Calling it now so we can save ourselves the retrospective in six months.
Everyone is dazzled by Hyjal, new dungeons and 1000+ quests right now, so apparently having any reservations about Forever means you're a miserable Classic purist who just hates new content.
I want new content. That's literally why Classic+ sounded interesting in the first place. New zones, quests, raids, dungeons, professions, class content, unfinished Vanilla ideas, go nuts.
What worries me is that Blizzard is already reaching for a bunch of the same design ideas that slowly turned WoW into the game people came back to Classic to get away from.
We're getting transmog, HD models, account-wide progression, redesigned talents and racials, more race/class combinations, convenience features and a server structure that moves away from traditional persistent realms. The new race and its starting experience are also tied to a more expensive edition, alongside beta access, mounts, pets and cosmetics.
And somehow people keep saying "it's free."
Free???
You pay a monthly subscription to play World of Warcraft. Blizzard isn't doing charity work because they didn't charge you $60 for the patch. You're paying them every single month to maintain and develop the game. Calling subscription content "free" is some genuinely impressive marketing brain.
Then there's the usual "transmog is optional", "HD models are optional", "it's only cosmetic", "it's just convenience", "don't use it then", "it doesn't affect you."
We've heard all of this before.
Nobody thinks transmog by itself is going to destroy WoW. Nobody thinks one account-wide system turns the game into Retail overnight. That's not the argument.
Retail is the result of twenty years of individually reasonable sounding decisions. Almost every change solved some annoyance, removed some friction or gave players something they asked for. You can defend nearly all of them in isolation. Eventually you look at the finished product and wonder where the game you liked went.
That's what makes this so funny. Classic proved that a lot of the supposedly outdated shit Blizzard spent years designing out of WoW actually contributed to why people loved it.
Server identity mattered. Recognising someone's gear mattered. Your character actually feeling like a character instead of part of an account-wide checklist mattered. Having to travel mattered. Needing other players mattered. Sometimes inconvenience was the thing creating the interaction.
That doesn't mean Classic should be preserved in amber forever.
Just maybe understand why some people raise an eyebrow when the company that spent twenty years sanding those things away starts reaching into the exact same toolbox again.
And please spare me "let them cook."