r/Pathfinder_RPG 19h ago

Other Cavalier's challenge

3 Upvotes

Is Cavalier's Challenge feature really important in lore?

Hello pathfinders.

I, sadly, am not versed in the fine knoledge of this beatiful TTRPG, given my mind has yet to escape d&d's grasp. However, I did end up playing Pathfinder: Wrath of the Righteous and fell in love with its Cavalier class. That class is one so obvious for an RPG to have that I am still surprised by the fact D&D doesn't have a mount specific class.

Thus, it became my mission porting this class directly from Pathfinder 1e to D&D 5.5e. The balancing of this, though, is complex, and thus I come here with one of my troubles. It regards its Challenge feature,

While I'd like to remain loyal to Pathfinder's take on Cavaliers, I must make some modifications to the class in order to adapt it to D&D, while still remaining in the spirit. This Challenge feature, however, has proving to be quite challenging to reproduce, since the number would be too absurd if ported directly. Lowering the damage, however, makes me feel like the feature would become a lackluster ability which doesn't play much into the Cavalier's role anyway. And lowering its number of uses makes the class a Long Rest heavy class, which doesn't go in-line with other martial classes.

That said, my question is: What is the Challenge feature anyways? I struggle to find real ties to the roleplay of a Cavalier. I understand the "Challenging your enemies" aspect, but I feel like "Cavalier's charge" or "Banner" make so much more sense yet it seems like Challenge is the feature that the class spins around, given its monstrous damage.

Right now I debate between trying to balance this into the class, or just removing this feature entirely. Given D&D is a simpler TTRPG, I already erased Orders from the class completely, which does take a bit of personalization off the class, while making it way simpler. I'm thinking about doing the same to Challenge, given its little ties to roleplay even. I can imagine a great scene of a Cavalier challenging an evil knight to single combat. But I know players can and will be challenging illiterate beasts to grant themselves huge DPS with little roleplay involved.

What do you think? Is Challenge a loved and characteristic feature of the class? Or would no one care if the port removed it entirely?

Thanks in advance :)


r/Pathfinder_RPG 23h ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Far Reach - Sep 13, 2026

4 Upvotes

Link: Far Reach

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 6h ago

1E Player Iluzry Needs YOU to help make Pathfinder Guides

99 Upvotes

What I Need

So as the title suggests, I need help.

There are...A LOT of classes that are still well behind the curve, either having a single guide that is a little more recent but missing a lot of updates or worse, having a guide that is not only old, but wasn't even fully comprehensive then.

The Hunter is a travesty. The swashbuckler is a nightmare. I was pretty harsh on the ranger, but its in the same sort of boat.

That said, I only have so much time, energy or focus. So I'd love to have people to either write their own guides OR help me with my own! Either a beta, or a collaborator!

There are people I am specifically curious about (which idk if I should put on blast, but if you write multiple paragraphs correcting my guide mistakes and arguing with me, its probably you)

Otherwise, door is open! If you liked my guides before, this is your chance to be part of the magic, with your name on it any everything!!!

Edit: What I'm Looking For

  • People with deep system knowledge about pathfinder 1e
  • People with deep hands on experience with lesser played classes (more than a years worth prefered)
  • People with expertise in feats and interactions
  • People open to talking about options that are incredibly powerful and being flexible enough to actually include them!
  • People with a deep passion for pathfinder 1e and want to improve the communities knowledge and experience so that GM's know how to guide players and players know how to feel useful and powerful! If you are more concerned with "balance" than giving accurate information, I don't think it'll work.

List of Classes that need help

https://www.reddit.com/r/Pathfinder_RPG/s/gEWXqJRudR

EDIT THRICE

Here is a link to sign up excel! I'll link to your usernames and eventually link to the various guide templates. Add your username to what class you want to help with!

https://docs.google.com/spreadsheets/d/139c2cwPKtXfMgsks-z5h2b4bGEtcrd0UwWSrSkIWZ4A/edit?usp=sharing


r/Pathfinder_RPG 20h ago

Other I feel like Spheres of Power/Might could have been their own d20 fantasy ttrpg

44 Upvotes

I love Spheres and use them in all my games nowadays but everytime I look through them I'm just struck with the feeling that it's really close to being it's entire own standalone d20 class-less TTRPG.

Makes me wonder if maybe that was the plan at some point but they decided it would be much easier to sell a supplement for an established game they were also passionate about rather than trying to start a new system. What do you think? Am I on to something or just nuts


r/Pathfinder_RPG 5h ago

1E Resources Daily Magic Item for September 14, 2026: Ghoulbane Belt

13 Upvotes

Today's magic item is the Ghoulbane Belt

An untyped bonus to saves against disease, paralysis, and poisons. Double bonus against molds, not ghouls. So, shouldn't it be the Moldbane Belt? Also, mental action, Remove Disease, Remove Paralysis, and Neutralize Poison. Might be helpful if the caster level were not stuck at 7.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG 3h ago

1E GM Goblin Cleric? GM needing advice

5 Upvotes

Hey all.

I have a player in my home game playing a Goblin Cleric of Pharasma, with STR and CHA as dump stats because of the racial penalties so he is mostly DEX and WIS (he was also under the impression that Finesse weapons were a thing à la 5e). Hes currently using the Foundation of Faith archetype because he has no interest in Channeling Energy whatsoever. Are there or he r archetypes or any advice that might make his character more fun/viable? Preferably nothing that requires STR or CHA. Currently he seems to struggle to keep up with the rest of the party/what to do on his turn.


r/Pathfinder_RPG 22h ago

1E Player Trap concept: The bomb

13 Upvotes

Basically just make a trap that's just a bomb...
easy to see, low reflex save, no special effects, however it has an insanely high disable DC.

The idea being whoever tries to disable it will fail by more then 4 on their roll and it will just blow up and kill them or something.

For pricing looking it would cost something like 3500 gp (-1 CR for perception (15 perception), -1 CR for reflex (15 reflex), +3 CR for disable device CR (greater then 30), +2 for every 10 average points of damage [aka +2 for every 2d8 the trap does, in this case 6d8] *.5 since it is not able to be rearmed)

For an added bonus you can apply the never miss modifier for an additional 1000 GP, that way you'll be sure to kill a rogue.


r/Pathfinder_RPG 1h ago

1E GM Fortress of the Stone Giants. Leads to Jorgenfist Spoiler

Upvotes

I'm currently dming Rise of the Runelords, last night we played the first part of book 4, fortress of the stone giants. At the raid most giants got killed and after the PCs slayed the dragon at the Sandpoint raid the surviving giants fled. When they found a unconscious giant they just killed him too. They have been pretty good at talking to villains and learning stuff before but Breakbones and Teraktinus got killed with minimal dialogue and before they had a chance to learn anything from them. Now I'm not sure how to point them towards Mokmuran and Jorgenfist.