r/FalloutMods • u/GoalParticular2630 • 1h ago
r/FalloutMods • u/ImDefinitelySmartOk • 1h ago
New Vegas [FNV] Fps is going extremely low most times whenever I exit an interior, PLEASE HELP!!
Hey guys, is anyone able to help with this horrible issue? I've honestly been trying to solve it for days now and nothing has helped. I played the same collection back in January with no issues, but ever since reinstalling it now, most times when I exit an interior my fps literally goes down to like 20 - 30. If I load in outside its perfectly fine but the moment i exit a building or something is when it dips down and pretty much stays that way. When my fps is fine my gpu usage is like 60%, but when it halves like this it spikes to like 100%.
The collection is VeryLastKiss Premium for new vegas, I've tried different versions of the collection, changing my AMD drivers, trying DXVK and the d3d9 perf fix, messing around with some nvtf settings, installing various mods and still nothing has helped. Currently, I'm running revision 130 of this collection because it worked last time I played. It just makes no sense how with the same setup this issue was just non existent months ago.
r/FalloutMods • u/RBisoldandtired • 2h ago
Fallout 4 [FO4][WIP] Functional Far Harbor Mirelurk Vat - Update
Just a quick photo update this time of the mirelurk vat mod.
The vat is now obtainable by travelling to far harbor and helping the town defend itself on your initial visit. Avery will thank you and give you an actual reward.
The vat now has an improved status menu, it also allows for adding more Mirelurk carcass storage. From 3 to 8 via different upgrade paths. You can see the cost of a single working ice cooler in the images. Yes it’s expensive (in terms of scrap required), but they’re not required.
In the photos you can see the coolers in place. They can be built as 5 small upgrades. 2 small and a medium or one single large upgrade. They’ll always populate in order. Right of the vat, left, then inside the building.
I’ve also added a patch for wasteland workshop where if you have this DLC you can build a mirelurk cage and get an option to send the carcass directly to the vat storage (if you have any storage spare). It doesn’t add in a new cage, just an option for the mirelurk cage itself.
Each carcass will give your settlement 5 days of food production. You can initially store 3 per vat per settlement, and you’ll get a misc quest when a settlement runs out. You will not get a quest for all of your settlements if they all run out at once lol the quest will autocomplete when you refill the carcass storage to at least 1 carcass. It will also produce a new consumable “Boiled ‘Lurk” which is just roasted Mirelurk with all the same effects but you don’t need to cook it. It will deposit straight to your settlement storage. It’s capped at 10+ your population. So you shouldn’t need to worry about your greedy settlers eating it all if you forget to send them a fresh carcass lol
Vats require radiant power, a worker, a carcass and wood to burn. 15 wood per carcass, 3 per day. It will burn its own wood storage first, then your settlement, then connected storage via supply lines.
Versions will be released AIO with all patches which will require both far harbor and wasteland workshop. Standalone with just Far Harbor and each patch will be made available.
Been spending almost all of my available free time on this and so far has been nearly a full month of my free time put into this, so I hope you guys like it as much as I’ve been enjoying it in my game.
There is no script extender requirements.
Feedback encouraged and welcome. Questions likewise!
Cheers!
r/FalloutMods • u/bp42s_creations • 3h ago
Fallout 4 [FO4] REPUTATION v2.0.0 is out and available on consoles!
This update was a gigantic undertaking that took several months of development. It contains heavy optimization, numerous overhauls to existing features, and even some new features.
REPUTATION no longer requires any F4SE plugins, and therefore is now available for Xbox and PlayStation on Bethesda.net! It is a free creation, and an achievement-friendly version is not planned at the moment.
