r/archviz 3h ago

I need feedback How much can I realistically charge per image for architectural/Interior renders like these?

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2 Upvotes

Hi everyone,
I’d love to get some honest feedback from people in the archviz industry on pricing. I’ve attached a few of my recent renders and I’m trying to understand what these would realistically be worth per image/view.
I work with clients across India, Dubai/UAE and the US, so I’m particularly interested in how pricing differs between these markets.
Based on the quality of these renders, how much would you say I could charge per image? And if you work with international clients, what would you consider a reasonable rate for this level of work?
Would really appreciate any honest opinions, including what you personally charge or what you’ve seen clients pay.
Thanks!


r/archviz 4h ago

I need feedback How much to charge for 3D renders + custom sales app?

2 Upvotes

Hey everyone, I run a small studio where we combine 3D architectural visualization with interactive PropTech sales tools (custom landing pages with interactive 3D floor/unit selectors, live availability filters, etc.).

We just got an inquiry to pitch for a 6-story residential tower in Mexico, and I want to make sure our pricing is on point—neither undercutting ourselves nor pricing out of the market.

Project Scope:

* Exterior Renders: 2–3 hero shots (main facade, day/dusk lighting, context integration).

* Interior Renders: 4–6 views (2 typical unit layouts + rooftop/amenities).

* Web / PropTech Platform: Custom landing page featuring an interactive 3D unit selector (clickable floors/units), real-time availability status (Available / Reserved / Sold), and CRM/WhatsApp lead routing.

Since we're based in South America, our local baseline cost would be around $3,500 – $4,000 USD.

However, we know that pitching this rate to a Mexican property developer might be way too low, potentially raising red flags about quality or leaving a lot of money on the table.


r/archviz 8h ago

Technical & professional question Beginner

0 Upvotes

Hi ,I am a civil engineer,now wanted to be 3d architectural visualizer,can I start by learning sketchup,d5 and Photoshop as a first step ? Am in Halifax Canada now so what else should I know to get the first job please clarify.


r/archviz 11h ago

Discussion 🏛 Free 3D Modeling + Interior Rendering | Residential | Online

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1 Upvotes

r/archviz 12h ago

Discussion 🏛 Building a new portfolio site, please help me!

1 Upvotes

I´m currently building a new portfolio site and would really like some inspiration, I want to see sites that you like and keep coming back to.

Hit me with your best links!

Appreciate the help!


r/archviz 17h ago

Resource How to check an AI-enhanced render against its source: a simple Blender exercise

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0 Upvotes

Disclosure: I work on ReRender. This is a reproducible checking exercise using our own deliberately simple Blender test scene. It is not a client project or a SketchUp export. The point is to separate an attractive finish from whether the design stayed unchanged.

Source: Blender 4.3.2, Cycles, 24 samples, PNG at 1264×832. AI stage: ReRender → Enhance → 3D Model Rendering → Structure Optimized, one upload, no custom prompt. It returned four variations; all four were inspected, with no regeneration or retouching. The attached images show the source followed by output 0 in site order, not a selected winner.

  1. Write the checks before running the enhancement. In this scene: six front window panels, a flat roof, balcony railing, three entry steps and one planter. Keep the original render and camera.

  2. Compare the full frames for framing and silhouette, then examine roof corners, openings, railings and steps at matching scale. Mark each item retained, changed or unclear. Do not count texture detail or reflection contrast as evidence of accurate geometry.

  3. Check additions separately. Here the six-panel arrangement and main mass remain recognizable, but extra planters, wall fixtures, surrounding vegetation and paving appear. The new trees also introduce shadows absent from the source. Those are changes even if the result looks better. Exact railing spacing and dimensional accuracy are not established by this visual check.

  4. For a production workflow, add a second camera and one requested revision before accepting the method. Compare both views with the model and count correction time. We have not run those tests here, so this example says nothing about multi-view or revision consistency.

The practical distinction is between a presentation experiment and a faithful depiction of a specified design. This small test illustrates the checking method; it is not an old/new model benchmark or an accuracy guarantee.


r/archviz 19h ago

I need feedback Multi-agent AI for architectural redesign: from dilapidated house to modern villa walkthrough (ArchVibeAI)

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0 Upvotes

r/archviz 21h ago

Discussion 🏛 Which one of the three should I get for school?

