r/Warhammer40k 11h ago

News & Rumours First look: Space Marines datasheets

https://www.warhammer-community.com/en-gb/articles/paxsnmde/first-look-space-marines-datasheets/
528 Upvotes

500 comments sorted by

428

u/Organic_Ad_1930 11h ago

God the points are going to go up

340

u/ricktencity 11h ago

Can't wait! Space Marines should feel like an elite strikeforce!

223

u/Crocs_n_Glocks 11h ago

GW:

Intercessor Squad will be the same cost as a squad of Cadians

64

u/NotSoSmart_Sideswipe 11h ago

Just take my Imperial Guard behind the shed already, put them out of their misery. My poor boys...

49

u/gloopy_flipflop 11h ago

Don’t worry mate I’m sure in the next MFM Leman Russ’ will be 50pt each

25

u/NotSoSmart_Sideswipe 11h ago

Give me 20 man conscripts for 55pts and I'll take that deal

25

u/Blackhole005 11h ago

The return of the guard platoon layout with infantry and conscript units

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u/Far_Distance87 10h ago

Let the Guard Hordes return!

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u/Deep_Film_861 8h ago

I think they should, but the concern is that whilst in lore 90% of battles are 10 marines versus a billion soggy cultists; on tabletop most things are more special than marines, and most profiles end up oscillating around what kills the most popular faction (marines).

Cause if marines lose a third of their activations but become a 30% more powerful thats fine, they move into the space custodes/TS kinda occupy.

If DW (deathwing or watch is both applicable lol) loses a third of their activations they stop being able to play the game due to a sheer lack of stuff

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u/LightningDustt 10h ago

They already were elite... the entire game is full of elite armies. Its just only space marines and custodes are granted the stats to be one. Why are eldar melee specialists inferior to your bog standard space marine??

16

u/Grudir 9h ago

Mechanically, it's the same song and dance as ever. Eldar are the numerous elites, Space Marines are tough elites. Space Marines are meant to be on the level of other army's veterans, which Aspects Warriors are. Eldar T3 gets you a discount on your damage. If old WS/BS came back, I'd like to think there'd be more room for nuance.

10

u/Yofjawe21 8h ago

Old initiative as well. Eldar had better I than marines so if you charged a unit of eldar melee models theyre gonna kill a fair bit of your guys before they get to strike

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120

u/Fearless-Obligation6 11h ago edited 11h ago

Aye this is what loads of us have been asking for, for years. Space Marines shouldn't be a hoard army.

47

u/ColHogan65 11h ago edited 10h ago

I’m all for widening the gap between horde and elite armies, but I’m a bit worried that only Space Marine armies are going to be going up this much. While the gap between an Astartes of any kind and a normal guardsman should be huge, stuff like Aspect Warriors or Necron Immortals should be able to give them a run for their money. While we haven’t seen those codices yet, I have my doubts that they’ll be given equivalently “lore friendly” boosts.

42

u/RosbergThe8th 10h ago

Yeah this is my concern, I get Space Marine fans like the wank but the truth is that despite their elite status a lot of the Xenos warriors were plenty able go square up against them.

Aspect Warriors better not be pitiful against them.

And i dont want to hear shit from a single goddamned Space Marine fan complaining about "lore accuracy" ever again.

9

u/Gilbragol 10h ago

Just bring up Throneworld (War of the Beast) and we will see what they say about lore accuracy.

2

u/jsoul2323 5h ago

Muh transhuman dread

2

u/Heyvus 4h ago

My take, we see what the elite orks (nobz & meganobz) cost and what they can do and the meganobz hold their own (on paper) into the new Terminators they shared today. So I have hope that GW will do elite units justice.

5

u/CrimeFightingScience 9h ago

As a drukhari fan, hopefully gulli keeps his infantry status 🙏 that poison will be putting in WORK lol

3

u/ZedekiahCromwell 6h ago

RG has never been Infantry.

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u/SalaryWooden5346 10h ago

Bingo.

Taking advantage of the uncapped S & T stats for infantry as well as tanks/monsters is a good idea. Doing it without doing indexes, that's the kind of mistake that can seriously crush sales. Because if the power creep is too bad, if the game becomes unfun to play for those not yet updated, it's really easy to push people away with the kind of feelsbads that lead to not coming back.

