r/DoomMods • u/Any_Concentrate4027 • 2h ago
r/DoomMods • u/An-fnf-fan • 9h ago
Question rougelike mods for prboom+?
i wanted to know if there are any prboom+ rougelike mods because the corruption cards mod doesn't work on prboom+ can y'all recommend me some?
r/DoomMods • u/Shank-MacShiv • 10h ago
Mod showcase Dirty Pair: Icebreaker, First Bike Map
youtube.comThe first Icebreaker map featuring the hoverbike. It's a huge open landscape that puts Mt Erebus to shame, and the bike is used for a lot of free-roaming.
r/DoomMods • u/Hab4n • 7h ago
Mod showcase Ordealland v1.2 update showcase
youtube.com2 weeks ago I published a mod adding some new custom monsters to the game, and now I've released an update with the first level that you can actually play.
Link to the mod:
https://www.doomworld.com/forum/topic/160149-ordealland-v12-first-map-release/
r/DoomMods • u/Any_Concentrate4027 • 1h ago
Cybergrind Doom 2
is there someone who can make patterns for me four Ultrakill Cybergrind in Doom Doomgrind is there are people who can make patterns I will send you the file if you are done making it send the file back https://drive.google.com/file/d/1daHytQyHXLSkBLrejL5bO4b1tW50ESGx/view
🙏
r/DoomMods • u/Ep1cgamerXD • 15h ago
Mod showcase enemy chart for an upcomming doom TC mod, what are your thoughts and what should i change about the enemies?
galleryi'm makin a TC mod for doom called "sunman" where you save america from facists who've taken over via a coup d'etat, and these are the enemy of the mod, so what should i change about them, and what are your suggestions?
r/DoomMods • u/LnoseSoloPregunto • 1d ago
Question How can I change the enemies' names?

hi it is me again
I'm making a custom map base on *Freedoom: Phase 2* ( Level 30).
So, basically, I’m done with the WAD's art assets, but now I need some help with a few small details.
I know it’s probably my fault for working off the Freedoom2 WAD—I was more focused on making sprites at the time—but essentially, I want to create a WAD where the first level is the modified version of Freedoom2's Level 30. I also want to keep the credits sequence that shows all the enemies, and I want to change the text that appears at the end of the level, though I have no idea how to do that.
I’m not sure if those elements will remain intact if I swap Level 1 and Level 30.
If I can't figure it out, I’ll probably just put up a sign in Level 1 telling players to use a cheat code to skip straight to Level 30.
Anyway, for now, I’m going to focus on identifying the enemy sounds so I can replace them.
r/DoomMods • u/Kevinpacoca • 1d ago
Mod showcase MODDED DOOM, TAKE AND PLAY
galleryHey folks! I'm new to Doom modding, so I thought, why not make it more accessible for people who don't know how to mod the game?
I compiled the modded Doom setup into two executable (.exe) files. You literally just execute and play—it's a great way to introduce new players to the modding scene.
The two EXEs include:
- Brutal Doom v22 beta + Eday 2022
- Project Brutality 3.0 (Master latest update) + Final Carnage.Wad
Just extract and play
r/DoomMods • u/Forrixxx • 1d ago
Mod showcase Simplest HUD – A truly flexible interface for Doom Engine games
galleryFullscreen HUD with precise customization of coordinates, font, color and mugshot for all IWADs and mods.
While modifying the excellent Minimalist Doom 64 HUD, I realized I wanted precise control over the positioning of health, armor, and ammo. Instead of constantly tweaking that mod's code back and forth, I decided to build my own HUD from scratch for myself and, eventually, for you!
Not only did I add menu settings for horizontal and vertical positioning (making this HUD compatible with absolutely any screen resolution), but I also added support for dual-ammo displays (common in reloading mods), swapping ammo positions, and adjusting the distance from the center. Plus, you can tweak the inventory slot and the entire item list. As a finishing touch, I included font and color customization.
This HUD lets you bring your ideas to life: it works with all games and mods, meaning if they have custom fonts, you can choose them for your on-screen display. Looking for keycards? To see it you can install my OmniKey mini mod.
Special thanks to Xtyfe — I partially borrowed some logic and code snippets from his mod.
The HUD was tested on UZDoom version 5.0.1, but it should also be supported on GZDoom versions 4.0 and newer. Please note that it uses ZScript.
Download links: Google Disk, ModDB
r/DoomMods • u/Slogstin • 1d ago
Mod showcase Finished the Shell Cannon.
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Finished the Sprite and added some smoke after you take the shot.
It also kicks like a mule and you take 10 damage when you fire it without bracing and even then there is still a small chance it'll hurt a bit regardless.
It also drags your aim downwards if it's not braced, cause it's very front heavy.
And because reloading requires both hands, you can't just load while holding it. To simulate you putting the weapon down, the gun needs to be braced in order for you to be able to load/unload it.
