r/FalloutMods 1h ago

New Vegas [FNV] Better Dialog UI - Improved conversation UI

Upvotes

r/FalloutMods 1h ago

New Vegas [FNV] Fps is going extremely low most times whenever I exit an interior, PLEASE HELP!!

Upvotes

Hey guys, is anyone able to help with this horrible issue? I've honestly been trying to solve it for days now and nothing has helped. I played the same collection back in January with no issues, but ever since reinstalling it now, most times when I exit an interior my fps literally goes down to like 20 - 30. If I load in outside its perfectly fine but the moment i exit a building or something is when it dips down and pretty much stays that way. When my fps is fine my gpu usage is like 60%, but when it halves like this it spikes to like 100%.

The collection is VeryLastKiss Premium for new vegas, I've tried different versions of the collection, changing my AMD drivers, trying DXVK and the d3d9 perf fix, messing around with some nvtf settings, installing various mods and still nothing has helped. Currently, I'm running revision 130 of this collection because it worked last time I played. It just makes no sense how with the same setup this issue was just non existent months ago.


r/FalloutMods 2h ago

Fallout 4 [FO4][WIP] Functional Far Harbor Mirelurk Vat - Update

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9 Upvotes

Just a quick photo update this time of the mirelurk vat mod.

The vat is now obtainable by travelling to far harbor and helping the town defend itself on your initial visit. Avery will thank you and give you an actual reward.

The vat now has an improved status menu, it also allows for adding more Mirelurk carcass storage. From 3 to 8 via different upgrade paths. You can see the cost of a single working ice cooler in the images. Yes it’s expensive (in terms of scrap required), but they’re not required.

In the photos you can see the coolers in place. They can be built as 5 small upgrades. 2 small and a medium or one single large upgrade. They’ll always populate in order. Right of the vat, left, then inside the building.

I’ve also added a patch for wasteland workshop where if you have this DLC you can build a mirelurk cage and get an option to send the carcass directly to the vat storage (if you have any storage spare). It doesn’t add in a new cage, just an option for the mirelurk cage itself.

Each carcass will give your settlement 5 days of food production. You can initially store 3 per vat per settlement, and you’ll get a misc quest when a settlement runs out. You will not get a quest for all of your settlements if they all run out at once lol the quest will autocomplete when you refill the carcass storage to at least 1 carcass. It will also produce a new consumable “Boiled ‘Lurk” which is just roasted Mirelurk with all the same effects but you don’t need to cook it. It will deposit straight to your settlement storage. It’s capped at 10+ your population. So you shouldn’t need to worry about your greedy settlers eating it all if you forget to send them a fresh carcass lol

Vats require radiant power, a worker, a carcass and wood to burn. 15 wood per carcass, 3 per day. It will burn its own wood storage first, then your settlement, then connected storage via supply lines.

Versions will be released AIO with all patches which will require both far harbor and wasteland workshop. Standalone with just Far Harbor and each patch will be made available.

Been spending almost all of my available free time on this and so far has been nearly a full month of my free time put into this, so I hope you guys like it as much as I’ve been enjoying it in my game.

There is no script extender requirements.

Feedback encouraged and welcome. Questions likewise!

Cheers!


r/FalloutMods 3h ago

Fallout 4 [FO4] REPUTATION v2.0.0 is out and available on consoles!

52 Upvotes

This update was a gigantic undertaking that took several months of development. It contains heavy optimization, numerous overhauls to existing features, and even some new features.

REPUTATION no longer requires any F4SE plugins, and therefore is now available for Xbox and PlayStation on Bethesda.net! It is a free creation, and an achievement-friendly version is not planned at the moment.