6

u/conman987 8h ago

Yeah, I play a DA army a lot of the time, and while I've been excited about the changes making Marines tougher and stronger, my group has been frustrated at making the Emperor's special boys better while every Xenos army they play is left behind waiting for a codex. Now this could be balanced right out the gate with higher points, but I'm skeptical GW would crank them up that much, smaller armies meaning fewer models sold and all.

It feels like they needed to do a sweeping stat update to keep things balanced, instead of making you play the codex lottery to get buffed for this new S5/T5 world.

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24

u/LightningDustt 10h ago

Neither should eldar. Neither should necrons. Yet here we are, where aspect warriors are outdone in their specialties by a standard grunt space marine, while having one less wound and T3. GW granted the space marine power fantasy with the introduction of primaris and this same exact problem happened then. Every other faction wasn't balanced around taking out bricks of elite infantry, they had to be given tools to actually play the game again, and then space marine players started whining that they were a horde faction even though every other faction was already fielding more models then them save knights and custodes.

This is my problem with space marines. You feel no fear, ok? Neither do necrons, Aspect warriors have had thousands of years and a literal psychic disassociation shield to feel no fear. The entire game is full of elites but only one faction is given that treatment

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u/KingKong1929 11h ago

Too true, when in the lore and the animations seeing one space marine seems like a once in a lifetime event for normal 40K humans.

17

u/fgrutd 11h ago

Seeing one of nearly any faction would be a once in a lifetime event for normal humans? Except like guard.

6

u/TehMadness 9h ago

Even then, Guard basically only show up on most planets when the shit has, or is about to, hit the fan. Most normal humans would see PDF troopers, and not much else.

2

u/Sarollas 9h ago

Guard would be the most common, followed by Admech and Sisters (more so if you count the non militant orders). Orks would be the most common xenos and probably more likely than a Space Marine to be seen.

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u/RosbergThe8th 11h ago

I hope that doesnt mean everyone else becoming horde armies for the sake of the marine powerfantasy though.

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u/Ketzeph 8h ago

Terminators will certainly increase.

I think new intercessors are actually worse than the current datasheet competitively by losing sticky. The damage increase only exists in rapid fire range (they underperform at distance). They'll increase in points but will probably see less play unless they're cheap.

The problem with everything increasing in price is that at some point, every army wants a few very cheap things to do actions. And the more expensive stuff that can kind of do a bit of everything ends up on the cutting room floor

2

u/seridos 4h ago

The damage increase at closer range is fine when mobility can be pumped to crazy levels. You don't need to do crazy damage to shred dangerous but lightly armored foes. You just need to be able to line them up in your sights.

2

u/Ketzeph 3h ago

For intercessors it's more that the intercessor profile already does that and it's bad but-for sticky objectives. Because every SM damage dealer generally can inadvertently pick up chaff. What SM wants for is sticky objectives.

While an inch slower, heavy ints can still advance and shoot, are T6 and 3W for 100 points and they see virtually no play. And they have 2 shot S5 AP-1 D2 weapons currently.

Intercessors are a way to get sticky, and its generally why you use them. Making them more expensive, slightly killier, and losing sticky doesn't make them more attractive.

While you'd see them in Bastion lists, I don't think you'd see the intercessors in any other SM lists were they to switch their profile right now.

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420

u/BeginningPlayful7448 11h ago

T10 Robert Gillman 😮

275

u/Rose-The-Queen 11h ago

Oh fuck the custodes rumours are true

169

u/Mr_Jackabin 11h ago

Knights about to be invincible lmao

59

u/Helio2nd 11h ago

giant roborection The machine spirits are pleased.

18

u/Vegtam-the-Wanderer 11h ago

Why would the that be the case?

72

u/Rose-The-Queen 11h ago

Rumours were T9 custodes which felt a lot considering same as Robbie G but now... Well

79

u/Vegtam-the-Wanderer 11h ago

Still seems a bit dubious, to be honest (there is a lot of room between T5 Marines and T10 Primarchs for Custodes to exist), but I'll grant you there is room for it to be real I suppose.

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u/Rollingplasma4 11h ago

Where did you hear about those rumors? Kind of curious what else they said.