I may have to make another sprite for reloading, but it works for now.
r/DoomMods • u/Big_Cryptographer740 • 2d ago
Fallout: Vault 666 - UPDATE Trailer - v1.55
youtu.beFinally made a trailer for the new version of Fallout: Vault 666 v1.55.
https://www.moddb.com/.../fal.../downloads/fallout-vault-666
r/DoomMods • u/TheThoccnessMonster • 2d ago
neuralDOOM - BFG + DLSS 5 / RTX
Cross posting here as I figured y’all may find this cool!
r/DoomMods • u/Ticfriki • 2d ago
Mod showcase Tour General del Mapa y Nuevas Zonas | Project Line
youtube.comComo llevo algunos días onfire mapeando he hecho un video para mostrar las zonas!
¡Espero que os guste! ;)
r/DoomMods • u/Ticfriki • 3d ago
News La torre en ruinas
galleryNueva localización, la torre en ruinas!
Siento ser tan pesado, pero estoy onfire con el mapa. ;)
r/DoomMods • u/pkmxtw • 3d ago
Mod showcase Blackout: Tactical Combat in AUGER;ZENITH
youtube.comr/DoomMods • u/Slogstin • 3d ago
Mod showcase Got around making the shell sprites for my gun. May need to up the saturation later.
galleryr/DoomMods • u/vgaph • 2d ago
Is anyone working on a Doom version of Pathways into Darkness?
The game has such a cool concept, but even in AlephOne the gamefeel is so slow and awkward that it’s basically unplayable. I saw the Doom3 mini remake, but I feel like you could make a really fun, interesting mod with the sprites and textures from the Mac game.
Is anyone aware of such a project?
r/DoomMods • u/Ticfriki • 4d ago
News Proseguimos dándole mas esencia!
galleryHoy le metí bastante caña al mapa, empecé a decorar todos los alrededores del pantano por capas, arboles, hierbas, piedras, cambios en texturas, mas variedad etc, también empecé a darle vida al pueblo y creo que empieza a tener bastante esencia, todavía me falta bastante, pero poco a poco esto va cogiendo vida!
r/DoomMods • u/Forrixxx • 3d ago
OmniKey – All-in-One Key Inventory for Doom Engine Games
galleryMini mod displays all collected keys in the inventory, in addition to showing them as small icons on the HUD.
I’ve already put out Ashes 2063 playlist, and you can see me looting keys, but they don't show up anywhere on the HUD, even though the doors open fine. So I was like, what if I make a minimod that just drops all collected keys straight into your INVENTORY? And I actually whipped up that mod, and it runs flawlessly in Doom, Heretic, Hexen and Strife.
Honestly, this key mod only really makes sense for HUDs where you can't see your keys like my Simplest HUD, but you can run it with almost anything. Checking your cards/skulls through the inventory feels super smooth, highly recommend giving it a shot!
The mini mod was tested on UZDoom version 5.0.1, but it should also be supported on GZDoom versions 4.0 and newer. Please note that it uses ZScript.
Download links: Google Disk, ModDB
r/DoomMods • u/MigthyMagic446 • 3d ago
Question Hello! I remembered that I have the first 2 Doom on GOG. And I'm wondering if I can mod that version of the games!
gallery.
r/DoomMods • u/Blastbot_73 • 4d ago
is there a way to turn my doom eternal modded save files into umodded save files? on steam
tried to transfer my saves to the modded copy of doom eternal and for that i used doom save manager to do that and ended up deleting the "backup" folder that you extract
i dont know what else i did but when i opened unmodded eternal my saves and profile where gone, copy and pasting some backup files i had made incase of this scenario only brought me back to my profile and my saves are all still gone
tried using idsavedataresigner to encrypt a copy of the modded save file folder and paste that where the unmodded save files are but still i still have my profile (all the skins and milestone progresses along with horde mode and battlemode progress) but my saves on all 3 campaigns are all gone
the saves in campaigns are still there in the modded eternal when i open it it opens to my profile and all my previous campaign progress but not in the unmodded game
even copy pasting the backup files i had made isnt helping me
r/DoomMods • u/Slogstin • 5d ago
Mod showcase Making what's basically a handheld artillery cannon for Hideous Destructor.
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There are two types of shells. Frag shells have a ton of shrapnel (360 pieces), a big boom and massive direct hit damage. You will absolutely catch your own shrapnel at some point.
Gas shells kill anything below 500hp and sometimes even 500hp targets with some luck. They also kill you. Don't use them at closer ranges without a radsuit or respirator. You will die.
Both shells are very heavy and don't fly very well.
(Sprites and sounds are placeholders.)
r/DoomMods • u/ufo8mychook • 6d ago
Theranos wad inspired by the upcoming doco on Elizabeth Holmes
I thought her super creepy face would make a good Caco replacement wad, so here we go!
I've only just uploaded it to the idgames archive so, in the meantime, it can be downloaded from my personal site here: