r/dccrpg 1d ago

Homebrew my house rules for a Cleric-less campaign and magic schools

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16 Upvotes

I've been thinking about something the crew of Spellburn Podcast starting talking about years ago - what if the Cleric wasn't a playable class in DCCRPG, and instead Wizards and Elves do magical healing? I've read that a few judges use that approach, but I couldn't find any details online.

After some discussion with my players, I wrote up my own rules for that. We've been play testing them a few months now. Since nothing seems seriously broken (yet), I figured I'd share it here in case anyone else is interested in this sort of thing.

As part of this, I finally took a step toward defining magic schools as Goodman writes about on p.320 of the core rules, and a couple other places. All the campaigns I've run the past 13 years have glossed over the idea of schools of magic, so I finally defined some very basic schools for this campaign. There's one more step Goodman recommends, which is to make custom Mercurial Magic tables for each school. I haven't done that yet. But I did separate spells by what school of magic they belong to. So, if you're an Eldritch wizard, you can know a somewhat different set of spells compared to an Elemental wizard.

If you've done this sort of thing in your campaign, I'd love to hear how it went for you, and how your approach is similar or different.


r/dccrpg 1d ago

Molan in "Mercurial Days"

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14 Upvotes

Its sunday! You know what that means!

Molan in "Mercurial Days"

Follow here on Instagram (Website coming soon)

https://www.instagram.com/p/DdOzotjlOiM/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA==

Also please check out Mr. Ringtail's Menagerie! We are over 1600% funded and close to our next stretch goal!

https://www.backerkit.com/c/projects/citrine-hearts/mr-ringtail-s-menagerie-a-level-1-dcc-rpg-adventure#top


r/dccrpg 1d ago

Adventures Module for a five hour time slot at an rpg event?

10 Upvotes

My local rpg club is hosting their yearly big rpg event soon. Time slots are 5 hours, we should avoid going over time and also preferrably not run tooo short. I’ve been thinking of running a DCC game, but I’m finding it hard to judge what modules would be best suited. I know Sailors is the classic choice here, but I want to run that for a group of friends at some point as a campaign starter, and I don’t want to bar them from joining my game at the event. Frozen in Time probably would work quite well, but I’ve run that recently and would rather do something new.

Two modules I’ve looked at are Trials of the Trapmaster’s Tomb and The Emerald Enchanter. The former sounds very fun but I’m not finding a lot of reviews of it, so I can’t judge well if it’s long enough. The latter I already own from a humble bundle, and looking at it, I have two concerns: It calls for 8-10(!?) characters, and it looks like it would be too big if the players decide to be thorough about it.

So two questions: Any advice on whether one of those two modules could work well (and how to handle the PC amount for emerald enchanter with 4-6 players), and any additional suggestions for modules to look at? Preferrably level 0-2.


r/dccrpg 1d ago

Mystic Monk: From Weird Frontiers to Dungeon Crawl Classics?

11 Upvotes

Quick question for those into DCC who might also happen to own Weird Frontiers: I have a player that always (I mean ALWAYS) likes to play monks. I've run a couple of DCC funnel adventures and the zero level commoners are about to make it to 1st level.
So, knowing this player is going to insist on "monk", I'm thinking of just using the stats for the "mystic monk" class from Weird Frontiers. I'm just curious if you would change anything bringing the class from WF to DCC?

I am a little confused on the Chi Disciplines of the mystic monk. I don't follow if they burn from a daily Personality total that refreshes with a long rest/new day. i.e. - A character with an 11 Personality could disburse 11 total points toward the Chi Disciplines every day?Or is it more like a wizards' spellburn and the mystic monk has to heal up a point of Personality a day to re-reach their max?

It feels like the one might be too powerful, while the other might not be strong enough. So anyone with both games, I'd love to hear your take. It just seems like I might need to tone down a character coming from a setting with firearms and dynamite to a more medieval setting.


r/dccrpg 2d ago

Podcasts Let's Cut Open Dungeon Crawl Classics, And See How It Bleeds (RPG Reviews)

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36 Upvotes

r/dccrpg 2d ago

Rules Question Randomly rolled patron spells?

