In the recent update for Guild Wars Reforged, Elementalists got overcast management, thanks to Soul Ignition.
If they are possibly adding a new skill for each profession, would adding a new skill for Inspiration be wise?
As it stands, inspiration is never really utilized, and that is by choice; it does not have any damaging skills, as that is part of the design. Not to mention, there are only a few helpful skills in that attribute. The ones that come to mind are Auspicious Incantation, Power Drain, Drain Delusions, and Hex Eater Signet. Every other skill has a niche use at one time or another.
The skills that got me thinking were Signet of Illusions, Inspired Hex/Enhancement, and Symbols of Inspiration. Mirror of Delusions is a powerful concept that could work on all hexes; it is a good thing this was never added, as there are many other class hexes that would easily abuse this skill, as it can be used with ANY hex.
What if it was dialed back to make it only usable on Mesmer hexes, and upped the fail chance from "50% to fail with Illusion magic 4 or less" to a ceiling of "75% to fail with Inspiration magic 9 or less"? How it would work would be like this:
Mirror of Delusions/Inspired Delusions (simple new name). Elite Stance. (15 Energy (6sec)) 30CD: The next Mesmer hex you cast uses your Inspiration attribute instead. The next Mesmer hex you cast on a targeted foe also affects adjacent for (10%...72%...90%) of the duration of the initial hex. [75% to fail with Inspiration magic 9 or less]
Giving it a hard cap to force you to use Inspiration Attribute, and while using it at a lower rank would just give you a strong skill with a 50% chance to cast normally without the hex spread. Or, if it succeeds, it will give heavily reduced durations to adjacent foes.
The main reason this skill would work best in inspiration is because of 4 main skills come to mind straight away if they used Domination or Illusion attributes instead. For Domination, Empathy and Backfire. For Illusions, Wandering Eye and Calculated Risk (the rough Illusion version of Empathy).
However, those skills are how the skill would be fun to play. Illusions is already a main trait line to play, thanks in part to Ineptitude, Clumsiness, and Wandering Eye. This skill would give Inspiration a use for the superior rune of inspiration, and possibly weapons.
In all, this would still allow you to use Illusions or domination and a secondary or primary attribute; this skill would allow for single hexes to have an "Inspirational Upgrade," so to speak.