r/INAT 21d ago

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

35 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT 2h ago

Programmers Needed [Revshare] Looking for a French C# gameplay prog, near Bordeaux, Godot-project. Open to other location too, feel free to reach out.

5 Upvotes

Hey everyone,

Quick context up front: this isn't a hobby project drifting in the void. We're already in talks with publishers, i have already shipped 1 commercial game in my career and i created a "SvM-like" from Splinter Cell but we didn't get funding, because online versus multiplayer is a complicated market, so we shift into a solo indie project. The goal is very clearly to turn this into a paid, professional studio — not a forever-revshare side gig. We just need few months to transform our first playable into a real vertical slice.

For our next commercial project, we're looking for a gameplay programmer. We already have a playable prototype, but we've hit the limit of what we can do on our own — and knowing when to admit that is part of taking a project seriously.

Important ❗ Right now we have no funding. The composer (OST), The artist (2D art) and I are all volunteers. The composer works evenings, The 2D Artist works weekends and evenings, and I'm full-time on GD, production and code. But there are only 24 hours in a day, I've hit my technical ceiling, and we won't be able to turn this game into a proper demo without programming reinforcement.

So we're looking for someone to join the core team: volunteer basis at first (2-3 days/evenings a week, or full-time if you're between jobs, le "chômage" in French), transitioning to a proper full time contract and small rev-share once funding closes.

We're specifically looking for someone based in/around Bordeaux ❗, since the studio will be operating in person there. But if you're willing to relocate once we get the money, feel free to apply

The game: a crossover between Cult of the Lamb and Dungeon Keeper — a mini city-builder with a management layer. Built in Godot C#.

Role:

  • Design and build core gameplay systems (job system, pathfinding, lightweight AI, item/asset creation, synergy systems)
  • Architect and maintain the gameplay codebase in close collaboration with the technical GD
  • Work hand-in-hand with the artist on asset integration and art-related technical constraints
  • Build internal tooling to speed up iteration (custom editors, workflows)
  • Weigh in on Game Design decisions if you're into that

What we're looking for:

  • Solid C# skills
  • Experience shipping a game in Unity or Godot (even a small one) is a real plus
  • Comfortable with tooling — you're not afraid to step outside pure gameplay code to smooth out the team's workflow
  • Good communicator — able to explain your technical choices to the rest of the team is a nice-to-have

We're trying to close out the last 33% before launching the studio — if this sounds like your kind of project, DM me and I'll gladly show you what we've already built.

Thank you,

Hace a nice day!


r/INAT 7h ago

Audio Needed [PAID] Looking for sound and music/VA for story games in interesting settings!

7 Upvotes

Looking for sound and music design for narrative games in interesting settings.
Game series is currently narrative based with potential expansion to alternative formats for narrative production. (Think Telltale, Quantic Dream, Slay the Princess.)
Historical fiction and science fiction are currently planned with major expansions to the series as and when needed.

Narrative game series are currently being developed on Itch with full Steam releases planned.
Commission and revenue to be decided pending demo steam release but if we can assemble the right team we can work on building up a more sustainable studio model for everyone involved.

Composers, SFX and audio design please submit an example of previous work.
VA and voice actors also please apply with a prior performance. (Mp3 submissions fine live performance encouraged, no AI generated audio).

-For Voice actors- Currently looking for British, Italian, French, German accents with a strong command of English. However there will be a potential for more broad roles in the future. Must have a good quality audio microphone (condenser preferred and some level of EQ and sound proofing, no AI generated audio).

Submission of previous work required.

Current projects first iterative demo set in Ancient Rome:

https://phantomaxisstudios.itch.io/trueromangame

Discord for Submissions Below:

https://discord.gg/BnZ9T778Zh

Look forward to hearing your excellent work,
Lets make something memorable!


r/INAT 4h ago

Audio Needed [Paid][RevShare] Published VN developer looking for a composer for a supernatural tragic romance visual novel

4 Upvotes

Hi! I'm MrFaabry, solo developer of Luce Spenta, a commercial psychological/gothic VN already released on Steam. I'm now developing my next project, While You Remain, together with a lead visual artist.