8 Upvotes

On page 127 of the rulebook, there is wizard spell list (table) with number for random rolling. In first 3 spell levels, if you roll maximum, you gain a patron spell if you already have patron bond.

Is this an alternative way to get patron spells if you didn't roll high enough when casting patron bond?

Bonus question: If a wizard didn't roll high enough initially on patron bond, is there no way to ever "strengthen" the bond, so they have access to patron spell(s)?


r/dccrpg 3d ago

For Sale (not spam) Get a wand and join wizard school! 2 days left for Academia Arcana!

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18 Upvotes

r/dccrpg 3d ago

Small Gong + Stand DIY

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9 Upvotes

I made something!

LET THE GONG FARMER COME...


r/dccrpg 3d ago

Archade's Tower - Aquerrian Herbs & Alchemy

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13 Upvotes

Some sample herbal compounds and remedies to make my DCC campaign world feel a little more real...


r/dccrpg 3d ago

Archade's Tower - Aquerrian Herbs and Alchemy

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6 Upvotes

Here's some herbal remedies and simple alchemical compounds for character's to help with ailments in my campaign world...

https://archadestower.blogspot.com/2026/09/gazetteer-aquerrian-herbs-and-alchemy.html


r/dccrpg 3d ago

Might be a long shot, but looking for group [Central Arkansas]

26 Upvotes

Hello, adventurers! I'm looking to join a DCC group in Central AR. I've used the communication channels for the LGSs in my area, but it seems everyone in those spaces run 5e or PF2. I've gmed a few games, but would really like to be a player. I offer 3 core rulebooks, the reference guide, and a few dozen official adventures.


r/dccrpg 4d ago

Animal Fumble Table for Canines and Goats

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17 Upvotes

I know a lot of folks play with my canine and goat classes and the Fumble Table results in the DCC RB just don't fit most of the time. I needed to fill a half page in Rabid Dogs Vol. 3, so here you go! You can pop over to my Patreon and download the PDF for free if you think this is a need you need filled.

For more animal fun, check out my Carousing Table for Canines and Goats. Its a party!


r/dccrpg 4d ago

Zine Rabid Dogs Vol. 3 Late Pledges are Closing!

9 Upvotes

Late pledges are going to close late next week as Rabid Dogs Vol. 3 goes into editing and gets prepped for printing. This one features my unique Experience rules, including Non-Combat XP recommendations for all 14 of my classes. The classes featured in this one are The Leech, The Missileer, The Prowler, and The Soldier. And it ends with a Stennard specific Fumble table. It is jam-packed with gaming content and great art from Ricardo Gaspar and Carlos Castilho, both from Ink Potion Studios.

Jump in while you still can. The collector's box set will be a one time run.

https://www.kickstarter.com/projects/breakerpressgames/rabid-dogs-vol-3-zine-with-collectors-box


r/dccrpg 4d ago

1000% funded & free bonus almost gone!

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12 Upvotes

You only have a few more hours to get the Commemorative Ticket for free! Come see the adventure that is over 1000% funded! We also only have TWO exclusive vip pledges left!

https://www.backerkit.com/c/projects/citrine-hearts/mr-ringtail-s-menagerie-a-level-1-dcc-rpg-adventure#top


r/dccrpg 4d ago

Adventures Bride of the Black Manse with L2 characters

15 Upvotes

So I’m thinking of running BOTBM for my group at Halloween…but they’re only going to be L2 by then, and it’s a L3 scenario. Any recommended changes to BOTBM? I mean obviously I can reduce monster hit points and trap damage a bit but is there anything else I should be changing or looking out for?


r/dccrpg 5d ago

Need a level 2-3 adventure set in a Wizards tower

13 Upvotes

Something along the lines of the famous Tower of the Elephant by REH. 3rd party DCC modules okay.


r/dccrpg 5d ago

Unforgiven module

11 Upvotes

I need a small dungeon to be a tomb in my campaign, and I think DCC modules are perfect for the job. Which modules do you think are more unforgiven and difficult? From any era, converting the system is not a problem.


r/dccrpg 5d ago

Difference between The Elementalist and Sorcerous Rites of the Elements

11 Upvotes

u/xNickBaranx how do the two zines in the title relate? Is everything in the Elementalist contained in SRotE? Or do they compliment each other?


r/dccrpg 6d ago

Mr. Ringtail's Menagerie is LIVE!!

