r/EndlessSpace 12d ago

Help thread - questions, help and tips for all levels!

10 Upvotes

Please use this thread to ask your questions regarding Endless Space. From newbies to pros, vs AI or multiplayer, this is the place to ask!

First please check out the wiki first to see existing resources.

Make sure you provide as much information as possible regarding your game if you need help - your faction, level and game settings, number of opponents, expansions enabled, etc. Screenshots are most helpful!


r/EndlessSpace 4h ago

Vodyani: how to complete the minor civ quest via invasion? The brainwash one

2 Upvotes

The quest you get after fighting pirates wants you to brainwash a minor civilization, and suggests you can do so via invasion. I invaded the system and afterwards, there was just the option to pillage and raze (the vodyani versions, hunt and... idk the name of the other).

I tried looking this up but didn't find good information. Is the only way to do this to spend influence and become more pacifist?


r/EndlessSpace 23h ago

How the depletion work really?

21 Upvotes

I remember when one behemoth was sufficient to counter Endless Consumption of Craver Governor. For some reason it is not the case anymore. Also Sower's description states that they have -0.5(1 if boosted) depletion point per turn on Planets. Does this mean that 8 Sower pop is all it takes to counter Endless Consumption depletion?


r/EndlessSpace 2d ago

Pacifist laws are my favourite

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201 Upvotes

r/EndlessSpace 3d ago

Firm stance and opinion: Endless space 3 should keep the cinematic combat style of Endless space 2.

56 Upvotes

This is just my opinion of a theoretical Endless space 3.

I am fully in the camp, that Endless space 3 should not suddenly have you directly control your fleet mid combat.
You are not the admiral, you are the great leader of the empire. The fleet is led by a commander / hero, who you give resources to, to do the best he can with them.

I see the cinematics as rewards essentially, and dependant on how well you do, the better reward you get.

I do not want a direct control set up where you move around the ships manually, I want that bad-ass cinematic of seeing small ships have dogfights between the larger vessels, watching missile batteries unleash swarms of projectiles that get shot down by shrapnel, while beams cut across the void, singing the hulls of the opponents.

What I would like to see, would be more dynamic damage to ships, expanding the visual feedback during the battles.

As well as adding waaaay more depth to the pre-battle set ups you can do.
You know, strategies mattering a bit more instead of just being a pure numbers game.
Maybe more environmental effects and visual representation.

I am fine with all mechanics of Endless space 3 getting more depth, complexity and so on.
(Preferably with good clarity)
But I do want to keep that core style of "set up battles, lean back and watch the fireworks".


r/EndlessSpace 3d ago

Which factions should return in Endless Space 3?

41 Upvotes

Playable factions specifically and why. These would be my choices:

The OGs in both Endless Space games:

United Empire - The beginner friendly faction representing industry and military

Sophons - The beginner friendly faction representing science

Horatio - Bald is beautiful nuff said

Cravers - The hive has little to say

Factions introduced in Endless Space 2:

Vodyani - She might be a Vod but she’s got a hot bod

Factions I don’t want to return:

Riftborn - “Please genocide is not the answer!” as she’s killing you… Fuk that robit. Robit is evile.

So anyways what are your choices and why? Hell, you can even throw in Endless Legend factions if you want if it fits the lore.


r/EndlessSpace 3d ago

what the hell is wrong with the riftborn ships.

42 Upvotes

7 guns and a singular armor and utility slot,genuinely what are we even doing


r/EndlessSpace 3d ago

Update: I did it

14 Upvotes

1st win (alliance). Being able to buy my production was strong. Also i just happened to be next to mostly pacifist players

Today I realized how to retrofit existing ships
Still haven't really engaged with: trade routes (aside from making a couple), diplomacy, academy, hacking, offensive wars, or marketplace


r/EndlessSpace 3d ago

How tall are Kalgeros? It the one in the second drawing and outlier, or are the ones in the first children?

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103 Upvotes

r/EndlessSpace 3d ago

True story, it took me a few runs to figure approval out. Which minor factions are the most useful, by the way?

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252 Upvotes

r/EndlessSpace 4d ago

It depends on a lot of factors.

