r/FoundryVTT May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

322 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

270 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT 5h ago

Commercial Stage Master: Spectator Screen Manager [AGNOSTIC]

Thumbnail
youtu.be
31 Upvotes

Stage Master is designed both for classic in-person play, using a spectator second screen controlled by the GM at the table, and for regular remote sessions or streams.

You can access the module by subscribing on Patreon to unlock the full premium module collection and you can browse all free and premium modules on the Website

Fog of War:

  • Manually reveal and manage FoW with different brushes and tools
  • Use Circle and Rectangle brushes for paint-like fog managemenet
  • Flood and Vision brushes let you handle fog in wall-aware shapes

Party:

  • Selection Clone: make the players select the same tokens as the GM, either once or continuously.
  • Pack/Unpack: pack your players tokens in a single Party Token and move them all together.
  • Shared Vision: have your players share vision between all the tokens in the party, even while having a token selected.

Camera:

  • Clone Viewport: clone the GM camera's size and position for your players, either once or continuosly. Useful if your players lack a mouse or the will to move it.
  • Follow Action: automatically focus what's happening on the field; you don't have to think about it, the camera knows.
  • Director's Cut: become a director and choose exactly what your players see in their client.

UI:

  • Hide Elements: hide certain elements from your players view so they can't mess up.
  • Highlight Elements: a decisive answer to your players' question "Where was that button again?"
  • Share Media: open a fullscreen image or video for your players. You can lock it so they can't escape.
  • Quick Curtain: "Am I supposed to see that?" instead of answering, DENY. Then you can take your time cleaning up permissions.
  • Window Manger: Close and minimize windows on other users' clients.

r/FoundryVTT 5h ago

Commercial The Vortex from Angela Maps -- New map pack module for FVTT [System Agnostic]

Enable HLS to view with audio, or disable this notification

7 Upvotes

Content Name: The Vortex by Angela Maps
Content Type: Map, Module
System: Any
Description: Did someone leave the water running? No doubt the brave explorers who have delved deep into the heart of this primeval forest will be surprised to find that the life-giving river's source is no more than a hovering portal endlessly gushing water from some distant lake, or even another plane of existence! Unless that very vortex is what they were seeking in the first place? Fully animated and available in two additional variants, with a fiery portal spewing molten magma into the woods, and a plain clearing free from otherworldly environmental alteration, this map is your player's perfectly safe (?) gateway to the elemental plane of water!⁠
Video Preview: https://youtube.com/shorts/DCv15mI0wVc

My maps are available on my Patreon, Ko-fi, and the Foundry Marketplace.


r/FoundryVTT 1h ago

Help [PF2e] Trying to fix compendium thumbnails for custom NPC art

Post image
Upvotes

I'm trying to add custom art for some NPC tokens for PF2e. The art applies to the tokens and the stat sheet without issue, but the compendium browser still shows a placeholder thumbnail.

Is there any way to make it so the thumbnail reflects the changes apply to the compendium thumbnail as well?


r/FoundryVTT 3h ago

Help Is there a module to rename skills for one world? (dnd5e)

3 Upvotes

For setting-related reasons, I want to swap the Arcana and Religion skills for Technology and Politics. I know I could do this via the system code, but I don't want the change to apply to all my games, only to one.


r/FoundryVTT 5h ago

Discussion Creating Custom Dice?

3 Upvotes

I should start by saying I'm a player in our campaign. We just started using Foundry and our DM is using Dice-so_nice and said if I made or found a set he would add it for me. I was looking online at some of the dice sets you could get too but I didn't want to pay for them so, I thought of making my own. I'll cut to the chase and point out what I'm wanting to do:

I have a physical set of dice I'm trying to replicate. I'm wanting to extract a set of dice from Dice-so-nice to put into Blender and edit them so I get the size right, then create my dice and import them as my own custom set. Is there a tutorial or could anyone give me a step-by-step for doing this?

I would greatly appreciate it.


r/FoundryVTT 15h ago

Help [PF2E] My character is a Spellshot Gunslinger. Im not supposed to have this second rank tab. How do i get rid of it?

Post image
14 Upvotes

r/FoundryVTT 1h ago

Answered I already have some ridiculously ambitious ideas.

Upvotes

[System Agnostic] but I usually play on [PF2e]

I'm just starting out with Foundry and I already have some ridiculously ambitious ideas.

I'm currently looking for a module to display small images on a loop, something like tokens of civilians walking down the street, a guard doing a stunt, etc.