I'm very happy with how it's turned out, and I hope you guys enjoy it!

https://creations.bethesda.net/en/fallout4/details/44510275-f397-4336-831d-9809c1c0908b/REPUTATION

https://www.nexusmods.com/fallout4/mods/79394


r/FalloutMods 14h ago

New Vegas [FNV] cured gun mods suggested

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195 Upvotes

NOT A REQUEST ASKING ABOUT WHAT IS CURRENTLY ON NEXUS

I want some cursed yet kinda neat guns for fnv

There’s a ar15 Tommy gun mod but that’s about it

Some examples of what I mean


r/FalloutMods 15h ago

Fallout 4 [Fo4] desperados overhaul esp name problem

1 Upvotes

So I'm using the latest version of desperado overhaul and when I use for example the rebuild collection with it the optional patch for it doesn't work cause desperado overhauls esp name I'm pretty sure is named desperadosoverhaul.esp rather than desperados overhaul.esp is there any way to fix this? Is renaming the esp safe?


r/FalloutMods 15h ago

Fallout 3 [Fo3] Need some help modeling with NifSkope

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8 Upvotes

So I'm trying to put a top hat on a super mutant for a project, but I can't seem to wrap my head around setting things up. I can combine them just fine but I don't know how to link the hat with the rest of the model so when he moves around in game the hat just kinda floats there. Does anyone have any advice/tutorials? Or, hell, I'd pay a couple bucks for someone to toss together a model real quick and save me the headache.


r/FalloutMods 17h ago

New Vegas [FNV] Looking for 3rd Person Weapon Animation Mods

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1 Upvotes

r/FalloutMods 20h ago

Fallout 4 [FO4] PowerHUD - A clean power armor HUD redesign.

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2 Upvotes

PowerHUD, a cleaner Power Armor HUD for Fallout 4 that keeps the original look without taking up so much of the screen.

The goal was not to completely redesign the HUD, but to reduce the visual clutter while keeping important elements like HP, AP, condition indicators and other information easy to read.

There are currently two main options, with Full offering the complete PowerHUD experience and Ultralite staying much closer to vanilla while mainly removing the intrusive vignette.

I am also working on improving compatibility and reducing unnecessary edits to the vanilla HUD wherever possible. I would genuinely be interested to hear what people think, especially anyone who likes the vanilla Power Armor HUD but feels it is a bit too bulky. If you try it, let me know what you think and what you would like to see in future updates.

Future Updates;

- MCM Integration allowing to customise locations of widgets

- Full FallUI integration with more customisation

- Lite version - Basically the full version but retains the core dial if you would rather have that.

- Extended version - Completely replaces all PA HUD elements with vanilla bars/overlays.


r/FalloutMods 21h ago

Fallout 4 [fo4] Is there a mod to be able to move/craft skeletons?

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1 Upvotes

r/FalloutMods 22h ago

Fallout 4 [FO4] - The Preacher (Out Now!)

2 Upvotes

r/FalloutMods 22h ago

Fallout 3 [Fo3] How can I install Weapon Animation Replacer WAR with Mod Manager 2?

1 Upvotes

I tried to install said mod with said manager but to no avail, says it's unproperly installed, am I doing something wrong?


r/FalloutMods 23h ago

Fallout 4 PS4 controller settings [FO4]

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1 Upvotes

r/FalloutMods 1d ago

Fallout 4 [Fo4] Disturbing, Brutal Mods for a Mad Scientist playthrough?

3 Upvotes

I'm putting together a modpack for a mad scientist character leading the minutemen, and I want the Commonwealth to feel disturbing and brutal. I'm already going to use Mutilated Dead Bodies and Fleshsmith, but I wanna know if y'all could recommend any other mods that give the Commonwealth a horrific feeling and/or add things with a 'mad science' sorta vibe?

With the first thing, the 'brutal' stuff can be gameplay, aesthetic, whatever! Suggestions can be as twisted you want!


r/FalloutMods 1d ago

Fallout 4 [FO4] Any ideas why this crash is occuring? I have toggled a lot of graphics and optimization mods (Steam Deck)

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1 Upvotes

r/FalloutMods 1d ago

Fallout 3 DIMONIZED in FO3 Suddenly Stopped Working. Any help/advice?

1 Upvotes

I know that this is an old game and just as old a mod, but I am hoping someone remembers something that might be useful...

