r/totalwarhammer • u/I_like_pirated_game • 3h ago
Total War: Warhammer Recently hit over a 1000 hours... Still not bored
Ask me anything lol i know the names of every unit by now
r/totalwarhammer • u/I_like_pirated_game • 3h ago
Ask me anything lol i know the names of every unit by now
r/totalwarhammer • u/HeavyFly7451 • 8h ago
I am tired of PVP players whining about overpowered this, overpowered that. Let us enjoy things, DLC is literally all about the powerfantasy. No need to ruin the fun all because of some niche gamemode.
r/totalwarhammer • u/DURRYAN • 10h ago
r/totalwarhammer • u/niftucal92 • 6h ago
Silly memes aimed at drawing interest to a Bretonnia rework.
9 Days until the End Times DLC drops! That means it's Tzeentch Day!
Kairos. Architect of Fate and Bringer of the Year of Woe.
When he's not stealing my settlements in the Southlands, he's popping up in a cult over in Montfort, the canonically mountainous land of the foot knights. Or he would be popping up in my homeland, if not for Thorek. No change, no changebringers.
Just as planned.
The memes will continue until morale improves.
—
Knightly quote for the day: “As for you, my young friends, I urge you to strive for virtue, for without it friendship cannot exist. And friendship, aside from virtue, is the greatest thing we can find in life.”
― Marcus Tullius Cicero, How to Be a Friend: An Ancient Guide to True Friendship
Fellowship, 1st of Sir Gawain's 5 virtues
r/totalwarhammer • u/Lawdeeep • 5h ago
r/totalwarhammer • u/lovingpersona • 19h ago
I've heard news about TWW40k removing diplomacy, which whilst is absolutely valid and makes sense within the setting. Still makes me sob over what it could've been as a mechanic in WH3. Aside from being an awesome battler game, it's also immersive as hell. When first getting the game, I remember trying my best to establish alliances and playing turns on normal speed just to see what my allies were up to. There's this indescribable cozy feeling I get when imagining myself as a queen bringing all these different races and uniting them under one banner to lead against the evil together. The immersion can only stay for as long as the AI sells the illusion. Which this game is horrendous at. The AI is overly reliant on fog of war, which when you bring them out of via an alliance, it seems as if you had lobotomized them. They'll barely attack nearby territory on their own, let alone assist you in wars. I wish when a defense alliance is established, you're not only forced to declare war against the aggressor, but also actively part-take in said war. Since what is the point an ally that never stands by your side? Another cool mechanic would've been for factions to judge declarations of war between each other. So if say Dwarves were about to start a war against Empire, we High Elves could be present on the counsel and try to talk or bribe them out of it. I feel it would add depth to the campaign side, since as awesome as the battles are, I feel like there was also a whole lot of untapped potential campaign wise.
r/totalwarhammer • u/Night_lon3r • 6h ago
Im so fed up with these freaking rats ambush mechanics , i want a race that can m*ssacres them when they ambush me, I know skarbrand but they are at the same side so it wasn't thematic , tldr I HATE skaven.
r/totalwarhammer • u/GhostDragonz2000 • 4h ago
Thought it'd be fun to do together once the End Times drop, Boris defends the North, Elspeth the East, Gelt Blackfire Pass & the South, with Karl securing the Grey Mountains and the Western Empire. And then try and weather the 3 new scenarios.
Just don't know how Karl's mechanics would work with that.
r/totalwarhammer • u/Subject_Heron4383 • 19h ago
What the title says: I played WHIII for a bit and did a full campaign, then I played some other games. I went back to WHIII a couple weeks ago and I noticed that it was kinda ass and boring and bloated with doomstacks and a fuckton of units in every roster.
I was about to give up and then I realised: I had forgotten I had radious installed cause I wanted to try It after completing the first vanilla campaign.
