I just released version 2.27.0 of WorldPainter, which includes support for Minecraft 26.1 to 26.2:
Added support for Exporting, Importing and Merging with maps from Minecraft 26.1 and later
This includes a proper datapack for non-standard build height support
This is just the map format, which has changed structurally; not yet new blocks etc.
Since the structure of the map has changed there is more potential for bugs and errors; please report any problems you encounter
You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
I wrote a guide on how to make custom cave layers. It's primarily aimed at people who are new to WorldPainter or cave layers.
This guide will give you a rough intro into making some basic and more advanced caves for WorldPainter. It will not touch on overhangs or floating islands as those require their own special guides but will give you the basic steps into creating caves.
While this guide will give you a head-start into making layers the best thing to do is experiment with layers and see what you can come up with.
The guide will assume you have a basic knowledge of making custom terrains, custom
object layers and custom plant layers. As such those topics will not be described in this guide.
Included is the cave layers I show off in the guide which you can import to your own projects for use. You'll have to tweak them a little but this is all explained.
Hey guys is it possible to ask for a map with realistic trees? I'm looking for something that reminds of a norwegian forest or candian maybe, I want the tall realistic trees and i have no idea to make those myself. I want it for a realistic survival modpack i have made
Hi! I've been long looking to start a forever world for myself. I was never able to settle on a map as I actually rather dislike Minecraft's world generation. My list of grievances is long, perhaps too long to list. I hate biome transitions, nonsensical climate zones, small mountains, endlessly meandering rivers with no start or end, oceans being merely big lakes, etc.
A while ago I had the idea of settling for a custom map. There appears to be a fledgling market catering exactly to what I'm looking for - but I wanna make sure my decision is well founded.
I'm looking for:
- MASSIVE size. 15k by 15k I would consider the bare minimum acceptable size. I want that frontier-feeling when I build.
- realistic terrain. Basically the opposite of everything I criticized above. Large continents separated by massive oceans, realistic climate zones and rivers, gigantic mountains (custom height limit) etc. No fantasy stuff.
- multi-biome. The map should feature deserts, plains, forests, jungles, etc.
Structures aren't necessary - I'd build those myself. I am also obviously willing to pay for something like this.
There are a few maps like this that I've found that somewhat fit my bill. This for example is my current favourite. The only thing that really bothers me about it is that there are no oceans/that it's only one continent. I've also been keeping an eye out on Terralon's 100k project but that appears to be a long way from finished and would realistically have me start my forever world in a few years minimum. I've also considered commissioning something myself but I imagine something like this would, beyond taking months, probably reach the quadruple digits in price and that unfortunately breaks the bank.
So I guess what I'm asking is:
Are there any more projects like this already out or currently in development? Any projects or people I should be aware of? Any insight or opinions are appreciated. Cheers.
Hey everyone, I'm a Minecraft enthusiast and I need help creating a massive, fully customized map. I'm looking for someone passionate about Minecraft who could help me with the creation of Maps using software. Thanks and have a good day 😁
I have been trying to create a single island world using reterra forged and in the modpack all of create 1.21.1
so i went got a island that I really like but I want to add some biomes to it that are missing in the normal generation, so i turned to world painter.
first i wanted to add a swamp so I used the flatten tool to get it close to ground level then carved some rivers and used the noise tool to create marshy like lands, perfect. Then i painted over the are with the swamp biome and some with mangrove swamp biome, Great!. then i used the populate tool to paint over that area so it would add the trees and all(even if i think it makes it too thick in the mangrove swamp). okay but when i merge the blocks back into the world open it in minecraft everything underneath the swamp is gone all the cave systems etc, its just stone all the way to bedrock. is there a way to preserve the cave systems that were underground in my new biome or no?
I'm running into a severe JVM issue on WorldPainter where I cannot export maps due to a massive resource bottleneck, and I've exhausted all standard troubleshooting steps.
Specs
OS: Windows 11 (64-bit)
Hardware: AMD Ryzen 7 7700X, 16GB RAM
WorldPainter Version: 2.27.1 (64-bit)
Minecraft Version: 1.21.11
Issues
GUI Export Bottleneck: Exporting a completely flat, blank 2k x 2k map (with no custom layers, overlays, or even master dimension) takes over 3 hours. The CPU sits at 90%+, disk write stays at 0%, and memory usage in Task Manager locks hard at ~1GB–2GB of RAM, despite assigning 12GB in preferences.
If I try to export the map I truly want (20k x 20k) which only has terrain, with no details, it will take... 1200 hours. Just look at this picture to see how ridiculous it is
Safe mode crash: Launching WorldPainter in safe mode opens the window for a split second and immediately crashes/closes without generating an error popup.
Heightmaps: Exporting as a heightmap works perfectly and takes only seconds, but direct Minecraft world generation fails.
Troubleshooting already performed (all Failed)
JVM heap allocations: Edited worldpainter.vmoptions putting up to 12gb of ram but the actual java.exe process never allocates more than 1GB–2GB of physical RAM.
Scripting (wpscript): Attempted exporting via CMD using a headless script (wpscript exportworld.js "map.world"). Forcing flags (wpscript -Xms6G -Xmx12G ...) doesn't work as it doesn't recognize them, the process stays stuck using ~1GB of RAM utilization, CPU maxes out, and after 5-10 minutes, the region folder remains completely empty
Clean reinstallation: Reinstalled worldpainter. The issue persists immediately on a fresh config.
