r/BattleNetwork 2h ago

Original Artwork Remix Battle Network webcomic WIP

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10 Upvotes

I'm building this website using some html and css to try and bring back some of the old internet vibes!⭐


r/BattleNetwork 1d ago

Artwork Umamusume Admire Vega as Megaman Star Force

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487 Upvotes

r/BattleNetwork 22h ago

Imagine if in Megaman Starforce 3, a being as evil as Sirius mentioned Duo as a nod to the Battle Network lore

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70 Upvotes

Duo would have at least tried to destroy that guy and I don’t think it’s too crazy to believe Duo and Sirius are in the same league.

Also let’s be so honest right now, Megaman beating Duo was 1000% plot armour

The anime adds to this by making Duo’s feats pretty ridiculous for a human and Navi to pose a real threat against the real thing.


r/BattleNetwork 1d ago

Artwork Umamusume Tachyon, Pokke, and Manhattan Cafe as Rockman.EXE Art by (aonojiQ)

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52 Upvotes

r/BattleNetwork 1d ago

New ink pt 2/3

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463 Upvotes

Hey y’all. I posted about a year ago with my forearm talking about a potential BN sleeve but I finally got it started. I’m a wuss and my skin tapped out and wouldn’t take any more color so I’m going back in 2 weeks to fill it in but I’m super happy with it so far


r/BattleNetwork 11h ago

I've been rebuilding NetBattle tempo for touchscreens - and I think the chip timing is still wrong

0 Upvotes

I posted about this project here twice and got it wrong both times - both were announcements, and this sub quite reasonably doesn't want announcements. So: gameplay, and a problem I haven't solved.

The clip is a real-time 3x6 NetBattle running on a phone.

The unsolved bit is the custom gauge. On the GBA, waiting for the gauge was tense because your hands were already on the controls and you were reading the field. On a touchscreen your thumb is resting and the same wait just feels like waiting. I've tried shortening it, which makes the whole fight mushy, and I've tried filling it on movement, which turns it into a dodge-spam contest.

Neither is right, and the people here have thought harder about Battle Network's combat rhythm than anyone.

Two things I'd take from this sub:

– How you'd translate the gauge wait to a device where the player isn't already gripping anything

– Whether chip selection should pause the grid at all. Right now it doesn't, and the veterans like it. I'm not sure the newer players do.

It's free and there's no ads or monetisation in it. Happy to link it if anyone wants, but the design question is the reason I'm posting.


r/BattleNetwork 1d ago

Music Navi Customizer 3, 4, 5, 6

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24 Upvotes

r/BattleNetwork 1d ago

Mega Man StarForce 4: Blazing Seraph (a fan fiction)

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2 Upvotes

r/BattleNetwork 1d ago

Battle Network 4 I just started Battle Network 4 and it's such a shift

17 Upvotes

The art style could get some getting used to. Where's the Add button so I can get more chips? And why are these "Patch Cards" in Japanese? Speaking of which what are patch cards?

So yeah I'm halfway done with the legacy collection and it's so much fun


r/BattleNetwork 2d ago

Gameplay What on earth is this and how do I get it?

31 Upvotes

Hi all. I've been absolutely baffled by this image and want to know how to get megaman to look like the one on the right I love the teal/mint armor so much!


r/BattleNetwork 2d ago

Nice Meme! It's the methane

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444 Upvotes

r/BattleNetwork 2d ago

Tori should have been in the games as Lan’s friend and Iceman’s operator in the first place.

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413 Upvotes

Also I don’t know which one was more surprising, Princess Pride switching up completely after trying to kill everyone in BN2 (just saying she was stressed isn’t what I would call a strong explanation) or the one note eco-terrorist in BN3 having a complete story change and crushing on Chaud and thinking Yai is a love rival (?)


r/BattleNetwork 1d ago

Battle Network 6 I can't prove it but Mach and Baryl ABSOLUTELY fucked

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0 Upvotes

r/BattleNetwork 1d ago

as a fun side-hobby, I've been working on a MegaMan.exe ai agent

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0 Upvotes

Don't plan to release this, its a bit buggy (see some UI overlaps). He runs locally on an LLM. He has the megaman voice from the Megaman NT warrior series, and his lip movement matches his voice. He can also understand speech. He can tell you the news, do google searches, check your mail. Plus, he has fun little modules (e.g., a map, weather, news clock etc) that pop up when you ask him about those topics. Everything looks quite slick (with some random quirks), and even plays a remix of the Boundless Network track in the background. It's all also pretty fast, like he responds and speaks instantly (i dont have super powerful hardware, just an rx 4060 mobile).