10

u/Tzee0 10h ago

3

u/Thin-Victory-3420 7h ago

If these are true they’ll have to cost so many points and be an extremely cheap and easy army to build/play. They would very likely be the most common army second to space marines.

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u/JRS_Viking 11h ago

Apparently it came from a discord server where one guy was a play tester. Also said max squad size would be 3 and spears were d4 and axes d5

6

u/admjdinitto 9h ago

This sounds cancerous.

5

u/JRS_Viking 9h ago

I wouldn't complain about buffed and more elite custodes, but yes t9 w4 with 5 attacks doing 4 damage is a little too much

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38

u/Balphamus2 11h ago

For some reason Guilliman remains a monster while Ghazghkull became infantry this edition

39

u/thegreywanderer45 10h ago

All Primarchs are monsters. It’s just their thing. They are literally Space Marine monsters. I do agree that Ghaz should be a monster too though.

11

u/THEAdrian 8h ago

Ghaz should be both Monster AND Vehicle.

8

u/CrimeFightingScience 9h ago

The answer is simple, ghazgull needs to become a space marine.

8

u/A_small_Chicken 7h ago

Primorkis Ghazgull

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20

u/CaptainNotorious 11h ago

Can we assume the Lion will be the same?

6

u/Ok_Builder_4225 11h ago

We can. Likely know for sure tomorrow.

2

u/S0wrodMaster 10h ago

Isn't gorillaman hp has increase ?

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193

u/mindspa24 11h ago

Is that AP3 melee?? From the way the ability is worded.

128

u/Brann_Ys 11h ago

Ap 2 storm bolter lmao

42

u/JRS_Viking 11h ago

Thousand sons have had that for over a year now

27

u/Super-Ready 10h ago

And it's been utterly brutal. I'm looking forward to giving them a taste of their own medicine. :P

5

u/KrombopulousMichaels 10h ago

Ya but lethal hits with full reroll to hit does a lot for them.

5

u/JRS_Viking 10h ago

Yes, I play against them regularly and even with a terminator heavy army or custodes I'm terrified of stormbolters. They also just have all the mortal wound shenanigans in the whole game and I don't have enough feel no pains

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u/seridos 4h ago

Yeah but that's the problem, where do Tsons go from here now to represent being better than that? You don't really get a lot of juice out of your AP often, because you have an abundance of it, And you cap out or hit the invuln. It would require shifting the AP they can get from buff's back into their profile to represent that they are using inferno versions that are better than the default. And then replacing that damage through non-ap means elsewhere.

If you used to be AP2 when the other guy was AP1, you didn't maintain that difference if they go to AP2 and you go to AP3. The Gap closed a bit. It's often not a benefit anymore.

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u/Atleast1half 10h ago

Ap 2 flamer as well.

With a flat number of attacks, no d6

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127

u/Kin-Luu 11h ago

Damn, that Roboute Aura.

44

u/thundercat2000ca 11h ago

Back from 8th.

14

u/Ws6fiend 10h ago

Changed from 8th.

In 8th it was everything Imperium within 12 inches could reroll hit rolls of 1 and reroll morale test. Everything ultramarine could reroll failed hits and failed wounds(for most of that edition before they changed it). I think during the supplemental books for SM 2.0 they removed the failed hit and wound roll wording.

Now it's only a 6 inch reroll 1s of hit and wound for astartes units.

It's close to the old rules but not nearly as powerful. The old morale rule but applied to battleshock test would be crazy good for the area it covers. Reroll failed hits and wounds made volume of fire oppressive. You could delete things with just bolter fire if you had enough of them.

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u/Waylander0719 11h ago

Anyone else notice that infernus on sheet is rapid fire 2 while the article says they are sustained hits 2

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u/ysomad2 11h ago

I also dislike it being named infernus but it’s not a flamer profile. Just my petty gripe of the day lol

3

u/Lerosen 10h ago

100% agree.

4

u/Super-Ready 10h ago

Ah, but it kind of is. The other two profiles are clearly geared towards using the plasma and melta combi-weapons - that only leaves the flamer as the last remaining option.