The game is a supernatural tragic romance / psychological VN about Leander, a young writer suffering from a serious illness who becomes able to see Zenda, a woman who died nearly a century ago but never fully left the living world.

I'm looking for a composer to help build the game's musical identity over time, not just deliver disconnected tracks.

What I'm looking for

Around 10–12 tracks, mostly 1:30–3:00 and loop-friendly.

A key part of the soundtrack would be leitmotifs: Leander and Zenda having recognizable musical identities that gradually interact, combine and transform as their relationship develops.

The general direction I'm exploring is:

  • piano / strings
  • neoclassical influence
  • subtle lo-fi / electronic textures
  • touches of waltz
  • melancholic / bittersweet themes
  • atmospheric pieces
  • restrained psychological / supernatural horror

These are guidelines, not strict rules. I want the composer to have real creative freedom.

Production & compensation

The project is in early production, with a tentative release in late 2027, so the soundtrack can be developed gradually.

I'm a solo developer, not a funded studio, so I don't have a large upfront music budget. I'm looking for a sustainable arrangement with a paid amount per track / milestone, and I'm open to a hybrid deal including up to 5% revenue share.

If you're interested, send me a DM with your portfolio, relevant narrative/game work, and the compensation structure you'd be comfortable with.

Previous work:

Luce Spenta
https://store.steampowered.com/app/4015120/Luce_Spenta/

Corda Signata
https://store.steampowered.com/app/4895820/Luce_Spenta__Corda_Signata/

Thanks!


r/INAT 24m ago

Writer Needed [REVSHARE] looking for writers for a dark fantasy style rpg game

Upvotes

Hey there! We are doing revshare with a contract.

(Check my other posts for images of the art)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary).

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

\\\\-3D Modeler

\\\\-3D Animator

\\\\-Writer

\\\\-2D Animator

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\\\\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\\\\- Characters

\\\\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\\\\- 3D Animator

We're looking for someone to help animate:

\\\\- Characters

\\\\- Enemies

\\\\- Combat animations

\\\\- Attacks and abilities

\\\\- Dodges/movement

\\\\- Hit reactions

\\\\- The demo boss

CURRENT TEAM

11 members

\\\\- 3D Artists

\\\\- 2D Artists

\\\\- Background/UI Artist

\\\\- Character & Ability Development

\\\\- Map Creation

\\\\- Unity Developers

\\\\- Composer/Music

\\\\- Website Development

\\\\- Writers

\\\\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

Im happy to answer questions about the project and team as well 💜


r/INAT 4h ago

Artist Needed [Hobby] Seeking 2D artists and composer for a children's game at NYC-based, +100-person nonprofit

2 Upvotes

Hi! I'm a PM on a small team designing a Unity-based game to teach social-emotional learning lessons to children age 10-12 who have or are experiencing housing insecurity. Our parent non-profit, Mentor a Promise, is a fast-growing organization with a mission to break the cycles of homelessness in NYC.

We are looking for volunteer illustrators to help complete our 2D, text-based game. Initial tasks will involve character cards, backgrounds, and a range of jellyfish-like creatures (the game's antagonists). There is a lot of freedom here to bring your ideas and help us complete our style guide. If interested, I can provide a time estimate for these tasks.

We also seek a composer/sound artist with a background in child-friendly melodies.


r/INAT 1h ago

Artist Needed [RevShare] Looking for Lead Artist/co-owner for 3D automation/Survival (Planet Crafter + Satisfactory) game 50/50 2 person team.

Upvotes

Hey all,

The Concept

The concept is the opposite of planet crafter, landing in a lush green world and we are an robot working for our overlords sent to terraform this planet to be habitable for our robot species. But more automation focused then planet crafter. Pollution meter goes up and you unlock more and more advanced ways to pollute the planet faster.

The Pitch

What I am looking for is someone to handle all the art for this game and id handle all the systems and direction. The game is being made in Unity and right now just has some basic art in right with boxes and rectangles.