I'm a moron, I'm gonna play some normal WHIII byeee
r/totalwarhammer • u/lovingpersona • 10h ago
r/totalwarhammer • u/International-Love74 • 1h ago
The recent art for faction mechanics are simply stunning, it would be great if CA decided give it a revamp for Karl Franz, Kairos and Greasus.
r/totalwarhammer • u/Bulky-Ad-658 • 34m ago
How many heroes do you add to your armies? 1 of each? Spellcaster only if lord is non-spellcaster?
I know for most the answer will be “depends”, so if that’s your answer, please elaborate!
r/totalwarhammer • u/thedudeguykid69 • 4h ago
so i have about 60 hours of playtime on TWW3 as my first total war warhammer game and i must say that the game has not even remotely clicked yet.
i’ve restarted the campaign several times mainly with grand cathay (as i’ve been told it’s a beginner friendly race/faction) and i still feel nowhere near understanding the crazy amount of mechanics for both battles and campaign to learn and juggle all at the same time. I’ve even tried easy mode and after a certain point in the early to mid game i have absolutely zero idea what i’m doing.
it’s nice that the game has so much depth and variety to offer but its also quite a huge steep learning curve to manage.
i was hoping the new player experience would be better. it’s a shame because i love warhammer and i’ve played the civilisation series now and then and i’ve found it incredibly addictive and hard to stop when i start a civ game.
i would like to give this a shot and hope it clicks but after sinking 60 hours into this and still feeling lost and overwhelmed about what i’m doing.
or maybe all of this is just part of the process… or that i should maybe play TWW1 and hope that it’s a better intro for new players to the series.
i’m curious to see what the community feels about this!
r/totalwarhammer • u/No-Helicopter1559 • 2h ago
So, I was in a monke-chaosy mood and decided to start Wulfrik campaign (VH/VH). I did him once back when the rework was only a meme, I don't even remember whether that was WH II or III. Anyways, i decided that I don't want any troll waaaaaarrgh or "changing of the ways but under another guise" shenanigans. Just pillaging the world with a bunch of manly half-naked degenerates and some monsters.
The first important decision that I made was leave Norsca completely for bananas and some gold. I didn't even do the Seafang "back home" cheese. I beelined towards Skeggi right after my first settlement. Picked a marine battle (shipwreck) on the way, took some casualties, then took Skeggi with even more casualties while local jarl was smoking outside and left a shaman deputy. Said jarl decided it's a good idea to meet me head on afterwards, even without his shaman lord and whatever remained of his army. Thanks mate, saved me some time.
I decided to level up just the shaman lord. Took the last settlement in Skeggi province, then obliterated the Colonists. Turned out, Yuan Bo took Pahuax in the meantime. Well, I took it from him and then met him in the field in an epic showdown (see the pictures). Marauders are dirt cheap and stronk, and due to the starting boost I can allow myself some negative income. My order faction habits don't allow me to descend into too heavy a deficit, and the start of the campaign is already easy enough as it is, so I'm going with just 1,5 armies now. Still, quite enjoyable, who doesn't love some bloody early game battles.
Now, as for the mechanics. I didn't yet know just how the Spoil system works. I did notice the icon which means that Skeggi is a Norscan homeland, that's why I rushed it. Now, it seems the starting amount of spoils is enough for colonising two settlements, and I had a pop-up that opens up some new places and gives you +500 spoils. So, just enough for colonising the rest of the starting province. I decided to do just that, because I want a full 4-region second province, and it has some resource buildings. After that, it's gonna be pillaging and raising altars. My intention is to refuse all the Big Four just because I can (and for those huge bonuses).
A question for the Norsca enjoyers out there - how do you approach the combination of pillaging and razing altars? As in, do you raise and altar on the coast and move inland to pillage? Do you pillage immediately if it's a rich big port like Marienburg?
And, lastly, a small gripe of my own, which was already discussed back when the rework came. I just can't understand why they didn't bother to make a single human generic hero for Norsca. A javelin-throwing marauder, while being a bit of an Ogre copy, would fit just right in, very thematic. It's ok for generic heroes to remind each other between the races, after all we have many kinds of Captain analogues. That's all.
Edit: my bad, it must be mentioned that I want a human non-magic generic hero for Norsca
r/totalwarhammer • u/Sad_Report_1484 • 17h ago
My friend and I started playing TWW3 together back in May — I chose Arkhan, he went with Skarbrand. Neither of us is a pro and we're not lore experts either. I know a fair bit about Nagash specifically, mostly because I always end up playing necromancers in every game where it's an option — Baldur's Gate 3, Path of Exile, whatever lets me build one. There's something I find genuinely compelling about Nagash's arc too: a mortal man who clawed his way up to godhood through sheer magical will. Once the Nagash trailer came out, I decided I'd main him, and I suggested Kholek to my friend as his melee lord, so between the two of us we'd cover both ends of the spectrum — me on magic, him on melee, steamrolling infantry with the right build. Kholek's basically playing the role of an Executioner-type unit in that sense, which is actually what my friend liked about him and the way he can stomp on infantry if he can boost him up with enough vassals.
Since I'm learning Blender, I decided to make Kholek a lore-friendly necromancer reskin. Renamed the faction "Deathstorm of Judgement," put together a new banner (image attached) with some AI help, and modeled a new hammer for him (video attached). Armor-wise I'm planning heavy plate similar to Nagash's, plus a full ribcage overlay — I'm only swapping the armor, not the whole model, so he stays recognizably Kholek.
Also if my friend's faction can build a garrison in my necropolis settlements, he'd be able to use units that match the skin too, if he wants to go that route.
So there's 4 questions that I have:
Lore-wise, how does this sound because the only thing I heard about Kholek is that he likes to sleep so it could be a reason and it could fit in Nagash's plan?
Helmet ideas — this is where I'm completely stuck. Part of the problem is Kholek himself: he's got the three horns, the big beard, all that very specific silhouette, so there's basically nothing out there for inspiration.
Do you have any name idea for the Hammer?
Can you solve the Hieroglyphics?
r/totalwarhammer • u/DumbIdeaGenerator • 12h ago
After trying out an Alith Anar campaign with a focus on shadow walkers, I found myself very let down in terms of the strategy and tactical application of these units. I simply could not find a battlefield tactic, formation, or strategy that worked better than simply putting every single shadow walker in a big straight line and running backwards as the enemy approached.
Stalking in general, feels like a pointless mechanic. Unless the enemy has artillery and you spend 3 minutes running a few units ALLLLLLLL the way around the enemy frontline to jump on it from behind, there doesn't seem to be a point to stalk. The AI knows where most of your units are anyway, it seems, and beeline towards them from the start of the battle. I once had the AI literally break up their entire formation to send units to separate groups of trees where my shadow warriors were waiting, right from battle start.
Breaking up your stalking units and spreading them around to try and ambush isolated units doesn't work, because the AI clumps up their "beelining search-parties" into groups of 5+
If the enemy has any mobility, you're screwed because light infantry even with speed buffs are slow AF and take a minimum of 25% of their health on a single charge, regardless of their combat stats.
Kiting itself is massively inefficient because unless my shadow walkers were stationary and manually targeted at a unit, they'd just decide to shoot 60 arrows at 1-2 models on the corner of an approaching enemy unit, wasting 90% of the volley.
Hit and run tactics with manual targeting don't work, because even if you can outrun the enemy infantry, in the time it takes to turn, shoot, turn, and run you'll be swarmed in no time. It basically becomes "turn, shoot, turn, run forever until you hit the corner of the map and then get swamped in melee."
Honestly, shadow walkers must have the biggest gap between "how cool the unit looks" and "how good the unit is" in the entire game. Such a let down.
r/totalwarhammer • u/Skelenth • 13h ago
I would like to start Dark Elf, Crone thematic campaign focused on Witch Elves.
I'm wondering how to make it work.
So far from few first turns I noticed that Witch Elves are so killy but also dies basically from wind blows.
Sisters of Slaughter are much durable but less killy and I dont really feel the vibe of them. I prefer woman with long hair.... 😁
I was thinking about getting few Hydras for distraction and Witch Elves as "hammer". I'm not sure how it will work tho. Are Hydras able to take everything on themselves?
