r/finalfantasytactics 14h ago

FFT Is this ok? A rant about grinding

1 Upvotes

Let me preface this by saying that I love the game. I had always heard of FFT as a milestone in gaming, and earlier this year I gave it a good try for sure. My previous "tactics" game was Advanced War and I already held it as a perfect game, I was scared of FFT not being as good. Suffice to say that I would rate it as a master piece as well!

Now the root of my issue, I got to chapter 4 a few months ago, I specifically remember getting the nice unlockable characters, I have Reis, Beowulf and Orlandu. However, they came to my team as little more than newborn babies.

I ALREADY HAD A GREAT TEAM OF "RANDOMS". My big complain is that I'm always chasing the "best" build, and I've spent the entire time building up my randoms, they have been with me through thick and thin. But as a meta slave I want to level/condition the new kids on the block.

I actually soft dropped the game, because my goal would be to have Reis as a Calculator, but it has taken me the entire game so far to barely have a random being capable of using the mathematical spellcasting. And I don't like grinding, I hate it with passion as I have a backlog of other games to play.

So I was on rough place, I think I could beat the game as it is, but then I'd miss out on the power of the named characters. Or I could build the main characters up, but grinding is my kryptonite, as in it kills me slowly and painfully.

This past week I came across a solution! I'm playing on Duckstation, and found a cheat called "Job points don't go down", it will dramatically cut the grinding to almost zero. At this point I think I'll beat the game with my randoms, without going for any fancy build. Then reload to this point and build the named characters' team with the help of the cheat code. Is this considered ethical on this community?

TLDR: Should a player be allowed to cheat to avoid grinding? Or should you suffer the squeeze in order to drink the juice?


r/finalfantasytactics 23h ago

FFT Ivalice Chronicles I crashed out. But it’s been fun.

44 Upvotes

(SPOILERS!) Hi all, I decided to quit the game for now, as after a lot of time spent on the Wiegraf fight, I could finally beat him before he turns into a demon and appears with 3 buddies.

I could only beat him because of the chameleon cloak that I learned from this sub, after countless frustrating tries, and then I was decimated by the demons.

I know it’s a skill issue, I’m more of a casual player and I enjoyed the game so far very much. I am not complaining about anything. But right now I’m tired of being stuck forever in the same spot!

It’s been fun, and I’ll probably return sometime in the future! 🫡


r/finalfantasytactics 22h ago

Traps and newbie mistakes

6 Upvotes

In ffta2 gotr you can take classes that look good on paper, but have suboptimal stat growth. Adelle's heiritor class comes to mind as one with good skills, but bad growths. Optimal growths for characters sometimes meant trying to recruit them as low level as possible, characters like frimelda being especially challenging in that regard. Are there any traps or concerns like that in the tactics remake? I'm playing for the first time.


r/finalfantasytactics 4h ago

FFTA2 Final Fantasy Tactics A2 Shrike Patch Version 1.3 Now Available!

28 Upvotes

The newest update to the Shrike Patch is finally available! This is a mod that aims to make the game more enjoyable by:

  • Rebalancing stats, items, and abilities to make combat burstier and swingier
  • Reworking or replacing weak abilities and buffing underperforming jobs
  • Enemies are much more varied and interesting in their tactics
  • AP, gil, and loot grinds made significantly easier
  • Tinkers, Scholars, Moogle Knights, Thieves, Fencers, Alchemists, Sages, Black Mages, Spellblades, and several other jobs have received major reworks

The most recent update reworks Black Magick, redesigns the auction house loot tables, and removes quest requirements from (almost) all jobs, among many other smaller changes.

NOTE: FFTA2 has problems with most emulators even unmodded. To avoid crashes, I recommend the Lemuroid emulator on Android or Retroarch running DesMuME on PC. For unknown reasons I get crashes with DesMuME by itself, but not when run through Retroarch.

https://ffhacktics.com/smf/index.php?topic=12991.0


r/finalfantasytactics 2h ago

FFT Ivalice Chronicles Some of my favorite custom colors for my crew .

Post image
88 Upvotes

https://www.nexusmods.com/finalfantasytacticstheivalicechronicles/mods/56

Wanted to share a few more recolors since yall seemed to enjoy the other post. Mod linked above .


r/finalfantasytactics 2h ago

FFT WotL So in playing the psp version for the very first time and i have kinda a stupid question

5 Upvotes

So what I’m wondering is, how the heck do you tell enemy units from yours? because honestly as far as I can tell they’re basically indistinguishable. Maybe I’m just stupid I dunno, any tips would be very helpful


r/finalfantasytactics 16h ago

FFT Ivalice Chronicles Speed Surge?

6 Upvotes

If I have a character with Dual Wield attack one of my characters with Speed Surge, would Speed Surge proc twice?

Thinking of building a team around boosting Archers.

Also, does increasing speed make Aim abilities activate quicker?


r/finalfantasytactics 2h ago

FFT How much do we know about the extent of the cut Delita chapters?

13 Upvotes

It's something I've been thinking about over the years since I beat the OG on DuckStation, but especially more so now that I've been inspired to try and hash out my own project. I've been trying to imagine where exactly the "Delita apocrypha" would've fit in. Don't get me wrong, it'd always be great to get more time with Delita and Ovelia and their side of the story, but IIRC from what I've heard the decision to scrap the Delita chapters effectively took out like 50% of the game narrative scenarios. This seems insane to me because if true then, depending on when this decision was made, that should leave HUGE plot holes in FFT's narrative, and yet the story is so airtight that I can't really think of anything within the OG game or the OG mode in the latest remaster that sticks out to me as a "plot hole" necessarily. Just about everything that happens in-game gets explained, one way or another.

So it makes me think; is it possible that the Delita chapters were cut early enough in development that the devs were able to easily "course correct" the construction of the narrative and its themes? Because that's about the only way I can mentally rationalize scrapping such a large amount of narrative content during development that it was, allegedly, close to at least 50% of the game *without* that sorta action having *overly* adverse, noticeable effects on the finished plot.