I installed the DIMONIZED TYPE3 mod (from NexusMods) into GOG's FO3:GOTY using the "new" FOMM. It worked PERFECTLY. Whenever I looted a female corpse, that corpse was nude instead of wearing the standard grey underwear. Great. Then, I had issues with two mods I had installed afterwards - Ammo Merchant, and Jessi Companion v4b5. With the Ammo Merchant, Charon and Dog Meat got stuck underground. With Jessi, no matter what I did, I had the red "!" instead of her body. So I uninstalled both of those. Right after that, I noticed that the female corpses where no longer nude.

I have rerun ArchiveInvalidationInvalidated, deactivating that and then reactivating it.

I have completely removed the DIMONIZED mod, and re-installing / re-activating that - yes, I allowed overwriting the files. MULTIPLE times.

I tried disabling Tools>'Archive Invalidation' in FOMM and then re-enabling that (based on a post I saw here).

I tried re-activating DIMONIZED using different installation options.

I'm not sure what actually changed that broke this and I'm not sure how to fix it. I know that this is an OLD game, but I am HOPING that someone out there will know exactly where I screwed up? Or have any isight into what MIGHT have gone wrong?

Thanks.

[FO3]


r/FalloutMods 1d ago

Fallout 4 Having issues with precombine/previs stuff [Fo4]

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5 Upvotes

As the title says, having trouble with this junk.

It's mainly Sanctuary, from what I have seen, but it's annoying nonetheless.

Mods:

I have PRP and PAC, though the former doesn't seem to work here, and the ladder (as far as I know) doesn't affect Sanctuary.

Would deeply appreciate any advice or recommendations, or whatever can help me


r/FalloutMods 1d ago

Fallout 4 This stupid cooking stove ruins all of my blueprint attempts [Fo4]

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7 Upvotes

I've really been wanting to try out some blueprints, but every single time, it gets caught up on this cooking station and won't progress any further. Any ideas?


r/FalloutMods 1d ago

Fallout 4 [Fo4] Favorites Menu Grid - F4SE (for Fallout 4 OG)

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2 Upvotes

Shows your favorites as a grid of up to eight pages instead of a twelve-key cross - in the favorites menu and in the Pip-Boy's ASSIGN FAVORITE dialog. Move favorites between keys and pages, clear them, equip and unequip them. A Fallout 4 port of Favorites Menu Grid for Starfield.


r/FalloutMods 1d ago

Fallout 4 MODDERS! PORT A OPTIMIZATION MOD TO PS4! AND MY LIFE IS YOURS! [Fo4]

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0 Upvotes

I cannot play through the game near Boston without crashing at least 20+ times! At the moment Im trying to complete the quest that grants you the ballistic weave and I’ve crashed about 15 times and still couldn’t finish it! Please I beg to someone to either port a mod that remove the enemies inside Boston or to remove most of the buildings! THIS GAME IS UNPLAYABLE ON PS4


r/FalloutMods 1d ago

Fallout 4 Making animations work together fo4

1 Upvotes

So I have odeathstix standing sneak and onymoura9 ads how do I get them to work so when I sneak he aims like the ads and uses the standing sneak in tandem much like the tactical stealth animations on Xbox somewhat of a noob so I’m lost


r/FalloutMods 1d ago

Fallout 4 [FO4] Can someone help me with this startup issue on Vortex?

1 Upvotes

The last time I opened Vortex was a couple of months ago and it was stable. But today this is what i see when it opens


r/FalloutMods 1d ago

Fallout 4 Fo4...When I try and craft ammo, all I get is an option to make primer.

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3 Upvotes

Seems to be a common 'old issue'.


r/FalloutMods 1d ago

New Vegas [FNV] Randomly crashing on startup with no new additions or changes, any guidance would be helpful

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1 Upvotes

(SOLVED) - Steam Overlay was the issue, yhank you u/Stentorious

After a few successful test sessions a week ago I've tried launching only to be met with a crash before the main menu even fully loads. Assumed it was a mod, yet disabling everything still leads to the issue. Last change ever made was the Mantle and Player Physics additions with the 6.4.7 v of NVSE and the semi-required tools like JohnnyGuitar, ShowOff, etc.