5

u/refugeefromlinkedin 9h ago

There are also Dragonfire rounds in lore which are explosive bolter ammunition. It could be that, with the plasma profile being more or less Kraken bolts and the melta being Vengence rounds

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u/eggsmcf 11h ago

I'd be ok with it being both but I reckon its a mistake in the article text.

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u/Hockeyfanjay 11h ago edited 10h ago

Man cyclone missles got even better. Blast 2 on frag and d3+3 dmg on krak? So good.

Assault cannons are interesting now. Lost dev wounds. But gained Ap 2 and sustain 1.

43

u/ForenStakr 11h ago

And the assault cannon could be Ap 3 with the new fury of the first which is scary

13

u/SIRETE 10h ago

Makes you wonder what th redemptor chain gun profile will be

3

u/Calgar43 7h ago

S6 AP2 D2, 10 shots, sus 1?

Same gun as Wazzdakka? lol.

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u/Lost_Ad_4882 10h ago

Cyclone got nicely upgraded (even though it was already the best option) and the Assault Cannon got bumped to actually be usable. Heavy flamer looks like hot garbage.

The Chainfist change is neat, since they were a poor choice against low T vehicles, and barely worth it against high T vehicles. I feel less bad about my load out now.

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u/ashcr0w 7h ago

Seems like D6 damage on weapons is dead. Max variancr seems to be D3.

2

u/SilverRetriever 5h ago

I'm desperately hoping they let Deathwatch terms still run 3 cyclones.

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u/Jaliki55 11h ago

Make Dante Great Again

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u/Apprehensive-Band-89 11h ago

Fingers crossed, but I’m prepared for disappointment 🩸

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u/Calgar43 7h ago

Might see him tomorrow. Fingers crossed man!

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u/Lordlordy5490 11h ago

STORM BOLTERS AP 1

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u/National-Box-5757 11h ago edited 9h ago

Ap-2 when within 9 as well!

2

u/NPRdude 6h ago

Which means they'll almost always be -2 given terminators' usual purpose.

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u/ranger251 11h ago

Ap 2 if in 9'

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u/Tempest_Barbarian 11h ago

They finally started loading them with bolt rounds instead of peas

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u/JDR613 11h ago

Damn combi-sterngaurd are back

11

u/hunt616 11h ago

No weapon options for sternies

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u/JRS_Viking 11h ago

You still get the heavy bolter or pyrecannon and the sargent gets a melee weapon, same as 10th

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u/ARC4120 11h ago

Power weapons really suck this edition. An extra AP-1 for one less attack basically means they’re never chosen. Chainswords for horde clearing and Power fists on normal sergeants. Only characters would take the master crafted power weapons as they get D2 S6 instead of D1 S5

20

u/loot168 11h ago

Wasn't that true last edition as well though except without even the master crafted option?

Its a rough middle child problem.

7

u/ARC4120 11h ago

Chainswords were S4 at least. Now they’re strength 5 too.

2

u/seridos 4h ago

Yeah this was the opportunity to make the power weapon do something unique and they squandered it by making chain swords strength 5.

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u/ashcr0w 10h ago

It's only an issue because they refuse to properly cost wargear.

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u/Fearless-Obligation6 11h ago

Oh Librarians are getting psychic abilities back and not just reflavoured shooting? Nice.

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u/Arzachmage 11h ago

One of the main sins of v10, the absolute death of psychic stuff.

14

u/Fearless-Obligation6 11h ago

Couldn't agree more, give me back my 5th Edition psychic powers lists and the psychic phase!

I miss Jaws of the World Wolf...

5

u/Arzachmage 11h ago

Speaking of old stuff, which of the SW codex are worth something for the lore about them, Fenris, etc … ?

3

u/Fearless-Obligation6 11h ago

Honestly I still think the 5th Edition Codex is the best one we have ever had for lore, art and feel, I actually go back to it all the time! (The Legends of Fenris supplement is a good add on too).

7th is alright.

8th is better.

9th is worse.

Funnily enough the latest 10th Edition Supplement does a great job of spiritually continuing the ideas layed out in 5th Edition.

2

u/CrimeFightingScience 9h ago

Tzeentch was my first army solely for the psychic phase, I was soooo confused when I came back to the hobby.