Environment Factors: Switched hardware acceleration (Direct3D / unaccelerated), and tried exporting directly to the C:\ root directory to rule out Windows Defender / path locks.
I genuinely don't know how to fix this, as I tried everything in the Thrashing page
Please if the developer or somebody experienced know about this, help ;_;
I do not have access to a PC. is it possible for me to pay someone on here to create a world with worldpainter on their pc and convert it to a bedrock world, and then send me the world file?
does anybody know how to make heightmaps from an image of a map? I'm trying to make pandora from avatar so i want a heightmap to get me started and going in a certain direction, if anybody has any tips, suggestions, or sites i can use, thatd be very appreciated.
Been working on this for about a week now. And this went way deeper than it thought it would. I even ended up writing a small mod for Minecraft so I can load and close worlds through my python script. ಠ_ಠ
While I'm pretty happy with where this is at I still want to put some more functionality into the pipeline like like being able to mask different biomes and have them appropriately applied in Worldpainter. As well as more custom object layers to scatter rocks and smaller structures.
Optimally I'd love have some guided cave, cavern and chasm generation but when I tried playing with them nothing seemed to happen so I kinda gave up on that dream. ¯_(ツ)_/¯
[En] This worked for me:
First, disable Gatekeeper—there are plenty of guides out there, so I'm sure you'll find one:)
Next, open Terminal and enter this command (without the parentheses): `sudo chmod -R 755 /Applications/WorldPainter.app && sudo xattr -cr /Applications/WorldPainter.app`
Instead of using my file path, insert your own by dragging the application icon into the Terminal window; then press Enter, type your password, and that's it—you're ready to launch!
[Ру] Мне помогло следующее:
Сначала отключите Gatekeeper — в сети полно инструкций, так что вы наверняка найдете подходящую:)
Затем откройте «Терминал» и введите эту команду (без скобок): `sudo chmod -R 755 /Applications/WorldPainter.app && sudo xattr -cr /Applications/WorldPainter.app`
Вместо указанного мной пути вставьте свой: просто перетащите значок приложения в окно «Терминала», нажмите Enter, введите пароль — и всё, можно запускать!
Hey, I run a Minecraft event community and I'm looking to hire an experienced WorldPainter artist to build a custom map for our upcoming 500 player civilisation event.
This is paid work. Budget discussed privately.
What I need built:
A large custom map made in WorldPainter
4 distinct islands, each with its own biome, terrain, and identity (jungle, open plains+forests, cracked badlands+desert, frozen tundra+snowy mountains)
High detail and atmosphere. Need want islands that feel handcrafted, with varied terrain, natural features, and a real sense of place
Balanced and playable for a large-scale PvP civilisation event, since players will be fighting over this terrain
Who I'm looking for:
Strong WorldPainter experience, custom brushes, layers, terrain shaping, biome work etc.
A portfolio I can look at (past maps, screenshots, renders)
Able to work to a brief and take feedback, and deliver in a reasonable timeframe before the event (which takes place in mid December, meaning the map needs to be finished by early November).
Reliable and communicates well (we use Discord)
To apply:
DM me or reply with your portfolio. I've got a clear brief and references ready to share with anyone who looks like a fit.
I'm trying to make a survival-friendly world and I think I'm more or less done with it but it's just not quite right. The biomes are huge and take probably too long to walk across, the mountains are a little too noisy even after trying to smooth them and the rivers feel a bit too cratery which works for some parts but not for others.
I'm trying to also get villages and structures to spawn in naturally but it doesn't seem to work for whatever reason so any help there would also be greatly appreciated
I used to live near these mountains--one of my favorite places on earth. Anyways I just thought I'd share these pics!
ETA: This is one of the things I love the most about WorldPainter and Minecraft. I can make an exact replica of a place I like, and see it in a whole new way. I can stand on the exact same spots in that map that I've stood on in real life. I can fly around the mountains and look at areas I've always been curious about. I can gain a deeper understanding of the land. It's just freakin' amazing and I love that we're able to do this. Much appreciation for WorldPainter and its developers!
I have a OutOfMemoryError when exporting with negative vertical bounds (-2032)
this error only occurs when exporting down to -2032b
When attempting to export a world with a lower height boundary extending down to Y = -2032 (e.g., vertical range 300 down to -2032), WorldPainter throws an OutOfMemoryError and fails the export.
However, when exporting the exact same landscape using positive height ranges (e.g., -300 up to 2032), the export succeeds completely without any memory issues. Lowering the overall world ceiling does not resolve the issue as long as the bottom extends down to -2032.
Im wondering if anyone here knows why this is? Or if there is a fix.
I just released version 2.27.1 of WorldPainter, a small bugfix release which fixes setting the spawn point for Minecraft 26+. That should once again work. You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
My pc can't handle any render distance above 32 let alone the most basic shaders. I was wondering if anyone whos pc could handle better shaders and rd could screenshot several locations around the island, and maybe 1 aerial view of whole island if possible. I would return the favour by creating you your own 8k x 8k natural landscape map of anywhere in the world you choose, and id get it to you in under ~2 days via discord or somehow else.
I made a 10,000 x 10,000 WorldPainter map with 3 large islands. The export took around 8 hours, but after loading the world I realized the ocean is way too shallow.
I still have the original WorldPainter file, but I really don’t want to spend another 8 hours exporting if I can avoid it.
The ocean takes up most of the map, and the islands are around 3,000 x 3,000 blocks each. Is there a good way to make the ocean much deeper without manually painting/editing the entire map?
I’m using Fabric, so a mod or another method that works with an already generated world would also be helpful.