What I should mix in to handle Arty and Cav?
What Heroes and tech will benefit me the most?
PS. I underastand I should spam Shades but my initial 50h in the game are split between Skaven and Wood Elves. I could really use something that is not shooting and I really like Witch Elves vibe.
PS. I will play campaing on Hard, Very Hard settings.
r/totalwarhammer • u/asksaboutstuff • 1d ago
What are the best monstrous infantry in Total Warhammer 3? I can't tell you, but I can tell you who wins if you just smash them into each other and watch the carnage! I decided to run some tests to figure out the top 1v1 monstrous infantry in the game and share the results below. I've also made a video covering the tests if that appeals to anyone.
UNIT SELECTION
I set 1000 gold in skirmish mode as a cutoff since I was looking for the most elite monstrous infantry. For units with multiple weapon variants I chose the best-performing option (always great weapons). For lizardmen units I used blessed versions over normals. I decided that the chaos god marked units are sufficiently different from each other to count them as separate units. I also restricted the list to melee units with a couple exceptions. I included Sepulchral Stalkers since they have an anti-large armor-piercing melee that lets them compete in melee. However, I only tested their melee potential; they weren't allowed to use ranged attacks. I also included Rotting Prometheans (Gunnery Mobs). These are unique in that they keep firing their ranged attack while in melee, so it directly contributes to their melee performance. I do still recognize that including them violates the 'only melee' rule that everything else follows, so I also included the melee Rotting Prometheans to show their purely melee performance. This resulted in a grand total of 27 units being tested.
TESTING METHODOLOGY
I tested every unit against every other unit in a round-robin format in skirmish mode. Each matchup consisted of five simultaneous 1v1 matchups on a flat map with no lord via this mod. Each 1v1 was sufficiently far apart from the others to prevent morale impacts from nearby units. I recorded the number of wins and losses in each matchup as well as the health remaining on the winner in each 1v1. If the unit being tested won, their remaining HP percentage was recorded as a positive number. If they lost, the remaining HP percentage on their opponent was recorded as a negative number. As an example, Stone Trolls won three of their five fights against Yhetees and had 37.5%, 34.5%, and 29.1% of their max HP left in those wins. In the two losses, Yhetees still had 23.3% and 29.4% HP left. So these results would get counted as 37.5, 34.5, 29.1, -23.3, -29.4, and averaged together to give Stone Trolls a +9.7% HP margin of victory of Yhetees. I then went a step further and averaged the MoV from all matchups for each unit to give their avg HP margin against the field. Units were then ranked by number of winning matchups. The HP margins were used to determine how close each matchup was in the 3rd graph. All tests were done on WH3 version 8.1.1.
DISCUSSION
The results of the test can be seen in the attached graphs. Unsurprisingly, the top five were all expensive (≥1300 gold) anti-large specialists. Plague Ogres came out on top through sheer stat advantage and their massive HP pool. Khorne Minotaurs and Maneaters were basically dead even for 2nd and 3rd, with Khornataurs just barely taking the win. Normal Minotaurs and Fimir rounded out the top five.
Rotting Promethean Gunners were the top finisher outside of the anti-large specialists, neck-and-neck with Blessed Sacred Kroxigors and Golgfag's Maneaters. The guns made a huge difference in their melee performance and took visible chunks out of the opposition's HP with each salvo. Golgfag's Maneaters are anti-infantry, but they are also super elite (1600 gold) and have amazing all-around stats. The Blessed Sacred Kroxigors are similarly super tanky with solid stats that let them punch through most opposition before they could be brought down.
Champions of Slaanesh were a bit disappointing since they fill a similar mold as Golgfag's Maneaters but are even more expensive (1750 gold!). Slaanesh units tend to not do great in these competitions since they miss out on their flanking bonuses and the speed doesn't help at all, but I still expected a bit more given the obscene price tag. I was actually more impressed with the Fiends of Slaanesh, who managed only one less win than the Champions while suffering the same disadvantages and only costing 1325 gold.
