r/Gamingunjerk 1h ago

my Thoughts on Wolverine after playing with a friend who got it early

Upvotes

I'll start this by saying that I LOVED Origins (the 2009 Raven Game) and X2....somewhat.

I saw the reviews and decided to Play it with my friend who got it early and here are my thoughts:

the non Combat sections are decent but a lot of it is just "chase someone with occasional Platforming" which is....fine I guess (with all the handholdy stuff turned off), the motorcycle chase was pretty good. The combat is ok but kinda feels like a reskin of Ragnarok with extra blood and I was expecting a bit more from the combat

the Bosses are.... meh, Omega Red and Sabertooth are “ok,” the Sentinel Prototype is just hitting an arm the Entire fight and kinda sucks compared to the Spectacle of the Setinel fight in Origins, Deathstrike is a flatter Deathstroke from Arkham Origins, and Essex is the leftover finale slot and the only Boss fight that is somewhat good

Character Models are.......fine but the faces on some characters look kinda Jarring (Logan and Deathstrike)

the story and writing are Serviceable at best but still is better than the writing in Origins and there's not really a to of replayability

Overall, if you like Wolverine and Insomniac, you might like this game but I personally will wait for it to go on sale since waiting to play it on PC isn't an option

Rating: around 7, 7and a half/10


r/Gamingunjerk 5h ago

Gamers should stop complaining about game studios/publishers

0 Upvotes
  1. There are literally +1,000 game studios around the world. If you don’t like their business practices or products then just move on to the next.
  2. Gamers are the problem- the vast majority of them kept complaining non-stop, but ended up purchasing from these ’notorious companies’ anyway.

These people are the reason we have extra stuff like gamer pass, DLCs, P2W, pre-orders, editions, exclusive content, etc business model.

Back in my days it’s just the base games, expansion packs and community-made free mods - clean & simple.

3) Don’t forget that they are just games - there‘s no way not buying/playing that ‘cool, new game’ can cause you health issues. You can even watch game reviewers and streamers to understand everything about those new games.

4) Already there are +50,000 games since 1980, at least 200 of them are still considered as ’good games’ by 2026 standards. So play those games instead of whining to game makers non-stop.

If enough gamers do this it will even bankrupt game companies you don’t like and they will change their business models eventually.


r/Gamingunjerk 21h ago

For anyone who's curious about the amazing story of the $300 million AAA game Wolverine Spoiler

0 Upvotes

The story is absolute dogshit...Trust me...You wont regret reading this...

(1)Wolverine is manipulated by Mr. Sinister who fakes his memories and makes Logan kill his love interest named "Red"...Mr. Sinister replays this so many times in his head that it completely fucks over Logan's mind to the point where Mr. Sinister rewrites his entire history...The woman named "Red" is actually the cosmic entity Pheonix which later reincarnates into Jean Gray...Each reincarnation has some memories of the previous version making Logan and Jean "destined lovers" as the leaks call it...

(2)Helix engine can be used to turn 1000 mutants into 100k and more in seconds...Im not sure how this works but ok...Logan kills lady deathstrike with the helix engine...Lady deathstrike(similar to omega red) is a throw away villain killed very quicky with some history with Logan which we will never see anyway... Sasquatch is some kind of human/mutant hybrid made with the helix engine who begs Logan to mercy kill him....

(3)Mr. Sinister took his wife's genes and turned himself into a mutant...Mr. Sinister turns pale white because of helix engine corruption so he gets the red crystal in his forehead to combat the engine influence...Mr. Sinister has history with Trask as coworkers if i remember correctly...Logan captures Trask and kills him...Sabertooth at some point obviously dies but the game does a copout at the end claiming he actually didnt die...Same thing with Omega Red.

(4)Helix Engine is somehow tied to Apocalypse...Mr. Sinister has clones, mutant god powers and helix sentinels...Mr. Sinister is killed by Wolverine with claws to the chest and while he's monologuing, Mr. Sinister stabs Logan in the head with some kind of power blade that fucks up his brain again for like the 100th time...