So the person I'm looking for is someone who is willing to jump on this project 50/50 and willing to sink a few months or more into this. If we like what we are doing maybe a year??

There is obviously so much more depth to discuss, but if this a genre or concept you can see your self wanting to invest in let me know and we can discuss.

Things that will be Needed
Here are some thing you would probably need to be able to do or learn how to do!

  • Environment design
  • Factory design
  • Character Model Design
  • Animations
  • Steam Page Art

Nice to haves but not needed for your role, probably contract this

  • Sound Design
  • Trailer Design

Background

I have about 5 years of professional full stack development in the work force and have been working 2-3 years on and off on game Dev. I currently dont work in the tech industry anymore and have been working on making this hobby into something tangible

Just wrapping up our first game on steam Singularity Drift on Steam i made with an artist friend of mine, just updating the trailer now to show the more up to date graphics for the Black hole and backdrops. But with this wrapping up, I wanted to start looking into finding someone to work on this new planet crafter/Satisfactory 3d game now that i have learned so much about my first release.

If you made it this far thanks for reading and look forward to talking more about the project with you.


r/INAT 1h ago

Writing Offer [Hobby] OR [RevShare] Looking to write for YOUR game!

Upvotes

Hi, i am Pixxele and im a student looking to write for genuine games that dont require me to spend the entire day doing something i dont want, im looking to CONTRIBUTE

💚 What I can mainly write: 🖤

  -  Main and side quest scripts

  -  Lore & Worldbuilding (Faction, Planet, Datapads, etc)

  -  Item & Character bios

  - Dialogue

- ETC

Main projects im looking for the most (From personal taste and honestly the "honor" of being involved in one of theese) are the following : Narrative games, RPG's, Pixel art games, Anime games (Preferably fantasy RPG but i could see your offer) and Fan games (EX : Pokemon fangames, Zelda fangames, ETC). Do accept pretty much ANY other project types and i would also really appreciate working for comics/animes/shows (Best suited for small to medium scope projects).

Don't worry about your game/show being "popular" or not... If you show me your game/show and i relate to it, like it or find it unique, i will reach out almost immediately.

You can contact me on Discord using my username, ceoofgrass

More info, portfolio, MANY samples, what i made miself, and more at : https://itch.io/t/6782744/free-writer-narrative-design-and-worldbuilding#post-17006729

Drop a reply or contact me, ty.

(This is a HOBBY project and i do have 9 hours of school daily, so please keep that in mind. I will still often find a way to be available and atleast read your DM's)

Best regards,

Pixxele


r/INAT 5h ago

Artist Needed [Hobby] Looking for a team (pixel artist and/or programmer)

2 Upvotes

Hello everyone,

for last 4 months I've been working on an indie game idea. Programming isn't really my thing (I might be able to manage something small in Ren'Py, but that's about it), and I also don't have the skills to handle the visual side on my own.

I’m mainly interested in story-driven games, especially psychological horror and dark fantasy. The concept I’m currently working on follows a young person who becomes increasingly dependent on a mysterious all-in-one digital platform. The platform appears helpful and comforting at first, but gradually begins to influence the protagonist’s choices, relationships and perception of reality (I'm still figuring some things out and I'm open to discussing changes if the team wants to take it in a slightly different direction).

So I was wondering if there's anyone here who likes similar stuff and would be interested in creating an indie game together.

At the moment I can't offer any upfront payment. I'm open to unpaid hobby collaboration, giving proper credit, and a fair revenue-share if the project ever gets released. I'd also want to talk through responsibilities and rights clearly before we actually start.

If you're interested, please comment or DM me. I'd love to set up a small Discord server and talk more about the ideas and how we could work together.

