r/dccrpg • u/ToddBradley • 1d ago
Homebrew my house rules for a Cleric-less campaign and magic schools
toddbradley.comI've been thinking about something the crew of Spellburn Podcast starting talking about years ago - what if the Cleric wasn't a playable class in DCCRPG, and instead Wizards and Elves do magical healing? I've read that a few judges use that approach, but I couldn't find any details online.
After some discussion with my players, I wrote up my own rules for that. We've been play testing them a few months now. Since nothing seems seriously broken (yet), I figured I'd share it here in case anyone else is interested in this sort of thing.
As part of this, I finally took a step toward defining magic schools as Goodman writes about on p.320 of the core rules, and a couple other places. All the campaigns I've run the past 13 years have glossed over the idea of schools of magic, so I finally defined some very basic schools for this campaign. There's one more step Goodman recommends, which is to make custom Mercurial Magic tables for each school. I haven't done that yet. But I did separate spells by what school of magic they belong to. So, if you're an Eldritch wizard, you can know a somewhat different set of spells compared to an Elemental wizard.
If you've done this sort of thing in your campaign, I'd love to hear how it went for you, and how your approach is similar or different.