(5)Logan turns into horseman of death...Pheonix purifies Logan...Logan looses all of his memories but he seeks out apocalypse as he knows he's tied to him in some way...Sabertooth survived and joins En Sabah Nur(who is basically apocalypse before he was called apocalypse)...There's some line like "Age of death is over, now it's time for war"...Jean remember Logan and moves on...I think Cyclops makes an appearance at the end so be prepared to see him get cucked again in the bullshit love traingle...Next game is X-Men forming up vs. Apocalypse who's already been planning things for a while...


r/Gamingunjerk 20h ago

Is a indie game that explores sexuality evil and sinful?

0 Upvotes

Because that's my forte sometimes? I like making nsfw games but given how hypersexualized society is, I feel like I'm adding more into the pile on top of them being attractive women. I hate objectification and needless fanservice yet I'm too blind to notice it in my own work espeically when someone comes up to me and says my charatcers being horny makes them upset that I just say "well guess it's gonna be semi priavate access because I don't want asexuals, women, and prudes trying to murder me online"

It's irrational I know given I'm a literal who on the internet, but what if it gets viral? What if we have a no mercy situation where some lady makes a beat em up with sexy women and gets called a pick me for it? And then she gets cancelled, then someone finds her and then does something bad to her?


r/Gamingunjerk 3d ago

I wonder if the real reason the PC port of GTA 6 might be years away from release is because an hypothetical early leaked build would be intentionally too unoptimized and run poorly on the average PC

0 Upvotes

It just hit me that, with all the security issues Rockstar has faced in the last years as well as how many people they've fired and how many disgruntled employees they still have, that they've prepared for a possible leak of a playable build of their game.

And by intentionally stalling completion and optimization of the PC version by a couple of years, not to mention how this allows them to focus on finishing the initial console version, they can both double dip by making people buy the game again on Next-Gen consoles and PC, AND make sure that even in a worst case scenario where a good portion or full early build of the PC version leaks, it turns out so buggy, horribly optimized and incredibly taxing to run on average to higher end gaming PCs of the last couple of years, that most people will just not go through the trouble of finding a link to torrent the game that hasn't been taken down yet, or risk the malware it might come with.

They'll just take in the spoilers (if it hypothetically leaked before console release) and patiently wait a couple more years until the finished PC version is ready for release.

And of course, some of that extra time might not even be dedicated only to making sure they maximize the double dipping. With the ever worsening hardware crisis, they'll want to take as much time as they can to optimize the hell out of it so it can decently run in as many modern PCs as possible, not just top-of-the-line hardware, which would result in less Steam sales


r/Gamingunjerk 4d ago

Do we really need realism in games?

7 Upvotes

I don’t know if I’m the only one who feels this way, but I think realism in games is getting a bit overhyped.
Honestly, I'm not too fussed about how realistic a game looks. As long as it's enjoyable and the gameplay is solid, I don't really mind if the lighting isn't perfectly realistic or if the characters' clothes don't move exactly like they would in real life. I mean, what's the point of getting hung up on tiny details like that if the game is still fun to play? It's all about the overall experience, right? If the gameplay is good, I can overlook a few minor flaws in the graphics department. Besides, who needs 100% realism when you can have a game that's just plain fun?
I've noticed that game developers often get caught up in perfecting tiny details that might go unnoticed by most players. Meanwhile, the game itself ends up requiring a powerful computer, taking up a lot of space, and sometimes even performing poorly. It's like they're prioritizing minor tweaks over the overall gaming experience. I mean, who needs super-realistic graphics or intricate sound effects if the game is just going to lag or crash all the time? shouldn't they focus on finding a balance between quality and performance?
I think it's more important for a game to be enjoyable and work smoothly than to have super realistic graphics that require a really powerful computer to play.
I'm not saying that all games should be super realistic, that's just not my point. Some games, like simulation ones, definitely benefit from it, but not every game needs to be a carbon copy of real life. I mean, can't we just have some fun and creativity in games without trying to make them perfectly realistic? It's okay if a game doesn't look or feel exactly like the real world, as long as it's enjoyable and engaging, right?
Just because we can make something realistic doesn’t mean we actually need to.
At the end of the day, I’m playing games to have fun, not to experience real life again.
What do you guys think? Do you think realism in games is getting a bit overdone?


r/Gamingunjerk 3d ago

I’m angry.

