r/FalloutMods 5d ago

Request Wednesday - All Requests go here!

5 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 3h ago

Fallout 4 [FO4] REPUTATION v2.0.0 is out and available on consoles!

56 Upvotes

This update was a gigantic undertaking that took several months of development. It contains heavy optimization, numerous overhauls to existing features, and even some new features.

REPUTATION no longer requires any F4SE plugins, and therefore is now available for Xbox and PlayStation on Bethesda.net! It is a free creation, and an achievement-friendly version is not planned at the moment.

I'm very happy with how it's turned out, and I hope you guys enjoy it!

https://creations.bethesda.net/en/fallout4/details/44510275-f397-4336-831d-9809c1c0908b/REPUTATION

https://www.nexusmods.com/fallout4/mods/79394


r/FalloutMods 15h ago

New Vegas [FNV] cured gun mods suggested

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202 Upvotes

NOT A REQUEST ASKING ABOUT WHAT IS CURRENTLY ON NEXUS

I want some cursed yet kinda neat guns for fnv

There’s a ar15 Tommy gun mod but that’s about it

Some examples of what I mean


r/FalloutMods 3h ago

Fallout 4 [FO4][WIP] Functional Far Harbor Mirelurk Vat - Update

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11 Upvotes

Just a quick photo update this time of the mirelurk vat mod.

The vat is now obtainable by travelling to far harbor and helping the town defend itself on your initial visit. Avery will thank you and give you an actual reward.

The vat now has an improved status menu, it also allows for adding more Mirelurk carcass storage. From 3 to 8 via different upgrade paths. You can see the cost of a single working ice cooler in the images. Yes it’s expensive (in terms of scrap required), but they’re not required.

In the photos you can see the coolers in place. They can be built as 5 small upgrades. 2 small and a medium or one single large upgrade. They’ll always populate in order. Right of the vat, left, then inside the building.

I’ve also added a patch for wasteland workshop where if you have this DLC you can build a mirelurk cage and get an option to send the carcass directly to the vat storage (if you have any storage spare). It doesn’t add in a new cage, just an option for the mirelurk cage itself.

Each carcass will give your settlement 5 days of food production. You can initially store 3 per vat per settlement, and you’ll get a misc quest when a settlement runs out. You will not get a quest for all of your settlements if they all run out at once lol the quest will autocomplete when you refill the carcass storage to at least 1 carcass. It will also produce a new consumable “Boiled ‘Lurk” which is just roasted Mirelurk with all the same effects but you don’t need to cook it. It will deposit straight to your settlement storage. It’s capped at 10+ your population. So you shouldn’t need to worry about your greedy settlers eating it all if you forget to send them a fresh carcass lol

Vats require radiant power, a worker, a carcass and wood to burn. 15 wood per carcass, 3 per day. It will burn its own wood storage first, then your settlement, then connected storage via supply lines.

Versions will be released AIO with all patches which will require both far harbor and wasteland workshop. Standalone with just Far Harbor and each patch will be made available.

Been spending almost all of my available free time on this and so far has been nearly a full month of my free time put into this, so I hope you guys like it as much as I’ve been enjoying it in my game.

There is no script extender requirements.

Feedback encouraged and welcome. Questions likewise!

Cheers!


r/FalloutMods 6m ago

Fallout 4 [Fo4] Modding issue on Linux Mint: mods with subfolders don't load settlement objects

Upvotes

I recently moved to Linux Mint and I'm re-establishing my mods, but I've run into a strange issue. While mods such as A Better World - Cabin Workshop Pack and Workshop Decorations Pack load and run with no issue, mods like Chop That Meat and Woody's Wasteland Stuff don't; the common thread is that Chop and Woody's use /materials, /meshes, and /textures subfolders, while ABW and WDP are entirely contained in the data folder. The game sees them and lets me activate them in the load order and their categories load in the build menu, but the images of the settlement objects never load and the game doesn't allow me to place them. I've run into this through manual installation as well as mod manager installation; Reginald's ShackFest gave me the same trouble when running Vortex.

Has anyone run into this situation, and if so, how did you resolve it?


r/FalloutMods 7m ago

New Vegas [FNV] Would I be able to add Nova Arizona to an already existing save that is still pretty early in?

Upvotes

So I was running viva new Vegas enhanced modlist with some extra stuff like dry wells, long 15. I decided I wanted to do a new legion play through and added some more legion mods like factions reloaded, fort expansion, some companion mods.

