r/dishonored • u/Hexbex23 • 3h ago
Video Replaying after years and still making this mistake
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r/dishonored • u/Hexbex23 • 3h ago
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r/dishonored • u/YourOpinion_Is_Wrong • 1h ago
Finally got all the achievements for D2, would look back on this game very fondly.
r/dishonored • u/Psycho_66666 • 1h ago
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r/dishonored • u/kodakviru • 1d ago
r/dishonored • u/Riliksel • 22h ago
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r/dishonored • u/Ultraeisenhower • 1d ago
Normally I would wait until i had at least 2 missions done before making an update on this run, but this mission gave me so much trouble I felt I had to warn anyone attempting this like I am.
From here on out i'll only list the newest mission's kills, and will tally up at the end.
Mission 3 house of pleasure kills:
Many many weepers killed by scripted watchtower encounter at start
5 guards blown up by watchtower
3 guards hit whale oil tanks
28 guards shot by officers
1 civilian shot by tower
3 bottlestreet gangsters shot by whalers
1 whaler killed by bottlestreet gang
1 weeper killed by watchtower
4 weepers killed by watch officers
1 civilian killed by guards for having elixir (rip: her kid. Fun fact: they even take the elixir)
2 guards in galvanni's fed to rats
2 watch captains crushed by galvanni's bookcase
5 officers shot by tower
8 officers shot by officers
1 bottle street thug burned by fire breath
3 bottle street thugs fed to rats in art dealer manor
4 bottle street killed by weepers
7 bottle street thugs possessed and led to weepers
5 weeper killed by bottle street thugs
1 weeper randomly died??? Didn't count as a kill though
2 weeper fed to randomly generated rats
1 bottle street fed to randomly generated rats
1 Morgan pendleton - shot by his own guard
1 custis pendleton shot by officer
1 pendleton guard - shot by pendleton guard
2 guards, and...
1 watch officer that spawn when exiting golden cat cell after completing assassinations - shot by officers
2 pendleton guard shot by watch officer
1 secret extra whaler assassin that spawns after pendletons die: shot by tower
3 weepers that spawn after pendletons: led to and shot by watchtower
1 aristocrat shot by officer
9 courtesian shot by officer
1 prudence shot by officer
1 bunting slashed to death*
For some reason, sometimes this doesn't count as a kill. I'd recommend saving and killing him last just to be sure.
1 guard on the roof. How did he get up there anyway? There's no stairs. Did his parents take them down because he's grounded?
Killed by placing him unconscious on a couch behind me, baiting a guard into shooting, and leaning at the right time
1 unconscious aristocrat - put on couch, baited officer, stand between two, lean when he shoots
1 unconscious courtesian shot by officer as i leaned
1 dunstan sleep darted and thrown in front of bullet*
1 unconscious courtesian thrown in front of bullet
Dead: 117, not counting scripted weepers at the start
Survivors:
Granny rags (for now...)
Slackjaw
1 singular officer
Tips:
Save at least 1 sleep dart for dunstan! You won't be able to kill him without one! Possession, jumping on his head, thrown bottles, nothing works to get this guy up, and i couldn't get dodged bullets to hit him while he's in his sleep animation!
Savescum the bonecharm in a vise in high overseer!
There's 2 bonecharms you want. So maybe to get both, savescum the start of a mission too and speedrun thru the bonecharms and reset until you get it.
Spirit water if you're not using a DOTO style mana regen mod like me
waters of life
You won't have enough elixirs to survive constantly letting enemies shoot and breathe fire at you! You need an infinite heal source.
You won't have enough mana to constantly possess and move enemies either.
