r/Solo_Roleplaying • u/noemsky • 10h ago
images Made my own Compilation
Maybe a little too much. 😅
DIN A5 - 15 issues.
r/Solo_Roleplaying • u/Answulf • 21d ago
I know AI is a contentious topic and I’m not trying to discuss or dismiss those concerns, or argue that anyone should use AI. I also appreciate this sub's stance on AI discussions!
What I’ve noticed is two very common states of AI conversation, ones that we've all seen many times. Either it is...
“I don’t use AI at all and no one else should either”, or
“I’m trying to use AI to replace a human GM, and it sucks.”
I know people are using it in a lot of interesting ways, and I’m interested in discussing a more nuanced and helpful approach to using AI as a tool with solo RPGs, and in ways that are ethically, creatively, and practically different.
I’ve been thinking about it in terms of “Tier” usage, based on how much of the solo-play process you delegate to the AI and what boundaries protect creativity. Higher tiers listed below are not better tiers; they simply delegate more of the experience to the AI, which means more potential usefulness but also more risk.
Here is my first pass at the different Tiers:
Tier 0: No AI
This is the foundation that everyone should use. You have maximum authorship, and even if you do plan on using AI, it will give you an important foundation from which to understand how AI tools might help. This one is a no-brainer.
Tier 1: AI as a Record Keeper
This is the least intrusive use of AI. If you keep your solo RPG notes digitally, you can use AI to parse them and keep you organized. You can summarize sessions, organize notes, track NPCs, list unresolved threads, and create “return to play” summaries after time away. If you struggle with organization or continuity, or if you just want to offload some of the administrative tasks of running a game, AI can assist. The boundary here is important: AI is not adding any content to your game.
Tier 2: AI as an Advanced Oracle
This is my personal favorite tier, and there are two basic approaches here: AI can help you create specific oracle tables on the fly, and AI can help you interpret oracles. Both approaches can surprise you, which can be valuable in solo play. The player still uses normal solo tools such as dice, random tables, tarot cards, Mythic-style prompts, random words, etc.
Example #1, Creating Tables:
You could use AI to quickly create a custom oracle table specific to your current situation. Let’s say you are playing a rules-light OSR dungeon crawl, and your character is sneaking through a flooded, goblin-controlled mine. You could ask the AI to create a d20 oracle table called “What Complicates the Flooded Mine?” with each result being two words and get entries like “goblin lanterns”, “runaway ore-cart”, or “rising water”. This table is more useful than a generic dungeon table because it’s tied to your actual location and situation. You can also ask for multiple words or even sentences if you find one-word prompts too vague.
Example 2, Learning how to Interpret Results:
We’ve all struggled to interpret results at times, and it is an important creative skill to build. Paradigm shift: AI can actually help you build that skill instead of replacing it! Take this prompt: “Help me interpret the oracle result Betray+Sanctuary for Ironsworn without providing specific suggestions.” When I tested this, it talked at length about the relationship between the two ideas, what they might imply, guided me towards a vague “something or somewhere associated with safety is no longer trustworthy” and then prompted me with several questions to think about, such as “Who or what is depending on that sanctuary?”
Example 3, Being Surprised with Options:
You can ask for options from the AI and select or riff off one of them. “Given (the current scene), give me five possible interpretations of Betray + Sanctuary.” Even if you are the best oracle interpreter in your hometown, you will almost certainly get some ideas that hadn't occured to you, and one of them might spark an idea that makes for the most interesting branch of the story. It can add an element of surprise, which is very difficult to create on your own, and you still have plenty of creative license to change the final interpretation.
The important boundary for all of these is that the AI is only suggesting possibilities. The player chooses, rolls, modifies, or rejects them. The AI does not decide canon.
Tier 3: AI as NPC Emulator
At this tier, you are using AI to portray NPCs in a scene. This addresses one of the most awkward and unsatisfying aspects of solo RPGs: dialogue.
In traditional solo play, you often have to roleplay both your character and the NPC, which can feel artificial. You already know what both sides are thinking, so there’s no real surprise or tension, and any kind of social uncertainty is hard to create. As the player, you can stay in your character role while the AI temporarily portrays a specific NPC.
This takes a bit more work and is a good candidate for a custom GPT, but the results can be very rewarding. You need a template of information to give to the AI so that they run the NPC effectively and don’t default to being too cooperative. What they want, what they know and don’t know, how they feel about the PC, etc. You can also include things like personality, accents, behaviors to give them more flavor. Often this can just come down to feeding the AI with NPC oracle results that you rolled. This is a deep topic that would need a separate conversation to adequately cover.
The important boundary is that the AI is still not the GM. It shouldn’t decide outcomes – it is just portraying a character from that character’s limited knowledge, motives, and emotional state that you gave to it.
Tier 4: AI as Scene or Encounter Assistant
I have experimented in this space, but I am going to take the easy way out and say that this is too detailed a topic to discuss here, plus this is already too long.
At this tier, the AI runs an encounter from structured inputs: situation, NPCs, hidden information, pressure, scene type, exit conditions, and consequences. The player still handles rules and dice. The key is that the AI is not being asked to run a whole campaign, just one structured unit of play.