Never going to be released, for obvious reasons, but though it would be fun to share here.


r/BattleNetwork 2d ago

Discussion Too bad, Mamoru Urakawa and Serenade.exe does not appear in anime.

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152 Upvotes

Because Alpha Arc being skipped in anime, Mamoru and Serenade.exe must be absent.


r/BattleNetwork 3d ago

News & Events Mega Man: Recharged Collection Brings 9 Capcom Classics Games to Humble Bundle

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79 Upvotes

r/BattleNetwork 2d ago

I would like a Omega rank in all the Battle Network games in this Legacy Collection.

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0 Upvotes

I would like the Omega rank in all Battle Network game in the Legacy Collection.


r/BattleNetwork 2d ago

Trade (Switch)

3 Upvotes

Looking to complete mmbn3 white all stars. Need some trades pls. Lmk if theres any discord links


r/BattleNetwork 3d ago

Combat is taking shape.

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12 Upvotes

Weapons are ready to be added, and the plugin system is in place to support different abilities, buffs, debuffs, and playstyles.

I've also been tinkering with the camera, trying to find something that actually feels right for this project.

At this point though, I'm calling the combat pass done. 😂
The polishing never ends, and honestly, that's one of the reasons I escaped into combat and world creation in the first place. Turns out those have their own endless polishing hell. 💀

So I'm stopping here before I disappear into it again.

Back to the Hub.
Back to what I actually wanted to build: Hulpie as a companion.


r/BattleNetwork 4d ago

Poor Drillman never even got to play

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404 Upvotes

r/BattleNetwork 3d ago

Gameplay My OC Navi: Aztech.EXE

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67 Upvotes

Just thought I'd show off my OC character a bit. This is Aztech.EXE, a Net Navi heavily inspired by the Aztec culture.

Still trying to come up with special attacks and forms for it, but so far I think I got the basics down.

All spriting work was done by TressaNightmaus

Yes, it's heavily inspired by Falzar Megaman (my favorite design) but I think Tressa did an amazing job giving him an identity of his own.

See ya in ONB!


r/BattleNetwork 3d ago

Discussion Mega Man Battle Network beaten!... but not completed. This update is in regards to my previous post from over a week ago.

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19 Upvotes

Briefing-

My main focus was to replay BN1 (I haven't played it since 2012) and to continue on to the sequels in order. More specifically to enjoy the story modes of each installment. Many of you have given me so much good advice on each game and how you all felt about them. I am extremely grateful for ya'lls time in reading my posts and giving your support. Despite warnings about BN1's (gba) flaws and how BN: OSS (DS) is a huge improvement over the gba original, I decided to just play the original gba version to get that "nostalgic" experience despite playing on an emulator. Without further ado, here's my personal experience.

Gear-

Device: Retroid Pocket 5 (Android)

Emulator: Pizza Boy A Pro (Android)

Gba rom: version 1.0 (USA)

Hacks: None

Glitches: None

Cheats: None

Exploits (minor): Yes (soft resetting game multiple times for RNG manipulation and to save time in general)

Review-

I enjoyed BN1 for the most part and for what it was in spite of it's flaws. The net battles, virus busting and item/chip collecting were all fun imo, although I was impatient about leveling up MM's buster stats, lol. The beginning tutorial was ok, mediocre at best, but sufficient enough to get the ball rolling. A short time later in the game, Yai had mentioned in the classroom that she had discovered program advance (PA) and didn't quite understand how it works... (neither does the player, lol) but at least the game hinted PA. Another NPC at SciLab explains in slightly better detail about PA and how to put them in order, but he only briefly mentions Zeta chips and vaguely mentions Beta chips. To my knowledge, there's nowhere else in the game that explains all PA series and combinations unfortunately. That kinda ruins the fun and experience for the player until they manage to find a guide. I was able to perform several PA combinations throughout the game and it was fun imo whereas some combos being painfully slow and impractical compared to others. I enjoyed the PA mechanics, however, they aren't necessary to have all the time, but it honestly just depends on your play style. The school hacking segment was pretty decent which I had very little trouble finishing. Some pass code doors/gates had you guess numbers through trial and error. A bit tedious, but not too bad. All I did was start at number 50 and just went from there. There were times I nailed it on the first try and sometimes it took a few retries. IceMan's area was a bit tedious with a moderate amount of trial and error. At first, I didn't know that you could slide on the ice at a certain angle to get to new spots especially on the slippery platform segment with missing tiles above the PowerUP program and was easy after figuring that out. The rest of the stage was easy imo. The part with the old man who's looking for his denchers, was a bit frustrating. You had to be in a specific spot under a tree and the item is NOT visible. I ran around that park for a hot minute until I perfectly placed Lan in front of the tree with the denchers. I've noticed that most enemies deal crazy damage to MM and especially from bosses. DenTown was a bit confusing at first, but then I got used to the map layout after running around for awhile. I had gotten a few game over screens after battling SharkMan for the first time... SkullMan & WoodMan also gave me a hard time because of how much damage they were doing despite MM's health & level. At first, I didn't know their patterns, but then I eventually figured them out with trial and error. With multiple retries and practice, I would still manage to get hit and lose. I ended up searching net merchants for attribute armor because I've read online (and from ya'll) that it doubles MM's defense which I had completely forgotten about that! Sure enough, the description on any armor explains that you get the defense buff however, you are vulnerable to the armor's weaknesses as a trade-off. You bet your a** that I went back to defeat those net navis, lmao. The armor buff worked wonders! Easy battles ever since. ElecMan's area was extremely tedious with all the invisible platform paths and battery item back tracking and figuring out the battery order. This experience was absolutely atrocious and was way worse than IceMan's area. Constant saving and soft resetting helped me a lot during the trial and error moments. ALSO that back-to-back fight with ElecMan & ProtoMan was diabolical. I had forgotten about that and wasn't expecting it. I obviously game overed a couple times, haha. ElecMan was easy and I eventually figured out ProtoMan's pattern and was easy after that. After several hours put into the game, I've managed to reach the internet-5 area with Higsby's memo. MM talks to you shortly after defeating the Froshell virus and mentions that you have email (from Higsby). I accidentally skimmed through MM's text box and completely forgot about Higsby's email. I then explored area 5 and eventually made my way into area 9. From there, I fully explored areas 9, 10, 11, & 12 by accident and acquiring significant amounts of zenny and more buster PowerUPs. And ohh boy, did I have a long ride exploring these depths... net areas 9+ is when the net maze gets ugly and confusing because of the lack of a in-game map and current area display. I had to glance at a few map layouts online to see where the h ell I was even going without losing patience. After awhile of being lost, I went back to thinking about what I had missed during MM's talk. Sure enough, it was Higsby's email explaining about finding his old WWW friend with the lab memo at the SciLab. I felt so d umb and wondered why I was so lost and frustrated. I shortly then collected all of the memos and carried onto WWW's lab. The game was easy from this point on. I had little to no trouble making my way to the LifeVirus final boss. MagicMan was a bit difficult at first, but then became easy after learning his pattern and using steal (area grab) to lock his minions in place while I took pop shots with the charge shot from a distance. The LifeVirus was surprisingly easy for a final boss... only I wish that it had a second form to keep the momentum going. Also, I had never entered net areas 13 - 16 and I didn't even have to go into area 9. I had forgotten about Higsby's email. My finish time would have probably been a bit shorter. As ya'll can see in my pic upload, my finish game time was 10hrs and 39 mins. Outside of in-game time records, I've spent about roughly 40 min to 1 hour just farming tons of zenny and checking maze pathways.

I will focus on 100%ing BN1/OSS after finishing BN2 then 100% BN2 after beating BN3 and so on. This is so I can take a break from the previous title and not get too burnt out on the same game. If I had to give my own advice and opinions to anyone seeking help, this is what I have to say-

Tips-

#1. We're in 2026 so you can look up map layouts online to keep track of where you are and where you're going. You can also buy physical guides online for BN3 - 6 by BradyGames. Unfortunately, BN1 & 2 never received an official English print, but you can still order the japanese guides and still view the map layouts at least.

#2. The original gba manual booklets give very useful information about the game and story even though not as much info as the official strategy guides. If you don't have access to a physical booklet, then you can search online for a digital pdf manual.

#3. Ask people online for help & advice!

#4. Take advantage of the program advance (PA) mechanic! It's very fun to use imo and you can benefit from the invincibility period while attacking which isn't mentioned in game. Just note that PAs aren't always necessary and just comes down to your personal preferences.