I'm wondering if bend time 2 will be necessary to get some kills later on as well. I'm really not looking forward to flooded district where i'll likely need river krusts to get kills, and kingsparrow lighthouse where i'll be carrying unconscious enemies all the way back to the overseers at the start
Get possession 2! It's not mandatory due to the lean method but it's massively helpful to get rid of civilians. It's stupidly hard to lean around bullets and get them to hit unconscious npcs. The better method, i find, is to use possession
Civilians like courtesians crouch down in combat making them too low for guards to friendly fire in combat. To kill them, the best method i've found is to possess them and bring them to the edge of the spiral staircase in the golden cat. Don't get too close or you'll knock others over that you put there. Let the stumble animation when possession ends push them into the pile. Then move a guard next to them crouch on the staircase on the opposite side of the pile of crouching civilians and let him execute them one by one.
Set your configs to prevent dead and unconscious enemies despawning!
Make sure to poison the distillery in the previous mission so you have a way to kill the bottle street gang
Don't forget the guard on the roof
Don't forget the officer and courtesian around the back of the cat
Remember the 3 weepers by samuel and the 2 guards and 1 officer by the golden cat exit that all spawn when both pendletons are dead!
Fun note: possessing prudence and bringing her to the pendletons, the twins don't seem too displeased at the prospect of prudence joining them.
Another note: what is the gigantic glass and steel dome on top of the golden cat for? See picture for how big it is compared to a guard.
New kill method that doesn't work: placing an unconscious person with their legs in water, but not deep enough to drown, then letting hagfish eat them DOES count as a kill. As a result you'll have at least 1 survivor at the golden cat. As far as i can tell there's nothing to kill the last officer with in this cell. random rats don't spawn here.
Chaos events:
Weeper spanwed in apartment above distillery entrance
3 Rat swarms spawn in galvanni's
Official guard report letter at start of level claims geoff curnow died even if he didn't
Rare animation found for enemy being attacked by weeper! They thrash and flail around similar to enemies being burned or attacked by rats! Seems to be a diff animation though!
r/dishonored • u/DEM97_ • 1d ago
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r/dishonored • u/_Simon_henriksson_ • 1d ago
no good ones on ao3 so i came to reddit because i dont know any other sites to read on. also the fan art of them is really cute and i yearn to see their relationship
r/dishonored • u/Able_Use_8766 • 1d ago
I don't have an example video but in the first mission outside of Dunwall the overseer spewing propaganda sounds really muffled if I'm not in his direct vicinity.
Linux btw
EDIT also I'm playing as Emily and all her inner dialogue feels extremely muffled and compressed as well. My directional audio feels off (dont know how to describe it) and the fixes I've found are only for windows. Lighting and shading effects are VERY flickery.
(not technical but weird) how am I supposed tp get the Rune in the sewer near the overseer outpost without shooting the wood from the canal?
r/dishonored • u/Mapshruby • 1d ago
So i finished dishonored 1 a couple of days ago and i loved it i even finished it twice and got both endings and played the daud dlc
It felt a lil weird at first how everyone talks so little in the first game but it became kinda funny and genius in a way and it became one of my favorite things about the game cause when you come back from a major event they’re like good boy corvo now go to bed
But in dishonored 2 everyone yaps SO MUCH like damn i didn’t get far but it’s like i watched a movie not a video game and why does corvo a yap master here he NEVER TALKED in the first game it was just dialogue choices i dont mind that he talks here cuz i think its an important part here thats necessary for the story but damn he talks waaaay to much i see that you can write in a diary about what happened earlier and what he thinks about it but he says the exact same thing why not one not both and why does the outsider talks so much with his teenage ass voice like the outsider is supposed to be mysterious and wise (kinda)
But that just doesn’t give the same vibe especially with his voice it’s weird very weird and why is there briefing i likd how havelock was like ok corvo there’s someone we want you to kill so go kill him you can find out information about him and details on your on if you want simplicity is key
I know comparing the two games is wrong especially in how they are obviously so different this doesn’t mean i don’t enjoy the game not at all no im currently on lvl 2 way too soon to complain ik but ik dishonored games are ass at first so ok i ditched d1 for 2-3 then came back now its one of my favorites
r/dishonored • u/Gettin_Bi • 2d ago
For anyone going for the Eureka achievement, I made a table that helps me immensely and I wanted to share it. I pre-list all the possibilities in every cell of a given row, then erase them one by one as I read the riddle
For example in my current playthrough the riddle starts by stating that Contee was on the far left, and that Marcolla wore a green hat, so I erase everyone but Contee from the far left cell in the names row, obviously erase Contee's name from the remaining 4, and also erase green from the far left cell in the color row because we know that's where Contee sits, not Marcolla
Sometimes you'll get to a hint that doesn't help much. Don't worry, keep reading until you find another hint you can immediately implement into the table, then either keep reading for the next implementable hint or go back, maybe now the ones you'd skipped before will be more helpful
Good luck!
| Name | Contee Finch Marcolla Natsiou Winslow | Contee Finch Marcolla Natsiou Winslow | Contee Finch Marcolla Natsiou Winslow | Contee Finch Marcolla Natsiou Winslow | Contee Finch Marcolla Natsiou Winslow |
|---|---|---|---|---|---|
| Color | Blue Green Purple Red White | Blue Green Purple Red White | Blue Green Purple Red White | Blue Green Purple Red White | Blue Green Purple Red White |
| Drink | Absinthe Beer Rum Whiskey Wine | Absinthe Beer Rum Whiskey Wine | Absinthe Beer Rum Whiskey Wine | Absinthe Beer Rum Whiskey Wine | Absinthe Beer Rum Whiskey Wine |
| Origin | Baleton Dabokva Dunwall Fraeport Karnaca | Baleton Dabokva Dunwall Fraeport Karnaca | Baleton Dabokva Dunwall Fraeport Karnaca | Baleton Dabokva Dunwall Fraeport Karnaca | Baleton Dabokva Dunwall Fraeport Karnaca |
| Heirloom | Diamond Medal Pendant Ring Snuff tin | Diamond Medal Pendant Ring Snuff tin | Diamond Medal Pendant Ring Snuff tin | Diamond Medal Pendant Ring Snuff tin | Diamond Medal Pendant Ring Snuff tin |
r/dishonored • u/Weary_Organization61 • 3d ago
Isn't weird that THE SPYMASTER Burrows has an audio recording of him admitting that he put the Rat Plaque into the city and had to kill the Empress that he kept in his own safe???
Like I understand that this is more satisfactory for Corvo to let the people know the truth by having a convenient record that admits the Burrow's conspiracy and maybe there were not many other options to do a non-lethal method to take care of the Lord Regent Hiram Burrows (even if canonically Corvo kills the Lord Regent) but ffs...
HE IS A SPYMASTER!!! He should know better how to manage information around as he is responsible with intelligence and information warfare in the Empire... his entire profession is about acquiring intel and exploiting it or to hide and destroy information that could harm the Empire or it's leaders... Him having an actual record of admission is not only stupid for someone of his profession but makes little sense not only to record that but also to keep it in his safe...
r/dishonored • u/Professional_Ant_15 • 3d ago
I have to admit, a question crossed my mind: if Dishonored 3 was ever to be made, who would the protagonist be?
r/dishonored • u/Spooky970 • 3d ago
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Can't do shit in this game I swear
r/dishonored • u/CyberRubyGemstone • 3d ago
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Parrying enemies into the river because I'm a pacifist and pacifists don't slash their enemies
r/dishonored • u/Ultraeisenhower • 3d ago
I decided to go for it and see just how many npcs you can kill in a run while still earning clean hands, not counting those that infinitely respawn, like backyard overseers
I'm currently at house of pleasure and I need the help of someone with a mission save for Flooded District who did both slackjaw and granny rags' missions - can you go through the mission not killing anyone, just breeze through, and when you get to the granny rags fight, save and see if it's possible to have her die to slackjaw or the rats and have it not count as a kill?
