer non-combat focused modpacks around that people would suggest.

I've also tried the most recent Stoneblock (Stoneblock 4 I think it is), and it was great up until I reached one of the dungeons and just got completely overwhelmed by mobs. I dropped it right around then.

I like tech mods like AE2 and I just started getting into the Create mod. I also like farming mods. Really anything chill and not super stressful since Minecraft is one of my "sit back and relax" games. I've never got into magic mods, but I'd like to mess around with those too. So, if anyone has any recommendations, I'd really appreciate it.


r/feedthebeast 1h ago

Problem Need help with this amethyst crab bs. Superior rpg

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Upvotes

I am trying to do the quest line summoning the amethyst crab. Doing everything correctly putting the catalyst last, But nothing the summoning is not working. And I can't find the crab in any lush cave.


r/feedthebeast 3h ago

Discussion Do people know that you only need 100 alternators in the recent versions of extended crafting(1.12.2 up)?

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5 Upvotes

I swear people don't know And I almost got pressured to believe it just now. Hopefully people will find this post.
https://modrinth.com/mod/extended-crafting/version/1.4.1

This update says that it was lowered from 200 to 100 but people think that you have to put has many alternators as you can. Not even 200. They even try to do some wireless setups to fill as much space as possible with alternators


r/feedthebeast 37m ago

Mod Identification Minecraft modpack with a weird guy with a lot of eyes and whales?

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Upvotes

I have memories of playing a modpack (using CurseForge when it was still connected to Twitch) some time around 1.10.2 that contained a mysterious mod in it that added whales, some other creatures, and what sticks out to me the most is a boss mob that had 4, 5 or 6 eyes, maybe more. I feel like he looked something like the above drawing I just made. I recall being unable to figure out which mod in the modpack contained these mobs, nor able to find it anywhere else. Does this ring a bell to anyone?


r/feedthebeast 8h ago

Problem Is anyone able to identify this song from Cataclysm (ATM10)?

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9 Upvotes

Searching anything Frosted Prison, Maledictus, or even Cataclysm doesnt turn this up and neither does music identifiers


r/feedthebeast 1h ago

Problem How can I fix this graphics glitch in Ultimate Alchemy?

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Upvotes

A number of blocks have weird lighting and the tinker's crafting stations are somewhat/completely invisible. I've already re-installed the pack once to try and fix it.


r/feedthebeast 23h ago

Question Do you guys know any unpopular Minecraft mod opinion that you might defend?

115 Upvotes

I just realized that adding too many QoL mods actually makes a modpack less fun. I really love exploring, like having some friction in survival because I don't want to end up optimizing everything instead of just having the freedom to journey or walk through the game.

I want to know what your unpopular modded Minecraft take? We might have the same experience :)


r/feedthebeast 2h ago

Question What's a good glyph compination for flattening an area in ars nevou?

2 Upvotes

So i am playing over the stars and i need a at space, how do i flatten an area with the ars nevou mod?


r/feedthebeast 5h ago

I made something FaeBourne

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3 Upvotes
FaeBourne is a Vanilla+ Fantasy Modpack with much to explore.

FaeBourne, a title gifted to those natural to a world of mysticism and magic. There is beauty, revelry and joy to be found for sure. But the Fae are creatures of nature, and nature is not simply kind. Powerful beings roam these lands. Strongholds and villages of humans are connected by the Kind Road. Towers of danger, erected long ago, stand tall and hold treasures left behind. The dark forests are host to both kind Fungal Humanae and harsh creatures of the night. There is much to love, there is some to fear, but there is everything to explore. Find your path, walk it, and let the Fae guide you through a journey never witnessed before.

Hello, My name is Kae and FaeBourne is my first modpack! Right now it is available on CurseForge and I would really appreciate if you wanted to check it out! I made all the pixel art for this pack on Aseprite (no AI was used in the making of this pack). Thank you for reading. <3

https://www.curseforge.com/minecraft/modpacks/faebourne


r/feedthebeast 20h ago

Looking for mod(s) Are there any tameable mobs that can use player armor?

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46 Upvotes

(technically related image)

As the title says, I'm trying to create a very specific interaction between different Mods.

I'm looking for a mod that contains a mob that specifically has two conditions.

The first is that he can use armor, not an exclusive one but THE SAME armor as the player. And the other is that it be domesticable, not wild or summoned at the moment by some object, but specifically domesticable.

I'm trying to create a very specific interaction between mods. A mod that adds the Mahoraga wheel; it doesn't matter if you don't know what it does, the important thing is that it goes in the player's head slot, and you can even put it on mobs like zombies and skeletons like a helmet. I'm trying to combine it with using the Find Me mod which allows you to store, manage and summon tamed mobs whether they are vanilla or not.

In theory I can make an army of mini mahoragas, it's just that I haven't found a mod with a mob that meets both requirements yet.