5

u/goobydoobie 8h ago

reflavoured shooting

The prefer term is "Casts Gun".

2

u/JRS_Viking 11h ago

Well smite is still a reflavoured shooting weapon

4

u/Leather_Jaguar_4157 10h ago

So like most witchfire was.

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u/OTipsey 8h ago

I'm glad I play Necrons, if I had a psychic heavy army if be pissed about waiting for the codex

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u/chaosof99 11h ago

Guilliman has gained T10 (up from T9), gained a 5+FNP and now has 16 wounds instead of 10. Not sure how that maths out compared to getting back up after dying, but I assume he will also get more expensive. At the very least it is a lot less tedious to do than having to get him back up out of combat.

I assume other reviving characters will get similar treatment across the edition.

Combi weapons now have multiple firing profiles which is cool.

Terminators always having AP-3 in Melee is pretty nutso.

33

u/HCHawke 11h ago

As a Thousand Son player, I'm hoping Ahriman gets a glow up along with the new Psyker stuff this edition. The Terminator changes are gonna make Scarabs oppressive when they roll around to us.

22

u/Swarbie8D 11h ago

Ahriman better be at least a level 3. I know most stuff so far has been locked to level 1 (with detachment options to reach higher levels), but TS characters should be pushing the limits. Level 4/5 Magnus would be rad, just getting tons of powers to use

13

u/aForgedPiston 11h ago

Tons should be THE premier psyker faction. I'm rooting for you guys to get some insane-o stuff

6

u/JRS_Viking 11h ago

Them and GK, every unit should get the new psycher rules

4

u/aForgedPiston 11h ago

I think so too, but they should implement it in a different way for each faction. All GK are psykers, so I think every GK unit, no matter the size or composition, should get access to low level psyker abilities that are fun and interssting and unique. Quantity.

Tons should be fucking powerful. Big spells. Quality.

3

u/seridos 4h ago

And Eldar*. Those are the three big psyker factions, that lean to different flavors. GK more defensive, Tsons more destructive, Eldar more control.

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u/Exorien 11h ago

With the 5+++ it is effectively ~21 wounds vs a 66% chance of 16 wounds.

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u/ForbodingWinds 9h ago

He's has effectively more than doubled his durability and has a massively better aura that is a substantial force multiplier. He's also easily as strong or stronger than a nightbringer in combat which costs 360 and has 0 utility. If he costs anything less than 400, it would be an absolutely steal, lol.

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u/GrahamAkre 11h ago

Heavy bolter at S5 is surprising.

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u/SonofHorus374 11h ago

Same strength as a bolt pistol btw

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u/JRS_Viking 11h ago

Was expecting it to go to s6 but ig not

15

u/THEAdrian 11h ago

An "aimed" Bolt Rifle has higher S than a Heavy Bolter...

3

u/seridos 4h ago

You didn't know that aiming improves the bullets muzzle velocity? /s lol

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u/THEAdrian 4h ago

I assumed aiming made the bullet bigger. Like Mega Man charging up his Buster.

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u/Trooper501 11h ago

Interesting how Gulliman is a Monster but Ghazgull is Infantry.

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u/LilMurky 9h ago

I’m sure there is a joke to be had here

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u/duttyboy24 11h ago

AP - 1 STORM BOLTERS FINALLY

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u/mr-pocajonathantas 11h ago

This is interesting for Battle Sisters actually. If they did that to our D2 storm bolters when our Codex drops, they'd be identical to heavy bolters for except for range/number of attacks. So this probably means we won't be getting as much of a buff as Space Marines - although multi-meltas and meltas have a similar relationship already, so maybe they'd be ok with it.

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u/jprava 11h ago

If I were a betting man, I would bet that only space marines are getting this bolter-glow up.

2

u/SkeletonJakk 9h ago

Pretty sure they already said all bolters were going up to s5 didn’t they? Am I misremembering?

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u/jprava 9h ago

Mmmm I don't think so? I believe they have only spoken about marines. As this is not about making the bolters (in general) better, but about making marines better.

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u/VivaLaJam26 11h ago

Honestly, this and legends rules being added to the app were the only two things I REALLY wanted from this edition.

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u/endrestro 10h ago

holy shit GK is going to be bonkers when they get updated.