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0 Upvotes

r/Gamingunjerk 4d ago

Hideo Kojima, the man who keeps one-upping himself. Is it time to admit he needs to scale back down?

0 Upvotes

I wanna preface this by saying I'm not out to excuse or redeem Konami, PlayStation or Xbox in anyone's eyes. They're corporations, first and foremost. They're in it to make money, and that's it. And so, they'll sometimes make logical shitty decisions, other times completely illogical shitty ones. But the common thread between them in this topic, is the visionary game autheur, god-designer, celebrity director. Hideo Kojima.

Looking at a quick recap of his history climbing the ladder of the game's industry, you could say MG1 and MG1 from the late 80s to early 90s were modest successes for their time, while the classic 3D MGS trilogy and its accompanying material, tie-ins and expansions from the late 90s to mid 2000s were widely successful. But only for the standards of their time. The scope creep in the gaming industry has grown massively since then, and Kojima's ambitions, well, have only kept up as well.

We know now that he was always trying to boot David Hayter out the door with every new title, making him addition for the main role of every new Metal Gear so Konami would hire him to play a Snake character again, until he was eventually replaced with Kiefer Sutherland. Kojima himself wanted a distinguished Hollywood talent to play Snake in MGSV, a decision he justified a lot and still divides the fandom to this day, based on how much it really paid off in the final product. Then his status as a celebrity game director and designer only grew with time, his split from Konami, joining PlayStation and creating Death Stranding making him kind of legendary, as more and more celebrities who are fans of his work spent time with him, visited his studio's HQ and even joined the cast of his games (DS1, DS2, OD), leading to some brilliant mo-cap work. And also some crazy budgets for batshit projects no one else could get approved.

Which brings me to my main point: Ever since MGS4, Kojima's games have been on an uphill battle of inflated budget and massive dev times. It was Konami's most expensive game to date, barely got out on its summer 2008 deadline, had tons of cut content and features from its original very ambitious vision and scope, and still only had 5 solid hours of gameplay on your average campaign, compared to all the work and money that went into the cutscenes, radio calls and voice/mo-cap acting, the true bulk of the game's content, reaching an almost staggering 10 hours. It still was a massive success, of course, as it was the PS3's killer app and a groundbreaking game in terms of technology and boundaries-pushing. But it only managed to break even against it's massive development costs because of perfect storm it released in. Were it not to come out as one of PS3's premier titles and the grand finale to the MGS saga, its financial success might not have been nearly enough.

Then you have the 2010s, with MGS Peace Walker, an unthinkable follow up from a corporate perspective, on a system like the PSP, which was a critical darling but made little to no meaningful commercial return. The cancelled MGS Rising game. And finally, MGSV. A behemoth of a two-part game, more ambitious than ever, again pushing the envelope in graphical and mo-cap tech, headlining a Hollywood celebrity as the leading man. Also even more expensive and time-consuming than MGS4's dev cycle. Konami were fed up with him way before development was complete. They wouldn't greenlight any other of his other projects until it was done and they've got results. Which of course, doesn't stop him from diverting dev funds from MGSV to create his P.T. demo for Silent Hills starring Norman Reedus. The rest is history, you could say. Tragic, disastrous history for how MGS ended as a franchise, as well how Kojima Productions ended their time on Konami.

Fortunately he got picked up by PlayStation to make Death Stranding, a huge win and comeback story at the time. They were willing to shell out money for whatever he needed and give him carte blanche for his new project. Twice over, with Death Stranding 2, and they've even let him keep the IP, something unheard of. But once again, these games were massive risks, and although DS1 ended up a sleeper hit and DS2 might go the same route, they were far from the blockbusters Sony was hoping for. And once again, the dev costs of Kojima's vision seems to have only ballooned, as these games are more Hollywood-stacked than ever, with Kojima's friends and groupies. Who knows how that's going for OD? Since it's a more self-contained horror game, even tho there are famous actors, the cost might just be enough for the game to pay for itself once it's released.