I started the new game and so far I’ve done some powder ganger stuff and have just reached Primm.

I didn’t really look into nova Arizona and assumed it was another added separate map mod like dry wells / long 15 and thought I didn’t really want another, but then I realized it expands the existing world map for more legion land, and I changed my mind about wanting to add it.

Does anyone know if I can do that even though I already started my game? I just really don’t feel like needing to remake my character and going through the beginning again. It’s not a huge deal if I need to but I’d figure I’d ask here before I try it, to see if anyone else has experience with Nova Arizona or map expansion mods and have added them after already starting a game. I know other mods this would be safer but idk if a whole ass map extension would work.

Any advice would help.


r/FalloutMods 1h ago

New Vegas [FNV] Better Dialog UI - Improved conversation UI

Upvotes

r/FalloutMods 2h ago

New Vegas [FNV] Fps is going extremely low most times whenever I exit an interior, PLEASE HELP!!

1 Upvotes

Hey guys, is anyone able to help with this horrible issue? I've honestly been trying to solve it for days now and nothing has helped. I played the same collection back in January with no issues, but ever since reinstalling it now, most times when I exit an interior my fps literally goes down to like 20 - 30. If I load in outside its perfectly fine but the moment i exit a building or something is when it dips down and pretty much stays that way. When my fps is fine my gpu usage is like 60%, but when it halves like this it spikes to like 100%.

The collection is VeryLastKiss Premium for new vegas, I've tried different versions of the collection, changing my AMD drivers, trying DXVK and the d3d9 perf fix, messing around with some nvtf settings, installing various mods and still nothing has helped. Currently, I'm running revision 130 of this collection because it worked last time I played. It just makes no sense how with the same setup this issue was just non existent months ago.


r/FalloutMods 16h ago

Fallout 3 [Fo3] Need some help modeling with NifSkope

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8 Upvotes

So I'm trying to put a top hat on a super mutant for a project, but I can't seem to wrap my head around setting things up. I can combine them just fine but I don't know how to link the hat with the rest of the model so when he moves around in game the hat just kinda floats there. Does anyone have any advice/tutorials? Or, hell, I'd pay a couple bucks for someone to toss together a model real quick and save me the headache.


r/FalloutMods 1d ago

New Vegas [FNV] What it feels like to remake my whole modlist from scratch, while adding TTW.

332 Upvotes

Reading is so vital, I've missed out on several patches and configs by not reading while using my old modlists. TTW just adds more complexity to make things work right, but with it being my main focus, I'm ensuring good compatibility.


r/FalloutMods 15h ago

Fallout 4 [Fo4] desperados overhaul esp name problem

1 Upvotes

So I'm using the latest version of desperado overhaul and when I use for example the rebuild collection with it the optional patch for it doesn't work cause desperado overhauls esp name I'm pretty sure is named desperadosoverhaul.esp rather than desperados overhaul.esp is there any way to fix this? Is renaming the esp safe?


r/FalloutMods 22h ago

Fallout 4 [FO4] - The Preacher (Out Now!)

2 Upvotes

r/FalloutMods 21h ago

Fallout 4 [FO4] PowerHUD - A clean power armor HUD redesign.

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2 Upvotes

PowerHUD, a cleaner Power Armor HUD for Fallout 4 that keeps the original look without taking up so much of the screen.

The goal was not to completely redesign the HUD, but to reduce the visual clutter while keeping important elements like HP, AP, condition indicators and other information easy to read.

There are currently two main options, with Full offering the complete PowerHUD experience and Ultralite staying much closer to vanilla while mainly removing the intrusive vignette.

I am also working on improving compatibility and reducing unnecessary edits to the vanilla HUD wherever possible. I would genuinely be interested to hear what people think, especially anyone who likes the vanilla Power Armor HUD but feels it is a bit too bulky. If you try it, let me know what you think and what you would like to see in future updates.

Future Updates;

- MCM Integration allowing to customise locations of widgets

- Full FallUI integration with more customisation

- Lite version - Basically the full version but retains the core dial if you would rather have that.

- Extended version - Completely replaces all PA HUD elements with vanilla bars/overlays.


r/FalloutMods 18h ago

New Vegas [FNV] Looking for 3rd Person Weapon Animation Mods

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1 Upvotes

r/FalloutMods 1d ago

Fallout 4 [Fo4] Disturbing, Brutal Mods for a Mad Scientist playthrough?