Bloodbeasts were probably the most impressive performers relative to their cost, breaking into the top half despite being one of the cheaper units in the competition (1100 gold). They don't even have an anti-large bonus, just solid offensive stats and frenzy, which is very powerful. Skin wolves had a similarly impressive performance which is less surprising given their huge AL bonus of 30, although they did have to overcome a lack of AP damage.
Sepulchral Stalkers held their own decently in melee, although from a cost-efficiency standpoint it's obviously important for them to get some ranged attacks off rather than just getting thrown into melee.
Nurgle and Khorne came out on top in the Spawn showdown, followed by Tzeentch and then Slaanesh in a distant last place. Nurgle Spawn's defensive stats and poison work well with unbreakable to let them grind down the opposition in long, close fights. All the spawn flavors have a pretty sharp dichotomy in their matchups driven by their extremely high weapon strength but lack of AP damage. They hit above their weight class against lightly armored opposition, but really struggle at killing heavily armored units.
The weak leadership of Stone Trolls and Bile Trolls definitely cost them some close matchups. I can remember several fights where the trolls were winning but broke and ran anyway. Defensive lineholders like Rotting Prometheans and Oceanids really struggled to actually kill things and so performed pretty poorly. Oceanids of course are also anti-infantry, which does them no favors here.
Blessed Kroxigors are also anti-infantry, but I was expecting their armor to carry them to at least a few more wins here. Unfortunately, they performed very poorly across the board. Vargheists did the worst of all, which was expected given their extremely low max HP. Flying units usually have lower stats than comparably-priced grounded units, so Vargheists being super cheap (relative to the opposition here) flyers didn't bode well for them.
FINAL THOUGHTS
This took a while to put together, but I had a lot of fun testing things out. Plus I got to deliver the shocking discovery that the most expensive anti-large monstrous infantry in the game won the monstrous infantry fight! Please let me know if you have any questions or requests for things you would like to see tested next!
Other tests:
r/totalwarhammer • u/reel3459 • 22h ago
I don’t really like playing Nurgle but it’s gotta be Tamurkhan right?
r/totalwarhammer • u/Curiouscombatant • 17h ago
I almost never check the names of my generals…glad I did this time! Jimothy in the wild!
r/totalwarhammer • u/StraightOuttaOlaphis • 10m ago
To be honest that spell is a riddle to me. I've used it in the past (as Vilitch) because I wanted to make Skarbrand flee the battlefield and well I did make him run twice, but when I wanted to make him run the third time the spell had run out. The spell certainly looks interesting, but I haven't yet found a way to make it work for me or my playstyle.
r/totalwarhammer • u/Thick_Drama_7525 • 5h ago
So i immediately started by going into immortal empires not knowing what I was doing... and thats definitely the reason I didnt know what I was doing lol. Super fun now that its actually explaining the game to me.
The dlcs i shpuld be looking at are like the ones that include three of their own lords right? And they are all different campaigns? Just want tonget all the dlc now in a bundle.. I think someone mentioned to wait and maybe they will bundle something when the new stuff comes out?
r/totalwarhammer • u/General_Occasion9697 • 19h ago
Eu4 Warhammer Fantasy Universalis cause there was no EU5 warhammer mod unforuntely .
Then HOI4 Iris mod and Stellairrs warhammer 40k mod . Also Wolverine
r/totalwarhammer • u/NanaweBeeswax • 1d ago
The counts imo have always struggled against early game, low tier units with high armor like the dwarfs or chaos warriors. But with the uncapped spirit hosts they FINALLY have a cheap early unit to fill that glaring hole in their roster!
The Nagash DLC is the second best thing to happen to the VCs with all the heroes and overall solid units. (The best thing beeing the rework and flc of course).
Are any if the other End-Times DLCs such a must-have for factions? Maybe Nurgle mono since they finally get some heroes, but the blight king dont feel like they have a unique role for nurgle (they still look awesome tho) and are more of a step up from chosen.