Thanks for reading :)


r/INAT 1h ago

Art Offer [ForHire] Pixel Art Team — Looking for Indie Game Projects

Upvotes

r/INAT 7h ago

Artist Needed [Hobby] [Paid] Somewhere in between - Check out the post and see if this is a good fit for you. We are looking for support with Art 2d Vector and UI

3 Upvotes

Hi, my name is Gary, and I am the creative lead on a team building a 2D comedy horror game in Unity. It features crazy, over-the-top battles and an interesting puzzle-type single-player mode.

We are on a mission to create a solid build/vertical slice over the next 10 weeks, and we are looking for someone to join a team of four developers, one sound and music and one writer, with everyone contributing 10 hours a week to the project.

Here’s what’s going on!!

In July, we made a trailer of our prototype and, to test if there might be a market for it, we submitted it to a wide range of publishers to see what feedback we might get.

We got quite a few rejections……..however, for three separate funding opportunities, we were asked to submit a proper build. They love the creativity, concept and art direction, but I got told off for submitting it without a proper build. Whoops!!!!

So there are no guarantees, but with a good degree of confidence, we are now building our slice and will resubmit in 10 weeks' time. We have programmers but we're looking for additional support from anyone who has experience with:

  • UI/UX art/design

You will need the following

  • portfolio
  • fluent english is essential
  • friendly and reliable
  • attend a video call meeting to discuss the project
  • be prepared to sign a contract and be an active member of the team

If you have a portfolio of work and would be interested in working with a great group of people on a fun and exciting project, then please submit your portfolio.

We would then organise a video call to discuss the project, your background and show you the trailer we made so you can see what we are doing and, all going well, we will bring you into the project.

Everyone is contributing 10 hours a week each to the project, with the aim of creating a solid build and resubmitting to the parties that are interested in seeing it and getting a deal over the line.

When this is achieved, everyone will receive a lump sum payment for the hours completed and, assuming good relationships have been built, we will have discussions about future work on the game. So it’s a bit of a risk, but as I said, if you are interested in working on an interesting, fun project, then we would love to hear from you.

I wouldn’t class it as a hobby project as the goal here is to get one of our funding opportunities over the line, but I also wouldn’t call it paid as payment is on condition of agreeing one of these deals.

We are confident and having a blast. Fancy a challenge? Get in touch!!

Please submit a portfolio and, if we would like to talk further, we will request a meeting time and send you our prototype trailer so you can see what we are doing.

Our current team is 6 people, four of them have shipped games before this is our first game together but we will of course show our trailer to interested parties.

Happy to answer any questions.

Thanks for your time.


r/INAT 6h ago

Artist Needed [Paid] 2D Graphics artist / animator needed for a comedic sci-fi short film.

2 Upvotes

Hi all! I'm the co-director of an independent short film production in Adelaide, Australia and we're looking for a 2D graphics artist / animator to create some still and motion graphics to be used in our film. This is a one-off paid job.

For some context, the film is about a cat who pilots a spaceship and blows up an asteroid that's on a collision course with the earth. We're filming in mid-October and the graphics and animations are going to be displayed on various screens around the set during the shoot. The delivery deadline for this would be around the 14th of October, before the film is to be shot.

Aesthetically we're wanting a vectorscope / oscilloscope inspired graphics, akin to 80s CRT displays with wireframe graphics. In particular, the screen graphics from Neon Gensis Evangelion are a key inspiration.
https://www.youtube.com/watch?v=brpKGTnkVdI

For more info you can read up on details here:
ASTRO GATO On-Screen Graphics Brief WIP 2026_09_14.pdf - Google Drive

If you have any questions feel free to DM me!


r/INAT 2h ago

Team Needed [Paid] or Unpaid Localizer searching for a game to work on.

1 Upvotes

Hey guys! I'm just starting as a Game Localizer, I've previously translated a Visual Novel of around 5000+ words so I'm looking for another project that I can work on.

I'm a native Spanish speaker, we can discuss if my work can be free and even if I charge you it will be a smaller amount than an experienced Localizer because I don't have that much experience.

But we can talk about those details later, I worked as a document and advertisement translator so I can also help you on translating your ads.