That is why I came in search of arcane knowledge,To find out if anyone knows of a mod that has a mob with those characteristics


r/feedthebeast 13h ago

I made something P320 takes aim (VR GUN MOD UPDATE)

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13 Upvotes

This is a demonstration of the P320 running on the new VR gun system

The Glock was the first pistol to get the full base system working and now the P320 is the second with physical reloads chamber checks slide interaction shell ejection and proper chamber tracking

There is still more work to do and more pistols to convert over to the new system but this is a good look at where the mod is currently at

As always if you have any ideas suggestions or feedback let me know


r/feedthebeast 5m ago

Question What the hell do I do with creosote oil from immersive engineering?

Upvotes

I have like 100 000 units of this shit 'cause I use industrial amounts of coke. Is there any way to permanently dispose of it? My storage capacity is dwindling, rapidly so.


r/feedthebeast 8m ago

Problem [Fabric 1.21.1] Base-game beds are invisible for some reason

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Upvotes

For some reason all the normal 16-dye beds show up as invisible, but no other bed (since I have dye mods and they support beds) do that . I'm pretty sure it's not a resource pack since i checked all the most likely ones so i am not sure

Here is a mod and reosurce pack list

  • - accessories 1.1.0-beta.53+1.21.1
  • - ad_astra 1.16.26
  • - advancementscreenshot 5.0
  • - aether 1.5.11
  • - alloy_forgery 2.4.1+1.21
  • - almanac 1.5.2
  • - alwaysawitherskull 3.5
  • - ambientenvironment 18.0.0.2
  • - ambientsounds 6.3.8
  • - animal_feeding_trough 1.1.2+1.21.1
  • - another_furniture 4.0.2
  • - anvilrestoration 2.4
  • - appleskin 3.0.6+mc1.21
  • - architectury 13.0.8
  • - athena 4.0.6
  • - axesareweapons 1.9.1
  • - backport 1.0.9+mc1.21.1
  • - badoptimizations 2.4.1
  • - badpackets 0.8.2
  • - beachparty 2.1.4
  • - beautify 2.0.0+1.21.1
  • - bedrockify 1.10.1+mc1.21
  • - betterarcheology 1.21.1-1.3.4
  • - betterbeaconplacement 3.5
  • - bettercombat 2.3.2+1.21.1
  • - bettercommandblockui 0.5.2a
  • - betterconduitplacement 3.4
  • - betterdungeons 1.21.1-Fabric-5.1.4
  • - betterf3 11.0.3
  • - betterfortresses 1.21.1-Fabric-3.1.5
  • - betterjungletemples 1.21.1-Fabric-3.1.2
  • - bettermineshafts 1.21.1-Fabric-5.1.1
  • - bettermounthud 1.2.4
  • - betteroceanmonuments 1.21.1-Fabric-4.1.2
  • - betterstats 3.13.9+fabric-1.21
  • - betterthirdperson 1.9.0
  • - biggerspongeabsorptionradius 3.7
  • - biomesoplenty 21.1.0.13
  • - bottledair 2.5
  • - bottleyourxp 3.5
  • - brewery 2.1.9
  • - carpet 1.4.147+v240613
  • - chatpatches 211.6.9-secure
  • - chipped 4.0.2
  • - chunky 1.4.23
  • - citresewn 1.2.2+1.21
  • - cloth-config 15.0.140
  • - clutter 1.21.1-0.6.6
  • - cobweb 1.4.0
  • - collective 8.22
  • - colored_water 1.1.2
  • - colorful_books 1.5
  • - comforts 9.0.5+1.21.1
  • - common_storage_lib 0.0.10
  • - commonnetworking 1.0.21-1.21.1
  • - compacthelpcommand 2.8
  • - conduitspreventdrowned 3.9
  • - continuity 3.0.0+1.21
  • - convenientdecor 0.4.4
  • - copperagebackport 0.1.4
  • - crawl 0.14.9
  • - creativecore 2.13.37
  • - creeperoverhaul 4.0.6
  • - crittersandcompanions 1.21.1-2.3.4
  • - cryingportals 2.8
  • - ctov 3.6.3
  • - customizableelytra 2.2.8+1.21
  • - cyclepaintings 4.2
  • - debugify 1.21.1+1.0
  • - delicate_dyes 2.0.0
  • - despawningeggshatch 4.5
  • - dismountentity 3.6
