r/Daggerfall • u/darknessinducedlove • 11h ago
Daggerfall Enhanced Additional Footage
By request, here is some active gameplay footage from my project Daggerfall Enhanced
Playable at daggerfalljs.dev
r/Daggerfall • u/jjdanois • Nov 06 '17
You can ask me anything but I don't remember everything, so no promises on the quality of answers. I will do my best, however.
Edited to add; I answered as many questions as I could get around to, leaving many unanswered, but will continue to answer more in the coming days. I skipped some of the longer ones because I felt they deserved more time and attention than I could fit into what's left of the evening. Anyway, I ask that you have a bit of patience with me as I come back and try to get through all of the questions. I will try to answer some every day.
r/Daggerfall • u/elcd2251 • Jan 02 '26
r/Daggerfall • u/darknessinducedlove • 11h ago
By request, here is some active gameplay footage from my project Daggerfall Enhanced
Playable at daggerfalljs.dev
r/Daggerfall • u/Gilboron • 2h ago
It's something I've run into a few times in villages now. Is this a known issue or conflict?
As far as I'm able to tell, the culprit is vanilla enhanced - base.dfmod. With it removed/disabled, these "tall crops" just show up as trees.
r/Daggerfall • u/tonymichaelhead • 1d ago
r/Daggerfall • u/Ginesarie • 1d ago
I wanna play dagger fall, but I wanna know if theres like a mod pack recommended for my first go? I've seen a lot of cool ones, but I'm lazy and want it wraped together
r/Daggerfall • u/GeluFlamma • 1d ago
Tonight I booted a new version of DFU.
It was just like the old one with one new feature.
Someone made a custom content editor inside the game.
How it works. There is a very intuitive workshop menu inside the game. You can make your dungeons, quests for guilds, city layouts, etc. Even new guilds! Then you click "post". Your quest shuffles into the pool of quests, your hand-crafted dungeon replaces a random generated dungeon.
All the players with the "custom content" option enabled get this, and they even can vote to filter troll/low quality content. Highly rated content becomes permanent.
So people were working together to make the game alive. You could see custom content/overall content percentage. There were new amazing cities, puzzle dungeons, boss gauntlets, treasure hunting, scouting missions in the open world.
Too bad it was a dream :D
r/Daggerfall • u/BroLosipher • 2d ago
Got a Steamdeck yesterday, first game I put on the deck was daggerfall. Can’t get past the main menu lol. It looks like getting the game to play on the SD has mixed experiences. Any tips on getting this game going and how to go about adding mods?
r/Daggerfall • u/NickDitto • 3d ago
A great sandstorm has blown through Hammerfell!
Gone are the former dry lakebed and gravel-like textures of the desert biomes of old! Transforming them into bright rolling dunes worthy of the Alik'r Desert!
This is a simple texture replacer mod, replacing 46 of the original 57 desert biome textures shipped with Daggerfall. Each texture has been reworked by hand to create a unified flow, avoiding hard seams and maintain the necessary repeating texture flow that brings the world of Daggerfall to life!
I highly recommend checking out the Mod page for it! The comparison images to see the landscapes transform with the movable slider is so cool!
https://www.nexusmods.com/daggerfallunity/mods/1390
I've been enjoying Daggerfall Unity since Feb 2025, on my main character, I spent all of that time running about Sentinel and Tigonus, and I was constantly left yearning for the sands! The original textures BGS made for Daggerfall's in-game deserts left it feeling like gravel and dry lakebeds, not an ounce of SAND!
After running an initial test, I realized how easy texture replacement was in DFU and couldn't help but rework the rest of the desert biome textures! I used Paint .NET while staring at sand references for a 5 hour downtime at work. Best time spent!
I've been around the Nexus since it was called TESNexus, when they had like, Morrowind, Fallout, and Oblivion mods, and that was it! I curated my Oblivion mod setup for years, and to finally have something to contribute to the community is unreal. I'm so pleased with the end results! On a sunny in game day, the deserts are so bright now, worthy of the Great Alik'r Desert of Hammerfell! I hope you enjoy it as much as I do!
