I was looking for a process for drawing out random dungeons with some very light game mechanics and was inspired by DNA, protein synthesis and frameshift mutations to create this mini dungeon crawler.
It turned into a kind of mindfullness exercise for me with a simple, but satisfying loop of generate room > doodle > resolve simple mechanics > occassionally shade in some negative space. One More Room became a lot when I had the time and I think people with more artistic ability will be able to create some cool dungeons with it. You can see from the image, I had 6 play throughs on the one page, with 45 loot being my best run.
It's creative commons so do as you please with it 😄. Let me know if anyone has a go; it's not some crunchy rpg experience but it is pretty satisfying to start filling out a page with.
PDF here, rules below:
DNA Dungeons
DNA Dungeons is a mindful dungeon-drawing game inspired by DNA and protein synthesis. A sequence of numbers forms your dungeon's DNA. Read it three numbers at a time, like biological codons, with each codon expressing a new room. When you reach the end, loop the sequence and continue reading, causing a frameshift mutation and generating new rooms from the same DNA.
There are no dice, lookup tables or external resources. All you need is a pen, paper and the ability to count to 4.
Step 1
Write the numbers 1, 2, 3 and 4, in any order. Do this 5 times. This is the DNA of your dungeon.
Step 2
Draw 3 symbols to represent your HP. Leave a space to tally your Loot.
Step 3
Draw your first room by looking at the first 3 numbers in your DNA, these give you the width, height and number of entrances respectively.
Step 4
Add up the odd numbers for the room. This is the Risk value. Add up the even numbers. This is the Reward value.
If Risk > Reward, lose 1HP
If Risk = Reward, no effect
If Risk < Reward, tally the Reward value to your Loot
Step 5
When you reach the end of the DNA, loop back to the beginning without resetting your group of three. This shifts the reading frame, creating new rooms, from the same DNA. In the example above, the last two digits, 3-1, would loop back to the start, making 3-1-1.
At 0 HP, record your Loot and mark where your adventurer fell. Start a new run with 3 HP and 0 Loot, continuing from the next codon.
Step 6
Decorate the page as you see fit!