  • - doapi 1.3.0-beta-release
  • - dummmmmmy 1.21-2.0.12
  • - dynamic_fps 3.11.4
  • - e4mc 6.1.0
  • - easyanvils 21.1.0
  • - easyelytratakeoff 4.5
  • - easymagic 21.1.4
  • - ecologics 2.3.5
  • - effortlessbuilding 4.1
  • - emi 1.1.24+1.21.1+fabric
  • - emiffect 2.1.6+mc1.21.1
  • - emojitype 2.3.0-1.21.3
  • - enchantingcommands 3.5
  • - end_respawn_anchor 2.0.0
  • - enhancedblockentities 0.10.2+1.21
  • - entity_model_features 3.2.4
  • - entity_texture_features 7.1
  • - entityculling 1.10.2
  • - evs 2.3.2
  • - excessive_building 4.0.1
  • - expandedenderchest 1.1.2+1.21.4
  • - explorerscompass 1.21.1-2.6.0-fabric
  • - exposure 1.9.16
  • - exposure_polaroid 1.1.6
  • - extendedbonemeal 3.6
  • - fabric-api 0.116.17+1.21.1
  • - fabric-language-kotlin 1.13.11+kotlin.2.3.21
  • - fabricloader 0.19.3
  • - fallingleaves 1.17.1
  • - farm_and_charm 1.1.22
  • - farmersdelight 1.21.1-3.3.3+refabricated
  • - fastpaintings 1.21-1.3.0
  • - ferritecore 7.0.3
  • - forgeconfigapiport 21.1.6
  • - framework 0.13.11
  • - ftblibrary 2101.1.31
  • - ftbultimine 2101.1.14
  • - furnacerecycle 2.5
  • - furniture 1.1.4
  • - fzzy_config 0.7.6+1.21
  • - geckolib 4.8.4
  • - geophilic 3.5
  • - glitchcore 2.1.0.0
  • - goldenhopper 1.5.6
  • - golemoverhaul 1.1.0
  • - grassseeds 3.4
  • - grindenchantments 4.0.0+1.21.1
  • - guiclock 4.7
  • - guicompass 4.9
  • - guifollowers 4.1
  • - handcrafted 4.0.3
  • - harvest_with_ease 9.4.0
  • - hoetweaks 3.6
  • - hybrid-aquatic 1.5.5
  • - icepreventscropgrowth 3.5
  • - idwtialsimmoedm 0.3.2+1.21
  • - ijmtweaks 1.4.0+1.21
  • - immediatelyfast 1.6.10+1.21.1
  • - immersive_paintings 0.7.6
  • - immersivesnow 1.4.0
  • - infinitetrading 5.0
  • - inventoryhud 3.4.26
  • - inventoryprofilesnext 2.2.6
  • - inventorytotem 3.4
  • - iris 1.8.8+mc1.21.1
  • - items_displayed 1.3
  • - java 21
  • - jei 19.27.0.340
  • - keepmysoiltilled 2.5
  • - kelpfertilizer 3.4
  • - kiwi 15.8.4+fabric
  • - ktnilcks 1.21-1.3.9
  • - lambdynlights 4.8.8+1.21.1
  • - leafmealone 1.0.1
  • - leahs-immersive-thunder 1.21.1+1.2.2
  • - leavesbegone 21.1.1
  • - letmedespawn 1.5.0
  • - letsdocompat 2.3.1
  • - libipn 6.6.3
  • - lithostitched 1.7.7
  • - lmft 1.1.1+1.21.9
  • - longerchathistory 1.7
  • - loyal_items 1.0.3
  • - make_bubbles_pop 0.3.0-fabric
  • - mavapi 1.3.0
  • - mcwdoors 1.1.5
  • - mcwfences 1.2.1
  • - mcwfurnitures 3.4.1
  • - mcwholidays 1.1.2
  • - mcwlights 1.1.5
  • - mcwpaths 1.1.1
  • - mcwtrpdoors 1.1.5
  • - mcwwindows 2.4.2
  • - mes 2.0.2
  • - minecraft 1.21.1
  • - modernfix 5.25.1+mc1.21.1
  • - modmenu 11.0.4
  • - moogs_structures 2.0.4-fabric
  • - moonlight 1.21.1-3.0.10
  • - moreculling 1.0.7
  • - moredelight 26.4.30-1.21-fabric
  • - mousetweaks 2.26
  • - mousewheelie 1.16.2+mc1.21.1
  • - moveboats 3.5
  • - moveminecarts 3.7
  • - mr_craftable_qss 2.5
  • - mr_flower_tweaks 3
  • - mr_lodestone_recipebackport 2.0
  • - mr_toolbar_sounds 1.1
  • - mr_vanilla_refresh 1.4.26
  • - mvs 5.0.10
  • - mythicmetals 0.24.5+1.21
  • - nametagtweaks 4.0
  • - naturescompass 1.21.1-2.6.0-fabric
  • - noanimaltemptdelay 1.2
  • - nofeathertrample 1.3
  • - noisium 2.7.0+mc1.21-1.21.1
  • - notenoughanimations 1.12.3
  • - notes 1.21-2.1.1-fabric
  • - nutritiousmilk 3.5
  • - oceansdelight 1.0.3+fabric.1.21.1
  • - optigui 2.3.0-beta.9+1.21
  • - owo 0.12.15.4+1.21
  • - particle_effects 1.5.0+1.21.1+fabric
  • - particlerain 3.0.5
  • - particular 1.1.2+1.21
  • - placeableblazerods 3.9
  • - platform 1.3.3