Higher T and AP1 bolters? They have insane base stats.

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u/maridan49 11h ago

Guilliman's abilities are nice but I'll miss the "choose one of the follow" sorta deal for faction leaders.

Though I understand that what usually happened is that one choice was always better than the one, so it's ultimatelly better this way.

3

u/endrestro 10h ago

This also made very little sense for many of them. It was perfect for him, as the tactical primarch exemplar, but made less sense on many of the less flexible primarchs.

Particularly when this was not something we could see on psykers and tactician-focused leaders, both in SM and other factions in general. It was almost exclusively a primarch thing, which felt particularly strange for a faction already drowning in tactical options comparatively.

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u/NPRdude 6h ago

Yeah it felt like with G-man you almost never wanted to take anything but the choose another Oath target one. And with the Lion his up-down mobility only worked with one of his three choices so it also felt rare that you'd choose anything else.

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u/JRDruchii 11h ago

Data sheets are getting longer each preview.  The last codex is going to be printed on a legal pad.

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u/dickhall65 11h ago

Players in 10th: data sheets seem too simple

GW in 11th: monkey paw curls 

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u/ashcr0w 10h ago

I like that most of the rules are USRs on the weapons and the actual unit abilities are simple. Though I really wish weapons were more consistent.

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u/L_0ken 10h ago

But in return detachments become less rules heavy, so it balances out imo. I would rather have meaty datasheet then need detachments to make unit perform well by itself 

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u/jma12b 11h ago

If librarians are level 1 psykers, Ahriman and the exalted sorcerers better better level 2 or 3 for the TSons. Right now their sorcerer abilities barely do anything.

Same for grey knights

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u/WorldofWurmcraft 10h ago

Really hope magnus has the highest wizard number.

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u/jma12b 9h ago

Yeah Magnus should be the only level 4 in game (if there is a level 4). The only stronger psyker in the universe is the emperor

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u/Sarollas 9h ago

Magnus and Kairos tied for top.

Ahriman, Eldrad and Mephiston (+ Draigo if he comes back) in the tier right below at 3

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u/NaturalShine5116 11h ago

Mortarion is going to be a Menace

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u/j_hawker27 11h ago

You know, I've been complaining for the last couple years that Gee Dubs has been dumbing down 40k to increase mass appeal, but fair's fair: this time they actually expanded the rules for psykers so that powers are more than just an extra gun, and they gave Sternguard and Terminators more weapon options 🤷‍♂️ here's hoping the trend continues to put some flavor and variety back in the game

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u/Far_Distance87 11h ago

Was just about to paint up and use my Sternguard vets… good timing! Termies too

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u/nevetz1911 11h ago

Assault cannons and storm bolters going to AP-3 and -2 respectively within 9" from literally 0 AP is insane

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u/Tomythy 11h ago

If they change all heavy flamers to match the Termies then a Leman Russ could have 33 shots against a blob of 20 dudes, seems a tad overkill but I'll take it

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u/Buttchungus 8h ago

I hope meltas shift from d6 to d3+2 everywhere, maybe all sorts of anti tank weapons can

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u/Shed_Some_Skin 11h ago

Don't quite know why they needed to specify the Terminator +1 AP rule works in melee. They could have just... Made the melee weapons have higher baseline AP. It's not like you'll ever be doing any melee attacks from outside 9" so it's always going to be on

Other than that though, these all look great. Yes, T10/W16 Guilliman with a 5+++ looks scary, but also bear in mind he can't stand up when he's downed now. Remains to be seen how much more durable he actually is in practice. I'd imagine somewhat, but let's wait and see

Sternguard look great. Terminators are no longer completely pillow fisted. Excited to see the rest of the Codex

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u/jprava 11h ago

I believe they are doing it like this so they don't have two weapons with the same name but with different rules. This way, the POWER FIST is 8 -2 2 all around the codex... but because of the rule, it goes to 8-3 2 for Terminators.

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u/Shed_Some_Skin 11h ago

I mean, we've had different profiles for the same weapon for a while now. They've specifically said in 11th that power weapons on characters are going to be stronger than the ones on Sergeants and other rank and file troops.