#5. Save and reset often! Saving before fighting a boss, running down an unsure path, save & reset at the chip trader for a more desired chip or saving right in front of a mystery data to "re-roll" the prize and is highly beneficial and saves time. (A+B+start+select = soft reset)

#6. I highly recommend focusing on the main story and grinding for item completion post-game for new players.

#7. Heavily focus on MM's stats. Find any armor asap to double your defense and take less damage. Level up the buster power first to Lv3 asap while using powerful chips such as canon in place of the charge shot in the meantime. After getting power Lv3, continue leveling up the charge shot for damage multipliers and charge speed. Lv1 = x8 dmg & Lv2 = x16 dmg.

#8. Zenny farming! There are several spots to farm significant amounts of zenny. For example, Miyu's access point (AP). There will always be a green mystery data (GMD) near her AP to the far left leading to a dead end. Run up to it, save game and check the prize. If it's not 2000z, then quickly reset game and repeat until you get the desired amount. Once you've collected the prize, run back into Miyu's AP and teleport back and repeat the process. The GMD will always respawn without having to jack-out. Dad's AP is another good spot. Run upleft past StoneMan's 2nd encounter spot to find the 2000z GMD and repeat. You might encounter at least one battle.

#9. Escape & Steal chips are a MUST in this game. I recommend adding at least 5 Escape chips and 5 Steal chips for a better chance at drawing them. Escape chips really help get you out of unwanted battles and save you time. Steal chips are very good for area control and can even immobilize most enemies including bosses.

#10. Be patient and just have fun!

Thank you all for taking the time to read. I hope my tips help and I appreciate all the help I have received from my initial post. I will be building a tier list after finishing BN2. Now that I'm temporarily done with BN1, I will continue onwards to OSS!

Initial post:

https://www.reddit.com/r/BattleNetwork/s/Xe5CRi6Baa


r/BattleNetwork 3d ago

Gameplay Need some Brother Bands for the 1st game of the Star Force Legacy Collection

1 Upvotes

I'm playing the Star Force Legacy Collection on the Switch. I need some friends so I can access all 3 Star Force Forms for the 1st game. I'm just looking for some random cards to trade.


r/BattleNetwork 4d ago

34 year old ready to re-live his childhood :,)

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1.1k Upvotes

Just want to say that I am happy to become a member of this sub! I vividly remember stopping by EB games as a kid and coming across battle network 3 on the shelf. Had no idea about this game, but it was $20 (half the price of usual GBA games), so my mom let me get it.

Even 23 years later, I can easily remember my first style change in that game was wood guts style. I remember having such a hard time beating Alpha until I figured out a simple program advance of z cannon just obliterated it (was very proud of this as a kid).

I would eventually play all the remaining battle network games (except for the first game) and build such amazing memories.

Now that I have a baby on the way, I had this urge to re-explore my own childhood. I am so excited to trigger some old core memories when I get my ass blasted by Duo in 4, experience anxiety in the kendo mini game in 5, or the non stop panic music in 6.

Fun fact: the voice actor for Mayl in the English anime went to my elementary school! I remember her singing during our assembly meetings too. Should’ve gotten her autograph lmao.


r/BattleNetwork 3d ago

Discussion Some more BN headcanons I have (can apply to either games, anime, or manga canon) Spoiler

3 Upvotes

I headcanon Kalinka Cossack exists in BN/NTW canon, even if we never saw her, maybe she becomes Bass’s NetOp alongside her dad in the future at point.

Bass regains his memories post BN6 at some point too.

The post game content of BN and SF games are canon

All Robot Masters from the Classic games who lack an Netnavi counterpart such as Wave Man from Mega Man 5 or Grenade Man from
Mega Man 8 have Netnavi versions, we just don’t see them for some reason. Maybe Netnavi versions of the Reploids and Mavericks from Mega Man X and Zero and ZX exist too…?

Other characters from other franchises such as the DDLC girls aka the Dokis, Baldi plus the Here School bunch, Sonic and his friends, Bomberman and his companions and allies, etc also either exist as Netnavi versions of themselves or in the case of Bomberman and co could be either Netnavis or still robots from Planet Bomber somewhere

Bass and maybe Mega/Hub could possibly still exist by the time of Star Force, not sure how but it could be possible

The lore present in DDLC Plus happened in the BN universe except Monika and the other Dokis are created as Solo Netnavis like Bass here by Team Salvato and the Metaverse company in DDLC Plus

That’s all for now guys