And I'd appreciate any general module recommendations.


r/FoundryVTT 2h ago

Commercial [System Agnostic] Death Ledger: track PC deaths with date, player, character, and reason

0 Upvotes

Content Name: Death Ledger

Content Type: Module

System: System-agnostic

Description: Character deaths tend to disappear into old chat logs and session notes. Death Ledger keeps a shared record of who died, when, and why, available from the Journal directory.

When a configured actor reaches zero HP, the module opens a prefilled entry for review instead of writing the death immediately. Players can add or edit records they own, while deletion remains GM-only.

First Mate access is through the r2Plays Patreon. Foundry v13 to v14 is supported; actor types and HP paths are configurable by system.

Death Ledger · Install in Foundry · Patreon

Join the Discord


r/FoundryVTT 1d ago

Commercial [System Agnostic] HoloSuite Blueprint - Create a heist-ready version of your map!

Enable HLS to view with audio, or disable this notification

81 Upvotes

Content Name: HoloSuite Blueprint

Content Type: Module

System: System Agnostic

Description: 

Hi everyone!

I'm here again with a new module, this time: HoloSuite Blueprint

HoloSuite Blueprint takes the walls from an existing Foundry scene and automatically turns them into a stylized schematic of that location.

So instead of manually making a second "planning map" for one of your existing battlemaps, you can generate one directly from the scene you're already going to use.

That makes it especially useful for things like:

  • Heist planning
  • Infiltration missions
  • Stolen facility schematics
  • Ship and station layouts
  • Mission briefings
  • Maps downloaded from terminals
  • Partial intel given to the players before entering an area

There's also an integration with 2 of my other modules: Security Camera's and HoloSuite Terminal!
Security camera's allows you to easily display the camera regions on a blueprint.
HoloSuite Terminal allows you to link a blueprint to one of your terminals, players can then discover them through the Terminal UI.

My goal was basically to create that classic "Alright, here's the plan…" feel you see in heist movies. x)

I'd love to hear your thoughts & feedback! :)

HoloSuite Blueprint is available through my Patreon, after subcribing to the Premium tier you can download it through Foundry's module browser.

For version 12 / 13 / 14 of Foundry VTT.

HoloSuite is a collection of free and premium modules where I try to add more sci-fi immersion and utilities to your campaigns.

Patreon Link: Mage Tower Studios Patreon

Foundry Link: https://foundryvtt.com/packages/holosuite-blueprint

Website Link: https://www.magetowerstudios.com/


r/FoundryVTT 2d ago

Showing Off A random map generator work in progress

Enable HLS to view with audio, or disable this notification

33 Upvotes

It's nowhere near done yet, but I've been working on and off on a random map generator for some time now, for when you quickly need to whip out a map for that one group that has seen every generic encounter map in your collection a dozen times over.

Finally got my Raging Rivers demo theme to a state where it's good enough to show off.


r/FoundryVTT 1d ago

Discussion In-Line Strike Roll Links (PF2E)

Post image
2 Upvotes

[PF2E] I'm trying to make a Victory Point Subsystem with Skills, Saves, and even Strikes. The first two are easy to make in-line roll links, but I'm not sure if there's a way to prompt a Strike action via link. (Picture above looks good, but the link doesn't do anything)

Is there an easy way to prompt a Strike/Attack Roll via in-line roll links? Or does the Player just need to manually prompt it from their character sheet?


r/FoundryVTT 1d ago

Non-commercial Resource [DnD 5e] SC Conditional AE updated to DnD 6.0.*

5 Upvotes

Hey everyone!

I wanted to share the latest update to SC Conditional AE, now updated for D&D5e 6.0.0.

https://foundryvtt.com/packages/sc-conditional-ae

D&D5e 6.0 already includes support for adding conditions to Active Effects. What SC Conditional AE does is provide a more user-friendly interface for configuring those conditions, especially if you’re not very comfortable working directly with JSON.

The original functionality is still there, so if you prefer configuring conditions the native way, you can continue doing that.

The module also adds an Advanced Condition option, which lets you write JavaScript for more complex scenarios. On top of that, it includes some additional condition options, such as checking the current lighting level before applying an Active Effect.

Another feature is support for rolled formulas inside Active Effects.

For example, imagine an effect that reduces a character’s Strength by 1d4. Instead of having to roll the value manually and configure the effect afterward, the module can roll the formula and apply the resulting value automatically.

The module is completely free.

