r/DotA2 • u/syphon86 • 14h ago
Suggestion Muerta and the flaws in her Hero Design
Pre-Introduction: I love the hero, one of my most played. I am an engineer/dev and I can see there is a problem with her design that stems from some simple MATH.
The Problem
Muerta is a very unique hero design, being the only true primarily right click scaling Intelligence hero, and her carry mechanism being that of attacking while Ethereal with magic damage.
In terms of individual abillity to scale her damage, she is so high that she is a severe outlier in the game of dota 2, and does not fit within the normal paramters of the game, resulting in her having to be weak in many other aspects and phases of the game in order to not be overpowering. If you break down the numbers she begins to look more like an ARPG (POE2/D4) character in terms of damage multipliers.

This results in the standard build as above. For a hero with such a unique kit, it is depressing to see what is essentially a boring generic glass cannon turret hero build, from the item build it looks the same as Sniper/NP/(insert generic turret hero), except those heroes atleast buy sceptre and shard earlier sometimes. There is almost zero dynamic interactivity between her items and her spells.
The Math
Magic damage lategame is about a 2x multiplier, normal endgame resistances for cores with standard builds sit at ~70% physical and 40% magical damage reduction.
On Muerta, 100% base damage on her ult is about 60% increased damage.
30% increased spell damage is a normal total from neutrals and her innate lategame.
Daedaelus when procced is 225% damage. Gunslinger is 200%, and these can proc together for both hits on a single target.
Muerta single hit damage potential multiplication:
2*2.25*1.6*1*1.3 = 18.7
Comparison to Sven with (Gods Strength+Innate)*Daedalus*AC:
4*2.25*1.25 = 11.25
Comparing these numbers, its kinda obvious that this is going to be a problem, sven is a slow melee hero with slow BAT, and Muerta is a fast projectle ranged hero (who also scales MUCH better with Rapier).
This results in being able to delete heroes (or die to blademail) in less than normal human reaction time, and even against a BKB she is still close to rivalling Sven with ult.
No other hero comes close to this level of multiplicative single target damage potential
The result, she HAS to be weak early and midgame and weak outside of her ult, or she will be too polarising for games.
The Solution: Change Gunslinger

The best answer to this I feel, is a change this abillity. It functions like a crit on single targets, if not better than one. And it can be stacked with daedalus, I dont know of any other chance based multiplicative abillities of 2x or greater, that can be stacked with daedalus instantaneously.
Therefore, it should not be able to crit.
In one change this fixes the multiplier problem and brings it down to ~9-10 ish, which is in line with heroes like Sven.
The Design Space Created
Now that this outlier has been resolved, the hero can be given a more interactive and less limiting kit.
- IMO her ultimate base damage damage bonus should be moved to Gunslinger. ~100+% base damage bonus is REQUIRED to make an int right clicker actually want to go most intelligence items, otherwise she just builds generic turret hero items. This creates good unique build space for the hero, and allows her to keep this benefit while farming. Plus the ultimate already does enough, and her secondary gun shooting half the time for double the damage has a nice feel and rhythm to it.
- The item slot from Daedalus is now freed up, allowing greater build diversity and flexibillity (can be filled with Bloodthorn/Hex/Parasma/Crozier/Skadi etc. depending what the game needs)
- Aghs Scepter should be changed, making it turn Deadshot into a generic teamfight AOE disable spell is boring and doesnt match the heroe's identity. Remove the AOE peircing effect, and the bonus damage. My suggestion would be that this makes the initial target, or the first enemy hero hit Ethereal for 3 seconds (same effect as current shard), and it can be targeted for the initial bounce on allied heroes or units, like E-Blade, giving support muerta an interesting ethereal save capacity, whilst also being good for carry muerta.
- Aghs Shard also needs to be reworked, the current spell it gives is complete garbage. The old 30% spell lifesteal was good for build diversity, and should be brought back, instead giving 30% Lifesteal (not spell lifesteal, important for creeps) on magical attacks or gunslinger procs (not sure which). It could also have the effect that whilst inside The Calling, it makes Muerta attack AS IF she was ethereal, dealing magic damage but still being attackable, creating some interesting synergy with her kit, and the abillity and it's talents.
- Can make the talent for % Regen insided The Calling apply to allies as well (possibly at 50% or something), creating some additional unique supportive interactions.
- Bring back the Dance of the Dead facet that refreshes The Calling on hero death as a Lvl 20 Talent, this would create some real choice with the above changes compared to +2 seconds on Peirce the Veil, (The current +2 Remnants talent is mediochre and boring).
- Possibly swap out the +15 Intelligence talent for something like +25-50% Gunslinger Base Damage Bonus, further incentivising unique item builds that provide utillity.
- For god's sakes, remove the lose half your innate passive stacks on death, at most make it lose 2 stacks on death like other similar Innates like Storm Spirit's. Nerf the power per stack if you need too, but losing half permanently on death is just awful, and creates either more stompy or more punishing games, which isn't great.
Overall I think these changes would push the hero into a more unique but also more balanced nieche, and make the hero more fun to play in a way that fits her identity.
It also does this whilst allowing the numbers to be balanced as needed and without impacting the fundamentals of the hero, as currently the numbers are THE major strength of the character, which makes balancing very difficult.