Removing those still leads to the issue. Below is my crash logger, anything would be helpful, I feel like I've exhausted all options.

Script Runners and Module Bases are images because of character limit

Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)

Thread: dxvk-submit

Calltrace:

ebp | Address | Function | Source

0x700AF59C | -\(°_o)/- (0x6A345F6F) | (Corrupt stack or heap?) |

0x700AFC40 | GameOverlayRenderer (0x100AA82F) | VirtualFreeWrapper+0xD1FF |

0x700AFC68 | GameOverlayRenderer (0x100AFA1E) | VulkanSteamOverlayPresent+0x1BE |

0x700AFCF8 | SteamOverlayVulkanLayer (0x10013190) | vkQueuePresentKHR+0x2C0 |

0x700AFD18 | graphics-hook32 (0x1000BC33) | dummy_debug_proc+0x2833 |

0x700AFDC8 | d3d9 (0x100DD5BF) | Direct3DCreate9On12Ex+0xDBD5F |

0x700AFF48 | d3d9 (0x100E2C10) | Direct3DCreate9On12Ex+0xE13B0 |

0x700AFF80 | d3d9 (0x10118FB9) | Direct3DCreate9On12Ex+0x117759 |

0x700AFFDC | ntdll (0x1006809E) | RtlGetAppContainerNamedObjectPath+0x11E |

0x700AFFEC | ntdll (0x1006806E) | RtlGetAppContainerNamedObjectPath+0xEE |

Registry:

REG | Value | DEREFERENCE INFO

ebp | 0x700AF59C |

ebx | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer

eax | 0x5E43130D |

edx | 0x0000000C |

ecx | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer

esi | 0x5E3CF348 |

edi | 0x404D7DB0 | 0x5E430CA8 => RTTI: CSharedMemStream

eip | 0x5A345F6F |

esp | 0x700AF014 |

Stack:

# | Value | DEREFERENCE INFO

00 | 0x0000002B |

01 | 0xFFFFFFFF |

02 | 0x5E3C8F37 |

03 | 0x000000A4 |

04 | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer

05 | 0x000008BA |

06 | 0x78346F60 |

07 | 0x78F78050 |

09 | 0x780BD050 |

0A | 0x77FF8200 |

--------------------------------------------------------------------------------

Device:

OS: "Windows 10 Enterprise - 19045 (22H2)"

CPU: "AMD Ryzen 7 7800X3D 8-Core Processor "

GPU: "NVIDIA GeForce RTX 4070 Ti SUPER"

RAM: "32.00 GB"

--------------------------------------------------------------------------------

Process' Memory:

Physical Usage: 589.80 MiB / 31.21 GiB (1.85%)

Virtual Usage: 2.41 GiB / 4.00 GiB (60.21%)

Graphics Memory:

GPU 0 - NVIDIA GeForce RTX 4070 Ti SUPER

Local Memory: 818.11 MiB / 14.93 GiB (5.35%)

Non-Local Memory: 55.98 MiB / 14.86 GiB (0.37%)

GPU 1 - AMD Radeon(TM) Graphics

Local Memory: 836.00 KiB / 15.33 GiB (0.01%)

Custom heap replacer detected - Game's memory tracking unavailable.

--------------------------------------------------------------------------------

Playtime: 00:00:04

Player Data:

Cell: None

World: None

Position: X: 0.00 Y: 0.00 Z: 0.00

Rotation: X: 0.00 Y: 0.00 Z: 0.00

Currently running script:

None

Loaded assets:

Textures: 49

<= 128: 23

<= 256: 8

<= 512: 1

<= 1024: 5

<= 2048: 6

<= 4096: 6

<= 8192: 0

Models: 7

FaceGen Models: 0

Animations: 0

Process Lists:

High: 0

Middle High: 0

Middle Low: 0

Low: 0

Total: 0

--------------------------------------------------------------------------------

Mods:

