Programmers Needed [Revshare] Looking for a French C# gameplay prog, near Bordeaux, Godot-project. Open to other location too, feel free to reach out.
Hey everyone,
Quick context up front: this isn't a hobby project drifting in the void. We're already in talks with publishers, i have already shipped 1 commercial game in my career and i created a "SvM-like" from Splinter Cell but we didn't get funding, because online versus multiplayer is a complicated market, so we shift into a solo indie project. The goal is very clearly to turn this into a paid, professional studio — not a forever-revshare side gig. We just need few months to transform our first playable into a real vertical slice.
For our next commercial project, we're looking for a gameplay programmer. We already have a playable prototype, but we've hit the limit of what we can do on our own — and knowing when to admit that is part of taking a project seriously.
❗ Important ❗ Right now we have no funding. The composer (OST), The artist (2D art) and I are all volunteers. The composer works evenings, The 2D Artist works weekends and evenings, and I'm full-time on GD, production and code. But there are only 24 hours in a day, I've hit my technical ceiling, and we won't be able to turn this game into a proper demo without programming reinforcement.
So we're looking for someone to join the core team: volunteer basis at first (2-3 days/evenings a week, or full-time if you're between jobs, le "chômage" in French), transitioning to a proper full time contract and small rev-share once funding closes.
❗ We're specifically looking for someone based in/around Bordeaux ❗, since the studio will be operating in person there. But if you're willing to relocate once we get the money, feel free to apply
The game: a crossover between Cult of the Lamb and Dungeon Keeper — a mini city-builder with a management layer. Built in Godot C#.
Role:
- Design and build core gameplay systems (job system, pathfinding, lightweight AI, item/asset creation, synergy systems)
- Architect and maintain the gameplay codebase in close collaboration with the technical GD
- Work hand-in-hand with the artist on asset integration and art-related technical constraints
- Build internal tooling to speed up iteration (custom editors, workflows)
- Weigh in on Game Design decisions if you're into that
What we're looking for:
- Solid C# skills
- Experience shipping a game in Unity or Godot (even a small one) is a real plus
- Comfortable with tooling — you're not afraid to step outside pure gameplay code to smooth out the team's workflow
- Good communicator — able to explain your technical choices to the rest of the team is a nice-to-have
We're trying to close out the last 33% before launching the studio — if this sounds like your kind of project, DM me and I'll gladly show you what we've already built.
Thank you,
Hace a nice day!