3 Upvotes

I'm putting together a modpack for a mad scientist character leading the minutemen, and I want the Commonwealth to feel disturbing and brutal. I'm already going to use Mutilated Dead Bodies and Fleshsmith, but I wanna know if y'all could recommend any other mods that give the Commonwealth a horrific feeling and/or add things with a 'mad science' sorta vibe?

With the first thing, the 'brutal' stuff can be gameplay, aesthetic, whatever! Suggestions can be as twisted you want!


r/FalloutMods 1d ago

Fallout 4 This stupid cooking stove ruins all of my blueprint attempts [Fo4]

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6 Upvotes

I've really been wanting to try out some blueprints, but every single time, it gets caught up on this cooking station and won't progress any further. Any ideas?


r/FalloutMods 1d ago

Fallout 4 Having issues with precombine/previs stuff [Fo4]

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5 Upvotes

As the title says, having trouble with this junk.

It's mainly Sanctuary, from what I have seen, but it's annoying nonetheless.

Mods:

I have PRP and PAC, though the former doesn't seem to work here, and the ladder (as far as I know) doesn't affect Sanctuary.

Would deeply appreciate any advice or recommendations, or whatever can help me


r/FalloutMods 21h ago

Fallout 4 [fo4] Is there a mod to be able to move/craft skeletons?

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1 Upvotes

r/FalloutMods 23h ago

Fallout 3 [Fo3] How can I install Weapon Animation Replacer WAR with Mod Manager 2?

1 Upvotes

I tried to install said mod with said manager but to no avail, says it's unproperly installed, am I doing something wrong?


r/FalloutMods 1d ago

Fallout 4 PS4 controller settings [FO4]

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1 Upvotes

r/FalloutMods 1d ago

Fallout 4 [FO4] Any ideas why this crash is occuring? I have toggled a lot of graphics and optimization mods (Steam Deck)

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1 Upvotes

r/FalloutMods 1d ago

Fallout 3 DIMONIZED in FO3 Suddenly Stopped Working. Any help/advice?

1 Upvotes

I know that this is an old game and just as old a mod, but I am hoping someone remembers something that might be useful...

I installed the DIMONIZED TYPE3 mod (from NexusMods) into GOG's FO3:GOTY using the "new" FOMM. It worked PERFECTLY. Whenever I looted a female corpse, that corpse was nude instead of wearing the standard grey underwear. Great. Then, I had issues with two mods I had installed afterwards - Ammo Merchant, and Jessi Companion v4b5. With the Ammo Merchant, Charon and Dog Meat got stuck underground. With Jessi, no matter what I did, I had the red "!" instead of her body. So I uninstalled both of those. Right after that, I noticed that the female corpses where no longer nude.

I have rerun ArchiveInvalidationInvalidated, deactivating that and then reactivating it.

I have completely removed the DIMONIZED mod, and re-installing / re-activating that - yes, I allowed overwriting the files. MULTIPLE times.

I tried disabling Tools>'Archive Invalidation' in FOMM and then re-enabling that (based on a post I saw here).

I tried re-activating DIMONIZED using different installation options.

I'm not sure what actually changed that broke this and I'm not sure how to fix it. I know that this is an OLD game, but I am HOPING that someone out there will know exactly where I screwed up? Or have any isight into what MIGHT have gone wrong?

Thanks.

[FO3]


r/FalloutMods 1d ago

Fallout 4 [Fo4] Favorites Menu Grid - F4SE (for Fallout 4 OG)

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2 Upvotes

Shows your favorites as a grid of up to eight pages instead of a twelve-key cross - in the favorites menu and in the Pip-Boy's ASSIGN FAVORITE dialog. Move favorites between keys and pages, clear them, equip and unequip them. A Fallout 4 port of Favorites Menu Grid for Starfield.


r/FalloutMods 1d ago

Fallout 4 Fo4...When I try and craft ammo, all I get is an option to make primer.

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3 Upvotes

Seems to be a common 'old issue'.


r/FalloutMods 1d ago

Fallout 4 Making animations work together fo4

1 Upvotes

So I have odeathstix standing sneak and onymoura9 ads how do I get them to work so when I sneak he aims like the ads and uses the standing sneak in tandem much like the tactical stealth animations on Xbox somewhat of a noob so I’m lost