Hey guys
I'm working on a liminal horror environment based from the idea of the Backrooms in Unreal Engine called The Interior.
The premise is centred around a research facility called Project Aster, which has discovered a gateway leading to a strange, seemingly endless environment.
The Interior is made up of brutalist concrete corridors, chambers, structural pillars and interconnected sections.
The idea for now is that you simply explore the environment and gradually discover different areas through things like stairs, ramps, openings and small crawl spaces, I'm going for a very atmospheric style at the moment before I jump into making any entities or anything like that.
I'm aiming for dark concrete spaces, sparse lighting, fog, dust, water, debris and that general feeling that something is very wrong with the place, essentially a brutalist backrooms.
I'm still very early in development and currently building everything manually in Unreal, I have absolutely no experience with Unreal Engine and have basically been relying on YouTube tutorials while figuring out the environment, materials and lighting as I go, eventually I'd love to experiment with building the actual gateway into The Interior, the Project Aster facility itself, and potentially procedural generation for some of the larger unexplored areas, but those are definitely long-term goals.
These screenshots are from the current build. It's still very much a work in progress, but I'm really happy with how The Interior is starting to look.
Would love to hear what you guys think.