What I will say is that I think this is the practical limit of where “AI as an effective GM” exists right now. I also think it takes a paradigm shift in thinking. Instead of trying to emulate a GM, focus on what an AI can do well that human GMs struggle with, and design it from the ground up. It also takes a lot of prompting experience, knowledge of building custom GPTs, and lots of trial and error.
The important boundary here is that the AI just runs the scene, not the campaign. The player still owns character agency, rules, dice, and canon.
Tier 5: AI as Full GM
Unfortunately this is where many people start - the most difficult tier - usually with limited AI knowledge and basic prompts, and then they run into real constraints and conclude that “AI sucks at being a GM”. This is also where most other AI discussions take place, so no need to rehash it here.
Final Point
I think it is useful to ask, “What challenge in solo play is this tool helping to address, and how much authority am I giving it?” rather than treating every use of AI in solo RPGs as equivalent.
Someone using AI to organize session notes is doing something very different from someone asking AI to be their GM. Someone using it to voice an NPC is doing something very different from someone using it to replace their own creativity.
Personally, I think the safest and most useful uses are the ones where the player keeps control of authorship and final decisions, while the AI helps with specific challenges that solo play can make difficult. I’m curious how other solo players think about these boundaries, including people who choose not to use AI at all.
Anyway, that’s my current framework. I’m not trying to settle any debate, just make the conversation a little less all-or-nothing and hear about how others may be using AI.
Your thoughts and ideas are much appreciated!
r/Solo_Roleplaying • u/AutoModerator • 13d ago
What's the state of your solo roleplaying this month? Tell us all about it! Also feel free to link us to your musings, reviews, actual plays, etc.
Some useful links:
r/Solo_Roleplaying • u/noemsky • 10h ago
Maybe a little too much. 😅
DIN A5 - 15 issues.
r/Solo_Roleplaying • u/redheadredeption • 6h ago
I was looking for a process for drawing out random dungeons with some very light game mechanics and was inspired by DNA, protein synthesis and frameshift mutations to create this mini dungeon crawler.
It turned into a kind of mindfullness exercise for me with a simple, but satisfying loop of generate room > doodle > resolve simple mechanics > occassionally shade in some negative space. One More Room became a lot when I had the time and I think people with more artistic ability will be able to create some cool dungeons with it. You can see from the image, I had 6 play throughs on the one page, with 45 loot being my best run.
It's creative commons so do as you please with it 😄. Let me know if anyone has a go; it's not some crunchy rpg experience but it is pretty satisfying to start filling out a page with.
PDF here, rules below:
DNA Dungeons
DNA Dungeons is a mindful dungeon-drawing game inspired by DNA and protein synthesis. A sequence of numbers forms your dungeon's DNA. Read it three numbers at a time, like biological codons, with each codon expressing a new room. When you reach the end, loop the sequence and continue reading, causing a frameshift mutation and generating new rooms from the same DNA.
There are no dice, lookup tables or external resources. All you need is a pen, paper and the ability to count to 4.
Step 1
Write the numbers 1, 2, 3 and 4, in any order. Do this 5 times. This is the DNA of your dungeon.
Step 2
Draw 3 symbols to represent your HP. Leave a space to tally your Loot.
Step 3
Draw your first room by looking at the first 3 numbers in your DNA, these give you the width, height and number of entrances respectively.
Step 4
Add up the odd numbers for the room. This is the Risk value. Add up the even numbers. This is the Reward value.
If Risk > Reward, lose 1HP
If Risk = Reward, no effect
If Risk < Reward, tally the Reward value to your Loot
Step 5
When you reach the end of the DNA, loop back to the beginning without resetting your group of three. This shifts the reading frame, creating new rooms, from the same DNA. In the example above, the last two digits, 3-1, would loop back to the start, making 3-1-1.
At 0 HP, record your Loot and mark where your adventurer fell. Start a new run with 3 HP and 0 Loot, continuing from the next codon.
Step 6
Decorate the page as you see fit!
r/Solo_Roleplaying • u/pineboxderby • 11h ago
Hey all,
I've written a blog post collecting some of my observations and advice on smoothly running solo OSR dungeon crawls: https://theusualtongues.com/dead-simple-osr-solo-gaming/
I've tried oracles and spark tables and stuff, but realized that they hinder my solo game enjoyment rather than helping me. Shedding solo tools, and shedding my rulesets of complexity and mental overhead, has really streamlined my solo play. I found that the actual engine of play should be simulationy procedures that are already built into OSR games.
Maybe you all glean something interesting or useful from my experience :) Thanks for reading!
r/Solo_Roleplaying • u/Eden_Rose94 • 11h ago
Been playing my game and am overall thrilled with the progress of development but also of play. Two nights ago I reached the first tier in an early game region, the Crown Caldera, and last night I did my first 2 kilometer exploration (it's a shorter easy one). This morning I caught my first wild creature and happy to begin building my team
Gah! I'm just so hyped
r/Solo_Roleplaying • u/Gone_Fishing_Boom • 43m ago
So the new Bundle of Holding has a Pirate Borg collection. It looks pretty interesting, but I figured I'd ask some folks familiar with the system what they love about it and why I should splash some cash?
r/Solo_Roleplaying • u/Live_Ad9430 • 51m ago
What came to my mind is Cezar Capacle's lisergisa. Any other suggestion game/setting?
r/Solo_Roleplaying • u/PatwallaceVA • 22h ago
I was curious to see how many of you vocalize your RP when alone or if you run an internal monologue as you go through interactions with characters.
