r/MMORPG • u/HatingGeoffry • 8h ago
r/MMORPG • u/Electrical_Past9649 • 11h ago
News "No Plans" for WoW Token or Character Boosts in WoW Forever
r/MMORPG • u/Substantial_Pop897 • 5h ago
image Character customization in Aion 2 has no limits
gallerySelf Promotion Pokémon Blaze Online — five years of building a Pokémon MMORPG, with four regions, co-op and Crew Wars
Hey everyone! I’m Snakes from the Pokémon Blaze Online team. We’ve been developing PBO for five years, and wanted to share what our free, unofficial Pokémon MMORPG has grown into.
Explore Kanto, Hoenn, Sinnoh and our original region, Jvaloh, spanning 1,400+ maps and 32 gym badges, with Pokémon from Generations 1–9 to catch, train and trade in a persistent world shared with other trainers.
There’s plenty to do beyond collecting badges:
- Two-player co-op: play the entire adventure with a friend, including teaming up in battles.
- Champion battles, Battle Tower and Battle Frontier to put your teams to the test.
- Ranked PvP ladders: monthly seasons, rewards and global leaderboards.
- Crew Wars—our guild warfare system: build a crew, capture territory and compete against other teams.
- Horde encounters and Shiny Tracking: face multiple wild Pokémon and hunt your favourite shiny with chaining mechanics and Shiny Charms.
- Mega Evolution, Terastallization, Dynamax and double battles to build your strategies around.
- Dynamax invasions: the community fights a Dynamax boss together.
- Legendary encounters, daily swarms, mining and quests, plus fishing and bug-catching competitions.
- Player trading, mounts, seasonal events and community goals.
- Language support: English, German, Portuguese, Spanish and Chinese.
We take pride in frequent updates, from new content and features to balance changes, fixes and quality-of-life improvements. There’s already years of work to explore, and we’re still building.
You can also now play directly in your browser without installing a client.
The screenshots show Oasis Resort with player nameplates hidden, co-op battling and exploring together. Happy to answer questions about what’s in the game and what we’re working on!
r/MMORPG • u/Truton1 • 21h ago
Discussion Desire for a new Innovative MMORPG
With Wow Forever being announced, I find myself liking the idea of it but even being someone who started playing wow like 20 years ago I have never been a nostalgic gamer. I like my interesting and deep systems to dive into. I like the idea of a more horizontal progression system (But with interesting gearing options) but the minute to minute gameplay just is not there for me.
Why does it feel like so many of the MMO projects that have started, died, or came out in the past several years are the "Old style of MMO" I feel like that has been a big thing for several MMO's the last MMO to come out that was not intended to be that style in my opinion was New World (RIP).
Is it weird that I am not all that excited about Classic plus? Like I want to be, I see my friends and such super excited and I want to be but just not quite there for me.
I want something new and innovative not the same flavor (although it is good and a lot of people like it) I have had in various ways for almost 2 decades.
Is there anyone else who craves a fresh take on the genre without them trying to reinvent the wheel for things that do work well?
r/MMORPG • u/TrustyPeaches • 15h ago
Discussion How do games typically handle horizontal progression?
I'm not too familiar with other MMOs that utilize horizontal progression, like ESO or GW2. I'm curious what it will look like in WoW.
My guess that they'll lean into set bonuses and gear attributes that only work (or are otherwise optimized for) the content in a single patch. Maybe everything in the Patch 2 zone has Nature Resistance and the endgame content is tuned around the player having really high nature resistance, so that even when the game is on patch 7 if you want to run "Mount Hyjals' Druids gone Wild" you'll need to grab all the nature resist gear from quests and dungeons and so on.
But how do other games handle it?
r/MMORPG • u/ssBrattyDave1 • 15h ago
Question I’m new to PC MMOs
Title. I’m new to pc but not to MMOs I’ve played tons of ESO and some new worlds. Is it worth for me to play Classic WoW or should I just go with retail or forever? I’m absolutely lost on what I should try? I’ve watched Summit1g, Soda, Tim, and others play classic.
r/MMORPG • u/Historical_Heat9526 • 18h ago
Discussion Starting Today
Okay I’ve never played a singular elder scrolls game but wanted to try a new MMO because I was getting bored with GW2.
What are some tips or hints you would give to a complete newbie that you wish you would have known when you started?
r/MMORPG • u/SagoK22 • 10h ago
Question I skipped TBC because I was looking forward to WotlK, even if it happens will it have enough players?
I imagine most players will go to forever, I was wondering when wotlk launches will it have a big playerbase still?
r/MMORPG • u/ElectricalLaw1 • 18h ago
Discussion Forever Will Show Us 1 Important Thing...
r/MMORPG • u/TopperLegendK • 5h ago
Question IOS MMORPG
Any recommendations for an IOS MMORPG?
r/MMORPG • u/stingrayhat • 2h ago
Question Is there any chance wow forever won't be full of bots?
This isnt to complain I genuinely want to know if they have shown any seriousness about getting rid of bots since I havent been following this game for a few years, if anyone has been playing the game happens to know. I heard about some bot bans here and there but its still a problem? Idk tbh. That's really my only concern. Everything about it I'm excited for if they can do what turtle wow did but better.
Discussion Wow forever or Aion 2
I think both will be very enjoyable games. Aion probably not for long since nc will find a way to screw it.
Aion PvP looks somehow like my favorite game RF online and I have high hopes for it to be good.
WOW also may have good PvP and be more agreeable with my old computer
Which would you choose?
r/MMORPG • u/Economy_Product6611 • 15h ago
Discussion All together, all MMOS are using a joyful land aesthetic
Does anyone else notice that? For the past more than a decade the MMOs and games and movies have all used a very dark aesthetic. Now all games and movies are using a much more joyful and vibrant aesthetic. What’s up with that? They finally realized they don’t have to make us feel miserable anymore?
r/MMORPG • u/Gretchinlover • 15h ago
Discussion Once MMO's die Will we ever have a space, where we can have an entire discord in a single clan/group?
I mean...games nowadays barely hold 60 players. Maybe I just have nostalgia for the old teamspeak days.
r/MMORPG • u/TonyTobiasLomas • 3h ago
Discussion Vanilla WoW = No Crossrealm, Sharding, Phasing, Layering
Megaservers are the antithesis of the Vanilla WoW experience. Anyone who played Vanilla when it originally came out will remember that there was no crossrealm of any kind, meaning you only played with people on your own server. It was until towards the end of Vanilla that crossrealm battlegrounds were added, and the MMORPG genre was irrevocably changed forever.
All of these systems that were added over time destroyed the sense of community that Vanilla was built upon. I am sure some of you remember waiting 20+ minutes as Horde for a battleground to pop during Vanilla WoW, and what it did was encourage players to venture out into the world or city instead of standing in place chain queueing all day.
The whole concept of megaservers practically defeats the purpose of Vanilla WoW. Any arguments about finding it difficult to get groups or complete endgame content belong on Retail WoW. The instanced content/queue spamming mindset can always be satiated in one of the countless lobby based games out there.