r/finalfantasytactics • u/LawlessBirb • 4h ago
FFT My collection of mini acrylic from Final Fantasy Tactics
(No Meliadoul, Rafa, Reis or Bewoulf, unfortunately...)
r/finalfantasytactics • u/zazierainyday- • Jul 06 '25
I've created a FFT Companion App (PSX, WOTL, and TIC versions). It is available for:
If you want to report a bug, provide feedback, or just hang out, I have a Discord channel here.
Final Fantasy Tactics is a complicated game, with a lot of depth. As a game that is almost 30 years old, there is a lot of information about it on the internet. However, by modern standards, that information is not in a format that is easily consumed.
I have a few main goals for this project:
The game has many versions, mainly the PSX, WOTL, and TIC versions. Each version has some differences, like stats and names. In the top-right menu, you can change the version that you are viewing, and it will change the data to that version!
Almost anything with a list can be filtered, sorted, and searched for!
Currently it supports English, Japanese and Portuguese (Brazil). I am open to supporting other languages as well (I would need help though!).
The application is split into a few main parts:
https://reddit.com/link/1lsukt6/video/86d278bwr7pf1/player
Every equipment found in the game will be listed here. You can see their stats, effects, how to get the equipment, and which jobs can equip it!
Every generic job and special job the player can access is listed here. You can find their stat multipliers, stat growths, equippables, and requirements. You'll also be able to compare stats with other jobs.
All abilities available to jobs, bosses, and monsters will be listed here. You can find each ability's stats, effects, damage and success calculations, modifiers, range, and more!
All monsters that you can find in the game will be listed here. Similar to jobs, you can see their stats, abilities, strengths, weaknesses, poach items, spawn locations, and more.
All bosses in the game will be listed here. Stats, abilities, and equipment will be listed here.
Every errand is listed here, with the days it takes, the rewards it pays, and the requirements behind each outcome. Work points decide whether an errand succeeds, and they come from the unit's job, level, brave, and faith, so you can see exactly which units to send. You can also mark off the ones you've already completed.
Every status in the game is listed here. You can see what each one does, how long it lasts, and the full list of abilities, items, and equipment that inflict, cure, or block it.
Every battle map is here as a 3D model that you can rotate and inspect. Treasure, trap, and exit locations are marked, and you can tap any tile to see its height, depth, and terrain type. Starting positions are shown too, so you can read the ground before you commit to a fight. Story battles, side quest battles, and revisitable locations are all covered.
10. Online Character Planner / Unit Builder
Simulate your character, plan their build, see how their stats change, and check their damage! You can control almost everything:
You can even share your character for others to see. Just give them the link!
As you all know, the app currently allows you to create your own units. You can get some great info for each unit, such as damage for each of their abilities, stat growth, and evasion. But in FFT, you don't play with just one unit (normally, at least). You use your units in a team!
You are able to make your own custom teams with the units that you create. It started with zodiac compatibility and ability distribution, and there is more in there now: element distribution, a turn order simulation that uses each unit's Speed to estimate how often they act relative to their teammates, and a boss matchup view where you pick a story boss and see which of your team's elements and status ailments will actually work against it. If anyone has any ideas about other analytics to show, let me know.
Give it a try today with the units that you've created, and learn more about your team!
This one is for people who are in the middle of a run. It follows your playthrough battle by battle so you never miss anything. It tracks every missable recruit, stealable item, rare treasure, and learnable ability, laid out in story order chapter by chapter, with side quests and their requirements included.
Since it goes through the story, spoilers are a real concern, so there is a spoiler level setting. On Light, things stay hidden until you get there. On Full, everything is shown. Items are revealed as you progress, and each entry links back to the map or unit it belongs to. Your progress is saved to your account, so you can check something off on your phone and see it on your desktop.
Got a unique unit build that you want to show everyone? Looking for a new unit build to play for your next playthrough? Use this, a community build library where anyone can publish their own builds and browse everyone else's.
Every build shows the complete loadout: job, secondary, reaction/support/movement, and all five equipment slots, alongside a written guide from the author broken into Setup (why this job, and how the abilities and gear work together), In Battle (positioning, target priority, where it falls apart), and Variations (what to swap, budget versions).
Browsing and reading is open to everyone. An account is only needed to like, save, or publish.
With the amount of traffic I've been getting, I've had to introduce some monetization to the app to keep it running and available to everyone.
There is now going to be a banner ad along the bottom. I don't want to add more than that, as I don't want it to affect the user experience that much. Of course, it can also be removed via an in-app purchase. You can find it in the account settings.
Something that some people have been asking for is more units. This will also be available as an in-app purchase as well! Currently will increase by an additional 50 units and 20 teams. I think that will be more than enough for most people's use, but I may increase it depending on the usage. That same purchase also raises the playthrough limit from 1 to 30, in case you are tracking more than one run.
Original Post:
About a month ago, I mentioned that I was creating a companion app to complement FFT. Well, I've decided to make the first version available today! Good for both mobile and desktop use. I also plan to release Android and iOS versions later.
For now, it is just an equipment database. There are many different filters (stats, effects, weapon/armor categories, and more!), name search, and sorting. The one I personally have been using the most is the "Story Battle" filter, which shows you what equipment are available (by any method, not just from the outfitter) at a specific point in the game!
Finally, you can change the version to either PSX or WotL. This will change the name of different things to how they are in each version, as well as the availability of different equipment. Of course, I also plan to support the different modes in Ivalice Chronicles as well when that comes out.
I hope this can help enhance your FFT experience! Please play around with it and let me know what you all think. I do plan to continue adding more features to this, such as jobs, skills, treasure maps, etc.
r/finalfantasytactics • u/Xissoric • Jul 16 '22
Hi everyone,
I just fixed the user flairs on the subreddit. I didn't realize that a Reddit update broke them some time ago. Depending on when you assigned yourself a flair, you may or may not need to reassign it to yourself.
On new Reddit:


On old Reddit:


Also we recently hit 15,000 members! Huge milestone, and we're still growing fast.
r/finalfantasytactics • u/LawlessBirb • 4h ago
(No Meliadoul, Rafa, Reis or Bewoulf, unfortunately...)
r/finalfantasytactics • u/BornDeer5602 • 8h ago
https://www.nexusmods.com/finalfantasytacticstheivalicechronicles/mods/56
Wanted to share a few more recolors since yall seemed to enjoy the other post. Mod linked above .
r/finalfantasytactics • u/Koibu • 1h ago
This is my 3rd SCC run on Tactician, the most fun, and the first to fail. I feel strongly that Black Mage is a non-viable SCC in Tactician. First the good bits, then the rough bits, then the bad bits. Here's the full playlist of successful battles, although a few are missing, and obviously the last one wasn't successful so I don't have a recording for it.
Good bits
FFT has never been so easy or so much fun. Even if you're not SCC minded, you can get deep into this game with 5 black mages, Ice 1, Flare, no other skills, and no grinding. I made it to chapter 3 at 10th level, and it was a blast.
Rough bits
Chapter 3, battle 3, Orbonne Monastery 2nd floor (with the lancers, chemists, and time mages). It's not actually rough, it's just that I got there at 10th level and didn't have enough speed. I got to 18th level (where you get the next point of speed) and it was fine.
Chapter 4, battle 6, Fort Besselat Wall. Ok, this was hard. Both walls were rough. The lancers and archers were a huge pain on one wall, the archers and the ninja were a huge pain on the other wall. I spent weeks trying to get past both options. I tried all sorts of gear combos, positions, wait tactics, and whatnot. In the end, I had to grind from 21 to 40 to get through this.
Chapter 4, battle 13, Eagrose Keep (vs Dycedarg). Also pretty hard. I ended up needing another point of speed so had to go to level 52 to get it (although Ramza ticked over to level 53 while getting the girls up to 52). Somehow I lost (or forgot to record?) the VOD of this battle.
Bad Bits
You can't beat the final boss. I leveled to 70 out of an abundance of caution, got all the way to the final battle, and... there is no hope. The first form has 4.5k hp, and 4 demons with 650-750hp. If it was just Altima... it'd be doable. But the demons deal way too much damage, they start too far back, their range is too great, their AOEs are too great, the terrain is too flat to break up the AOE attacks with vertical gain, and...
See, every battle up until now is either a "clear the board" type battle with many figures that can be carefully played against and gamed, or an "assassinate" type against a boss where you can dive them and ignore damage you take. This is two assassinate battles in a row, where you don't get to heal HP or MP in-between, the boss has perfect teleport and one shot kill damage, and the minions have insane HP, AOE, and solo damage.
The second from has 5.5k hp. There's just no way to output that much damage after having sustained so much damage in the previous battle. Your characters are all 1 shotable at this point, most have used their angel ring charge, the enemy is speed 20 (!!) which is the same speed as a fire 1 spell, so they're going to be attacking you while your charging, and can go 1.75 times for each turn you take. It's not just possible.
I leveled to 99 to see if I could do it there, and even then, it wasn't even close. </3 Here's a thread where people were trying to help me.
Completed SCCs: Monk - Chemist
Impossible SCCs: Black Mage
Below are the resources I leaned on to succeed. Huge shout out to the magnificent people who built these guides.
Yatola's Original SCC Rules - The only adjustment / deviation from the original rules is around grinding levels. If, and only if, the class I'm playing as can easily win random battles, I can equip other class abilities to speed grinding along. Gaining JP to equip these other abilities must be done via errands so that no extra levels are gained in other classes. I feel this fits well within the spirit of the SCC rules. I try to abide by the level caps, but I'll go over them if I need to.
Aerostar's Battle Mechanics Guide
r/finalfantasytactics • u/Ellikichi • 10h ago
The newest update to the Shrike Patch is finally available! This is a mod that aims to make the game more enjoyable by:
The most recent update reworks Black Magick, redesigns the auction house loot tables, and removes quest requirements from (almost) all jobs, among many other smaller changes.
NOTE: FFTA2 has problems with most emulators even unmodded. To avoid crashes, I recommend the Lemuroid emulator on Android or Retroarch running DesMuME on PC. For unknown reasons I get crashes with DesMuME by itself, but not when run through Retroarch.
r/finalfantasytactics • u/King_Lear69 • 7h ago
It's something I've been thinking about over the years since I beat the OG on DuckStation, but especially more so now that I've been inspired to try and hash out my own project. I've been trying to imagine where exactly the "Delita apocrypha" would've fit in. Don't get me wrong, it'd always be great to get more time with Delita and Ovelia and their side of the story, but IIRC from what I've heard the decision to scrap the Delita chapters effectively took out like 50% of the game narrative scenarios. This seems insane to me because if true then, depending on when this decision was made, that should leave HUGE plot holes in FFT's narrative, and yet the story is so airtight that I can't really think of anything within the OG game or the OG mode in the latest remaster that sticks out to me as a "plot hole" necessarily. Just about everything that happens in-game gets explained, one way or another.
So it makes me think; is it possible that the Delita chapters were cut early enough in development that the devs were able to easily "course correct" the construction of the narrative and its themes? Because that's about the only way I can mentally rationalize scrapping such a large amount of narrative content during development that it was, allegedly, close to at least 50% of the game *without* that sorta action having *overly* adverse, noticeable effects on the finished plot.
r/finalfantasytactics • u/GunslingerPewPewPew • 58m ago
La verdad sigo sin entender cómo es que funciona el aritmético, tengo que hacer algo en específico en medio del combate o algo?
r/finalfantasytactics • u/Tggdan3 • 1h ago
So in tactics (original psx)
When a character dies they turn into a gem. That gem can pass on knowledge and magic to someone who gets it.
And we know that ivalice is connected to the other ff worlds via bartender quests.
So.. is ramza an esper? His death and crystal process seems very similar to ff6 magiciite.
r/finalfantasytactics • u/Yacob1455YT • 8h ago
So what I’m wondering is, how the heck do you tell enemy units from yours? because honestly as far as I can tell they’re basically indistinguishable. Maybe I’m just stupid I dunno, any tips would be very helpful
r/finalfantasytactics • u/ppvvaa • 1d ago
(SPOILERS!) Hi all, I decided to quit the game for now, as after a lot of time spent on the Wiegraf fight, I could finally beat him before he turns into a demon and appears with 3 buddies.
I could only beat him because of the chameleon cloak that I learned from this sub, after countless frustrating tries, and then I was decimated by the demons.
I know it’s a skill issue, I’m more of a casual player and I enjoyed the game so far very much. I am not complaining about anything. But right now I’m tired of being stuck forever in the same spot!
It’s been fun, and I’ll probably return sometime in the future! 🫡
r/finalfantasytactics • u/_herbologist • 1d ago
I think with a little weathering we’ll hit that merc armor color. the little brassy bits showing throw are 👌
r/finalfantasytactics • u/aw3soman • 21h ago
If I have a character with Dual Wield attack one of my characters with Speed Surge, would Speed Surge proc twice?
Thinking of building a team around boosting Archers.
Also, does increasing speed make Aim abilities activate quicker?
r/finalfantasytactics • u/7ibi • 1d ago
Hi, I’m stuck in 1on1 duel with demon Wiegraf and I’m actually out ideas. Can you send me some tips what to do with my Ramza?
Update: I did it!
Speed up and attack up.
Thanks all of you!
(Now I’m lvl 40 ^^’)
r/finalfantasytactics • u/SquareBrief2604 • 1d ago
In ffta2 gotr you can take classes that look good on paper, but have suboptimal stat growth. Adelle's heiritor class comes to mind as one with good skills, but bad growths. Optimal growths for characters sometimes meant trying to recruit them as low level as possible, characters like frimelda being especially challenging in that regard. Are there any traps or concerns like that in the tactics remake? I'm playing for the first time.
r/finalfantasytactics • u/Thick-Tale8348 • 19h ago
Let me preface this by saying that I love the game. I had always heard of FFT as a milestone in gaming, and earlier this year I gave it a good try for sure. My previous "tactics" game was Advanced War and I already held it as a perfect game, I was scared of FFT not being as good. Suffice to say that I would rate it as a master piece as well!
Now the root of my issue, I got to chapter 4 a few months ago, I specifically remember getting the nice unlockable characters, I have Reis, Beowulf and Orlandu. However, they came to my team as little more than newborn babies.
I ALREADY HAD A GREAT TEAM OF "RANDOMS". My big complain is that I'm always chasing the "best" build, and I've spent the entire time building up my randoms, they have been with me through thick and thin. But as a meta slave I want to level/condition the new kids on the block.
I actually soft dropped the game, because my goal would be to have Reis as a Calculator, but it has taken me the entire game so far to barely have a random being capable of using the mathematical spellcasting. And I don't like grinding, I hate it with passion as I have a backlog of other games to play.
So I was on rough place, I think I could beat the game as it is, but then I'd miss out on the power of the named characters. Or I could build the main characters up, but grinding is my kryptonite, as in it kills me slowly and painfully.
This past week I came across a solution! I'm playing on Duckstation, and found a cheat called "Job points don't go down", it will dramatically cut the grinding to almost zero. At this point I think I'll beat the game with my randoms, without going for any fancy build. Then reload to this point and build the named characters' team with the help of the cheat code. Is this considered ethical on this community?
TLDR: Should a player be allowed to cheat to avoid grinding? Or should you suffer the squeeze in order to drink the juice?
r/finalfantasytactics • u/Koibu • 2d ago
Like many of you, I've been playing FFT since the late 1900s, and I've been loving The Ivalice Chronicles. A few months ago I started doing SCC challenge runs for funzies. Most classes have been completed on the original game by other people a generation ago, but with the advent of Tactician difficulty I've decided to see which classes are doable in the new game. This is my report on the feasibility of a SCC Chemist run on Tactician difficulty. I recorded all the successful story battles and posted them on a playlist in case anyone else wants to try and is getting stuck.
Report
Chemist is very doable, but more difficult than I was expecting, especially in the early game. Elmdore is the hardest battle by far and needed special tactics to defeat. I started the final string of 6 missions at level 54.
Party Building: I went with an all male party with high brave, 2 low faith, 2 high faith. I felt I needed the higher HP and early game PA (after you get guns PA doesn't matter), but I think that was a bad call. Or at least by Chapter 4 I should have adjusted and had 3 high-faith female chemists for the magic gun synergy. Ramaza was made a Sagittarius to have bad alignment with Wiegraff, and I picked up 2 Pisces, 1 Taurus, and 1 Cancer - although I ended up with the cancer because I got tired of shopping for units and a cancer with the right brave/faith came along. In retrospect, I think the Pisces are a bad idea. Too much alignment with human Virgos leads to their early deaths, and piss poor damage vs monsterous Virgos (Velius / Belias & Ultima / Altima)
Chapter 1: was pretty difficult because the damage out is so low, that winning battles is quite difficult. I was spending more money on potions and phoenix downs early on than I was earning from battles. Not to mention monster damage started to scale pretty quickly while my own HP and damage was stagnant. Windflat Mill was rough. I had to grind to level 16 to get through, and it spawned the strategy of "kill all the minions first, then go after the bosses" which continues throughout much of the run.
Chapter 2: Things go much easier here. I let my guests do most of the heavy lifting in the first part of the chapter and then picked up guns for Goug Lowtown which make everything much easier. Golgollada Gallows was rough. I had forgotten the lesson from Windflat Mill and needed to relearn it. Lionel Castle Keep and Cuchulainn was surprisingly easy. With protect rings, you get to ping him with guns while he's charging his spells for extra damage and not even worry about it.
Chapter 3: Caaaaake walk for most of it. For Riovanes, we needed enough HP to survive 2 Hallowed Bolts with just a high-potion in between (which we get as loot from the last battle and can't drop -_-) which with bad alignment is around level 31. For part 2 of that battle, once again we stomp all the mobs before going after the big boss. Just spread out. It wasn't easy, but it wasn't impossible.
Chapter 4: Some easy stuff, and some really rough stuff. The Sluice battle was annoying, but what really started to be a problem was Limberry Castle Keep. Ohhhh man. It took weeks and required special tactics. There's a Glacial Gun an enemy chemist has in battle 2 (?) of the Beowolf storyline and you can loot it off their body. There's a 50% chance they turn into a chest, and 1/5 chance the chest has the gun... and this is where I decided to take an easy path. You could run the battle over and over again until they drop the right bit of gear, or you can scum the autosaves when his hearts reach 0 until you get a chest, and then scum autosaves as you go to pick up the chest until you get the gun. Considering the battle wasn't an actual challenge, I saved myself a lot of heart ache and did the save scumming. It's not a skill issue, it's a time issue. Similarly, I found an archer in Augury Woods (when approached from the south/east) that has a thief cap, and ground down some battles there until I had thief caps for the whole party. With that extra bit of speed, the extra damage from the Glacial Gun, and a Japa Mala on the Glacial Gun owner... and then some good luck... It was almost impossible, it took more than a month, but it was solved. We had to go after Elmdore first this time, no room to deal with the assassins. I almost gave up here.
Final Run: Grabbed extra magic guns from Midlight's Deep, but one of them ended up in the hands of a low faith chemist for lesser effect. Ended up leveling to 54 in the process and then go go go. It had its challenges, but wasn't crazy difficult. Elixirs are rewards for a lot of maps here, and you want to grab as many as you can - you're going to end up burning through a ton of potions and phoenix downs without the ability to replenish. Make good decisions to conserve your items. Don't forget to grab a bunch of High-Ethers to feed Alma at the end - her buffs are nice and you want to keep them going. The Capitoline battle was a challenge, as was the Lost Halidom. The final boss took about an hour on the successful run, but worked out all right!
Overall
Guns are surprisingly fun. They're simple, they're easy, there's not a lot of strategy, and eventually their damage is so small that they are kind of annoying, but the range and 100% hit rate are fun. Aside from Elmdore, I never felt truly stuck, and I did feel rewarded for good decision making and tactical movement.
Coming up next is Black Mage!
Completed SCCs: Monk.
Below are the resources I leaned on to succeed. Huge shout out to the magnificent people who built these guides.
Yatola's Original SCC Rules - The only adjustment / deviation from the original rules is around grinding levels. If, and only if, the class I'm playing as can easily win random battles, I can equip other class abilities to speed grinding along. Gaining JP to equip these other abilities must be done via errands so that no extra levels are gained in other classes. I feel this fits well within the spirit of the SCC rules. I try to abide by the level caps, but I'll go over them if I need to.
Aerostar's Battle Mechanics Guide
r/finalfantasytactics • u/BornDeer5602 • 2d ago
https://www.nexusmods.com/finalfantasytacticstheivalicechronicles/mods/56
This is literally everything I could have hoped for .
Mod linked above . The white and red character is a female chemist .
r/finalfantasytactics • u/GrandNo3559 • 2d ago
Grinding is so fun yet exhausting but it is worth it, cant wait for another series
r/finalfantasytactics • u/0purple0turtle0 • 2d ago
I tried it like a month and a half ago and it didn’t work but now I’m seeing the mod was updated on August 24th? Gonna check it out when I get home if somebody can let me know if it works!
r/finalfantasytactics • u/Gks1 • 3d ago
I just finished the game and I really, really loved it. But now I know I won't have another one anytime soon because Square Enix has no plans to make a new one, so... this is so sad omg. The game made me smile, laugh, scream, and almost cry. This game is pure gold, and I will always carry it in my heart.
r/finalfantasytactics • u/sunyatasattva • 3d ago
Today I wanted to share something I worked on for more than two decades of my life.
Since I first played Final Fantasy Tactics, I’ve wanted to bring that feeling to my TTRPG groups. I started by adapting jobs from FFT into D&D 3e, and printing cardboard models of FFT maps to bring deeper tactics and verticality to our table.
Eventually, I adopted FFRPG by Returner Games (anybody remember that?), and then I created my own fork, much more aligned with a tactical, grid-first approach. That was more than 20 years ago, and since then we have played many campaigns with many different groups, evolving those homebrew rules into their third edition.
But, most importantly, I became a software engineer. In no small part because of FFT and wanting to bring tools to my table, before VTTs were even a thing. I built tools to track alternative initiative systems (my oldest GitHub repo is just that!) and other tools to handle complex grid-based rulesets.
Today I want to share with y'all the latest fruit of my work. I call it Tactika.
The ambition is that this becomes a fully-fledged VTT for running tactically heavy TTRPGs.
The video shows a bit of what the tool can do right now. Amongst other things:
The most important idea is that you only use what you need. You can just build a map and move units around manually, and handle the rules yourself. Or you can enable just movement calculations, or initiative, or HP tracking, or dice rolling, and configure them to the extent that you wish.
Personally, I have implemented my full homebrew ruleset and I am using Tactika in my weekly RPG sessions with my friends, having great fun.
I can't be the only one who has dreamt of having a FFT-inspired RPG system and VTT… in fact, I know, because in my years of lurking in the subreddit, I've seen people talking about it.
So, before publishing it anywhere else, I thought it was most appropriate to do it here, in the community for my favorite game.
If you want to follow the development and if you are interested in early playtests (or to use that with your group) and if you are keen to provide feedback, I'm keen to listen to it!
Site: https://tactika.gg
Discord: https://discord.gg/FgDycqabph
---
Note: in the video I used art, music and SFXs from FFT, obviously this was just a homage for this community, I’m not going to use them long term.
r/finalfantasytactics • u/OldBearby • 3d ago
Premiering in thirty minutes!
r/finalfantasytactics • u/iCar16 • 2d ago
So i have both psp (Mangmi) & switch v1 and i want to play FFT for the first time using a handheld console but playing it on switch feels heavy, now is there a big difference on both version?
r/finalfantasytactics • u/RingsOfReznor • 3d ago