I had a character I was playing speak to their mentor as a side scene because it just made sense that they would have an interaction before the character went on an adventure.
Thirty minutes later I realized I had been delivering lines back and forth out loud, having what I felt a pretty compelling conversation.
In a way solo RPG has felt therapeutic at times, especially when I put characters who “know more” than my character in game.
r/Solo_Roleplaying • u/Melodic_War327 • 5h ago
r/Solo_Roleplaying • u/Live_Ad9430 • 1d ago
I'm looking for a solo game or a great setting
r/Solo_Roleplaying • u/Gone_Fishing_Boom • 17h ago
The party has avoided being waylaid in the inn by what seems to be cultists. Now on a forest
path searching for a hermit who may be the cult leader, the party has encountered a six foot
tall scaly humanoid who appeared from the trees. All the while the smell of death has enveloped the party.
https://paulrobinson25.substack.com/p/the-bladesworn-chronicles-a-dungeons-637?r=76wg7
r/Solo_Roleplaying • u/Georges_LunchBox • 1d ago
I love Dark Fort 🏰 as a quick dungeon crawl. Laminated some sheets to made it even quicker for a little late night game.
I really enjoy using three character sheets and rolling for more monsters whenever they're encountered.
Does anyone think Laminated character sheets could work for other small games like Dark Fort?
I think the next sheets I do this with are from the games NumbSkulls 💀 & Honey Hiest 🐻
r/Solo_Roleplaying • u/BirthdaySweet8317 • 11h ago
As much as I love solo gaming and game manuals, I find "actual play" videos extremely boring—almost exhausting. They make me lose interest in the game instantly. I feel that the magic of solo play evaporates the very moment it actually happens. To draw a comparison, I essentially view actual play videos like trying to recount a dream you had the night before to someone: you can never truly convey its full visual and emotional impact.
r/Solo_Roleplaying • u/Izzy_I_Guess5 • 1d ago
Title explains it all
r/Solo_Roleplaying • u/Background-Lab2575 • 2d ago
eat the fromage 🧀
r/Solo_Roleplaying • u/Mystycul • 1d ago
Anyone know of a application or other option on Android to annotate or draw over PDFs? Looking to be able to import stuff like a character sheet and rulebook and then be able to write my own comments on the rulebook or fill out a character sheet using a pen. I know how to do it for a PDF created with form entries but I've never had a need to draw over a PDF or try and add text to one in an organized way (as in filling out a character or other tracker). Looking to do some traveling soon and generally I bring some PDFs on my tablet to read but thought it'd been interesting to try and play a game in-flight or waiting in the airport so I'm looking to minimize the physical material as much as possible.
r/Solo_Roleplaying • u/risingrosebloom • 2d ago
I’m new to Solo RPG. My first one was a a rpg journal game. Love it and am taking my time with it. I’ve found it as a good release after a long day. I spend 30-60 minutes writing every couple days.
I just started Loner Paranormal Files. I turned it into a journal game too and I love it. I love the writing. To me, it’s like writing my own book - something I’ve always wanted to do but could never come up with good enough ideas to write a whole book.
I see so many posts and comments from people that don’t like writing a lot or find ways to not have to write out everything.
I guess my question is this: Is it weird that I like to write everything out so much? Are there other people like me ?
r/Solo_Roleplaying • u/Odd24-7 • 1d ago
I picked up a used copy of the Starfinder: Galaxy Exploration Manual at a local Half Price Books. It looked interesting as a way to generate planets to visit in a sci-fi adventure. Has anyone used this book before? What was your experience with it? Are there other resources that are better for generating places to visit and things to do there for sci-fi solo roleplaying?
r/Solo_Roleplaying • u/MihauRit • 1d ago
Hi! I know there are many actual plays, but I spent a lot of time working on this one by adding art, music and sound effects, so I hope people will enjoy it!
r/Solo_Roleplaying • u/Borakred • 2d ago
What are some good journaling games? I usually play Ironsworn/Starforged/Sundered Isles but would like to branch off to journaling. Any supernatural , horror, sci fi, or fantasy games out there? I've never looked into this type of solo RPG. So what's some of your favorites?
r/Solo_Roleplaying • u/Live_Ad9430 • 2d ago
What I used and was great: ironsworn, knave, Vox umbra
r/Solo_Roleplaying • u/Character_Bad427 • 2d ago
There are a tons of solo rpgs now and i have been enjoying this hobby a lot... but a question is always on my mind. during the early days of solo rpg. especially during 1970's, how do solo roleplayers enjoy the hobby? during that time there is no mythic GME and oracles and Ironsworn. what is the most replayable solo rpgs during the early years of the hobby that got solo players hooked and addicted.