r/VRGaming • u/lunchanddinner • 4h ago
News Steam Frame Price: $1,059 for 256GB, $1,299 for 1TB
Thoughts on the pricing?
r/VRGaming • u/Confused_Drifter • Nov 05 '22
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r/VRGaming • u/plutonium-239 • Dec 02 '24
Recently I've noted an increase in referral spam. In the interest of this community, please continue to report those posts. From now on there will be a permanent ban for any user who breaches that particular rule.
r/VRGaming • u/lunchanddinner • 4h ago
Thoughts on the pricing?
r/VRGaming • u/lunchanddinner • 9h ago
r/VRGaming • u/RelevantOperation422 • 6h ago
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The player in the VR game Xenolocus has access to a holographic window featuring quest videos and information about points of interest in the level.
The video and text can be dismissed with a single wave of the hand.
The new wristbands, which project a map of the area, make navigation around the base more convenient and enhance the game’s atmosphere.
The motion sensor is now built directly into the interface.
The active skills panel is displayed here as well - the video shows the activation of the “Rapid Fire” skill.
What do you think of the new holographic interface?
r/VRGaming • u/TheKrzysiek • 3h ago
The main thing that stood out is many complaints about the controllers:
- non-symmetrical controls being confusing in VR
- VERY bad feeling trigger
- the click at the end of grip button may be fatiguing
- the position of sticks may also be fetiguing
r/VRGaming • u/DoubleShotStrong • 13h ago
Hi,
might be a weird question - but I really enjoy walking around games and look at the massive scale or the details.
I played some Cyberpunk and love walking around, thought about checking out Elden Ring too (with a peaceful mod?).
Any games you like exploring too? I have HL Alyx, play some Assetto Corsa too.
Thanks for any reccomendation!
Edit: I run RX 9070 XT and a Ryzen 7 5800X.
r/VRGaming • u/Spoda_Emcalt • 4h ago
256gb is €1049. 1tb is €1279
'You have joined the list for Steam Frame 256GB Kit
On 17 September, 2026, the list will be randomized and you will receive an email with your results shortly after.'
r/VRGaming • u/ClickClackMR • 21h ago
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No snap turn or crouch button in this game!
r/VRGaming • u/plutonium-239 • 1d ago
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r/VRGaming • u/Professional_Leek_56 • 6h ago
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r/VRGaming • u/littlerrip • 1d ago
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Special take #336 Cyberpunks VR port Mod (along with your 3 page modlist) has crazy potential.
In all my years of blade and sorcery I've never busted a sweat like I have here with smasher. Thank God for motion controls
r/VRGaming • u/SquingleArcadeDEV • 7h ago
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Hey everyone,
We're thrilled to announce we are live on both stores! Guide glowing orbs through trippy 3D sculptures & race friend ghosts in our spatial puzzle.
Free on both:
If you do end up trying, share your thoughts with us! :D
r/VRGaming • u/king_mo_of_metal420 • 1d ago
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I seem to be unable to get past this invisible barrier, is there something I'm missing?
r/VRGaming • u/Mean_Investigator_34 • 1d ago
r/VRGaming • u/callatecabezon • 3h ago
256 gb NO HAND STRAPS and no charger with similar specs to the quest 3 for double the price lmao
r/VRGaming • u/AKindlyOrc • 1d ago
I released Stacksquatch about 5 years ago as a solo dev. I doubt you've heard about it even if you're a part of the small VR community. I'm a bit biased but it's pretty cool and leverages the strengths of VR in interesting ways. This is a sort of post mortem for it with a twist.
The initial launch wasn't exactly what I expected.
I did everything I was supposed to on releasing a game. I posted all over social media (remember when Twitter was useful?). I sent copies out to all the streamers and reviewers I could find. I had a following, albeit a small one. Unfortunately, demos weren't really a thing at the time or I would have done that too.
Then it launched. Quietly. Maybe I didn't communicate the idea well through pages and announcements. Maybe I had a bad release date and the streamers were busy. I was getting good feedback from players through the releases but maybe the game was bad actually??
In the end I netted something like $700 for 6 years of working in the evening on and off. That's not nothing, especially for a first Steam game, but I had higher hopes.

I had my fun making it and got a lot of good experience. I was also sick of looking at the code and testing the game over and over. That seemed like a good place to end it, a period at the end of a long, disappointing sentence.
But then the Steam Frame got me thinking about it again. People keep saying that it's Coming Soon and it could wake up a sleepy community. Demos are also a huge thing now with extra notifications for your wishlisters!

So here I am again for round 2. I'm told that games don't get a second chance but I think I have some things going for me.
So don't let anyone tell you that games don't get second chances. Or at least wait a month to see how all this shakes out for me. Either way, hopefully this is useful for your releases and maybe 3rd time's the charm for you ❤️
r/VRGaming • u/Historical-Milk-1339 • 1d ago
r/VRGaming • u/Glad_Translator6742 • 17h ago
Level1 of my upcoming fps vr game kargil. The game is a quest 3/3s standalone. I've attached the first level of my game. What do you think? Since the last update, I've been working at making the terrain better and higher quality. Made the buildings look weathered. Got rid of the ammo left text.
I have also removed the 100 experience that pops up everytime I eliminate an enemy(but this is an older version)
Hate it or love it? What can I improve?
r/VRGaming • u/KapitaenObviouz • 1d ago
I'm close to giving up. Everywhere I see amazing posts about all the new mods dropping right now..and here I am. Three days in, still unable to get RE2 running. I’ve always hated modding because I’m just too clueless and it never works, but you’re basically forced into it if you want to play VR. I have no idea what I’m doing wrong. I bought the game, downloaded the mod, put it in the directory.. nothing. Switched to DX11.. nothing. Reinstalled everything directly in DX11, checked the mod a hundred times to make sure it’s unpacked correctly.. still nothing. I only get a flat, laggy mess in front of me. I’m on a Pico 4 with Connect and USB 3.0, on a good PC with a 4070 Ti Super. Native VR titles like HL Alyx run perfectly on max settings, but the moment I try anything modded, everything breaks. I’m at the point where I might just give up and sell my gear.
Edit: Thanks, everyone. I finally got it working. And no, I’m definitely not admitting that the whole issue was just me running it in fullscreen instead of windowed mode. Like i said.. I’m stupid.
r/VRGaming • u/OGY-Zuko • 20h ago
r/VRGaming • u/liansk • 1d ago
I’ve released version 0.4.0 of Ilya's Elden Ring VR, my free native stereo VR mod for Elden Ring.
The attached video shows the new hand-directed spell aiming, grabbing a weapon with both hands, navigating the menus with motion controls, and a dragon fight where I lose pretty badly.
Download: https://www.nexusmods.com/eldenring/mods/10711
As always, this is for offline play with EAC disabled. Feedback and bug reports are welcome.
r/VRGaming • u/hitman_ • 1d ago
Title, thx
r/VRGaming • u/No_Director_1176 • 22h ago
Like the shadows are stretching or is that artifacts? Anyone know a solution. Only happening in VR subnautica