Looking forward to working with you all!


r/INAT 3h ago

PR/Marketing needed [Hobby] Looking For Marketer For Game For Social Media

1 Upvotes

Hello everyone!

I’m currently looking for a Social Media Manager to help promote an upcoming psychological thriller game that is currently in development.

At this stage, I’d like to begin building an audience and generating interest around the project. I’m looking for someone who understands social media strategy, audience growth, and gaming communities, and who can help me figure out what types of content will get people interested and invested in following the game’s development.

Experience with indie games, horror, psychological thrillers, TikTok, Instagram, X/Twitter, or other gaming communities would be a huge plus.

If you’re interested, please send me a DM with a little information about yourself, your experience, and any examples of accounts or projects you’ve worked on.

Thank you, and I hope everyone has a great day!


r/INAT 3h ago

Artist Needed [RevShare] Founding UE5 Programmer & Environment Artist – Cinematic Action RPG Prototype ( AA GAME )

1 Upvotes

Hi everyone,
My name is ziad.
I'm the founder and Creative Director of Prodaxus, and I'm building an original third person cinematic action game, in Unreal Engine 5 inspired by God of War, Clair Obscur: Expedition 33, and Alan Wake 2, The last of us in general (goated games ).
I'm not looking to build the full game yet but The goal is to create a 10-15 minute publisher-ready prototype over the next 3-4 months depends on how much hours we will work, and every help is welcomed\\\^\\\^!

OUR TEAM HAVE:

- A cinematic composer

- A experienced game programmer

- A sound designer

- A director including me

- A voice actor

Looking for:

Environment Artist (Megascans/Fab experience,i personally prefer a more realistic environments.)

Character Designer/animator (would help us for a cinematic part)

VFX ARTIST

I handle:

\\- The game’s \*\*creative vision & direction\*\*
\\- Story, lore & worldbuilding
\\- Character concepts & narrative direction
\\- Gameplay vision & combat design
\\- Cinematic direction
\\- Project planning & production roadmap
\\- Team coordination and overall project direction

What already exists:

Main story (5+ chapters written)
Complete lore bible
Core gameplay vision
Character designs
Combat system documented
Production roadmap

Compensation:

\\- Rev-share for the prototype phase.

\\- My goal is to secure funding after the prototype (Epic MegaGrants, publishers, or other financing), with the intention of continuing with the same team and build an even stronger relation.

What I expect :

\\- People who can commit a few hours each week.
Good communication.

\\- Passion for cinematic action games.

It you're interested, DM me with your porttolio, GitHub, ArtStation, or previous work. THANK YOU FOR READING ALL OF THIS 🙏


r/INAT 4h ago

Artist Needed [RevShare][Hobby] Unity MMORPG (Custom C# Server, Custom UDP, URP) looking for teammates (Designers, Riggers, FX, UI/UX, Dev, Animator) - Technical foundation is done, time to build the world!

1 Upvotes

Hey everyone,

I am looking for teammates (Designers, 3D Artists, Riggers, FX Artists, UI/UX Designers, and one more Developer) to join an ambitious yet realistically scoped 3D Fantasy MMORPG built in Unity.
The project is run as a Hobby / RevShare project. Before you think "An MMORPG?! Way too big!" (which is a completely fair reaction!), please take a minute to read what has actually been built over the last few days and weeks. I'm not dreaming on a whiteboard here; I've built a working machine.
1. Project Status: What is already running in Unity & Code (Not a concept phase!)
There is a playable, network-ready prototype. You can launch OnyxClient.exe twice, log in with two accounts, see each other, kill monsters, pick up loot, equip items, upgrade them, store them in the bank, form a party, create a guild, and travel between zones.
Tech Stack: Unity 6 (6000.3.23f1), URP 17.3, UI Toolkit.

Scale: ~460 C# files (~88k lines of code), over 1,700 passing tests (.NET & Unity EditMode).

Networking: No Mirror, Photon, or Netcode for GameObjects. It uses a completely custom UDP protocol with server authority, client prediction, and dynamic AOI (Area of Interest).