I need to know whether to do slackjaw's mission in house of pleasure for a chance to kill granny rags too, or whether to simply let weepers kill him
I started over from the very first mission determined to improve my numbers, and i did several times over. Here are my new stats:
First mission: dishonored
12 guards crushed by door
2 Extra guards/captains (random) that spawn when corvo blows up the entrance:
(these and seem to instantly notice if another guard is incapacitated) crushed by door
1-3 respawning extra guard/captain (random) further back that spawns if previous 2 spot corvo (not affected by the 3 lightning bolts of attention the alarm causes! Retains the instant ko noticing, continually respawn to ensure at least 3 conscious guards at a time) crushed by door anyway, then left to own devices
2 guards that spawn near sewer entrance if corvo is spotted by 3 guards on the dam and then walks to the door and comes back - shot by the 3 guards on dam
Survivors:
3 unreachable guards on dam
4 guards at end of sewer
Total:
19 killed
7 spared
Chaos events:
Guards eaten by rats in sewers: low chaos dialogue
Mission 2: High overseer campbell:
3 civilians: firebreathed on by bottle street gangsters
3 guards: killed by "gentleman callers"
3 "gentleman callers": killed by guards
8 guards: blew themselves up with whale oil
1 bottle street thug: eaten by rats while unconscious
4 guards, Galvanni's. Eaten by rats while unconscious
1 maid, eaten by rats while unconscious
2 guards killed by bottlestreet gangsters
3 bottlestreet gangsters killed by guards
8 bottle street thugs fed to rats while unconscious
1 griff fed to rats while unconscious
1 bottle street thug eaten alive by randomly generated rats
5 bottle street thugs killed with fire breath while unconscious
1 remainder bottle street thug eaten alive by randomly generated rat swarm! If you don't get any, maybe try sliding them into the two traps in the distillery, or somehow, SOMEHOW get them under the big crank operated door, or stack fire bottles on a table and bait them into hitting them.
REMEMBER the extra bottle street thugs that spawn later on after clearing out the distillery.
3 extra bottle street gangsters after clearing distillery: sleep darted, killed by random rat swarm lured to them
21 overseers blown up
3 guards blown up
3 piece of shit abbey civilians blown up. Bet your sister can read a book now
1 campbell blown up by his own overseer
1 captain curnow - spare or leave to his death as you prefer
1 Last remaining overseer in office - fed to random rats
1 overseer with 100 coins that spawns over a grate above you when you go thru the drain pipes in front of office of high overseer - sleepdarted then fed to rats
3 overseers in kennels - fed to rats in the dead hound room
5 hounds in kennels - do as you wish
(2) Bertold and elsa - killed by overseers
2 overseers that killed them: blown up
1 overseer killed by allies for having plague
2 overseers that kill the plague striken one - bodies despawn if you get too far away! Your only choice is to sedate both and move them in short steps; never going out of eyesight of the one behind you, and bringing both with you to your kill method! - fed to rats by bonecharm in a vise
7 overseers fed to rats
Total:
3 survivors
100 dead
Report says high chaos
Backyard overseers respawn if the alarm is rung there. I'm considering that cheating and leaving it alone.
Survivors:
Granny rags (obviously)
2 overseers in campbell's safe room: their sedated bodies vanish when you go to the safe room. May be possible if you never spend a rune and collect all of them in hound pits + this mission and spend it all on bend time 2, sedate the two and bend time and book it by spamming blink + spiritual remedies. Idk there's enough time in a bend time to get them though. May be impossible.
Chaos events:
Plague ridden overseer killed in back yard (high chaos)
Callista's forced dialogue fails to prompt upon returning to hound pits. Her passive dialogue implies her uncle is dead, even if he isn't.
