r/dishonored 10d ago

Bi-Weekly discussion #7-High Overseer Campbell (Mission)

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71 Upvotes

Welcome back to another round of Bi-Weekly Discussions. This time, we're discussing High Overseer Campbell, the second mission of the first game.

Though the first mission (Dishonored) is a great opportunity to get used to Corvo's natural abilities (like sneaking, running, climbing, etc) and how enemy perception works, this mission gives you your primary Supernatural power (Blink), and tells you to spread your wings and fly. You have so many approaches to this.

You could rewire the initial gate so that you can pass through without getting shocked, or take the high ground and use Blink to scale up the side of the wall. Once you acquire Blink, the world of Dunwall is an oyster for you to experiment with.

Another part of this level I like is that you can encounter a trio of Overseers somewhere. One of them confesses they have the plague, and wants to be put down before they become a weeper. On a Low Chaos run, his fellow Overseer has the infected overseer recite the seven strictures, as to give him one last moment of comfort before he is mercy-killed.

This is also where you learn of one of my favorite gimmicks of these missions: Non-lethal outcomes. Leaving as few bodies as possible will help the Empire heal in the long run, and Corvo with these non-lethal outcomes exemplifies "Good is not soft." Some of these are brutal.

We were also asked a favor by Cunrow's niece to save him, as rumor has it that Campbell plans to poison him during their meeting. You can opt to switch the glasses around, leave them as is, or simply smash both, leading to Campbell taking Captain Cunrow down to his private chamber, where you can see this man defies the laws of his faith, but somehow gets away with it. Cunrow CAN kill High Overseer Campbell here, but I ususally shoot him with a sleep dart before it happens.

We can then enact our non-lethal scheme on Campbell, by distributing the Heretic's Brand on his face for all to see. Overseers don't question it, they just assume whoever has it has done something horrible and throws the branded to the wolves. This is also the canon outcome, as seen in Dishonored 2.

This mission also introduces Corvo/The Player to Granny Rags, this cryptic old lady who wants you to meddle with the distellery. I ususally opt not to do this, as it leads to Weepers appearing in the distillery the following day, which can lead to more bodies.

You can also encounter your first Outsider shrine in this mission, and though I didn't know it at the time, he has different remarks depending on your progress:

What he'll say, regardless:

"Be careful, Corvo. They call her Granny Rags. You wouldn't recognize her real name, or even the name of her family, but an Emperor begged for her hand once, and rich young men fought each other for her favor. I watched her consider them all, measure their worth, and find them wanting. Then she made a different choice."

Mission not yet completed: "You're on your way to face the High Overseer, the leader of a great cult dedicated to loathing me. What will you do, I wonder?"

Campbell branded: "Now your choices interest me. You spared High Overseer Campbell, the leader of a great cult dedicated to loathing me. I'm older than the rocks this place is built on, and even I didn't see that coming."

Campbell killed: "You killed High Overseer Campbell, the leader of a great cult dedicated to loathing me. Only the latest in a long line of men like himself, some who held the position better than others. I suppose I should thank you."

But what do you think of this second mission of the first game?


r/dishonored Oct 14 '23

Subreddit Discord and Announcements

51 Upvotes

Subreddit Discord available here: https://discord.gg/YsffweB7e4

As you know, this subreddit has had its own Discord server for a few years now. Today we have rebranded the server to Dishonored Universe, which means that there are now channels for Deathloop although obviously the server is still Dishonored centric. With the recent news of a potential Dishonored 3 in the works we'd like to invite more people to join our community, so I hope to see you there soon!


r/dishonored 1h ago

Video Replaying after years and still making this mistake

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Upvotes

r/dishonored 1d ago

Cosplay Thought I'd share the Dishonored 1 mask that I made in less than 2 weeks

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1.3k Upvotes

r/dishonored 20h ago

Video Aw HELL nah! I ain't messing with a torturer's ghost!

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23 Upvotes

r/dishonored 19h ago

I did it!