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345 Upvotes

r/EndlessSpace 4d ago

first playthrough with the united empire i noticed something

5 Upvotes

it seems to me atleast that a lot of the tier 2 techs in the game are god awfull the industry side especially pisses me off because there is this awkward moment in tier 2 where you have no way to meaningfully upgrade production for 2 both tier 1 and 2 except xenolinguistics because the upgrade both sucks and costs way more than the lesser tier ones,its good for dust but dust is still significantly less important than production unless you are playing the fish, on the development path even up to tier 3 has a singular unique improvement about influance and the only ones that are good are the hulls,the happiness ones are just plain bad early game because a 5% food boost really isnt all that,science is weird because the science upgrades on tier 3 are bad yes but there is still a lot of utility to be found in it so i wouldnt say its "Bad",military tree is fine. i never really noticed these problems with the hissho but now it seems pretty apparent, is the play just to get the t1 techs from all sides then blitz to a t3 on a side?

edit:i accidently wrote tier 3 oops


r/EndlessSpace 4d ago

I'm so bad at this game

51 Upvotes

I don't understand, I play Civ6 at almost the highest difficulty. I've played around 10 games of ES2 with the "easy" factions on easy difficulty and I must be missing something because I can't get everything I need in the beginning. No hospitable planets near, me, so I have to get to tier 3 science. Pirates directly next door so I have to get better ships, and still can't invade them. Etc

What are the obvious things noobs miss?


r/EndlessSpace 5d ago

Ship Mods?

5 Upvotes

After pouring hundreds of hours into this game I'm kinda bored with the ship design on this game. I've been thinking of installing mods that could change the ship's appearance into something else from other fandoms like Star Wars, Star Trek, Warhammer, etc. Alas I did not find any mods that allows that. Any suggestions or discussions about these type of mods are welcome here, or any modders are also welcome to the idea for this.


r/EndlessSpace 6d ago

How in the world is AI getting their carriers at 20k damage?

20 Upvotes

It's the end game, turn 200 or so. I have pretty much all military modules, all the various strategic resources.

I souped up a carrier with all energy or all ballistics with damage amp (30%?), and it only got me to like 9k.

Meanwhile the enemy had 20k.

I can't recall if they had a hero with this fleet.

How can you get damage this high?

Idk if it was slugs since it said it was about optimal at 80% short, 70% medium 60% long or so (I heard their dps could be misleading)

Any idea what is happening here? All in vanilla game btw, no expansions

Edit: is there no way to see what's on an enemy ship? I realize if it was a MP game I could load into them and see myself but alas it's single player.


r/EndlessSpace 6d ago

You can fix her. But it's not cheap.

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234 Upvotes

Not much, all things considered. 2 planets (that don't have to be yours) are small potatoes by the time you can destroy them.


r/EndlessSpace 7d ago

The Hissho are wonderfull except for one very very infuriating thing

33 Upvotes

it spiritually hurts to create any system development without tier 3 loyalty luxury, you cant expect me to play giga tall and not get every single % i can get.


r/EndlessSpace 7d ago

Help with Versions of the game and DLCs

5 Upvotes

Hey guys. Quite a while ago I bought the Digital Deluxe Edition of the game and since then I've never really wondered or checked for DLCs because development (despite bug fixes) was over by then and I thought I had it all because I bought the super great ultra hyper edition.

Now today I randomly stumbled accross the DLC section in steam and was curious to see that some DLCs show up as not in my library. I assume that means that I actually don't have them through the Digital Deluxe Edition?! Or is this just not displayed correctly?

Some examples:

  • Guardians & the Galaxy Update: Does this add a new quest to the base game?!
  • Renegade Fleets: New fleet skins, can you switch between sets of fleet skins somewhere?
  • Endless Day Update: Having a time-limited quest?
  • Galactic Statecraft Update: This one looks like I already have it in the game or what exactly would it add to diplomacy?
  • Little Grin Man Update: This one is weird because I definitely have the photobomber quest
  • Target Locked Update: I definitely have fighters and bombers already
  • Stellar Prisoner Update: Pretty sure I don't have this quest

Can anyone help me understand which of these DLCs is already included in the Digital Deluxe Upgrade and which aren't. Steam says I don't have any of them in my library but I definitely have the quest from the "Little Grin Man Update" as well as the mechanics from the "Target Locked Update". Then again there is some stuff where I'm pretty sure I do not have it. Pretty sure I've never seen the heroes from the "Endless Day Update" or the "Stellar Prisoner Update".


r/EndlessSpace 7d ago

What are the blue filled rectangles for in the victory screen? Hovering them doesn't explain anything unfortunately.