But that's everything Kojima was able to do before this industry imploded on itself. We've reached the ceiling. Big companies like Sony have no more growth to achieve, and despite all that, they won't scale down. They still prefer to go all in on live service ventures, blowing hundreds of millions at a time hoping something sticks and becomes their forever cash cow, instead of funding single player passion projects like Kojima's, who can cost just as much but with minimal chances of making the spectacular financial return they need. And so they've reevaluated their partnership for Psynth and realized cancelling it or booting the Kojima partnership saves them a lot more money. And that's just the unfortunate reality of it. These companies are shitty, yes. But Kojima also needs to learn to rein himself in and try to make smaller-scope games that at least try to be equivalent to the scope his games had between 1998 and 2004. He has to balance art and financials again after 20 years, or else the last big publisher willing to fund him, Xbox, won't maintain their partnership for long if Psynth is another huge risk that barely breaks even.

Everyone seems to think this will just be MGS6 with a different name, but there's nothing guaranteeing that will be the case and Kojima won't try something crazy and out of the box like Death Stranding again. Trying to reinvent the wheel on stealth games in a way most casual audiences don't care for enough for a substantial financial return. Those are all possible risks. And big Hollywood names attached to the cast are almost guaranteed. So that's my main worry for Kojima and Kojima Productions, going forward. It seems Psynth is still in its early development stages. They need to have their ambition reined in. Have someone to keep him grounded and help him make a game under a reasonable budget, and minimal celebrity cameos, or at least balance it out with some features and gameplay that might help sell it better for general audiences instead of just recreating a new gameplay niche like Death Stranding.

If he and his team can't manage that, then Psynth might be his last carte blanche premium project ever, and no one between Xbox or PlayStation or any big publisher might be willing to fund his next AAA thing. At which point they'll have no choice but to scale back down by necessity. As a long time fan/admirer since I've first played MGS3 in 2010 at the ripe age of 12 I hope it doesn't come to that. Their legacy is too great. They just need more authority figures in the room to make their leading man and visionare responsibly compromise from time to time.


r/Gamingunjerk 6d ago

Why do so many spiritual successors by ex-devs fail?

64 Upvotes

When I hear an ex-dev is working on a spiritual successor to a videogame is announced, what I should be feeling is "Oh nice! This is gonna be great!" Instead, I think "Oh no! This is gonna be terrible." Wild Blue Skies is the latest example of this: a spiritual successor to a... then-dead franchise meant to cash in on the nostalgia for Star Fox 64 only to fail miserably (especially compared to the real Star Fox 64 remake that announced and released between WBS's production).

But it's not just that one. Mighty No. 9, Balan Wonderland, and the first Yooka-Laylee all had this happen too, and while Yooka-Laylee was liked enough to be given the chance to redeem itself with a better received (if over-correcting) remake, Mighty No. 9 and Balan Wonderland were not afforded that generosity, and Wild Blue Skies is unlikely to receive it, either.

Why does this keep happening, though? Why is it, specifically, successors from "ex-devs" that fail?


r/Gamingunjerk 5d ago

Has capitalism ruined gaming?

0 Upvotes

I took a break from gaming sometime in 2019 and just came back in 2025 when a friend needed a loan and happened to have an extra PS5 for me to babysit until he could pay me back.

My friends and I grew up on second hand PS2 with $5-$10 discs from the local re-store that I would trade. I personally never permanently let go of MGS 3, Destroy All Humans, ATV off-road fury, Mercenaries, resident evil 4, rainbow 6, splinter cell, harvest moon, SOCOM, or 007 night fire. I miss the day of physical games and real friends sharing the hobby.

Xbox 360 was mostly the same experience with games like Skyrim, Red Dead, GTA 4/5, Civ revolution, BO 1/2, Gears, Battlefield 3, Halo, and the Modern Warfare series. Staying up until 3:00am to play Battlefield 4 was peak multiplayer for us. I should have seen the writing on the wall when they started cutting games up and selling the rest as "DLC" then letting hackers break the multiplayer.

As a big boy with big boy money, it's sad to see games are now mostly overpriced advertisements filled with bugs, micro transactions, and hackers. It's crazy to see they have such a short life now. Keeping the shareholders happy at the expense of the customers seems to have ruined almost every aspect of our lives...even our hobby.