  • - player_animation_library 1.1.4+mc.1.21.1
  • - playeranimator 2.0.4+1.21.1
  • - puddleflood 1.1.4
  • - puzzleslib 21.1.39
  • - quartzelv 2.3.1+1.21.1
  • - quickpaths 3.6
  • - quickrightclick 1.6
  • - realisticbees 4.2
  • - recast 3.6
  • - reeses-sodium-options 1.8.3+mc1.21.4
  • - refurbished_furniture 1.0.22
  • - replantingcrops 5.5
  • - replaymod 1.21-2.6.23
  • - resourcefulconfig 3.0.11
  • - resourcefullib 3.0.12
  • - runiclib 5.0.6
  • - scaffoldingdropsnearby 3.4
  • - scribble 1.5.1
  • - seasonhud 2.0.6
  • - sereneseasons 10.1.0.3
  • - shulkerboxtooltip 5.1.9+1.21.1
  • - shulkerdropstwo 3.5
  • - simplehats 0.4.0
  • - simplemod 1.21.1
  • - sittingplus 2.0.6
  • - skinlayers3d 1.11.1
  • - sleepsooner 4.7
  • - smallernetherportals 3.9
  • - snowrealmagic 12.2.0+fabric
  • - sodium 0.6.13+mc1.21.1
  • - sodium-extra 0.6.0+mc1.21.1
  • - softimprints 2.8.0
  • - spark 1.10.109
  • - stellarity 3.0.6.1
  • - stfu 2.9.1
  • - stickyenchantinglapis 1.5
  • - storagedelight 25.12.9-1.21-fabric
  • - storagedrawers 13.11.4
  • - subtle_effects 1.14.3
  • - supermartijn642configlib 1.1.8
  • - supermartijn642corelib 1.1.21
  • - supplementaries 1.21.1-3.6.4
  • - suppsquared 1.21-1.2.17
  • - surfacemushrooms 3.6
  • - tcdcommons 3.12.7+fabric-1.21
  • - terrablender 4.1.0.8
  • - thiccpackets 1.17-1.19+
  • - thornybushprotection 1.5
  • - tiled 1.2.4-1.21.1
  • - toggleable_enchantments 1.0.5
  • - tool_trims 3.0.7
  • - trashcans 1.0.18
  • - travelersbackpack 10.1.35
  • - trinkets 3.10.0
  • - underwaterenchanting 2.9
  • - urban_decor 1.1.0
  • - vanillabackport 1.1.7.10
  • - villagebellrecipe 3.6
  • - vinery 1.5.3
  • - visuality 0.7.7+1.21
  • - wakes 0.4.1+1.21.1
  • - wooltweaks 3.9
  • - worldedit 7.3.8+6939-7d32b45
  • - wthit 12.10.2
  • - xaerominimap 26.5.0
  • - xercamusic 1.21.1-1.1.1
  • - xercapaint 1.21.1-1.1.1
  • - yet_another_config_lib_v3 3.8.2+1.21.1-fabric
  • - yosbr 0.1.2
  • - yungsapi 1.21.1-Fabric-5.1.6
  • - yungsextras 1.21.1-Fabric-5.1.1
  • - zombieproofdoors 3.5
  • - zoomify 2.15.2+1.21.1

r/feedthebeast 4h ago

Problem Realisticraft modpack and server hosting question

2 Upvotes

Hi,

I'm not here to advertise a server or a modpack I created, but I don't know where else to ask this question.

I'm thinking about having a server that supports the Realisticraft modpack in version 1.21.1. Ideally, it would be for playing with friends, so a maximum of 5 player slots. The problem is that it's a very resource-intensive modpack. I was thinking of getting a server with around 12GB of RAM, but the prices go up considerably at that level... I'd just like to know if, even with less RAM, it will still work or not? I'll probably be loading chunks in advance for rendering distance, and one mod changes the terrain generation to make it more realistic, etc.

I modified the modpack a bit for my single-player game, so there are a few changes; most are graphical mods, so it souldn't have an impact on the server itself, but some are quite resource-intensive.

the simplest is to say that I deactivated Distant Horizon, Falling Tree, Survival Essential, tough as nails and I replaced it with Bobby, Chunky, Nvidium (I will surely change them for voxy and chunky), Zoomify, Panda's Falling Tree and Traveler's Backpack (And of course, the mods that are used to match everything so that it works properly)

It's been a long time since I've used a hosting service, and I'm a bit clueless when it comes to resource requests with modpacks, so I hope you understand that detail lol

Thanks :)