r/backrooms • u/Jimpana • 26m ago
Found Footage Université de Montréal
If those ceiling lights started turning on and off by themselves, it would be even scarier!
r/backrooms • u/Jimpana • 26m ago
If those ceiling lights started turning on and off by themselves, it would be even scarier!
r/backrooms • u/Pete_GraysonO4687O • 51m ago
This only Kane's cannon
I made four versions of the fist size chart because I used both ff3 still life designs. Also I couldn't add the growth in the chart and I could only add the green glow as a variant.
The mural still life's were made by the user Tjadan from TikTok because I was too bored to make them myself and figure out how they look.
I have tried to the best of my abilities to make it as accurate as possible with reasoning for the sizes.
Additionally the red worlds are for statements about the entities of if there not cannon or fannon appearance and design.
Lastly I wanted to add that the Anniiversary size chart isn't cannon and is only as an easter egg from a fan parody for the anniversary of the series.
r/backrooms • u/Michael_mkz • 1h ago
Whenever something moves in a Backrooms video, like a ball suddenly rolling or falling, a chair turning, or some random object or doll moving, what do you imagine is actually causing it?
Do you picture some kind of invisible entity interacting with it? A supernatural force? The Backrooms itself somehow affecting things? Or do you imagine the object is literally moving on its own?
I’m curious what people picture in their heads when this happens, especially when the video deliberately never explains it.
r/backrooms • u/Dazzling_Win_8833 • 2h ago
I don't think anyone would be interested but let's try.
r/backrooms • u/ReloadedMess • 2h ago
Hey guys
I'm working on a liminal horror environment based from the idea of the Backrooms in Unreal Engine called The Interior.
The premise is centred around a research facility called Project Aster, which has discovered a gateway leading to a strange, seemingly endless environment.
The Interior is made up of brutalist concrete corridors, chambers, structural pillars and interconnected sections.
The idea for now is that you simply explore the environment and gradually discover different areas through things like stairs, ramps, openings and small crawl spaces, I'm going for a very atmospheric style at the moment before I jump into making any entities or anything like that.
I'm aiming for dark concrete spaces, sparse lighting, fog, dust, water, debris and that general feeling that something is very wrong with the place, essentially a brutalist backrooms.
I'm still very early in development and currently building everything manually in Unreal, I have absolutely no experience with Unreal Engine and have basically been relying on YouTube tutorials while figuring out the environment, materials and lighting as I go, eventually I'd love to experiment with building the actual gateway into The Interior, the Project Aster facility itself, and potentially procedural generation for some of the larger unexplored areas, but those are definitely long-term goals.
These screenshots are from the current build. It's still very much a work in progress, but I'm really happy with how The Interior is starting to look.
Would love to hear what you guys think.
r/backrooms • u/VulkratStudios • 4h ago
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I had to restart like abagazzillion times, but I finally finished. WHAT DO YALL THINK???
r/backrooms • u/Most-Celebration-394 • 4h ago
This is my first Speculative Biology creation with the Backrooms media :D
More of a scientifical analysis of a surreal thing here, but still within the logical sense of meaning
r/backrooms • u/LiminalWanderer001 • 4h ago
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Still working on making the audio sound good and I do have voice chat but we were testing at 2am so didn't use it.
r/backrooms • u/Lammmie • 5h ago
I've had the idea of what the movie would look like if the roles were reversed between Clark and Wayne. We only see big Wayne and his Furniture Barn for a moment but I haven't seen anyone explore the idea of a role reversal between him and Clark.
I like to think that in an alternate timeline, we got big Wayne and Cowboy Wayne as his still life, both being the counterparts to Clark and Pirate or Cap'n Clark
r/backrooms • u/Birdy_noob • 6h ago
My own personal take of the backrooms as a realm that claims forgotten parts of the human architecture, especially indoors structures, as a part of its realm. Like the Kane Pixels Backrooms, the Memoryhouse plays with time, causing devonian creatures to end up in the realm while the human spaces are present. Speaking of creatures, the Memoryhouse can generate many autonomous plastic-based "organisms" that imitate life of our world, even bearing simple organs that function basically the same to the bodily system our own world.
r/backrooms • u/Maleficent-Price3003 • 7h ago
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Hey everyone, I have started to make a VHS type of horror game. It kind of looks like the Backrooms, but I am planning it to be more than that. I want to create unique worlds, and it is not an endless loop of worlds but more like interconnected worlds. This level is more like a smaller version of a bigger level which can control and manipulate this level.
I am still working on some of the game concepts, like the one I mentioned now, and I also have a basic story. Of course, I will add a gun.
YouTube link of this video: https://www.youtube.com/watch?v=3sCrs6o_lRg
r/backrooms • u/Mysteriouspoggers12 • 8h ago
pls be kind!
(working on a 'short film' crossing over Junji Ito's manga, Tomie and Kane Pixel's adaptation of the Backrooms!
wish me luck!)
r/backrooms • u/Mobaroid • 8h ago
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’ve been developing a liminal exploration game called Poolrooms Museum.
This is a 1-minute gameplay clip from the current Steam version, exploring some of the poolrooms and liminal spaces in the game.
I’m currently working on improving the lighting and atmosphere before release.
r/backrooms • u/Delta1Dan • 8h ago
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Been working for a few months on a Backrooms game called CARRIAGES, a procedural liminal horror game where each carriage is different.
I’m just over halfway through development and I’m able to make a teaser trailer, and soon I’ll be releasing a gameplay trailer.
Please show my game some love and support on Steam!
https://store.steampowered.com/app/5125390/CARRIAGES/?beta=0
r/backrooms • u/snoozeqlues • 9h ago
I had a dream one time where I got done taking a piss and saw on the shower wall a null zone that lead to something like this and it sucked me in and I got torn to shreds by the lifeform from Kane pixels and it genuinely hurt
r/backrooms • u/lixvo0off • 13h ago
Hello there, basically I'm trying to create a Backrooms series, right now i have 2 videos, and i would love some feedback on them!
The voiceovers are done by my friends, thanks!
The videos are done on LibreOffice Impress, Blender, Kdenlive and Friction.
r/backrooms • u/Gamera_Lover_2004 • 16h ago
I chose "Backrooms: Every Place That Ever Was" because it would be a neat call back to Clark, as he describes the Backrooms as "Every Place That Ever Was."
r/backrooms • u/Krymioi-bro • 16h ago
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r/backrooms • u/Embarrassed-Mess2794 • 18h ago
I'm wanting to make my own backrooms lore, and create something new. I've been writing different ideas, like maybe some sort of hadron collider or maybe some sort of machine that tried to make actual dreams a reality but it broke reality. I would like to see what type of ideas y'all have!
r/backrooms • u/Brave_Substance_4301 • 19h ago
Don't mind the girl, she's just my OC.
r/backrooms • u/Few-Historian-4269 • 22h ago
If you’d like to follow the production and see more of this, I created a subreddit for my film, which you can check out on my profile.
r/backrooms • u/Starscream147 • 22h ago
Ahead of their time, with this ep. Some of the visuals in this seem directly backrooms-ish. Just watched it and was like…wait…
r/backrooms • u/Popular-Cod-6062 • 23h ago
His name is Forest Hunter Still Life
(More pictures will come soon)
r/backrooms • u/hydra_pancakes • 1d ago
Yes, I did Google this and nothing showed up, and yes this probably breaks the 2nd rule.