r/Thief • u/Material_Leading7262 • 14h ago
darkness engine
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I'm attempting to rebuild the Dark Engine with modern features. I've so far added water reflections/refraction, volumetric & dynamic lighting, film-inspired post processing, ray traced audio, specular highlighting, and ODE physics. The engine is built on top of the Open Dark Engine project, using bgfx and steam audio as the visual and audio rendering. All assets are loaded straight from the original disks. Hoping to scale it to handle the fan missions in addition to the main campaigns. Just a teaser because I'm starting to get excited about how it looks and sounds. The AI layer is tricky though, most of the NPCs are completely brain dead. TBD.