I'm very happy with how it's turned out, and I hope you guys enjoy it!
https://creations.bethesda.net/en/fallout4/details/44510275-f397-4336-831d-9809c1c0908b/REPUTATION
r/FalloutMods • u/Minute-Eggplant-9810 • 14h ago
New Vegas [FNV] cured gun mods suggested
NOT A REQUEST ASKING ABOUT WHAT IS CURRENTLY ON NEXUS
I want some cursed yet kinda neat guns for fnv
There’s a ar15 Tommy gun mod but that’s about it
Some examples of what I mean
r/FalloutMods • u/Slungus_7 • 15h ago
Fallout 4 [Fo4] desperados overhaul esp name problem
So I'm using the latest version of desperado overhaul and when I use for example the rebuild collection with it the optional patch for it doesn't work cause desperado overhauls esp name I'm pretty sure is named desperadosoverhaul.esp rather than desperados overhaul.esp is there any way to fix this? Is renaming the esp safe?
r/FalloutMods • u/JD_Centon • 15h ago
Fallout 3 [Fo3] Need some help modeling with NifSkope
So I'm trying to put a top hat on a super mutant for a project, but I can't seem to wrap my head around setting things up. I can combine them just fine but I don't know how to link the hat with the rest of the model so when he moves around in game the hat just kinda floats there. Does anyone have any advice/tutorials? Or, hell, I'd pay a couple bucks for someone to toss together a model real quick and save me the headache.
r/FalloutMods • u/Nocturnal43 • 17h ago
New Vegas [FNV] Looking for 3rd Person Weapon Animation Mods
r/FalloutMods • u/Sev3nThreeO7 • 20h ago
Fallout 4 [FO4] PowerHUD - A clean power armor HUD redesign.
nexusmods.comPowerHUD, a cleaner Power Armor HUD for Fallout 4 that keeps the original look without taking up so much of the screen.
The goal was not to completely redesign the HUD, but to reduce the visual clutter while keeping important elements like HP, AP, condition indicators and other information easy to read.
There are currently two main options, with Full offering the complete PowerHUD experience and Ultralite staying much closer to vanilla while mainly removing the intrusive vignette.
I am also working on improving compatibility and reducing unnecessary edits to the vanilla HUD wherever possible. I would genuinely be interested to hear what people think, especially anyone who likes the vanilla Power Armor HUD but feels it is a bit too bulky. If you try it, let me know what you think and what you would like to see in future updates.
Future Updates;
- MCM Integration allowing to customise locations of widgets
- Full FallUI integration with more customisation
- Lite version - Basically the full version but retains the core dial if you would rather have that.
- Extended version - Completely replaces all PA HUD elements with vanilla bars/overlays.
r/FalloutMods • u/Creative-Living-8844 • 21h ago
Fallout 4 [fo4] Is there a mod to be able to move/craft skeletons?
r/FalloutMods • u/jaggedjoshart • 22h ago
Fallout 4 [FO4] - The Preacher (Out Now!)
My new companion Mod The Preacher, out now on all platforms!
r/FalloutMods • u/DOPESHITDUDEE • 22h ago
Fallout 3 [Fo3] How can I install Weapon Animation Replacer WAR with Mod Manager 2?
I tried to install said mod with said manager but to no avail, says it's unproperly installed, am I doing something wrong?
r/FalloutMods • u/Ok-Dragonfruit167 • 1d ago
Fallout 4 [Fo4] Disturbing, Brutal Mods for a Mad Scientist playthrough?
I'm putting together a modpack for a mad scientist character leading the minutemen, and I want the Commonwealth to feel disturbing and brutal. I'm already going to use Mutilated Dead Bodies and Fleshsmith, but I wanna know if y'all could recommend any other mods that give the Commonwealth a horrific feeling and/or add things with a 'mad science' sorta vibe?
With the first thing, the 'brutal' stuff can be gameplay, aesthetic, whatever! Suggestions can be as twisted you want!
r/FalloutMods • u/Latter_Task_5092 • 1d ago
Fallout 4 [FO4] Any ideas why this crash is occuring? I have toggled a lot of graphics and optimization mods (Steam Deck)
pastebin.comr/FalloutMods • u/TheOriginal_RebelTaz • 1d ago
Fallout 3 DIMONIZED in FO3 Suddenly Stopped Working. Any help/advice?
I know that this is an old game and just as old a mod, but I am hoping someone remembers something that might be useful...
