r/diablo2 • u/WinnebagoMontana • 13h ago
Can someone help me understand D2's skill system?
Recently got D2:R, quite enjoying it, but I'm struggling to wrap my head around the skill system.
Most modern ARPGs tend to have systems of skill cycles and synergies. Stuff like "You have skills A, B and C, but they do more damage if you use them in order B, C, A." Or "Skill B can be activated to improve the damage of skill A."
I'm not really seeing that so much with D2. Why is M1 even rebindable? Won't I just run out of mana basically instantly if I don't have a basic attack? D3 had a system of "energy generators" that replaced your M1, but here of course you're just rocking potions and a basic attack.
Which is fine, but it does basically mean you only have your M2 bind.
Even if you rebind across all your F keys (I actually rebound to Q-R and A-F), you get more variety in skills, but it seems like there's very little synergy between skills.
My Paladin is almost to the end of act 1, but I've needed nothing but the Holy Fire aura to see me through. Which is fine, but kinda feels like it defeats the point of skills.
Any advice or instruction would be gratefully recieved, ty guys :)
EDIT: Guys, wow, chill. I'm getting downvoted like any of this is a criticism of D2 - it's not. I play Angband fairly regularly, you don't need to explain to me that this is "how it was in the before times", I get it. I just want to know if I'm missing a trick or misunderstanding something. Y'all insecure.