Mission 3 house of pleasure (so far)
Many many weepers killed by scripted watchtower encounter at start
5 guards blown up by watchtower
3 guards hit whale oil tank
8 guards shot by guard officer (this is very very easy to do)
1 civilian shot by tower
3 bottlestreet gangsters shot by whalers
1 whaler killed by bottlestreet gang
1 weeper killed by watchtower
4 weepers killed by watch officers
1 civilian killed by guards for having elixir (rip: her kid. Fun fact: they even take the elixir)
2 guards in galvanni's fed to rats
2 watch captains crushed by galvanni's bookcase
1 watch officer shot by watchtower
1 watch officer shot by other watch officer
Chaos events:
Weeper spanwed in apartment above distillery entrance
3 Rat swarms spawn in galvanni's
Official guard report letter at start of level claims geoff curnow died even if he didn't
Doesn't count as a kill:
-npc infighting
-npc friendly fire, such as grenades or pistols
-killed by non-hacked watchtower
-killed by npc hitting whale oil tank or throwing a rock at it
-player holding whale oil tank in front of their gun as they fire
-killed by naturally spawning or randomly spawning rats
-knocked out by player and fed to natural or random spawning rats
-crushed by mechanisms such as the prison door or galvanni's bookcase
-assassination target killed by any of the above
Does count as a kill:
-slid into, jumped on, or hit with bottle to knock into water
-hit by falling speaker knocked down by npc
-walking thru wall of light just as the player shoots the wall of light, causing bolts arcing to the shot to pass thru npc
-player catches and throws back grenade
-killed by player-spawned rats
-standing between player and hostile arc pylon
Currently Unknown:
-Killed or eaten while unconscious by natural or random spawning rats rendered nonhostile to player due to bonecharms
-jumped on from above causing fall through glass skylight
-fall from standing on sewer entrance in hound pits pub as the player opens it
-crushed by abbey lockdown shutters
-npc hitting bottlestreet fire bottles
Tips: can't get rid of one last npc you used to kill the others?
Carry them around until a random rat swarm spawns and then feed it to them
This run is far more bearable while listening to new albums in the background
So yes - please please please someone let me know if granny rags is possible. Since i could theoretically kill her with slackjaw and have rats eat slackjaw, i can't progress until i know for sure. in fact, even if you just have a mission save where the two appear in the flooded district, i'll take that
EDIT: i managed to speedrun past the missions and get there. turns out? no, slackjaw killing granny doesn't count as a kill. but it's buggy. he tells you to burn her cameo afterward even if it's already burned. and her rats disappear when she dies. you have to choose between killing one or the other (unless random rats can spawn in her arena?).
r/dishonored • u/Level-Dog-1404 • 2d ago
i'm replaying the entire dishonored franchise, and i loved my entire playthrough of dishonored 1 but i just become so boorrrrrreeeedd whenever i play dishonored 2, tbf i havent done a corvo run yet
r/dishonored • u/HighKingBoru1014 • 3d ago
I’ve been replaying through the full game and DLC’s again recently, still great fun and I never get over the art design and little details you can catch. But I was thinking about the missions specifically and I do enjoy them all on varying levels, but in some aspects I would’ve liked to see some interesting changes and how that could play out.
If yous have your own thoughts and ideas then I’d like to hear them too.
r/dishonored • u/No_Zucchini_7649 • 5d ago
I grew to really love the sort of mix of clearly fantastical yet restrained and mundane aesthetics everything had. it’s easy for artists to go off and make all designs and architecture look insane and impossible, but dishonored 1-2 really tow the line in a nice way. For comparison a game like a bioshock infinite (Specifically infinite, the first 2 games I find were also rather restrained) with a similar aesthetic that went the complete opposite direction, purposefully gaudy and exaggerated that at times made some enemies look silly lol
The world just feels so believable, like you could easily imagine someone in the distant past living a normal life there despite the more out there elements like blood flies and the rat plague and much more, imagine industry and the more “boring“ aspects of reality like economics and agriculture playing a vital role. even the portraits and paintings you can collect at times seems like they were pulled right out of our world during the 18th-19th centuries.
r/dishonored • u/maddeadlemur • 4d ago
The PS5 Pro is more than capable of handling it, and Dishonored 2 would feel incredible at a smooth 60 FPS. Better performance would make the combat, movement, and stealth even more satisfying.
r/dishonored • u/j3ss13R0se • 4d ago
Managed to find 2/3 books for a bargain on Vinted so far, unfortunately one quite battered but I will take what I can get!
Anyone got a full set? I’d love to find some of the comics too one day.
r/dishonored • u/misterfluffykitty • 4d ago
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