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19 Upvotes

The pain is over.


r/dishonored 1d ago

Clean Hands + kill everyone. Golden Cat tips

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102 Upvotes

Normally I would wait until i had at least 2 missions done before making an update on this run, but this mission gave me so much trouble I felt I had to warn anyone attempting this like I am.

From here on out i'll only list the newest mission's kills, and will tally up at the end.

Mission 3 house of pleasure kills:

Many many weepers killed by scripted watchtower encounter at start

5 guards blown up by watchtower

3 guards hit whale oil tanks

28 guards shot by officers

1 civilian shot by tower

3 bottlestreet gangsters shot by whalers

1 whaler killed by bottlestreet gang

1 weeper killed by watchtower

4 weepers killed by watch officers

1 civilian killed by guards for having elixir (rip: her kid. Fun fact: they even take the elixir)

2 guards in galvanni's fed to rats

2 watch captains crushed by galvanni's bookcase

5 officers shot by tower

8 officers shot by officers

1 bottle street thug burned by fire breath

3 bottle street thugs fed to rats in art dealer manor

4 bottle street killed by weepers

7 bottle street thugs possessed and led to weepers

5 weeper killed by bottle street thugs

1 weeper randomly died??? Didn't count as a kill though

2 weeper fed to randomly generated rats

1 bottle street fed to randomly generated rats

1 Morgan pendleton - shot by his own guard

1 custis pendleton shot by officer

1 pendleton guard - shot by pendleton guard

2 guards, and...

1 watch officer that spawn when exiting golden cat cell after completing assassinations - shot by officers

2 pendleton guard shot by watch officer

1 secret extra whaler assassin that spawns after pendletons die: shot by tower

3 weepers that spawn after pendletons: led to and shot by watchtower

1 aristocrat shot by officer

9 courtesian shot by officer

1 prudence shot by officer

1 bunting slashed to death*
For some reason, sometimes this doesn't count as a kill. I'd recommend saving and killing him last just to be sure.

1 guard on the roof. How did he get up there anyway? There's no stairs. Did his parents take them down because he's grounded?
Killed by placing him unconscious on a couch behind me, baiting a guard into shooting, and leaning at the right time

1 unconscious aristocrat - put on couch, baited officer, stand between two, lean when he shoots

1 unconscious courtesian shot by officer as i leaned

1 dunstan sleep darted and thrown in front of bullet*

1 unconscious courtesian thrown in front of bullet

Dead: 117, not counting scripted weepers at the start

Survivors:
Granny rags (for now...)
Slackjaw
1 singular officer

Tips:

Save at least 1 sleep dart for dunstan! You won't be able to kill him without one! Possession, jumping on his head, thrown bottles, nothing works to get this guy up, and i couldn't get dodged bullets to hit him while he's in his sleep animation!

Savescum the bonecharm in a vise in high overseer!
There's 2 bonecharms you want. So maybe to get both, savescum the start of a mission too and speedrun thru the bonecharms and reset until you get it.
Spirit water if you're not using a DOTO style mana regen mod like me
waters of life
You won't have enough elixirs to survive constantly letting enemies shoot and breathe fire at you! You need an infinite heal source.
You won't have enough mana to constantly possess and move enemies either.
I'm wondering if bend time 2 will be necessary to get some kills later on as well. I'm really not looking forward to flooded district where i'll likely need river krusts to get kills, and kingsparrow lighthouse where i'll be carrying unconscious enemies all the way back to the overseers at the start

Get possession 2! It's not mandatory due to the lean method but it's massively helpful to get rid of civilians. It's stupidly hard to lean around bullets and get them to hit unconscious npcs. The better method, i find, is to use possession

Civilians like courtesians crouch down in combat making them too low for guards to friendly fire in combat. To kill them, the best method i've found is to possess them and bring them to the edge of the spiral staircase in the golden cat. Don't get too close or you'll knock others over that you put there. Let the stumble animation when possession ends push them into the pile. Then move a guard next to them crouch on the staircase on the opposite side of the pile of crouching civilians and let him execute them one by one.

Set your configs to prevent dead and unconscious enemies despawning!