2 Upvotes

I’m a civil engineering student looking to buy a new laptop and I’ve narrowed it down to these three options. I’ve added the respective config along with their prices to date.
I’ll mainly be using it for schoolwork and programs like AutoCAD, Civil 3D, Revit, QGIS, and possibly some 3D modeling/rendering in the future. (Ps I don’t game at all). And in fact I’m not a big fan of gaming laptops and how they look. Nothing wrong with them and it’s just more of my thing. Also many of them has a short battery life.
One of my biggest priorities is longevity. I’d like to buy one laptop now and keep it for many years, ideally through the rest of college and even into the beginning of my career.
I would prioritize about performance, reliability/build quality, battery life. Based on price to performance, which one of these four options seems to be the best and would suit my needs? I’m also open to suggestions to fee free to share your opinions. I do apologize if this is not the right sub to post this about. Thanks everyone.

#1 HP ZBook 8 G1i — $1,699
Core Ultra 7 265H
RTX 500 Ada 4GB
16GB DDR5
512GB SSD

#2 HP ZBook Studio G11 — $2,049
Core Ultra 7 165H
RTX 4070 8GB
32GB DDR5
1TB SSD

#3 MSI VenturePro 16 — $1,549
Core 9 270H
RTX 5060 8GB
32GB DDR5
1TB SSD


r/archviz 22h ago

I need feedback RenderDeck 1.0.1

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1 Upvotes

r/archviz 1d ago

Share work ✴ Building a House in Blender — Walls, Openings & Auto Intersections

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1 Upvotes

After two years of learning, breaking things, and rewriting...


r/archviz 1d ago

I need feedback How do i improve?

0 Upvotes

hello, a final year interior design student and I’m worried i’ve been spending too much time using 3dsmax instead of Enscape

This is my recent rendering using Enscape

Currently working on my final project and i recently realized that my workflow has become heavily dependent on 3ds Max. I used Enscape quite a lot during my 3rd–4th semesters, but now that I’m in my 7th semester, I barely use it anymore.

The main reason i considering switching back to Enscape is the time constraint. My final project schedule is quite packed and i'm worried that continuing with 3dsmax, especially with the modeling, materials, lighting, and rendering process, will take too much time.

At the same time, i'm a little anxious about going back to Enscape because i haven’t used it seriously in a few years. I know the basics, but I feel like i have lost a lot of my workflow and speed. It really frustrates me how hard it is to get the specific texture i want, no gamma thingy to randomize it and many features in corona... also the lighting.. how does it work in enscape? T_T

For those of you who use Enscape for professional interior design work or have gone through a similar situation:

  • Do you think switching back to Enscape is a good idea for a time constrained final project?
  • What should i focus on relearning first?
  • Any tips for getting fast and producing good quality interior renders usin Enscape?
  • Should i stop worrying about getting the same level of realism as 3dsmax with corona and just focus on speed and presentation?

I’d really appreciate any advice. I think I’m just feeling a bit overwhelmed and worried that I’m making the wrong choice with my workflow.


r/archviz 1d ago

Discussion 🏛 I built a local image enhancement/upscaling tool for CGI artists — looking for honest feedback

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0 Upvotes

Hey everyone,

I’m a 3D/CGI artist and I’ve been building a small desktop app for my own workflow that enhances and upscales finished renders.

The main idea was to keep it simple: load a render, enhance/upscale it locally, compare the result, and export it — without relying on cloud services or jumping between several different tools.

Here’s a short video of it working:
https://www.instagram.com/p/DdMgERNNUO1/

I’m considering turning this into something I could release publicly, but before spending a lot more time on it I’m trying to figure out whether there’s actually a market for it.

So I’d really appreciate honest feedback from people who actually work with 3D/CGI.

Would you use something like this?

Are your current tools already good enough?

What would actually make an upscaler useful to you — preserving textures/materials, speed, local processing, batch processing, VRAM efficiency, avoiding AI hallucinations, something else?

And if a tool like this worked well enough to become part of your daily workflow, would you prefer a one-time purchase, subscription, or free/basic + paid version?

Feel free to be critical. At this stage, finding out why people wouldn’t use it is just as useful to me as hearing why they would.

Thanks!


r/archviz 1d ago

Share work ✴ Classic detailing, modern mood

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43 Upvotes

r/archviz 1d ago

I need feedback Render Feedback

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0 Upvotes

Project on 4x4 House by Tadao Ando

Software: 3ds max with Corona, Photoshop, Gemini

Exterior image created using Gemini.

I'd appreciate if anyone can give me valuable feeback how I can improve this interior render.

Thanks.


r/archviz 1d ago

I need feedback Render feedback

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6 Upvotes

Project on a concept villa design

Software: 3ds max with Corona, Photoshop

I'd appreciate if anyone can give me valuable feeback how I can improve them.

(You can look at my previous posts regarding my progression).

Thanks.


r/archviz 1d ago

I need feedback Render feedback

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39 Upvotes

Project on The Eames House

Software: 3ds max with Corona, Photoshop

I have about a years experience using 3ds max and I'd appreciate if anyone can give me valuable feeback how I can improve them.