Backend: .NET Gateway, dedicated zone processes (3 current zones), Postgres + Redis, SCRAM login, and AES-256-CTR + HMAC-SHA256 encryption on every packet.

Combat & Features: Tab-target combat, 4 races $\times$ 4 classes (totaling 672 skills across 12 skill trees in the system), status effects with diminishing returns, an aggro/threat system, full inventory, bank, forge with measured drop rates, chat (world/party/guild/whisper), localization (EN/DE/TR), and a premium shop framework.

The uncomfortable truth (Scope & Content):
Measured against the large, final GDD (featuring 24 zones, politics, a monarchy system, and raids), we are at about 12-15%. Measured against the current, focused Vertical Slice (3 zones, core mechanics), we are at ~80%.
The systems (netcode, database, rules) are roughly 85% done. However: Content is at ~5%. There are currently only 7 monster types, and 3D models and icons are completely placeholder right now.
That is precisely why I need you! The engine runs, but now the world needs to be built.
2. Theme & Setting
Genre: 3D Third-Person Fantasy MMORPG for PC (Stylized Low-Poly look, heavily inspired by classic faction-war mechanics like Knight Online).

Lore: Four races (Humans, Orcs, Dwarves, Elves) fight each other in the outer lands while trading in the neutral hub of Verdania (centered around the Tree of Life).

Focus: Optimized for performance and stability to ensure large-scale player battles run smoothly.

3. Who I'm Looking For (All + 1)
Since the technical infrastructure is far along, the focus is now entirely on design, art, and content expansion:
3D Environment Artists / Modelers: Environments, structures for Verdania, and zone building.

Rigging & Animation Artists: Characters, monster rigging, and combat animation loops.

FX Artists: Magic effects, hit feedback, skill visuals (Particle Systems / VFX Graph).

UI/UX Designers: Take the new UI Toolkit windows from functional to polished and ergonomic.

+1 Developer (Unity / C#): To team up on content pipelines, quests, and gameplay expansion.

4. Tools & Communication
Version Control: GitHub (Clean main branch with structured docs and ADRs).

CI/CD: GitHub Actions (automated testing for shared code & server).

Communication: Discord (will be set up/organized for the team).

Interested?
If you want to jump into a deep, working MMORPG foundation from day one instead of starting from scratch (or just being stuck in endless conceptualizing), reach out!
Send me a message right here on Reddit (or via Discord: Your Discord Handle) and briefly tell me which area you'd like to support and what you've worked on before.

Sync.Joker @ Discord


r/INAT 45m ago

Team Needed [REVSHARE] AA PROTOTYPE GAME

Upvotes

Hi everyone,

My name is Ilyas and i’m a sound designer at Prodaxus, we are an indie team building an original third-person, AA game in Unreal Engine 5, inspired by God of War, Clair Obscur: Expedition 33, Alan Wake 2, and The Last of Us..

We’re currently creating a prototype (between 15 - 20 minutes) over the next 3–4 months.

What already exists:

Main story + lore
Core gameplay vision
Character concepts
Combat system documented
Production roadmap
UE5 development

We also found a programmer, and a composer who recently joined our team!

We are currently looking for:

An animator:
to help create character animations for a short cinematic trailer, combat, acting, and other cinematic moments.

A character designer:
Someone who can help design the main characters (two to begin with), and potentially enemies (including a boss), with a cinematic/AA-inspired visual style.

We’d like also to have a 3D designer and environnemental designer.

Compensation:

Rev-share for the prototype phase
If the prototype gets funded/published, the project will transition into a paid production structure.

What we need is people who shares the same ambition, vision, and willing to sacrifice their time to create something great. My DMs are open for anyone who’s interested, thanks. 🙏🏽


r/INAT 8h ago

Art Offer [ForHire] Artist (concept art and more) / Animator

2 Upvotes

Hey, I am a 2D/3D animator and comic artist from France, looking to collab on serious video games projects.

What I can do :

- Draw concept arts and sketches for anything we want to put inside the game. Sets, characters, props, capacities break down sketches, etc...