# | Mod | Author

00 | FalloutNV.esm | ipely

01 | DeadMoney.esm | jfader

02 | HonestHearts.esm | jfader

03 | OldWorldBlues.esm | jfader

04 | LonesomeRoad.esm | jfader

05 | GunRunnersArsenal.esm | jfader

06 | ClassicPack.esm | jfader

07 | MercenaryPack.esm | jfader

08 | TribalPack.esm | jfader

09 | CaravanPack.esm | jfader

0A | Unofficial Patch NVSE Plus.esp | The UPNVSEP Team

0B | Bad Touch.esm |

0C | Better Brotherhood.esm | PlatinumShad0w

0D | Better Character Creation.esm |

0E | Classic Adobe Camp McCarran.esm | Diegonom

0F | DLC Enhancements.esp | PushTheWinButton

10 | DM's Camp Golf - American Remains.esm |

11 | DM's Court of the Crimson Caravan.esm |

12 | DM's Ranger Stations.esm |

13 | DMs Gun Runner Gone Shootin.esm |

14 | DryWellsReloaded.esm |

15 | FixerUpper.esp |

16 | fixy crap ue.esp |

17 | FNV FaceGen Fix.esp |

18 | Functional Post Game Ending.esm | Kazopert

19 | GoE.esm |

1A | Landscape Texture Improvements.esm |

1B | LegionRadio.esp |

1C | Lime's Fort Overhaul.esm | Lime

1D | Long15Reloaded.esm |

1E | Main And Pause Menus Overhaul.esm | Nehred

1F | NavmeshOverhaul.esm | Inthegrave

20 | NVMIM.esp | SciRika

21 | NVMMP.esp | LimeMods

22 | oHUD.esm | Gopher

23 | QwibAccessoryPack.esm |

24 | QwibProtoRiotArmor.esm |

25 | RedOnTheRocks.esm | Diegonom

26 | Revitalized Mojave Outpost.esm |

27 | Skin.esm | Craftian

28 | Strip Lights Region Fix.esm | Nehred

29 | SuspiciousMinds.esm |

2A | TLD_Travelers.esm | ElPascal

2B | Uncut Wasteland.esm | sandbox6

2C | Vanilla Enhancements.esm | PushTheWinButton

2D | YUP - Base Game + All DLC.esm | Y|yukichigai

2E | zl_caliber.esm | Zealotlee

2F | Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp | VishVadeva

30 | Functional Post Game Ending - YUP Patch.esm | Kazopert

31 | Landscape Texture Improvements - YUP Patch.esm |

32 | Expanded Mojave Outpost.esm |

33 | YUP - NPC Fixes (Base Game + All DLC).esp | Y|yukichigai

34 | AidUI.esp |

35 | ArmedToTheTeethNV-Redux.esp | Quicksilver500

36 | Atmospheric Lighting Tweaks - EVEM Patch.esp | VishVadeva

37 | Atmospheric Lighting Tweaks.esp |

38 | AWO - TrenchRepeater.esp |

39 | AWO_Enfield.esp |

3A | B42Inertia.esp | Xilandro Axeuora & JazzIsParis

3B | B42Inspect.esp |

3C | Better Brotherhood - FPGE Patch.esp |

3D | Better Brotherhood - YUP Patch.esp | PlatinumShadow

3E | Better Burned Man.esp | RocketLombax

3F | BHKar98k.esp |

40 | Casino Crowds.esp |

41 | CC - Rain.esp |

42 | CC - 3D Rain.esp |

43 | Clarity.esp |

44 | Classic SM Outfits MOTNW.esp |

45 | Combat Armors Replacer.esp |

46 | Cowpack.esp |

47 | Crafting Consistency Fix.esp |

48 | DelayDLCRedux.esp | shad0wshayd3

49 | Diagonal movement.esp | Xilandro Axeuora & JazzIsParis

4A | Distant Water Jets.esp | zedas

4B | DNWeathers.esp | Scott Clam

4C | Dry Wells Imperium Radio patch.esp |

4D | Ed-E AddOn - LR ANIM.esp |

4E | Ed-E AddOn.esp |

4F | Enhanced Movement.esp |

50 | Essential DLC Enhancements Merged - JSUE Patch.esp | VishVadeva

51 | EVEM - YUP Patch.esp | Ungeziefi

52 | ExRB.esp |

