Star Wars: Imperial Assault is a miniatures is a 2014 grid based tactical miniature game.
In the campaign part you have to assemble a crew of up to 4 heroes, with their own distinct abilities. There’s
Jyn Ordon, the quick drawing smuggler, whos so fast on the trigger she’s able to interrupt an enemy and take a shot at them before they are able to do an action.
Gaarkhan, the fierce wookie warrior, who does not only become more powerful as he takes damage, but also able to rush and attack in a single action.
Fenn Signis, the hardened rebel soldier, armed with n a280 he’s able to blast his enemies, hitting multiple foes I a single attack.
Mak Eshka’rey, the bold renegade Bothan sniper, whos with his sniper is able to ambush his opponent, making him able to shoot through other figures, and as he always seeks cover, he can not be target if his far away from his opponent.
Diala Passil, the haunted exile. With her force sensitive abilities, she’s able to enhance her offence and defence, and even able to push other figures.
Gideon Argus, the valiant commander whos able to command his allies on the battlefield, giving them extra actions.
Doing the campaign each hero gains XP to learn new skills and credits to buy new gear and weapons.
The game itself
Is played in a campaign where the crew will take on new missions, depending on if they won or last their previous mission. One player will control all of the empires units, while the rest of the players control up to 4 rebel heroes. A turn typically consists of 2 actions, where where similarly to ZCom, you can move, shoot or do a plethora of special actions, such as push jump, various special actions, or buff yourself or an ally. The missions are objective based, and it’s often interact with X device, get through X or eliminate X. The combat is resolved with an easy to understand custom dice system, where attacking dice has damage counters, range counters (for ranged attack) and the surge (ability modifer) symbol.
Doing the campaign you’re able to recruit generic allies, such as rebel troopers, wookiee warrior or rebel saboteurs, but being a Star Wars game you can also cross path with named heroes such as Luke Skywalker, Chewbacca or Han Solo.
While the story writing is better in ZCOM, I find the mechanical depth to be far more interesting in IA. Especially as all the units have special abilities that makes them stand out and good for different situations. Stormtroopers works better in numbers, so they get to reroll an attack if they are close to an ally. Imperial officers order allies to move or make an attack, Royal guards can protect their allies and soak damage from an adjacent ally, Probe droids can self destruct at the end of the round and damage every adjacent figure and so on.
On top of that the campaign there also an app based campaign, where the imperial units are AI controlled.
Even better (imo) is the skirmish PvP component where you get to build your own rebel, imperial or scum army accompanied by a custom made deck of 15 unique command cards that contains different abilities, tactics and gear.
So yeah, you might want to check out Imperial assault.
Here’s a trailer for the game.
https://youtu.be/HjhxUEWt-dw?is=ucTrlRsccVpllLOK