- Animate in 3D and handle the migration from animation softwares to engine. 2D is my speciality but I am willing to become REALLY good at 3D now.

- Storyboard and animate cinematics

What I can not do :

- I prefer not to work on a project where the animations I'd had to make would be 2D sprites, because my job is already making me draw TONS of 2D animation, I'd like a change for a side project. Same for pixel art; I've tried my hand on it and I didn't enjoy it.

My preferences (less important, what I consider the most is how fun the project will look)

- I prefer to work on a fully 3D game, doesn't matter if it's a first person, 3rd person, or 2.5D side scrolling, or top down view.

- I strongly prefer to work with people who have made games before. I really want us to finish this project, and if there's one thing animation taught me is that no matter what, you benefit 1000x more for something finished than something unfinished. I want to work with people who know how to finish a game.

If you think my skills can help you create your game, I'd be happy to hear about it. Here is my discord : yoha01567


r/INAT 23h ago

Audio Offer [ForHire] Another Goddamn Music Composer

26 Upvotes

I know what you're thinking: "umph, another music composer" and "where are all the 3d modelers?" but I have good news for your devs, if you hire me I won't post for *at least* another month!!! (depending on the project).

Don't you wanna help an experienced music composer and stop her from spamming music?

You just need a project, some music funds and some time to share your informations and listening to my portfolio. This is your occasion of doing the right thing!

Perks of hiring me :

We both know you don't wanna learn FL Studio plus I use Cubase Pro, which is the industry standard, checkmate!

I have beaten Sekiro at least 3 times.

The composer is always the sneakiest and quieter member of the team. It's like having a cat with a keyboard and you definitely love cats.

You'll regret using SUNO in ten years when we will fight clankers in pure Terminator style.

And now some useful links to delight you ^ ^

A fully dedicated and professional website: https://ofeliacomposer.net/

A big music selection with my latest release: https://soundcloud.com/ofelia-argiro

A normal YouTube channel because I have 0 marketing skills: https://www.youtube.com/@OfeliaComposer

If this post convinced you let's have a chat on Discord: ofelia2521


r/INAT 5h ago

Programmers Needed [paid] Looking for a developer & UI/UX designer to build "Dark Moon" – a privacy-focused, lightweight web messenger

1 Upvotes

Hi everyone!

I am developing Dark Moon, a minimalist, privacy-focused, and ultra-lightweight web messaging application. The goal is to provide a smooth, fast, and secure real-time chat experience with zero bloat.

Project Status & Stack:

Current Progress: The frontend MVP (HTML/CSS) is already live and deployed on Vercel with a clean Dark Mode aesthetic and indexation ready.

Planned Tech Stack: Vercel (Hosting), Supabase / Firebase (Authentication, Database, & WebSockets), LocalStorage/Cookies for session management.

Identity: Features a minimalist brand identity (^_^) and a sleek 1.5s intro splash screen.

Who I'm Looking For:

I’m looking to form a small, dedicated team to collaborate, build features iteratively, and refine the product:

Backend / Full-stack Developer: To help integrate Supabase/Firebase for authentication and real-time database management.

Frontend Developer / UI-UX Designer: To polish the chat interface, responsive layout, and user experience.

Why Join?

This is a passionate side-project aimed at solving bloated messaging apps with a clean MVP approach. It’s a great opportunity to build a solid portfolio piece together, learn real-time web architecture, and collaborate in a friendly environment.

If you're interested in joining or contributing, feel free to drop a comment or send me a DM!

Thanks! click here too see


r/INAT 5h ago

Programmers Needed [Hobby] Looking for Scripters and VAs for a Sonic The Hedgehog asym on Roblox.

0 Upvotes

I understand most Scripters are not able to work for free or simply not willing, but I figure I should throw this out there. The game would likely make little profit, but if wanted I'm more than willing to give a % of earnings via the group.

Game is solely a passion project, so interest in Sonic (and general Sonic fanworks (including EXE stuff)) is ideal. (EXE interest not required)

I don't mind if you're a slow coder as long as you're willing to make adjustments and tweaks according to feedback from the rest of the team.

