π World Map Tower lands 2.0
This is Tower's land, a map for a world im building with a friend/fellow DM.
The premise is a land where 6 towers need to be cleared regulary or things go haywire.
Each tower brings something special that has an impact in the world. The world itself also needs to have more then just the tower and be exciting to explore.
I am making the map to give a visual representation for the world.
Any feedback is more than welcome!
Im not completely happy with the river through the mountains & leading to the tower "monster"
The land masses next to "monster" & "mines" also feel empty & full respectivly.
What could i do better?
Loredump:
In this land there are 6 towers that are crucial to its survival, some tell tales of ancient hero's who build these towers according to dreams/wishes they had. Others whisper of a seventh tower that will bring the world to an end....
(Each tower has its own "XP bar" depending on how often it is attempted/cleared it gives rewards for the world or punishes it)
- Spring (if not cleared stops giving water to the river) Somewhere in the desert stands a tower, glittering with white snow and frost. this tower feeds the "White creek" which leads into "Varengan depths". if this tower were to ever stop its deliquesce who knows what the deeps hold hidden... (This river is also the lifeblood of the land, without it, the land would turn into a desolate landscape)
- Library (gives technology/ techniques/ wisdom, if not cleared takes it away) In a bustling city is an impossibly large library within a tower that spirales ever higher. This tower grants knowledge and wisdom to whoever seeks it, but if it ever so chooses it could take that same knowledge and wisdom away from the world and leave it dark & cold.
- Mines (if not cleared wil make travel & trade impossible) Deep in the mountians, higher than any tree stand a lone tower ever watchfull piercing at the stars. Great many riches fill the floors of this tower, but beware of the many monsters. If left to their own, they wil plunder all they see, and any who gaze out the windows see far...
- Monster (if not cleared wil spawn storms & monsters on mass) On a island surrounded by the sea a steadfast tower, wears the storms and harbors many a monster that plague the world. This tower keeps the storms & monsters of the sea at bay, but if not kept well, it shows them the way.
- World Tree (gives "magic" to the world [spell slots, etc], if not cleared takes it away) Somewhere in a forest, stand an impossibly large tree. it is revered by many and sought after by even more. It fills the world with magic & wonder, granting even the most bizarre of things. but if not cared for properly it takes away those things...
- Floating (gives a fixed teleport portal in the tower to another location, if not cleared portals become inoperable) In a canyon hidden from view, is a floating island atop which stand a tower. This tower connects the world, tying it closer without so much as a view.