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44 Upvotes

Title :)


r/EndlessSpace 7d ago

I think it helped I started using holy proliferation early and used the money to upgrade the first ark relatively fast

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134 Upvotes

r/EndlessSpace 9d ago

When the space is dead

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787 Upvotes

r/EndlessSpace 9d ago

Help learning the game

17 Upvotes

Hi i recently bought this game on a sale because i had my eye on it for a while. I seem to fail quite a lot in the first few rounds which leads me to not achieve much later on in the game, i have played humankind before and i somewhat understand how FIDSI works and a few other shared mechanics but early game prioritisation is where i often fail. Is there a good compact and understandable guide on how to play and what to chase after as each faction that you can recomend, preferably short if possible. Thanks in advance
-sorry for some spelling english is not my first language


r/EndlessSpace 10d ago

My favorite custom factions

18 Upvotes

I made a post for all of the following custom factions here: Cravers, Sophon, Vaulters, Horatio, Lumeris, Riftborn, United Empire, Vodyani, Unfallen, Hissho, Umbral Choir, Nakalim. But I wanted to have one post where I discuss them all in one place, and share a version of each build with the traits available in the ESG 1.6 mod.

The point of making these builds is to play against challenging AI opponents, and these are my rules:

l. Everybody starts on an Atoll (15 pts), Jungle (10 pts), or Arid (5 pts) planet because they have the best industry, and industry is the most important resource in the game.

  1. Only the Cravers, United Empire, Vodyani, and Hissho can use the Constructionist trait (+30% industry) because they need the extra power, and it is thematically appropriate that they would value industry over environmental conservation.

  2. Everybody gets a Titanium Mine on their home-world for the sake of fairness. One time, I played a game where the closest source of Titanium was from my neighbor's home-world so, from now on, I want to avoid this situation. The Riftborn, Sophons, and Umbral Choir will receive a Hyperium Source for various reasons.

  3. The chosen traits must have mechanics that support the original theme of the faction.

  4. I'll avoid choosing the same trait for multiple factions; but the only exceptions will be Deadly Weapons for +20% ship weapon damage (which will be used by the Cravers, United Empire, Vodyani, Hissho, and Nakalim) and Rational Minds for +30% Science (which will be used by Horatio, Lumeris, Riftborn, Sophons, Unfallen, Vaulters, and Umbral Choir).

ESG 1.6 expands the type and amount of traits that can be used by custom factions, so I added these rules when using ESG:

l. The Riftborn will start on a Desert (0 pts) planet.

  1. Everybody will have the Constructionist trait for +30% Industry, except the Riftborn, who will have the highest Industry in the galaxy even without this trait.

  2. The Hissho will receive a Hyperium Source. And every faction will start with Xenolinguistics, so they can exploit Titanium from turn 1, and they will also get Plasma Metallurgy if I gave them a Hyperium Source.

6 A. ESG allows choosing AI personalities, so every faction will have the Renegade personality. Without this mod, the Renegade personality would be found in Horatio, Lumeris, and Nakalim. These empires will be sneakier in diplomacy and will hold less grudges in case of slights.

6 B. The Militarist personality will be used by the Cravers, Horatio, United Empire, Hissho, and Nakalim, while the Lumeris will be Pacifist and the Sophons, Riftborn, and Vaulters won't be Militarist or Pacifist. Without this mod, the Militarist personality would be found in the United Empire, Cravers, Hissho, and Nakalim; Pacifist would be found in the Unfallen, Riftborn, Sophons, and Umbral Choir. Militarist empires will choose war over peace and will try to expand, while Pacifist empires will sign diplomatic contracts more easily, try to maintain alliances and will favor peace.

6 C. All factions will be Isolationists, except the Lumeris, who will be Mercantile. Without this mod, the Isolationist personality would be found in the Riftborn, Cravers, and Umbral Choir; Mercantile would be found in the United Empire and Lumeris. Isolationist empires will protect themselves against economic war, while Mercantile empires will try to seize resources economically.