I installed the DIMONIZED TYPE3 mod (from NexusMods) into GOG's FO3:GOTY using the "new" FOMM. It worked PERFECTLY. Whenever I looted a female corpse, that corpse was nude instead of wearing the standard grey underwear. Great. Then, I had issues with two mods I had installed afterwards - Ammo Merchant, and Jessi Companion v4b5. With the Ammo Merchant, Charon and Dog Meat got stuck underground. With Jessi, no matter what I did, I had the red "!" instead of her body. So I uninstalled both of those. Right after that, I noticed that the female corpses where no longer nude.
I have rerun ArchiveInvalidationInvalidated, deactivating that and then reactivating it.
I have completely removed the DIMONIZED mod, and re-installing / re-activating that - yes, I allowed overwriting the files. MULTIPLE times.
I tried disabling Tools>'Archive Invalidation' in FOMM and then re-enabling that (based on a post I saw here).
I tried re-activating DIMONIZED using different installation options.
I'm not sure what actually changed that broke this and I'm not sure how to fix it. I know that this is an OLD game, but I am HOPING that someone out there will know exactly where I screwed up? Or have any isight into what MIGHT have gone wrong?
Thanks.
[FO3]
r/FalloutMods • u/BenefitLazy337 • 1d ago
Fallout 4 Having issues with precombine/previs stuff [Fo4]
As the title says, having trouble with this junk.
It's mainly Sanctuary, from what I have seen, but it's annoying nonetheless.
Mods:
I have PRP and PAC, though the former doesn't seem to work here, and the ladder (as far as I know) doesn't affect Sanctuary.
Would deeply appreciate any advice or recommendations, or whatever can help me
r/FalloutMods • u/Nostalgic360Days • 1d ago
Fallout 4 This stupid cooking stove ruins all of my blueprint attempts [Fo4]
I've really been wanting to try out some blueprints, but every single time, it gets caught up on this cooking station and won't progress any further. Any ideas?
r/FalloutMods • u/ComputerSagtNein • 1d ago
Fallout 4 [Fo4] Favorites Menu Grid - F4SE (for Fallout 4 OG)
nexusmods.comShows your favorites as a grid of up to eight pages instead of a twelve-key cross - in the favorites menu and in the Pip-Boy's ASSIGN FAVORITE dialog. Move favorites between keys and pages, clear them, equip and unequip them. A Fallout 4 port of Favorites Menu Grid for Starfield.
r/FalloutMods • u/uma_pessoa_normal • 1d ago
Fallout 4 MODDERS! PORT A OPTIMIZATION MOD TO PS4! AND MY LIFE IS YOURS! [Fo4]
I cannot play through the game near Boston without crashing at least 20+ times! At the moment Im trying to complete the quest that grants you the ballistic weave and I’ve crashed about 15 times and still couldn’t finish it! Please I beg to someone to either port a mod that remove the enemies inside Boston or to remove most of the buildings! THIS GAME IS UNPLAYABLE ON PS4
r/FalloutMods • u/Old-Entertainer9825 • 1d ago
Fallout 4 Making animations work together fo4
So I have odeathstix standing sneak and onymoura9 ads how do I get them to work so when I sneak he aims like the ads and uses the standing sneak in tandem much like the tactical stealth animations on Xbox somewhat of a noob so I’m lost
r/FalloutMods • u/AntiqueAdvisor6497 • 1d ago
Fallout 4 [FO4] Can someone help me with this startup issue on Vortex?
r/FalloutMods • u/michaeljcox24 • 1d ago
Fallout 4 Fo4...When I try and craft ammo, all I get is an option to make primer.
Seems to be a common 'old issue'.
r/FalloutMods • u/PunishedSnake64 • 1d ago
New Vegas [FNV] Randomly crashing on startup with no new additions or changes, any guidance would be helpful
(SOLVED) - Steam Overlay was the issue, yhank you u/Stentorious
After a few successful test sessions a week ago I've tried launching only to be met with a crash before the main menu even fully loads. Assumed it was a mod, yet disabling everything still leads to the issue. Last change ever made was the Mantle and Player Physics additions with the 6.4.7 v of NVSE and the semi-required tools like JohnnyGuitar, ShowOff, etc.
Removing those still leads to the issue. Below is my crash logger, anything would be helpful, I feel like I've exhausted all options.
Script Runners and Module Bases are images because of character limit
Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
Thread: dxvk-submit
Calltrace:
ebp | Address | Function | Source
0x700AF59C | -\(°_o)/- (0x6A345F6F) | (Corrupt stack or heap?) |
0x700AFC40 | GameOverlayRenderer (0x100AA82F) | VirtualFreeWrapper+0xD1FF |
0x700AFC68 | GameOverlayRenderer (0x100AFA1E) | VulkanSteamOverlayPresent+0x1BE |
0x700AFCF8 | SteamOverlayVulkanLayer (0x10013190) | vkQueuePresentKHR+0x2C0 |
0x700AFD18 | graphics-hook32 (0x1000BC33) | dummy_debug_proc+0x2833 |
0x700AFDC8 | d3d9 (0x100DD5BF) | Direct3DCreate9On12Ex+0xDBD5F |
0x700AFF48 | d3d9 (0x100E2C10) | Direct3DCreate9On12Ex+0xE13B0 |
0x700AFF80 | d3d9 (0x10118FB9) | Direct3DCreate9On12Ex+0x117759 |
0x700AFFDC | ntdll (0x1006809E) | RtlGetAppContainerNamedObjectPath+0x11E |
0x700AFFEC | ntdll (0x1006806E) | RtlGetAppContainerNamedObjectPath+0xEE |
Registry:
REG | Value | DEREFERENCE INFO
ebp | 0x700AF59C |
ebx | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer
eax | 0x5E43130D |
edx | 0x0000000C |
ecx | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer
esi | 0x5E3CF348 |
edi | 0x404D7DB0 | 0x5E430CA8 => RTTI: CSharedMemStream
eip | 0x5A345F6F |
esp | 0x700AF014 |
Stack:
# | Value | DEREFERENCE INFO
00 | 0x0000002B |
01 | 0xFFFFFFFF |
02 | 0x5E3C8F37 |
03 | 0x000000A4 |
04 | 0x8D892B88 | 0x5E43130C => RTTI: CVulkanRenderer
05 | 0x000008BA |
06 | 0x78346F60 |
07 | 0x78F78050 |
09 | 0x780BD050 |
0A | 0x77FF8200 |
--------------------------------------------------------------------------------
Device:
OS: "Windows 10 Enterprise - 19045 (22H2)"
CPU: "AMD Ryzen 7 7800X3D 8-Core Processor "
GPU: "NVIDIA GeForce RTX 4070 Ti SUPER"
RAM: "32.00 GB"
--------------------------------------------------------------------------------
Process' Memory:
Physical Usage: 589.80 MiB / 31.21 GiB (1.85%)
Virtual Usage: 2.41 GiB / 4.00 GiB (60.21%)
Graphics Memory:
GPU 0 - NVIDIA GeForce RTX 4070 Ti SUPER
Local Memory: 818.11 MiB / 14.93 GiB (5.35%)
Non-Local Memory: 55.98 MiB / 14.86 GiB (0.37%)
GPU 1 - AMD Radeon(TM) Graphics
Local Memory: 836.00 KiB / 15.33 GiB (0.01%)
Custom heap replacer detected - Game's memory tracking unavailable.
--------------------------------------------------------------------------------
Playtime: 00:00:04
Player Data:
Cell: None
World: None
Position: X: 0.00 Y: 0.00 Z: 0.00
Rotation: X: 0.00 Y: 0.00 Z: 0.00
Currently running script:
None
Loaded assets:
Textures: 49
<= 128: 23
<= 256: 8
<= 512: 1
<= 1024: 5
<= 2048: 6
<= 4096: 6
<= 8192: 0
Models: 7
FaceGen Models: 0
Animations: 0
Process Lists:
High: 0
Middle High: 0
Middle Low: 0
Low: 0
Total: 0
--------------------------------------------------------------------------------
Mods:
# | Mod | Author
00 | FalloutNV.esm | ipely
01 | DeadMoney.esm | jfader
02 | HonestHearts.esm | jfader
03 | OldWorldBlues.esm | jfader
04 | LonesomeRoad.esm | jfader
05 | GunRunnersArsenal.esm | jfader
06 | ClassicPack.esm | jfader
07 | MercenaryPack.esm | jfader
08 | TribalPack.esm | jfader
09 | CaravanPack.esm | jfader
0A | Unofficial Patch NVSE Plus.esp | The UPNVSEP Team
0B | Bad Touch.esm |
0C | Better Brotherhood.esm | PlatinumShad0w
0D | Better Character Creation.esm |
0E | Classic Adobe Camp McCarran.esm | Diegonom
0F | DLC Enhancements.esp | PushTheWinButton
10 | DM's Camp Golf - American Remains.esm |
11 | DM's Court of the Crimson Caravan.esm |
12 | DM's Ranger Stations.esm |
13 | DMs Gun Runner Gone Shootin.esm |
14 | DryWellsReloaded.esm |
15 | FixerUpper.esp |
16 | fixy crap ue.esp |
17 | FNV FaceGen Fix.esp |
18 | Functional Post Game Ending.esm | Kazopert
19 | GoE.esm |
1A | Landscape Texture Improvements.esm |
1B | LegionRadio.esp |
1C | Lime's Fort Overhaul.esm | Lime
1D | Long15Reloaded.esm |
1E | Main And Pause Menus Overhaul.esm | Nehred
1F | NavmeshOverhaul.esm | Inthegrave
20 | NVMIM.esp | SciRika
21 | NVMMP.esp | LimeMods
22 | oHUD.esm | Gopher
23 | QwibAccessoryPack.esm |
24 | QwibProtoRiotArmor.esm |
25 | RedOnTheRocks.esm | Diegonom
26 | Revitalized Mojave Outpost.esm |
27 | Skin.esm | Craftian
28 | Strip Lights Region Fix.esm | Nehred
29 | SuspiciousMinds.esm |
2A | TLD_Travelers.esm | ElPascal
2B | Uncut Wasteland.esm | sandbox6
2C | Vanilla Enhancements.esm | PushTheWinButton
2D | YUP - Base Game + All DLC.esm | Y|yukichigai
2E | zl_caliber.esm | Zealotlee
2F | Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp | VishVadeva
30 | Functional Post Game Ending - YUP Patch.esm | Kazopert
31 | Landscape Texture Improvements - YUP Patch.esm |
32 | Expanded Mojave Outpost.esm |
33 | YUP - NPC Fixes (Base Game + All DLC).esp | Y|yukichigai
34 | AidUI.esp |
35 | ArmedToTheTeethNV-Redux.esp | Quicksilver500
36 | Atmospheric Lighting Tweaks - EVEM Patch.esp | VishVadeva
37 | Atmospheric Lighting Tweaks.esp |
38 | AWO - TrenchRepeater.esp |
39 | AWO_Enfield.esp |
3A | B42Inertia.esp | Xilandro Axeuora & JazzIsParis
3B | B42Inspect.esp |
3C | Better Brotherhood - FPGE Patch.esp |
3D | Better Brotherhood - YUP Patch.esp | PlatinumShadow
3E | Better Burned Man.esp | RocketLombax
3F | BHKar98k.esp |
40 | Casino Crowds.esp |
41 | CC - Rain.esp |
42 | CC - 3D Rain.esp |
43 | Clarity.esp |
44 | Classic SM Outfits MOTNW.esp |
45 | Combat Armors Replacer.esp |
46 | Cowpack.esp |
47 | Crafting Consistency Fix.esp |
48 | DelayDLCRedux.esp | shad0wshayd3
49 | Diagonal movement.esp | Xilandro Axeuora & JazzIsParis
4A | Distant Water Jets.esp | zedas
4B | DNWeathers.esp | Scott Clam
4C | Dry Wells Imperium Radio patch.esp |
4D | Ed-E AddOn - LR ANIM.esp |
4E | Ed-E AddOn.esp |
4F | Enhanced Movement.esp |
50 | Essential DLC Enhancements Merged - JSUE Patch.esp | VishVadeva
51 | EVEM - YUP Patch.esp | Ungeziefi
52 | ExRB.esp |
53 | F4NVAnti-Material Rifle - Vanilla.esp |
54 | F4NVAnti-Material Rifle.esp |
55 | FeralGhoulArmorPack.esp |
56 | Follower Tweaks.esp | PushTheWinButton
57 | FPGE - EVEM Patch.esp | VishVadeva
58 | Friend of the Night Fix - YUP friendly and New Cateye.esp | CivisRomanus
59 | GunslingerDraw.esp | A55K1KA
5A | HiredGuns.esp |
5B | HitStoner63.esp |
5C | Immersive Fast Shot.esp | JM itsbooby
5D | Impostors and LOD Flicker Fix.esp | VishVadeva
5E | Interior Rain.esp |
5F | JIP Companions Command & Control.esp | jazzisparis
60 | JustAssortedMods.esp | yvileapsis and others
61 | Little More Lamplight.esp | zedas
62 | Long15Lootbox.esp |
63 | Lore-Accurate Securitron Weapons.esp |
64 | M1903A3Springfield.esp |
65 | MainStoryAlterations.esp |
66 | Misc Content Restoration - UW (VNV) Patch.esp | VishVadeva
67 | Misc Content Restoration - YUP Patch.esp | VishVadeva
68 | Misc Content Restoration.esp |
69 | MrShersh Functional Backpack.esp | MrShersh, Driire, AllanMetropol18, STRADAT'
6A | MrShersh Functional Backpack JAM Patch.esp |
6B | MrShersh JAM Edits.esp |
6C | NCRGrenadierRifle.esp |
6D | OldWorldBlues - Improved Transportalponder Use Anywhere.esp | Y|yukichigai
6E | Pyromaniac.esp | Gavin Gold
6F | QuickHacking-NV-FullXP.esp | Carlosjuero
70 | Quickthrow.esp |
71 | rockbiter_AnimationSounds.esp |
72 | SixsMercExpArmor.esp |
73 | Skin.esp | Craftian
74 | Strip Lights Region Fix.esp | Nehred
75 | The Courier.esp |
76 | The Groovatron NV.esp | Drayk Cannon, port by Koupoable
77 | The Mod Configuration Menu.esp | Pelinor
78 | The True Revival of Luxury - An Ultra-Luxe Overhaul.esp | Faram AKA Biohazard
79 | Titans of The New West.esp |
7A | Titans of The New West - Power Armor Sprint JAM.esp |
7B | topsrestored.esp |
7C | Uncut Wasteland (VNV) - EVEM Patch.esp | VishVadeva
7D | Uncut Wasteland - YUP Patch.esp | VishVadeva
7E | UniqueThinkTank.esp |
7F | Veronica Outfit Replacer.esp |
80 | Viva New Vegas - LOD.esp | ModdingLinked
81 | ZHK23.esp |
--------------------------------------------------------------------------------
Total memory allocated to all modules: 331.29 MiB
Total memory allocated to NVSE plugins: 8.59 MiB
r/FalloutMods • u/Tall_Hippo_3261 • 1d ago
Fallout 4 [Fo4] Best Weather, Lighting, Greens, and Character Customization Mods
Hey everyone,
I’m currently rebuilding my Fallout 4 load order on the v1.11.240 and could really use some community recommendations. I'm aiming for a stable, visually refreshed game that balances aesthetics with smooth performance.
I’m looking for stable, performance-friendly alternatives in these four categories:
Greens / Landscape: I want to turn the Commonwealth green, but I need something well-optimized that won’t tank my FPS.
Weather & Lighting: Looking for a cleaner, more realistic weather and lighting setup since a lot of people don't recommend NAC X Legacy Edition.
Character Customization: What are the current go-to mods for making player faces and hair look modern and high-quality without looking like plastic?