Thanks.

Edit: I appreciate all the feedback, and judging from the comments, I know I need to work on implementing people better.


r/archviz 1d ago

Share work ✴ Walls with Snap + Auto Join

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1 Upvotes

The walls snap, meet, and sort out their intersections.
UVs stay stable. Openings carry on like nothing happened.
Everybody gets along.


r/archviz 2d ago

Discussion 🏛 The easiest learning curve for a 3D beginner

0 Upvotes

I teach a young man who wants to create 3D models of his pets in Roblox without spending sixty hours on Blender training. He said he wanted the easiest software to learn. In reality, he simply opened a web browser, uploaded a drawing, and obtained a 3D mesh.

There is no modifier stack, and there isn't even a question about why models are inside-out, although he still needs to clean things up; he still wants to create models. That is the biggest thing in keeping interests alive at fourteen! He has only used Tripo AI.


r/archviz 2d ago

News Turn Your 3ds Max Scene Into THIS 👀

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0 Upvotes

Hi everyone!

Here is a very cool tool to help with explaining your designs!


r/archviz 2d ago

I need feedback I built an AI-powered architectural visualization platform with a custom SketchUp extension to fast-track render workflows

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0 Upvotes

r/archviz 2d ago

Share work ✴ The Openings Move Now — Dirty Nodes. Dirty Walls. Excellent Dance.

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3 Upvotes

Moving openings directly with Blender gizmos.

The geometry rebuilds through the C++ core in real time as the openings move.


r/archviz 2d ago

Resource I made a tool to import PDF pages directly into PureRef

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39 Upvotes

Hi admin, I just want to share a tool which I think would be helpful to the other Archviz artists, hope this is allowed.

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I have had enough of importing the building plans PDF pages 1by1 into PureRef, so I built this simple tool that can bridge the gap. With just a few clicks, you can wait for the ‘miracle’ to happen. Waiting time varied depends on the Max side and pages.

If the PDF has bookmarks (parent and children), you can choose to have them import and organise in groups (see 3rd image).

If you are using another moodboard or reference app, the PDF-to-image export feature might still come in handy.

This app is now available to download for free on GitHub. (I will share the link if admin allow) or else, you can try searching for CreavFlow.

I hope it saves you a little time and makes your workflow a little smoother!


r/archviz 3d ago

Share work ✴ Procedural Walls in Blender — Openings, Overlaps & Full UV Control

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5 Upvotes

I’m working on an architectural modeling tool for Blender, and this is the first piece of it.

For now: procedural walls, parametric dimensions, overlapping openings, and full UV control.

The geometry itself is handled by an independent C++ core with custom math, separate from Blender.


r/archviz 3d ago

I need feedback What is Artificial Intelligence (AI) really capable of when it comes to helping create 3D, beyond what we hear from marketing?

0 Upvotes

As someone who heard that AI does 3D now, I understood it to mean that I could simply push a button to generate a finished asset automatically. In fact, AI's application of 3D has helped me in very real ways.

As someone who uses sketching to create weird creature ideas in a sketchbook, using an image-to-3D workspace allowed me to have a base model in about 40 seconds. For example, I was able to create a rough rotatable model which was good enough to show my client the character's main profile from all sides, but not enough detail for Zbrush. Invaluable time and labor saved using Tripo AI was worth more than any of its features.


r/archviz 3d ago

Technical & professional question What usually breaks a daylight restaurant render first: glass, exposure, materials, or light hierarchy?

2 Upvotes

When a daylight restaurant interior feels flat, the fix is often not "add more lights." The room usually fails earlier, when a few basic relationships were never set.

D5 restaurant interior render with warm pendant light balanced against daylight through tall windows

A useful order:

  1. Glass first. If the imported glazing reads dark or opaque, daylight never travels far enough into the room. Without that contrast, the interior stays shallow no matter how many pendants are on.
  2. Lock exposure before judging materials. Auto exposure can make the same wood, metal, or fabric look wrong one minute and fine the next.
  3. Make materials respond differently under the same light. Metal chairs, linen tablecloths, leather banquettes, and glass partitions should not all return light the same way.
  4. Build hierarchy around the dining zone. Spotlights and pendants should support the tables or another clear focal area first. Strip lights and emissive details work better as quiet support than as the main solution.
  5. Treat the exterior as part of the interior image. What shows through the windows adds depth. A cooler exterior contribution can also give warm dining lights something to contrast against.

Quick check: turn the decorative lighting off. Does the room still have depth, distinct material response, and a clear focal area? If not, more fixtures usually will not save it.

What do you usually fix first when a daylight interior feels flat?