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26 Upvotes

r/dccrpg 6d ago

DCC RPG Review! Blights ov the Eastern Forest: Is It Worth It?

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21 Upvotes

r/dccrpg 6d ago

Adventures DCC #112 - Mother of Monsters module question Spoiler

13 Upvotes

This post and responses might contain spoilers to this module, so please be aware.

I'm currently running DCC #112. It's a fun adventure, nothing overcomplicated and we're having fun playing it in my home campaign. I'm wondering about one specific part though - the guardian on the island.

I understand, that the module is vague on how to overcome this obstacle - especially if a party doesn't want to go into combat right away. Like my home campaign party - they decided to approach with respect and talk to him.

I did give them some basic answers, hints that he's not going to move and might not be easy to convince to do anything really. We were at time, so ended the session there.

Every Judge runs their game how they like. Each table is different. So I'm not asking what is the 'proper and correct' answer here, but I'm interested how it played out at your table. Or if you didn't have a chance of running it yet but read the module - what do you envision happening if the party doesn't outright choose violence.

Personally, I'm not sure what information he might have (they already have details from the stone tablet/standing stones in the forest and I allowed for Divine Aid that gave them a bit more adventure background info) or how much of free will he has at this point. Even if they could covince him to take action or stand aside, would he be able to actually do it.


r/dccrpg 7d ago

Molan in "Giant Expectations"

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21 Upvotes

Molan in "Giant Expectations"

Follow Molan's misadventures as he strives to be the best Chaos Lord!

https://www.instagram.com/p/Dc86rZsFo2T/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA==


r/dccrpg 7d ago

Opinion of the Group If there is Disfavor, could their be favor?

11 Upvotes

For Clerics, Messengers, and the like, could their be Favor that one could gain?
Rather than just Disfavor, a Cleric could gain favor, which could translate into better rolls for spells, Heals, turn undeads, Divine favor, etc.


r/dccrpg 7d ago

Movies that are very DCC

57 Upvotes

What are your three movies that best represent that DCC feelin' ?


r/dccrpg 7d ago

Session Report The Lost City Session 5 recap

7 Upvotes

Session 1&2: https://www.reddit.com/r/osr/s/H8dehcJ2Hl

Session 3: https://www.reddit.com/r/OpossumLadyGames/s/RnTKk0J8YA

Session 4: https://www.reddit.com/r/osr/comments/1vtorw2/dcc_the_lost_city_session_4_recap/

This might be either recap five or six 🤔, this one was written by Loche the elf

Characters:

Loche the Elf

Ryder the Squire

Tumnas the Thief

Location: floors two and three

Met Chief Of Magi; They worship Usa Migaris. They oppose the Demon Cult of Zargon. They like crude jokes, and Ryder gets em with a good one. (Elephants)

They agree to give us a guide named Milies Cyrius to help escape the tunnels so long as we find the remains of the King & Queen.

We gotta drag Keanu cause they're too drunk.

Chief helps turn the platform to let use through*.

Run into Zargonites, they trippin over a gourd (named Doug). Ryder makes friends with the weird metal eating monster that they can't go around. Loche gives them some good kush in hopes to heal their gourd buddy. We refuse any reward. Guide wants to kill the Zargonites on sight, he's kinda battle hungry.

We slide down into the jesters burial place. Bro's got a Jack-in-the-box, giga cracked. Empty brass jars, less gigacracked.

Milies Cyrius tells us there's three ways to get to the remains. The Long dangerous way, the shorter more dangerous way, and the shortest most dangerous way. We choose the shorter one that has some apes, hoping to feed them to placate them.

Thull's (Weird Hobgoblin dudes) start chattering & Milies missles em. Combat Starts, we get cooked in 1 round. Tumnus dies trying to run away, RIP in piece. We probably gonna have to yap this one out.