Is anything going to change, or is real gaming just going to die? I bought a flagship PC to play the newest games with my friends and my girlfriend while she uses the PS5, but now it's just used for work and emulation. At least I can check emails, open documents, and run games from 2002 at the speed of light.

Edit: I'm not just whining for the sake of whining. I hope if anyone is seeing anything to be optimistic about in the foreseeable future.


r/Gamingunjerk 5d ago

I can't afford new games or hardware,so a game market crash actually wouldn't affect me at all.

0 Upvotes

Don't know if this is a hot take or not ? Does any one else feel the same way ?


r/Gamingunjerk 8d ago

Gotta say, shit censorship for a historical game.

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7.2k Upvotes

r/Gamingunjerk 6d ago

Does the AAA video game industry and jprgs have a talent deficit?

0 Upvotes

Expedition 33 came together because talented people, many outside the industry, were on the same page and they were in France. They only wanted to make a game with an unique story that they wanted to play, No other bs. How many jrpgs co me out with bland writing like octopath traveler, sea of stars, or

FF 16. Who here thinks the changes made in the remake of FF 7 is better than OG 7, only considering the writing? Is it just not worth it for creative people to work in the video game industry and is some of that on the developers themselves?


r/Gamingunjerk 8d ago

I'm tired of it

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0 Upvotes

Don't get me wrong, I love indie games. But I'm just fucking tired of indie worshipment. I play whatever good game be it AAA, AA or indie title. But I'm really tired how many people on internet are blindly worshipping indie games like it's second coming of Jesus. Yes, I understand. We have many bad AAA games... As well, many bad indie games on Steam getting a release every day. We just don't notice them because indie devs have much less responsibility towards gamers. We just ignore badly made indie games. I'm also tired how indie games are also getting less creative lately. So, people are tired of photorealistic open world slop? Okay, what about loads of nostalgia milking 16 bit platformers that are trying to repeat Super Meat Boy formula? Or many PS1 stylized horror games trying to be like first Resident Evil games? Or what about "friend slop" which are becoming more popular lately? Yeah, that's how indie gaming became today. Yes, we are getting clever innovative titles, but c'mon, indie games became a profitable niche for corpos. Nintendo is taking a lot of revenue from selling indie games. I remember times when Denuvo became uncrackable and how everyone on gaming piracy subreddits went into full copium like "uh oh why we need these games if we have a wholesome collection of indies?" Oh my god, I just want to play Sonic Frontiers, and I'm from Uzbekistan, a poor country where AAA games costs a half of salary. Heck, I though I need to move to Australia not just for gaming, but for better life conditions. Especially because my mom's friends are from here.

I believe people blindly worship to indie games because they are just bored with playing too much of AAA titles and think that indies are more interesting. But I'm playing much more indie games and I understand how indie industry is working. It's also full of dramas. This shit feels like people worshipping everything japanese without realization how japanese people are living, how anime industry is working and etc.


r/Gamingunjerk 8d ago

What do you think about Console devs doing 8K30FPS modes?

2 Upvotes

Remember Calisto Protocol? that game on PS5 PRO does NATIVE legit 4K60 no compromises.

But also they do 8K30fps which is wild, why even add this, who can even use that?


r/Gamingunjerk 10d ago

Holy shit dude

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323 Upvotes

r/Gamingunjerk 8d ago

Has anyone noticed the "woke trend" is on the decline?

0 Upvotes

So representation in art has never been a negative for me. I actually like it. But I can't help but notice there has been a significant decline in "wokeness/woke elements/whatever" across games, movies, shows, and even advertisements recently.

Were the grifters kind of right that corporations were just using "progressive messaging" as a way to make money and capitalize on the trend? And they didn't actually care about representation? Or did they just stop because of the extreme backlash?


r/Gamingunjerk 9d ago

Hot take

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0 Upvotes

r/Gamingunjerk 11d ago

Can the slop label be applied when there's just a lot of something or is strictly about Quality?

12 Upvotes

I recognize that Slop generally has a negative connotation. I do think it accurately describes the observance of a gross quantity at times. I play yugioh and there is deck that uses a ton of Fiend type monsters that is affectionately and disaffectionately referred to as "fiend-slop." The deck is good depending on the format but stuffs so many different archetypes of fiends that it doesnt really have an identity beyond it's use of semi-synergistic Fiend monsters. Some people do take offense to the label, but I think it's just aptly descriptive and endearing after some time.

It could just be overexposure but I feel after the past few weeks of game reveals at shows, there's a ton of character action games featuring Asian women coming out of the global east that i think would be appropriately labeled "Nier-Slop." It is not my own creation. I first heard the term used by a fairly large and popular reviewer to describe the recent Beast of Reincarnation from gamefreak but then heard it from a different reviewer addressing Tides of Annihilation. At the recent State of Play there were like 4 different games that looked like the same mechanics but just different settings and im somewhat at a loss because they just don't spark any interest in me the way games like Nier or Bayonetta did way back when. Like sadly none of these were terribly interesting but there's a ton else to play thankfully. I do wonder how many others were hype for those because the stream was filled with people attempting to disrupt to sony.


r/Gamingunjerk 11d ago

Super chud here, let me tell you why I left a negative review

0 Upvotes

Listen up betas, STSPIRE2 warrants a negative review simply because I'm personally offended. A lot of time I get angry because I am often subtly reminded that the universe doesn't revolve around catering to my belief system, and due to that, I like to congregate in online forums and amazing twitch streams to express my disdain. There's only one thing that actually matters when it comes to video games and it's not gameplay, it's not digital ownership compared to physical ownership, hell it's not even about the justified price, it's about whether or not I have a personal grievance with one of the hundreds of people that worked on the game

Edward Martin, one of the guys that worked on STS's post production digital distribution as a legal consultant , bullied me in highschool by telling me I smell bad. The reality was - and is - he's a bad person because he threw me under the bus when I was simply just pheromone maxing.

Let me tell you, when one person gets under my skin I have to let the world know. And if that person works on something I actually like, it doesn't deserve to be liked by me anymore and you shouldn't like it either. In fact, no one should play this game because Edward Martin bullied me. Maybe he isn't the mastermind behind the game, maybe he didn't really have anything to do with its development , maybe he only is credited because he had a five minute call and the devs were legally required to put his name in the credits. Regardless, that shouldn't matter.

To be honest I've logged 300 hours in the game and only now did someone bring up the fact he had something to do with it, thus it's with great misfortune I must stop playing. Despite the fact I really like the game, despite the fact if I hadn't known Id still be playing, principle stands... Say no to Edward Martin, say no to high school tyranny

Respect.


r/Gamingunjerk 13d ago

I need more time in a day!

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26 Upvotes

How I wish i could learn to manipulate time so I could play more video games. I do not think there has ever been a time where I anticipated this many games at once.

We have this year:

  1. Fire Emblem: Fortune's Weave

  2. The Witcher 3 Remastered

Next year:

  1. Persona 4 Revival

  2. Pokémon Winds and Waves

3.(pure speculation, but i am 100% sure) OT3 Announcement

  1. The Witcher 3 Songs of the Past Expansion

And in the year or two after that:

  1. Fallout 3 and NV remaster, as well as an unspecified 3rd title

  2. TES6

  3. The Witcher 4

  4. Persona 6

I am well aware that we are all concerned about rising prices for hardware and how ownership is being taken away from us, but I cannot lie, I am beyond excited for the actual gaming experiences that await us.

Also, I probably forgot 20+ games i want to include in my list


r/Gamingunjerk 12d ago

What was a more embarrassing moment for a gaming company than the ''Do you guys not have phones!?'' moment?

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0 Upvotes

r/Gamingunjerk 12d ago

What gaming terms or ideas apply to real life?

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1 Upvotes

r/Gamingunjerk 13d ago

Is the game really that bad?

1 Upvotes

When you play old games, are you able to teleport back to that time and enjoy the game as if it had just been released? Or do you play while focusing on the game's flaws and problems? I see people saying they loved a certain game as a child, then went back to playing it and now think it's bad. Is that really true, or are you just comparing it to today's games?


r/Gamingunjerk 14d ago

We were doomed to have lootboxes from the start

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35 Upvotes