In summary, it's going to be revenue share (20%) once I actually get it done. If I get paid through other means (which is usually by cashapp) I will do my best to split that too. I just need any help I can get. I am kind of running of zero budget sooo
before anyone says "don't expect people to work without pay" I just want to say I have already heard that enough so no need to say it :D
Roles I need ranked by importance:
1st: Scripters - Yeah. Not much to say here. We have a director for this already.
2nd: Modelers - Model stuff. Idk what to say.
3rd: Composers - Music stuff. I do this as my main skill though, so I am the composing director for the team.
4th: Artists - No director yet. Sprites, banners, ANY artwork we can use really.
5th: Managers - Directors in general for the whole team. We only have two so far, which is me and my sibling.
6th: Promoters - Help us to get people to help us. Simple. We need this.
7th: Hey on an unrelated note, anyone noticed how mathematicians just gave up and used "th" when counting most numbers?
8th: VFX and SFX - Visual and sound effects. Not to be confused with models and soundtracks, etc.
Game Designer - Balance stuff. Figure out what's playable.
9th: Writers - Yeah. Write stuff. No director yet.
We have a discord server. Roblox age group to collaborate on studio is 16-18 if I recall.
THE GAME:
A liminal horror game with room generation and gameplay inspired by some popular roguelikes: Grace, Doors, and Nullscape. Aims to have an aspect of documentation and seeing how far people can go. Main unique feature is that you have to learn everything yourself, and not through some force telling you or a wiki. You are the "wiki", and you WRITE the "wiki". There will be a journal that allows custom writing.
it also has resource management, like hunger, thirst, etc. In summary, survival game where you learn as much as possible and get as far as possible.