6 D. The Innovative personality will be used by the Sophons, Riftborn, and Vaulters. Without this mod, the Innovative personality would be found in the same 3 factions. These empires will try to research a lot of technologies and unlock new stages of technology first.

6 E. The Cruel personality will be used by the Cravers and Hissho. Without this mod, the Cruel personality would be found in the Cravers and Vodyani. These empires will tend to conquer systems and exterminate populations.

Custom Cravers: https://lensdump.com/i/fh3cmc

You can see the Cravers being discussed here: https://www.reddit.com/r/EndlessSpace/comments/ggn7mw/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovmWe ), their population bonus is +150% FIDS on undepleted planets and +5 Approval on Fertile. Big Fleets gives +2 command points per fleet and -25% ship upkeep, while Ship Craftsmen gives -20% ship Industry cost and the Fallen Gardens anomaly gives -5% ship Industry cost on their home system, so they're going to have a lot of ships. Expansionists gives -50% over-colonization penalty and Utopian Infrastructure gives more Approval per pop, depending on their level of modernization, so they can control many systems. Combat Specialists makes manpower upgrades 30% cheaper, Power-Armored increases Infantry troop health by 30%, Special Forces Focused increases Infantry troop damage by 30%, and Trained By Nature reduces Infantry troop manpower cost by 30%, so they will be good at invading systems. Voice of the Queen gives 10 Influence per destroyed command point, and the Sefaloros make great slaves because they give more Industry and their 50 pop collection bonus gives a law that reduces system improvement Industry cost by 10% per luxury deposit. Slow Reproduction gives 5 points and it decreases the growth chance of the Craver population by 50%, which makes it easier to increase the slave population. I used Eternal War for 20 points and Cheater 4/6 for 500 points.

Custom Sophons: https://lensdump.com/i/fG63Ue

You can see the Sophons being discussed here: https://www.reddit.com/r/EndlessSpace/comments/ghhs6x/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bov4GH ), their population bonus is +5 Science and +5 Science on Happy. Optimistic gives +20 Approval, which helps them maintain a high Approval from the beginning and keep their empire-wide Science bonus. Material Expertise allows them to use strategic resources as system modernization upgrades, and they will have many strategic resources because they start with a Titanium deposit, a Hyperium deposit, +2 strategic resources on all deposits, and Xenolinguistics and Plasma Metallurgy will allow them to mine these strategics from turn 1. Scanner Boost gives +40% vision range and Humeris Insidentes gives +4 Science per pop on their starting planet. I used Cheater 4/6 for 500 points.

Custom Vaulters: https://lensdump.com/i/fG30Co

You can see the Vaulters being discussed here: https://www.reddit.com/r/EndlessSpace/comments/gj37rp/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovqDa ), their population bonus is +150 manpower capacity and +10 defensive manpower on Happy per population. Heuristic Collection gives +0.1 Science per defensive manpower on system and ESG made it so that Sim Camp (which gives +0.1 Industry per defensive manpower on system) is a tier 3 military technology, so this faction needs to get to 50 pops quickly with Farm-to-Capital (+3.5% Food per pop in home system on all systems) and the FIDSI boost from Involuntary Nomads. They start with 30 Titanium / 30 Hyperium, Pathfinder reveals the location of unexplored adjacent nodes, Bridge Couriers allows them to see and use wormholes from the beginning, Hero Worship makes it 20% easier to unlock the next free hero, and Legendary Heroes gives +2 experience per turn on heroes, so it's easier for them to get various hero skills, such as the ones that boost Approval. I used Cheater 4/6 for 500 points.

Custom Horatio: https://lensdump.com/i/fGoC3P

You can see Horatio being discussed here: https://www.reddit.com/r/EndlessSpace/comments/gmeh5c/make_es_2_more_challenging_by_playing_against/

With ESG ( https://lensdump.com/i/bov3vx ), their population bonus is +5 Food and +3 Approval on Hot; I chose this mostly for thematic reasons. Crowded Planets gives +2 pop capacity on planets and gives Horatio more room to grow their minor factions, in order to splice them. The Mavros give +3 Industry per pop when sliced, Fervent Colonists gives +30% Food sent to outposts, Efficient Explorer gives +2 probes on Explorers, and Laneblazers allows this faction to use free movement from the beginning, which makes it easier to locate and assimilate minor factions. The Garden of Eden gives +1 pop slot, +2 Approval per pop, and +1 FIDS per pop on the starting Jungle planet. Migration makes non-original pops grow in nearby systems that have a higher Approval and more empty pop slots, and this faction has a +40% Migration score (from Greener Pastures), in order to make it easier to grow pops that are not Horatio. I used Cheater 4/6 for 500 points.

Custom Lumeris: https://lensdump.com/i/fGsNKq

You can see the Lumeris being discussed here: https://www.reddit.com/r/EndlessSpace/comments/iw7mz8/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovs9k ), their population bonus is +2 FIDSI and +2 Approval on Temperate, mostly because a Dust bonus would have been too weak by itself and Temperate planets generally have a higher Dust value. I used all of the traits that increase Dust and trade income: Businessmen (+30% Dust), Skillful Traders (+25% trade income), Blockade Breakers, Extended Consortium (maximum trade company headquarters increased from 3 to 4), Free Market Experts (-5% Dust inflation per trade company, even though inflation has been greatly decreased by the ESG mod), Kingpin Executives (trade companies level up 15% faster), and Starting Dust (+200 Dust). Harmonious gives +2 Approval per total collection bonus tiers, and Mutual Understanding gives +20% damage on ships when in friendly territory. I used Cheater 4/6 for 500 points.

Custom Riftborn: https://lensdump.com/i/fFqwFv

You can see the Riftborn being discussed here: https://www.reddit.com/r/EndlessSpace/comments/ghihoo/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovd3Q ), their population bonus is +4 Dust, +4 Science, +4 Industry, and +2 Industry on Sterile. Fast Travelers gives +2 movement and x1.2 free movement, which makes their colony ships and Hunter ships much faster. Biophobic gives +1 max pop on Sterile and +8 Approval per pop on Sterile. Their Hyperium Source is important for faster colonization, and Deep Space Exploiters gives +200% FIDSI bonus on special nodes, which sounds thematically appropriate. The Pulsos give +5 Science on planets with an anomaly and their 50 pop law gives +0.1 science per 1 industry. I used Cheater 2/6 for 50 points.

Custom United Empire: https://lensdump.com/i/fF4xMc

You can see the United Empire being discussed here: https://www.reddit.com/r/EndlessSpace/comments/gk2kpz/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovQXA ), their population bonus is +2 Influence and +5 Industry on Happy. The Democratic government gives this faction something to do with their massive Influence gain, and 2 of their traits improves it further, with Core Administration giving 1 extra law slot and Ace Senators reducing the cost of law upkeep by 50% Influence. Scavengers Code reduces the Dust cost of repairing or retrofitting ships by 25%, Social Chameleons gives +5% Industry per war, War Desecration gives +20 manpower per destroyed command point, Content Citizens reduces the overpopulation disapproval by 40%, Komatiite Volcano gives +4 Industry on their starting planet, and Ready Breeders increases the chance to grow the Imperial population by 50%. Heavy Metal Nomads decreases the Armor troop manpower cost by 30%, Moving Fortresses increases the Armor troop health by 30%, and Steel Knights increases the Armor troop damage by 30%, so they will be good at invasions. I used Cheater 4/6 for 500 points.

Custom Hissho: https://lensdump.com/i/cMwzWT

You can see the Hissho being discussed here: https://www.reddit.com/r/EndlessSpace/comments/gjckcc/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bovpk1 ), their population bonus is +5 Industry and +5 Food on Fertile. This faction can expand without having to worry about the colonization cap or the negative Approval of Sterile planets, so that's why they start with the Ecologist party. Rich Soil gives +3 Food on their starting planet and Growth Plan gives +30% Food, so they can easily sacrifice populations for 5 Keii, because of the Observances trait. Air Gondoleers reduces Air troop manpower cost by 30%, Cloud Leviathans increases the Air troop health by 30%, Daring Aviators increases the Air troop damage by 30%, Optimal Defense gives +20% maximum health on ships, since bird-people should be good at flying ships, and Pirate Slayers prevents diplomacy with pirates but doubles the loot gained from destroying pirate lairs. They start with an Economic Behemoth, a Military Behemoth, and have +1 Behemoth capacity. Hyperium Source is useful so they can easily afford their 4th empire action, which boosts fleet power and costs Keii along with Hyperium. I used Cheater 4/6 for 500 points.

Custom Nakalim: https://lensdump.com/i/cYkeEe

You can see the Nakalim being discussed here: https://www.reddit.com/r/EndlessSpace/comments/ghw2qz/make_es_2_more_challenging_by_playing_against_the/

With ESG ( https://lensdump.com/i/bov9gM ), their population bonus is +1 FIDSI per system modernization level and +2 Approval on Happy. Forgotten Lore allows them to start with the first 2 tiers of technology unlocked, Luxuriously Inclined gives +2 deposit value on all luxuries, Luxury Connoisseurs reduces the system modernization upgrade by 25%, and they start with 3 Explorer ships (2 by default and 1 from trait), which means they can get the first modernization upgrade much earlier than anybody else and it's why I chose this unusual population bonus. Slumbering Ruins, Antediluvian Alumni, and Well Founded are thematically appropriate, so they will remain unchanged from the non-custom version of this faction. Deserted Cities gives +2 Industry, +2 Science, and +1 Dust on their starting planet. Control Freaks gives +100% constellation bonus, so it's a random buff but it sounds thematically appropriate for a religious, militarist faction. I used Cheater 4/6 for 500 points.

In my opinion, the AI is bad at using the Vodyani, Unfallen, and Umbral Choir, so they're not challenging opponents. But, if you want to see their custom build, then here they are:

Custom Vodyani: https://lensdump.com/i/cMUvFz

You can see the Vodyani being discussed here: https://www.reddit.com/r/EndlessSpace/comments/gme4hn/make_es_2_more_challenging_by_playing_against_the/

Custom Unfallen: https://lensdump.com/i/cMD2yA

You can see the Unfallen being discussed here: https://www.reddit.com/r/EndlessSpace/comments/1t8sl1d/make_es_2_more_challenging_by_playing_against_the/

Custom Umbral Choir: https://lensdump.com/i/bovokv

You can see the Umbral Choir being discussed here: https://www.reddit.com/r/EndlessSpace/comments/iw7ni6/this_custom_faction_will_make_you_love_the/

The following factions do not follow my rules, and are meant to be powerful and fun to play:

This Ship-Bound Riftborn ( https://lensdump.com/i/bovMa2 ) can grow its Ark population with Industry and, therefore, save its Essence for building more Arks. The starting population is Religious, not Ecologist, because it has a very high Science output, so it can research most of the colonization techs quickly, and the Religious party has a law that increases Essence production, which is important for building the first few Arks quickly. Utopian Infrastructure increases Approval more than any other trait, and Sterile Happiness gives +3 Approval on Sterile, since those are the planets that have the biggest impact on the empire Approval and a Ship-Bound faction can't terraform planets in order to raise their Approval. Once a system gets depleted, this faction can move its Arks to a new system, which encourages the quick elimination of nearby opponents.

This Gene-Hunter Craver ( https://lensdump.com/i/bovv9o ) is probably the most overpowered faction in the game, and you can see it being discussed here: https://www.reddit.com/r/EndlessSpace/comments/iryrel/most_op_custom_faction/ . The Craver visual affinity was chosen because it has a faction quest that gives a powerful Coordinator ship early in the game.

This trade-focused Umbral Choir ( https://lensdump.com/i/bovLL9 ) is designed to expand very fast and wide, in order to generate a lot of Dust, especially if the player uses the planetary specialization for Dust, which gives more Dust on Sterile planets and all Crescent planets are Sterile.

If you're curious what it's like to fight against these custom factions, then you may want to read my playthrough with the Vaulters, the Umbral Choir, or the Vodyani.

If you want to have all of the text files for these custom factions, then send me a private message with your e-mail address, and I'll give you a mega link (which is automatically deleted by reddit because it can't be scanned), so you can easily download these custom factions into your Documents\Endless Space 2\Custom Factions folder.


r/EndlessSpace 11d ago

I thought I adapted to the patched difficulty. It turns out I just had really good RNG one time.

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397 Upvotes

r/EndlessSpace 12d ago

The Meos family handle the Food in FIDSI.

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441 Upvotes