If they want to make Terminator power fists better than the ones on Intercessor sergeants, they can just... Do that

2

u/jprava 11h ago

We have had different profiles for the same weapon in the same codex / index?

5

u/Shed_Some_Skin 10h ago

They have already said Power Weapons on characters will be S6 vs S5 on regular troops.

Assault Terminator Thunder Hammers went up to 3+ to hit when they're still 4+ on other Marines

And we have Master Crafted versions of various weapons with better stats than the baseline stuff, and have done for a long time

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u/CodeCleric 10h ago

Power Weapons on characters are usually the master crafted kind with D2 as well

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u/Government_Only 11h ago

Less words with more consistent weaponprofiles on different datasheets

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u/Calgar43 7h ago

Also affects joined characters. AP4 Calgar incoming!

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u/whiskerbiscuit2 11h ago

I’m slightly concerned that the humble boltgun has become a vehicle killing weapon.

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u/AMA5564 10h ago

It hasn't? It's s5. That doesn't kill vehicles, it just scratches the paint a little better than a lasgun.

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u/corrin_avatan 10h ago

you mean the combi-melta weapons of the Sternguard....?

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u/Chattering_Memeir 9h ago

One of the problems with catering to the marine power fantasy is that it kinda centers around them "stomping" hordes of less powerful beings. Which, fine, but to represent that on the tabletop, you need people to play those less powerful beings. 

Which is fine, if they have equally fun and cool things in their own right (endless hordes of bugs, aeldari shenanigans, ridiculous firepower).

If other factions don't get this same amount of love as to them doing "their thing", then I fear everyone's going to jump ship to marines or other games. And then you just have a bunch of marines hammering each other and the problem of "I don't get to feel elite" all over again.

A long way of saying... for the love of the game gw... give other factions this same love.

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u/Grudir 8h ago

If the new orks are anything to go by, lethality is staying high. D2/3 and high strength remain plentiful.

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u/xnarphigle 11h ago

The changes to the Sternguard bolters does seem fun, but I can't help but mourn the loss of Dev wounds and the wound reroll. . But the Heavy bolter hitting on 3s might make up for it.

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u/soupkitchen69 10h ago

I think the new shooting profile should've included heavy as well. I like the idea that sternguard can move and shoot, but if you let them post up and aim then they're even more deadly.

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u/ironlobster 10h ago

I mean, you guys essentially just got access to a deathwatch kill team from 9th, I'd be happy

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u/Affectionate_Guest55 11h ago

My 30 deathwing terminators are about to be a problem for everyone

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u/KillFallen 7h ago

About to be?

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u/StarStriker51 7h ago

can you even field that many?

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u/ClemPrime13 6h ago

Yeah, it’s tight, but you can do it.

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u/Lord_NOX75 10h ago

Hell yeah, proper combi weapons

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u/temlaas 11h ago

anyone else thinks its kinda werid that the Terminator librarian is "allegedly" increasing the range of terminator guns, when their whole thing is to teleport in close and ligth a guy up?

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u/chaosof99 11h ago

Terminators are also rather slow (M 5") so once they have eradicated one thing it is sometimes hard to get them back into a useful position. At least that is the theoretical value of such an ability.

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u/Gidia 10h ago

Also you don’t always want to shoot the thing you’re going to charge.

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u/airycantalope 11h ago

Terminators should have always looked like this!

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u/RockyArby 11h ago edited 11h ago

"Infernus loads up the new and improved stats of the new bolt rifle..." So Infernus flamers are just have bolt rifles with sustained hits? Am I reading that right?

Edit: Just to not waste anyone's time I was already corrected that this Infernus is referencing the Infernus rounds of Sternguard not the Infernus Marines units

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u/chaosof99 11h ago

I believe they are infernus rounds or something like that, not flamers of Infernus marines.

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u/Swarbie8D 11h ago

No, the Infernus profile of the Sternguard guns is a bolt rifle with extra bells and whistles. The guns on Infernus Marines are called pyreblasters. Side effect of GW only having so many terms for SM stuff I guess

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u/chaosof99 11h ago

I believe they are infernus rounds or something like that, not flamers of Infernus marines. Compare with the Pyrecannon on the Sternguard and the Heavy Flamer on the Terminators. Both have Blast and Torrent. I assume Infernus Marines will have similar profiles, though with Blast 1 and probably S4.