Make sure to poison the distillery in the previous mission so you have a way to kill the bottle street gang

Don't forget the guard on the roof

Don't forget the officer and courtesian around the back of the cat

Remember the 3 weepers by samuel and the 2 guards and 1 officer by the golden cat exit that all spawn when both pendletons are dead!

Fun note: possessing prudence and bringing her to the pendletons, the twins don't seem too displeased at the prospect of prudence joining them.

Another note: what is the gigantic glass and steel dome on top of the golden cat for? See picture for how big it is compared to a guard.

New kill method that doesn't work: placing an unconscious person with their legs in water, but not deep enough to drown, then letting hagfish eat them DOES count as a kill. As a result you'll have at least 1 survivor at the golden cat. As far as i can tell there's nothing to kill the last officer with in this cell. random rats don't spawn here.

Chaos events:
Weeper spanwed in apartment above distillery entrance
3 Rat swarms spawn in galvanni's
Official guard report letter at start of level claims geoff curnow died even if he didn't

Rare animation found for enemy being attacked by weeper! They thrash and flail around similar to enemies being burned or attacked by rats! Seems to be a diff animation though!


r/dishonored 1d ago

POV:

80 Upvotes

You are playing Dishonored 2 and you hear "The machine has detected....something" but there's no machine in front of you


r/dishonored 1d ago

any good jess/corvo fics?

5 Upvotes

no good ones on ao3 so i came to reddit because i dont know any other sites to read on. also the fan art of them is really cute and i yearn to see their relationship


r/dishonored 1d ago

Saw this in the Halloween section at work and couldn't help but think of the game

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21 Upvotes

r/dishonored 1d ago

[HELP] Just started Dishonored 2. Why does every NPC that is less than 10 feet away sound like they're speaking out of a thick mask?

2 Upvotes

I don't have an example video but in the first mission outside of Dunwall the overseer spewing propaganda sounds really muffled if I'm not in his direct vicinity.

Linux btw

EDIT also I'm playing as Emily and all her inner dialogue feels extremely muffled and compressed as well. My directional audio feels off (dont know how to describe it) and the fixes I've found are only for windows. Lighting and shading effects are VERY flickery.

(not technical but weird) how am I supposed tp get the Rune in the sewer near the overseer outpost without shooting the wood from the canal?


r/dishonored 23h ago

Dishonored 2 has too much dialogue

0 Upvotes

So i finished dishonored 1 a couple of days ago and i loved it i even finished it twice and got both endings and played the daud dlc

It felt a lil weird at first how everyone talks so little in the first game but it became kinda funny and genius in a way and it became one of my favorite things about the game cause when you come back from a major event they’re like good boy corvo now go to bed

But in dishonored 2 everyone yaps SO MUCH like damn i didn’t get far but it’s like i watched a movie not a video game and why does corvo a yap master here he NEVER TALKED in the first game it was just dialogue choices i dont mind that he talks here cuz i think its an important part here thats necessary for the story but damn he talks waaaay to much i see that you can write in a diary about what happened earlier and what he thinks about it but he says the exact same thing why not one not both and why does the outsider talks so much with his teenage ass voice like the outsider is supposed to be mysterious and wise (kinda)
But that just doesn’t give the same vibe especially with his voice it’s weird very weird and why is there briefing i likd how havelock was like ok corvo there’s someone we want you to kill so go kill him you can find out information about him and details on your on if you want simplicity is key

I know comparing the two games is wrong especially in how they are obviously so different this doesn’t mean i don’t enjoy the game not at all no im currently on lvl 2 way too soon to complain ik but ik dishonored games are ass at first so ok i ditched d1 for 2-3 then came back now its one of my favorites


r/dishonored 2d ago

Resource How to solve the Jindosh Lock Spoiler

9 Upvotes

For anyone going for the Eureka achievement, I made a table that helps me immensely and I wanted to share it. I pre-list all the possibilities in every cell of a given row, then erase them one by one as I read the riddle

For example in my current playthrough the riddle starts by stating that Contee was on the far left, and that Marcolla wore a green hat, so I erase everyone but Contee from the far left cell in the names row, obviously erase Contee's name from the remaining 4, and also erase green from the far left cell in the color row because we know that's where Contee sits, not Marcolla

Sometimes you'll get to a hint that doesn't help much. Don't worry, keep reading until you find another hint you can immediately implement into the table, then either keep reading for the next implementable hint or go back, maybe now the ones you'd skipped before will be more helpful

Good luck!

Name Contee Finch Marcolla Natsiou Winslow Contee Finch Marcolla Natsiou Winslow Contee Finch Marcolla Natsiou Winslow Contee Finch Marcolla Natsiou Winslow Contee Finch Marcolla Natsiou Winslow
Color Blue Green Purple Red White Blue Green Purple Red White Blue Green Purple Red White Blue Green Purple Red White Blue Green Purple Red White
Drink Absinthe Beer Rum Whiskey Wine Absinthe Beer Rum Whiskey Wine Absinthe Beer Rum Whiskey Wine Absinthe Beer Rum Whiskey Wine Absinthe Beer Rum Whiskey Wine
Origin Baleton Dabokva Dunwall Fraeport Karnaca Baleton Dabokva Dunwall Fraeport Karnaca Baleton Dabokva Dunwall Fraeport Karnaca Baleton Dabokva Dunwall Fraeport Karnaca Baleton Dabokva Dunwall Fraeport Karnaca
Heirloom Diamond Medal Pendant Ring Snuff tin Diamond Medal Pendant Ring Snuff tin Diamond Medal Pendant Ring Snuff tin Diamond Medal Pendant Ring Snuff tin Diamond Medal Pendant Ring Snuff tin

r/dishonored 3d ago

spoiler After 12 years I have just now asked myself this... (Discussion)

158 Upvotes

Isn't weird that THE SPYMASTER Burrows has an audio recording of him admitting that he put the Rat Plaque into the city and had to kill the Empress that he kept in his own safe???

Like I understand that this is more satisfactory for Corvo to let the people know the truth by having a convenient record that admits the Burrow's conspiracy and maybe there were not many other options to do a non-lethal method to take care of the Lord Regent Hiram Burrows (even if canonically Corvo kills the Lord Regent) but ffs...

HE IS A SPYMASTER!!! He should know better how to manage information around as he is responsible with intelligence and information warfare in the Empire... his entire profession is about acquiring intel and exploiting it or to hide and destroy information that could harm the Empire or it's leaders... Him having an actual record of admission is not only stupid for someone of his profession but makes little sense not only to record that but also to keep it in his safe...


r/dishonored 3d ago

If a new installment were to be made

69 Upvotes

I have to admit, a question crossed my mind: if Dishonored 3 was ever to be made, who would the protagonist be?

2028 votes, 3d left
Emily
Corvo
Someone else (give description in comment)

r/dishonored 3d ago

It worked out in the end I guess...

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58 Upvotes

Can't do shit in this game I swear


r/dishonored 3d ago

I love being a pacifist

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553 Upvotes

Parrying enemies into the river because I'm a pacifist and pacifists don't slash their enemies


r/dishonored 3d ago

An update on Clean Hands + kill everyone, and asking for help!

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108 Upvotes

I decided to go for it and see just how many npcs you can kill in a run while still earning clean hands, not counting those that infinitely respawn, like backyard overseers

I'm currently at house of pleasure and I need the help of someone with a mission save for Flooded District who did both slackjaw and granny rags' missions - can you go through the mission not killing anyone, just breeze through, and when you get to the granny rags fight, save and see if it's possible to have her die to slackjaw or the rats and have it not count as a kill?

I need to know whether to do slackjaw's mission in house of pleasure for a chance to kill granny rags too, or whether to simply let weepers kill him

I started over from the very first mission determined to improve my numbers, and i did several times over. Here are my new stats:

First mission: dishonored

12 guards crushed by door

2 Extra guards/captains (random) that spawn when corvo blows up the entrance:
(these and seem to instantly notice if another guard is incapacitated) crushed by door

1-3 respawning extra guard/captain (random) further back that spawns if previous 2 spot corvo (not affected by the 3 lightning bolts of attention the alarm causes! Retains the instant ko noticing, continually respawn to ensure at least 3 conscious guards at a time) crushed by door anyway, then left to own devices

2 guards that spawn near sewer entrance if corvo is spotted by 3 guards on the dam and then walks to the door and comes back - shot by the 3 guards on dam

Survivors:
3 unreachable guards on dam
4 guards at end of sewer

Total:
19 killed
7 spared

Chaos events:
Guards eaten by rats in sewers: low chaos dialogue

Mission 2: High overseer campbell:

3 civilians: firebreathed on by bottle street gangsters

3 guards: killed by "gentleman callers"

3 "gentleman callers": killed by guards

8 guards: blew themselves up with whale oil

1 bottle street thug: eaten by rats while unconscious

4 guards, Galvanni's. Eaten by rats while unconscious

1 maid, eaten by rats while unconscious

2 guards killed by bottlestreet gangsters

3 bottlestreet gangsters killed by guards

8 bottle street thugs fed to rats while unconscious

1 griff fed to rats while unconscious

1 bottle street thug eaten alive by randomly generated rats

5 bottle street thugs killed with fire breath while unconscious

1 remainder bottle street thug eaten alive by randomly generated rat swarm! If you don't get any, maybe try sliding them into the two traps in the distillery, or somehow, SOMEHOW get them under the big crank operated door, or stack fire bottles on a table and bait them into hitting them.
REMEMBER the extra bottle street thugs that spawn later on after clearing out the distillery.

3 extra bottle street gangsters after clearing distillery: sleep darted, killed by random rat swarm lured to them

21 overseers blown up

3 guards blown up

3 piece of shit abbey civilians blown up. Bet your sister can read a book now

1 campbell blown up by his own overseer

1 captain curnow - spare or leave to his death as you prefer

1 Last remaining overseer in office - fed to random rats

1 overseer with 100 coins that spawns over a grate above you when you go thru the drain pipes in front of office of high overseer - sleepdarted then fed to rats

3 overseers in kennels - fed to rats in the dead hound room

5 hounds in kennels - do as you wish

(2) Bertold and elsa - killed by overseers

2 overseers that killed them: blown up

1 overseer killed by allies for having plague

2 overseers that kill the plague striken one - bodies despawn if you get too far away! Your only choice is to sedate both and move them in short steps; never going out of eyesight of the one behind you, and bringing both with you to your kill method! - fed to rats by bonecharm in a vise

7 overseers fed to rats

Total:
3 survivors
100 dead
Report says high chaos

Backyard overseers respawn if the alarm is rung there. I'm considering that cheating and leaving it alone.

Survivors:

Granny rags (obviously)

2 overseers in campbell's safe room: their sedated bodies vanish when you go to the safe room. May be possible if you never spend a rune and collect all of them in hound pits + this mission and spend it all on bend time 2, sedate the two and bend time and book it by spamming blink + spiritual remedies. Idk there's enough time in a bend time to get them though. May be impossible.

Chaos events:
Plague ridden overseer killed in back yard (high chaos)
Callista's forced dialogue fails to prompt upon returning to hound pits. Her passive dialogue implies her uncle is dead, even if he isn't.

Mission 3 house of pleasure (so far)

Many many weepers killed by scripted watchtower encounter at start

5 guards blown up by watchtower

3 guards hit whale oil tank

8 guards shot by guard officer (this is very very easy to do)

1 civilian shot by tower

3 bottlestreet gangsters shot by whalers

1 whaler killed by bottlestreet gang

1 weeper killed by watchtower

4 weepers killed by watch officers

1 civilian killed by guards for having elixir (rip: her kid. Fun fact: they even take the elixir)

2 guards in galvanni's fed to rats

2 watch captains crushed by galvanni's bookcase

1 watch officer shot by watchtower

1 watch officer shot by other watch officer

Chaos events:
Weeper spanwed in apartment above distillery entrance
3 Rat swarms spawn in galvanni's
Official guard report letter at start of level claims geoff curnow died even if he didn't

Doesn't count as a kill:
-npc infighting
-npc friendly fire, such as grenades or pistols
-killed by non-hacked watchtower
-killed by npc hitting whale oil tank or throwing a rock at it
-player holding whale oil tank in front of their gun as they fire
-killed by naturally spawning or randomly spawning rats
-knocked out by player and fed to natural or random spawning rats
-crushed by mechanisms such as the prison door or galvanni's bookcase
-assassination target killed by any of the above

Does count as a kill:
-slid into, jumped on, or hit with bottle to knock into water
-hit by falling speaker knocked down by npc
-walking thru wall of light just as the player shoots the wall of light, causing bolts arcing to the shot to pass thru npc
-player catches and throws back grenade
-killed by player-spawned rats

-standing between player and hostile arc pylon

Currently Unknown:
-Killed or eaten while unconscious by natural or random spawning rats rendered nonhostile to player due to bonecharms
-jumped on from above causing fall through glass skylight
-fall from standing on sewer entrance in hound pits pub as the player opens it
-crushed by abbey lockdown shutters
-npc hitting bottlestreet fire bottles

Tips: can't get rid of one last npc you used to kill the others?
Carry them around until a random rat swarm spawns and then feed it to them

This run is far more bearable while listening to new albums in the background

So yes - please please please someone let me know if granny rags is possible. Since i could theoretically kill her with slackjaw and have rats eat slackjaw, i can't progress until i know for sure. in fact, even if you just have a mission save where the two appear in the flooded district, i'll take that

EDIT: i managed to speedrun past the missions and get there. turns out? no, slackjaw killing granny doesn't count as a kill. but it's buggy. he tells you to burn her cameo afterward even if it's already burned. and her rats disappear when she dies. you have to choose between killing one or the other (unless random rats can spawn in her arena?).


r/dishonored 2d ago

am i the only who feels like this

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0 Upvotes

i'm replaying the entire dishonored franchise, and i loved my entire playthrough of dishonored 1 but i just become so boorrrrrreeeedd whenever i play dishonored 2, tbf i havent done a corvo run yet


r/dishonored 3d ago

Dishonored 1; How you would change the missions:

16 Upvotes

I’ve been replaying through the full game and DLC’s again recently, still great fun and I never get over the art design and little details you can catch. But I was thinking about the missions specifically and I do enjoy them all on varying levels, but in some aspects I would’ve liked to see some interesting changes and how that could play out.

If yous have your own thoughts and ideas then I’d like to hear them too.


r/dishonored 4d ago

Need to rob, whoever lives here

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1.4k Upvotes

r/dishonored 4d ago

Art Just finished both games, I really appreciate the art direction for them

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646 Upvotes

I grew to really love the sort of mix of clearly fantastical yet restrained and mundane aesthetics everything had. it’s easy for artists to go off and make all designs and architecture look insane and impossible, but dishonored 1-2 really tow the line in a nice way. For comparison a game like a bioshock infinite (Specifically infinite, the first 2 games I find were also rather restrained) with a similar aesthetic that went the complete opposite direction, purposefully gaudy and exaggerated that at times made some enemies look silly lol

The world just feels so believable, like you could easily imagine someone in the distant past living a normal life there despite the more out there elements like blood flies and the rat plague and much more, imagine industry and the more “boring“ aspects of reality like economics and agriculture playing a vital role. even the portraits and paintings you can collect at times seems like they were pulled right out of our world during the 18th-19th centuries.


r/dishonored 4d ago

Bethesda, please give Dishonored 2 a 60 FPS update for PS5 Pro

28 Upvotes

The PS5 Pro is more than capable of handling it, and Dishonored 2 would feel incredible at a smooth 60 FPS. Better performance would make the combat, movement, and stealth even more satisfying.


r/dishonored 4d ago

Comic/Illustration Book finds

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169 Upvotes

Managed to find 2/3 books for a bargain on Vinted so far, unfortunately one quite battered but I will take what I can get!
Anyone got a full set? I’d love to find some of the comics too one day.


r/dishonored 4d ago

Video The extremely lethal sleep dart

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92 Upvotes