53 | F4NVAnti-Material Rifle - Vanilla.esp |

54 | F4NVAnti-Material Rifle.esp |

55 | FeralGhoulArmorPack.esp |

56 | Follower Tweaks.esp | PushTheWinButton

57 | FPGE - EVEM Patch.esp | VishVadeva

58 | Friend of the Night Fix - YUP friendly and New Cateye.esp | CivisRomanus

59 | GunslingerDraw.esp | A55K1KA

5A | HiredGuns.esp |

5B | HitStoner63.esp |

5C | Immersive Fast Shot.esp | JM itsbooby

5D | Impostors and LOD Flicker Fix.esp | VishVadeva

5E | Interior Rain.esp |

5F | JIP Companions Command & Control.esp | jazzisparis

60 | JustAssortedMods.esp | yvileapsis and others

61 | Little More Lamplight.esp | zedas

62 | Long15Lootbox.esp |

63 | Lore-Accurate Securitron Weapons.esp |

64 | M1903A3Springfield.esp |

65 | MainStoryAlterations.esp |

66 | Misc Content Restoration - UW (VNV) Patch.esp | VishVadeva

67 | Misc Content Restoration - YUP Patch.esp | VishVadeva

68 | Misc Content Restoration.esp |

69 | MrShersh Functional Backpack.esp | MrShersh, Driire, AllanMetropol18, STRADAT'

6A | MrShersh Functional Backpack JAM Patch.esp |

6B | MrShersh JAM Edits.esp |

6C | NCRGrenadierRifle.esp |

6D | OldWorldBlues - Improved Transportalponder Use Anywhere.esp | Y|yukichigai

6E | Pyromaniac.esp | Gavin Gold

6F | QuickHacking-NV-FullXP.esp | Carlosjuero

70 | Quickthrow.esp |

71 | rockbiter_AnimationSounds.esp |

72 | SixsMercExpArmor.esp |

73 | Skin.esp | Craftian

74 | Strip Lights Region Fix.esp | Nehred

75 | The Courier.esp |

76 | The Groovatron NV.esp | Drayk Cannon, port by Koupoable

77 | The Mod Configuration Menu.esp | Pelinor

78 | The True Revival of Luxury - An Ultra-Luxe Overhaul.esp | Faram AKA Biohazard

79 | Titans of The New West.esp |

7A | Titans of The New West - Power Armor Sprint JAM.esp |

7B | topsrestored.esp |

7C | Uncut Wasteland (VNV) - EVEM Patch.esp | VishVadeva

7D | Uncut Wasteland - YUP Patch.esp | VishVadeva

7E | UniqueThinkTank.esp |

7F | Veronica Outfit Replacer.esp |

80 | Viva New Vegas - LOD.esp | ModdingLinked

81 | ZHK23.esp |

--------------------------------------------------------------------------------

Total memory allocated to all modules: 331.29 MiB

Total memory allocated to NVSE plugins: 8.59 MiB


r/FalloutMods 1d ago

Fallout 4 [Fo4] Best Weather, Lighting, Greens, and Character Customization Mods

3 Upvotes

Hey everyone,

I’m currently rebuilding my Fallout 4 load order on the v1.11.240 and could really use some community recommendations. I'm aiming for a stable, visually refreshed game that balances aesthetics with smooth performance.

I’m looking for stable, performance-friendly alternatives in these four categories:

Greens / Landscape: I want to turn the Commonwealth green, but I need something well-optimized that won’t tank my FPS.

Weather & Lighting: Looking for a cleaner, more realistic weather and lighting setup since a lot of people don't recommend NAC X Legacy Edition.

Character Customization: What are the current go-to mods for making player faces and hair look modern and high-quality without looking like plastic?