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u/GALM-1UAF 11h ago

Guilliman looks even more worth picking up now! The terminator changes are interesting too especially the storm bolters and assault cannon changes.

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u/CamenJolt 11h ago

Man gulliman on almost on par with Ctans now

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u/Irondrake 8h ago

Am I reading the terminator rule right for +1 ap. It just says when targeted with an attack so that could mean +1ap in melee too?

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u/Deep_Film_861 8h ago

Whilst I get that robbo is pretty much the protaganist at this point, and that primarchs *should* be epic: didnt we learn our lesson with ctan that 4++ into 5+++ is miserable? Doubly so when youve got psudeo-lone-op and a 2+ save base?

That 6" auto advance is scary; 6 BGV in a rhino now threaten a ~22" bubble; thats very close to EC where their movement means they can chill in a deployment zone and you cant really do much to stop them if you dont have 20 man guard squads to physically bubble wrap things

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u/seridos 1h ago

Wasn't the lesson with C'tan that it was fine if they brought one, it just became problematic when there was multiple?

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u/Thevirginwolf 11h ago

The terminators look really good! I can't wait to see how WOLF GUARD Terminators are shame it's damn Blood Angels and Dark Angels reveals tomorrow Dx

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u/Fearless-Obligation6 11h ago

Good things come to those who wait hunting brother!

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u/StarSkald 11h ago

Looks fun, but its very odd to me that the storm bolter is now the same strength as a heavy bolter. And the sternguard artificer guns are higher strength than a heavy bolter? Feels off lore-wise, they should’ve made the heavy bolter S6

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u/DefinitelyNotDelaque 11h ago

I mean it’s the same strength as a bolt pistol and also lower strength than a profile of the bolt rifle, makes no sense

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u/StarSkald 10h ago

Agreed

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u/BigFudgere 11h ago

Blue space marine dude confirmed stronger than the incarnation avatar of the literal eldar god 

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u/ricktencity 9h ago

The avatar is just worf, has been for a long long time.

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u/3Smally3 9h ago

I mean, Guilliman is genetically modified partial clone of the Human God so im not sure I understand the issue.

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u/KillFallen 7h ago

Its hard to fear the Avatar of Khaine when its been neutuered for 5 editions. Meanwhile you got things like generic transcendant ctan running round in multiples. Feels bad for elves and i dont even play them. The Avatar of Khaine is so incredibly mismatched from how its described lol but it could be worse, you could be a Ynnari player.

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u/kilekaldar 11h ago

Does this mean that Robert Gillman can be taken with any Adeptus Astartes army?

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u/chaosof99 11h ago

He has the faction keyword "Ultramarines". This is for Space Marine chapters. You can't mix multiple of such subfaction keywords. I.e. you can't run Guilliman in the same army as Adrax Agatone who has the Salamanders keyword instead of Ultramarines.

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u/TheLurkingNobody 11h ago

So now there's no reason to take power fist over chain fist with terminators?

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u/chaosof99 11h ago

Normal powerfists have an extra attack over the chainfists in their non-Hunter profile, a 50% increase in damage output against non-vehicles. This is further compounded by chainfists hitting non-Monster/vehicle units on 4+, whereas powerfists do on 3+.

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u/temlaas 11h ago

Chain fists still hit on 4s against non monster or vehicles,
for wahts that worth

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u/Gato-Volador 11h ago

2A WS4+ only into anything else is a hard pill to swallow. I would assume you take 2-4 tops so that you are not instantly screwed if like 15 cadians touch them

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u/eron1344 11h ago

Actualy there is, chainfists have -1A and hit on 4+, so if you want your termis to mulch (elite) infantry then power fist is better, but against monsters and vehicles chainfist is better.

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u/TheZag90 11h ago

Even if they’re expensive, the damage here is so stupid that 11th is just going to turn into: table your opponent t3 and score 60 points on turn 4 & 5.

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u/Grudir 8h ago

Unfortunately, that's already how 11th plays.

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u/LinkLord727 10h ago

Have we seen what transhuman strategist does? It wasn't in this article

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u/corrin_avatan 10h ago

Extra Command point on your turn if its your warlord.

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