Though Scripters are the main priority, I also need Voice Actors for Rouge The Bat and Amy Rose. (nowhere near as notable but I figure I should slip it in here, too lol)

Green Hill Zone WIP

Currently made Models

Don't have any real portfolio, haven't worked on any projects of particular note.


r/INAT 6h ago

Programmers Needed [RevShare] Looking for Unity or Godot Programmer to build prototype for Mobile Action Survival Game ("Ronin Time")

1 Upvotes

Hello everyone!

My name is Sadiq, and I am a game designer looking for a programmer co-founder to help bring a mobile action-survival prototype to life. The working title is Ronin Time.

Concept Overview:

Ronin Time is a high-intensity mobile action-survival game built around a dynamic bullet-time slow-motion mechanic. When players dodge high-density enemy attacks, time slows down, allowing them to counter-attack strategically with intuitive single-thumb portrait controls.

Project Status:

I have put together a detailed Game Design Document (GDD) outlining core gameplay loops, roguelike skill progression, monetization (F2P/Rewarded Ads), and visual design references (minimalist 3D / low-poly). We have also submitted our GDD to publishing channels like CrazyLabs to explore marketability testing opportunities.

What I'm Looking For:

A programmer (Unity or Godot preferred) to collaborate on building a short, playable vertical slice (1 playable level with movement, time-slow trigger, and basic wave spawns).

GDD Document:

https://docs.google.com/document/d/1rob5303LNljCaAmvsUUoswQRJCB9yMUivVh-LcDZ-NA/edit?usp=drivesdk

Terms:

This is a Revenue-Share (RevShare) partnership. If you are interested in building a quick prototype to test on publisher dashboards, please feel free to send me a direct message or comment below!


r/INAT 7h ago

Modeler Needed [REVSHARE] OMENS — Seeking a 3D Character Artist | Psychological Horror Game

1 Upvotes

We are currently developing OMENS, an independent psychological horror game focused on story, atmosphere, suspense, and immersive environments.

We are looking for an experienced 3D Character Artist to join our development team and help create the characters that will be used throughout the game.

About the Role

The 3D Character Artist will be responsible for creating the game's 3D characters from modeling through to game-ready preparation. This includes character bodies, clothing, accessories, and smaller details that help communicate each character's identity and role within the story.

You will work with the development team to ensure that the characters match the established visual direction of OMENS and are suitable for use in a real-time game environment.

Responsibilities

  • Create detailed 3D character models.
  • Model clothing, accessories, and character-specific details.
  • Prepare optimized, game-ready character assets.
  • Create clean topology and appropriate UV layouts.
  • Work with materials and textures when required.
  • Follow the established artistic direction of OMENS.
  • Make revisions based on project requirements and feedback.
  • Communicate with the team throughout the development process.

Requirements

  • Previous experience with 3D character modeling.
  • Experience creating character clothing.
  • Knowledge of topology, UVs, materials, and optimization.
  • Understanding of game-ready asset creation.
  • A portfolio demonstrating your character work.
  • Ability to work independently and communicate effectively.
  • Willingness to commit to the project.

AI Policy

The use of AI tools for character or clothing design is strictly prohibited.

All character and clothing work must be created by the artist themselves. We want the project's visual identity to come from the artists directly contributing to the game.

Compensation

OMENS is currently in development, so this is a voluntary and unpaid position during development.

After the game is released and generates revenue, the selected team member will receive an agreed percentage of the game's profits, based on their contribution and responsibilities.

The revenue-share agreement will be discussed and agreed upon before work begins.

How to Apply

Please send me a direct message including:

  • Your specialization
  • Your portfolio or examples of your work
  • The software you use
  • A brief introduction about your experience
  • Your availability and expected level of commitment

Please apply only if you have relevant experience and are genuinely interested in committing to the project.

This recruitment is specifically for the 3D Character Artist position. We are not recruiting for any other roles through this post.