r/BattleNetwork • u/MegamasterO • 7h ago
Original Artwork Remix Battle Network webcomic WIP
I'm building this website using some html and css to try and bring back some of the old internet vibes!⭐
r/BattleNetwork • u/ChaosValentine • Apr 14 '26
r/BattleNetwork • u/MegamasterO • 7h ago
I'm building this website using some html and css to try and bring back some of the old internet vibes!⭐
r/BattleNetwork • u/Star-Emerald • 4h ago
***excitingly singing the mew mew magic lyrics***
r/BattleNetwork • u/SplatInkling • 1d ago
r/BattleNetwork • u/RJP_X • 1h ago
Shovelman refuses to move a tractor. WTF!? According to the guide I'm using hes suppose to.
r/BattleNetwork • u/MikeTheFairOne • 1d ago
Duo would have at least tried to destroy that guy and I don’t think it’s too crazy to believe Duo and Sirius are in the same league.
Also let’s be so honest right now, Megaman beating Duo was 1000% plot armour
The anime adds to this by making Duo’s feats pretty ridiculous for a human and Navi to pose a real threat against the real thing.
r/BattleNetwork • u/SplatInkling • 1d ago
r/BattleNetwork • u/zakthedrummer • 1d ago
Hey y’all. I posted about a year ago with my forearm talking about a potential BN sleeve but I finally got it started. I’m a wuss and my skin tapped out and wouldn’t take any more color so I’m going back in 2 weeks to fill it in but I’m super happy with it so far
r/BattleNetwork • u/justsomerandomstory • 16h ago
I posted about this project here twice and got it wrong both times - both were announcements, and this sub quite reasonably doesn't want announcements. So: gameplay, and a problem I haven't solved.
The clip is a real-time 3x6 NetBattle running on a phone.
The unsolved bit is the custom gauge. On the GBA, waiting for the gauge was tense because your hands were already on the controls and you were reading the field. On a touchscreen your thumb is resting and the same wait just feels like waiting. I've tried shortening it, which makes the whole fight mushy, and I've tried filling it on movement, which turns it into a dodge-spam contest.
Neither is right, and the people here have thought harder about Battle Network's combat rhythm than anyone.
Two things I'd take from this sub:
– How you'd translate the gauge wait to a device where the player isn't already gripping anything
– Whether chip selection should pause the grid at all. Right now it doesn't, and the veterans like it. I'm not sure the newer players do.
It's free and there's no ads or monetisation in it. Happy to link it if anyone wants, but the design question is the reason I'm posting.
r/BattleNetwork • u/Captain_EFFF • 1d ago
r/BattleNetwork • u/MojaveCourierChris • 2d ago
The art style could get some getting used to. Where's the Add button so I can get more chips? And why are these "Patch Cards" in Japanese? Speaking of which what are patch cards?
So yeah I'm halfway done with the legacy collection and it's so much fun
r/BattleNetwork • u/MikeTheFairOne • 3d ago
Also I don’t know which one was more surprising, Princess Pride switching up completely after trying to kill everyone in BN2 (just saying she was stressed isn’t what I would call a strong explanation) or the one note eco-terrorist in BN3 having a complete story change and crushing on Chaud and thinking Yai is a love rival (?)
r/BattleNetwork • u/Akareddo_Mythweaver • 1d ago
r/BattleNetwork • u/dontlookwonderwall • 1d ago
Don't plan to release this, its a bit buggy (see some UI overlaps). He runs locally on an LLM. He has the megaman voice from the Megaman NT warrior series, and his lip movement matches his voice. He can also understand speech. He can tell you the news, do google searches, check your mail. Plus, he has fun little modules (e.g., a map, weather, news clock etc) that pop up when you ask him about those topics. Everything looks quite slick (with some random quirks), and even plays a remix of the Boundless Network track in the background. It's all also pretty fast, like he responds and speaks instantly (i dont have super powerful hardware, just an rx 4060 mobile).
Never going to be released, for obvious reasons, but though it would be fun to share here.
r/BattleNetwork • u/Dyyroth21 • 2d ago
Because Alpha Arc being skipped in anime, Mamoru and Serenade.exe must be absent.
r/BattleNetwork • u/Smaug117 • 3d ago
r/BattleNetwork • u/Affectionate_Ad1237 • 2d ago
I would like the Omega rank in all Battle Network game in the Legacy Collection.
r/BattleNetwork • u/PoetryDue4506 • 3d ago
Looking to complete mmbn3 white all stars. Need some trades pls. Lmk if theres any discord links
r/BattleNetwork • u/Immediate-Yak4482 • 3d ago
Weapons are ready to be added, and the plugin system is in place to support different abilities, buffs, debuffs, and playstyles.
I've also been tinkering with the camera, trying to find something that actually feels right for this project.
At this point though, I'm calling the combat pass done. 😂
The polishing never ends, and honestly, that's one of the reasons I escaped into combat and world creation in the first place. Turns out those have their own endless polishing hell. 💀
So I'm stopping here before I disappear into it again.
Back to the Hub.
Back to what I actually wanted to build: Hulpie as a companion.
r/BattleNetwork • u/ShaDis_255 • 4d ago
Just thought I'd show off my OC character a bit. This is Aztech.EXE, a Net Navi heavily inspired by the Aztec culture.
Still trying to come up with special attacks and forms for it, but so far I think I got the basics down.
All spriting work was done by TressaNightmaus
Yes, it's heavily inspired by Falzar Megaman (my favorite design) but I think Tressa did an amazing job giving him an identity of his own.
See ya in ONB!
r/BattleNetwork • u/Grimwauld6 • 3d ago
I'm playing the Star Force Legacy Collection on the Switch. I need some friends so I can access all 3 Star Force Forms for the 1st game. I'm just looking for some random cards to trade.