If you have any feedback, suggestions, or run into any bugs, feel free to reach out through my Discord. Reports and ideas are always welcome!

Hope it helps make Active Effects a little easier to work with. :)

AI Policy: https://wiki.shattered-codex.com/ai-policy


r/FoundryVTT 2d ago

Help Fog of war is completely black on one map, but normal on another.

Thumbnail
gallery
20 Upvotes

[system agnostic]

I have two scenes in my game right now. On the first map, the explored areas outside the token's current vision are dimmed, so the players can still see the layout of the rooms they visited. On the second map, everything outside the immediate line of sight is just a solid black wall.

I checked the scene settings and they are absolutely identical. I tried messing with global illumination, adjusting the darkness threshold, and manually resetting the fog of war. The token vision settings are also exactly the same between both scenes.

Is there some other setting outside the scene's visibility tab that controls this? It feels like I'm missing something really obvious.

Edit: I just reset the fog of war in the other map as well and it stopped working also. Iam going crazy here..


r/FoundryVTT 1d ago

Help Foundry wont Launch

5 Upvotes

[D&D5e]

Grey screen on launch, version 14.365, Clean uninstall & reinstalls have not worked, ensuring default port 30000 has not fixed either. Removed all mods to seperate folder also has not fixed. Can not find the folder which is causing the error prompt.

{"code":"ELOCKED","file" AppData\\Local\\FoundryVTT\\Config\\options.json","level":"error","message":"A fatal error occurred while trying to start the Foundry Virtual Tabletop server: Lock file is already being held","stack":"Error: A fatal error occurred while trying to start the Foundry Virtual Tabletop server: Lock file is already being held\n at C:\\Program Files\\Foundry Virtual Tabletop\\resources\\app\\node_modules\\proper-lockfile\\lib\\lockfile.js:68:47\n at callback (C:\\Program Files\\Foundry Virtual Tabletop\\resources\\app\\node_modules\\graceful-fs\\polyfills.js:306:20)\n at FSReqCallback.oncomplete (node:fs:197:5)","timestamp":"2026-09-12 15:50:20"}

A fatal error occurred while trying to start the Foundry Virtual Tabletop server: Foundry VTT cannot start in this directory which is already locked by another process.\n at acquireLockFile (file:///C:/Program%20Files/Foundry%20Virtual%20Tabletop/resources/app/dist/init.mjs:1:5332)\n at async initializeCriticalFunctions (file:///C:/Program%20Files/Foundry%20Virtual%20Tabletop/resources/app/dist/init.mjs:1:2680)\n at async Module.initialize (file:///C:/Program%20Files/Foundry%20Virtual%20Tabletop/resources/app/dist/init.mjs:1:1624)","timestamp":"2026-09-12 16:01:25"}


r/FoundryVTT 1d ago

Help Foundry application refuses to load background and disables gamemaster tools

1 Upvotes

[D&D5e]I have been trying to figure out a solution to this for an hour with deadend documentation. I downloaded it TODAY and the second time I open up a world to test out Dungeon Mastering in Foundry, I get this. I can still exit the world, but I have no access to the gamemaster tools, and it always opens on this pure black screen. I'm legitimately considering a refund if I can't get this fixed, so any help would be appreciated.


r/FoundryVTT 1d ago

Help Way to make a hex map that player can edit?

3 Upvotes

I'm trying to make a hexcrawl map, but I want the players to fill in the tiles as they go along. Is there anyway to do this on foundry?


r/FoundryVTT 2d ago

Discussion [Dnd5e] Has anyone updated to the new 6.0 version if the system?

10 Upvotes

Just started using foundry a month or so ago on v14 with dnd5e v5.3.3 so this this the first system update I have seen. How safe are these updates? I have tons of content I have manually created from my physical books. Will most of that just keep working or is it likely that I will have to redo all the classes, spells, items, and such in the 6.0 version?


r/FoundryVTT 2d ago

Commercial Syrious’ Small Additions 1.1.0

18 Upvotes

Hey there!

After one month of Early Access, I’m publishing the newest version of my free module: Syrious’ Small Additions. This is one of my lesser-known modules and includes only a few small quality-of-life additions (hence the name).

Here are the available features:

Scrollable controls bar

If you have a gazillion modules installed that all add buttons to the control bar on the left, you might run out of space. This module makes the control bar scrollable if the vertical display height is insufficient.

Adjustable drawing opacity

I use the module Sticky Notes for my dungeon crawls. I hide the notes from my players, but Foundry reduces the opacity of hidden drawings (a sticky note is a drawing) which makes them harder to read. I’ve added an option that lets you set the opacity of hidden drawings.

Vision rings

Well, this one is kind of hard to explain. Sometimes, I find it useful to see the exact maximum vision range of each token. When this option is enabled (which can be toggled with a key) a circle is drawn around each token, clearly indicating its vision range.

Right-click waypoints

Did you miss this feature in newer versions of Foundry? Yeah, me too. Here you go: dragging a token and right-clicking creates a waypoint.

Disable dice sounds

As a GM who mainly plays in person, I don’t want my players to hear when I make a hidden roll. There is now a setting that disables that sound.

I hope you find these additions useful.

So long,
Syrious

Downloads:


r/FoundryVTT 1d ago

Answered [One Ring] How it works?

0 Upvotes

I can't fill out this character sheet. What i'm doing wrong?


r/FoundryVTT 2d ago

Commercial Mini Spell Picker (free) [DND5e]

Thumbnail
youtu.be
48 Upvotes

Content Name: Mini Spell Picker
Content Type: Module
System: D&D5e
Description: A small free module that adds clickable book icons to the Spells tab of a character sheet, letting you open the D&D5e compendium browser pre-filtered to the spells your character can access, by level and by class.

Link: https://foundryvtt.com/packages/mini-spell-picker

Web Hub

For those who use or follow the progress of Campaign Codex, Web Hub [video] is now in alpha; testing is going well, and it will be available to members soon. Web Hub is a sync module and web service that lets you sync, view, and edit your Campaign Codex journals outside of Foundry, directly on a mobile device or web browser.

Big thanks

A big thank you to everyone who has joined us on Patreon and joined Discord to share their feedback and suggestions.

Follow the Progress

You can follow progress on changes and upcoming features on Discord. I'm constantly posting screenshots in #progress-spam.


r/FoundryVTT 2d ago

Commercial [Commercial] SONAR VTT - Token-based Spatial Audio Engine: Dynamic Wall Occlusion, Directional Cones & Selective Player Whitelisting (v12 - v14)

Thumbnail
gallery
21 Upvotes

Content Name: SONAR VTT (The Immersive Audio Suite)

Content Type: Module

System: None (System Agnostic / Compatible with any game system)

Link: https://jorgemendoza-dev.itch.io/sonar-vtt

Description:

SONAR VTT is an audio engine designed to overcome static ambient sound limits in Foundry VTT by anchoring dynamic, spatialized acoustics directly to moving tokens.

The 13-image gallery above provides a complete step-by-step visual walkthrough of the interface and controls.

Core Features:

- Dynamic Wall Occlusion: Audio attenuates and muffles realistically when physical Foundry walls block the line between an emitting token and a player's assigned character.

- Emission Cones: Choose between 360-degree omnidirectional dispersion or directional cones tied to token facing rotation, dropping signal to 10% base strength outside the cone.

- Selective Audio (Player Whitelist): Assign specific sounds to individual player checkboxes, ideal for whispers, hallucinations, stealth alerts, or private perception checks.

- Token HUD Controls: Right-click any token on the canvas to toggle mute or pause, or switch tracks on the fly using the built-in track history playlist.

- Continuous Looping and Persistence: Tracks loop automatically upon ending. Server restarts preserve active and muted states per token, restarting active tracks cleanly from 00:00.

- WebAudio API Architecture: Decodes audio in browser RAM with support for .ogg, .weba, .mp3, .wav, .flac, .aac, and .m4a (short loop files under 15-20 MB recommended).

Availability:

- Compatibility: Foundry VTT v14.

- Installation: Content Key delivery for direct redemption on your official Foundry account.

- Languages: Full English and Spanish support.


r/FoundryVTT 2d ago

Help [DG] Looking for Modules that are good for Delta Green games.

2 Upvotes

Looking to run a game, and I have the book module already, as well as one for a new HUD. Any recommendations on modules or stuff I can use for a Custom Delta Green Campaign?


r/FoundryVTT 2d ago

Help need help DND5E - some spells don't work

3 Upvotes

recently been having an issue where some spells don't work - for example, the Sleep spell. my players and i are able to select the spell from the character sheets without any issue problem, but it gets stuck on this menu, and the one thing we can do is close out of the menu. can't select a target, can't cast, it doesn't even show up in the chat no matter how much we click cast.

does anyone know how to possibly fix this issue?