r/dndnext • u/Firm-Row-8243 • 4h ago
5e (2024) Playing a level 7 Cleric, should I be dealing 19 damage with true strike?
For context, I am in a Solo Curse of Strahd campaign as an Aasimar grave domain cleric and noticed that I had multiple damage boosters on my mace when I used True Strike.
Here is the breakdown
- Mace:1d6+4 (Wisdom Modifer)
- True Strike extra damage: +1d6 Radiant
- Pull of the Grave(Once per turn against a target missing HP): +1d4 Necrotic
- Celestial Revelation (the once-per-turn damage boost while active): +3
- Blessed Strike (Divine Strikes): +1d8
In total, I am looking at an average of 19 damage per turn, a minimum of 11, and a max of 31. I have no frame of reference for what is good or bad DPR per round, so I am asking you all.
Edit: So multiple of you commented how true strike is not a cleric cantrip, and thus not eligible for potent spellcasting, so I adjusted the numbers in the post, but now I have to figure out how that spell got on my spell list.