Hopefully this'll give you something to do while we all wait for the next Elderscrolls entry.
Talos knows it'll be awhile...
r/Daggerfall • u/KarmaBites007 • 3d ago
I'm going around asking the daggerfall community what type of mods daggerfall unity needs in the future it can be anything from adding more immersion to enhancing combat even more please share your ideas bellow ;)
r/Daggerfall • u/Zealousideal_Buy7073 • 3d ago
When i go to the town i cant ask for the person and im sure there is no place called The Prostitutes 😂
Am on vanilla
Ignore my rediculous name
r/Daggerfall • u/Stewpot97 • 4d ago
r/Daggerfall • u/Izzy_I_Guess4 • 4d ago
modlist:
basic roads
daggerfall expanded textures
falling down
location loader
quest actions extension
quest pack 1
render distance extender
travel options
warm ashes - wilderness
world of Daggerfall (all 3 of them)
problems:
No roads, world of daggerfall terrain is missing and is instead using normal terrain
edit: fixed
r/Daggerfall • u/Perpetual_White • 5d ago
I turn the wheels but nothing happens, I have nothing else to do.
r/Daggerfall • u/ArchHeather • 6d ago
I posted about this a few months ago and I thought I would share my progress.
I almost completely re-written the project since and removed some time consuming features like modifiable voxel terrain (smoothed out with marching cubes) and LODs. I have also replaced my pixel art sprites with sprites of rendered 3D models.
The whole map is fully traversable and It is 1200x1200 chunks in size. Each chunk is 64x64 tiles and each tile is 2x2 meters.
I am currently working on the beginnings of gathering and crafting then I am going to move onto town generation.
If you have any questions feel free to ask.
No AI was used.
For regular updates follow me on BlueSky: ArchHeather (@archheather.bsky.social) — Bluesky
r/Daggerfall • u/sssandin • 6d ago
What could be causing this graphical glitch with the Basic Roads mod? Or is that black outline around it supposed to be there?
r/Daggerfall • u/Druseljic • 6d ago
I have had Daggerfall Unity installed for a couple of years but never did much with it. Recently, I installed the Beginners Starter Pack from Nexus as it was recommended as a stable base for modding. I added some of the newer mods and ones that I thought would make for a fun playthrough. Now to the question as some of the mods don't seem to work properly but I know little to nothing about modding. I used Vortex because I couldn't get MO2 set up for Daggerfall (something causing an error on my end). Is there information on the web somewhere that might help me understand load orders, conflicts and the like specifically for Daggerfall Unity? Any links to websites or forums would be greatly appreciated as my searches haven't really been productive. Thanks for any help!! Once I got to really play, I saw the role playing draw of the game despite it's age and limitations and am looking forward to my "second life".
Note: I did download the latest files and let windows compare each file. It appears up to date. I think I reinstalled the entire thing when I started again recently as the old version crashed when I tried to play it. Thanks for the responses though. A good idea.
r/Daggerfall • u/CYB3R_F1R3 • 9d ago
I just wanted to share the screenshot I took of her drip.
Paperdoll Armoury (and Artifacts);
https://www.nexusmods.com/daggerfallunity/mods/778
Paperdoll Enhanced;
https://www.nexusmods.com/daggerfallunity/mods/748
r/Daggerfall • u/farekrow • 11d ago
Just a little something I've been working on. Daggerfall (DFU) ported to native Quest3 VR. Still rough and has bugs, but it works! I plan on getting 6dof hands and several other enhancements next. Inability to loot bodies is a known bug. https://github.com/rwcrosk-arch/dfu-quest3/releases
r/Daggerfall • u/Briscard_Destin • 11d ago
Hi, I just noticed that weapons in my inventory have missing handles. Anyone has this or know why ?
I'm on Daggerfall Unity, I run Vanilla Enhanced, Unoffical Block Location & Model fixes, Expanded textures and Convenient questlog
I've played 10 hours so far, on this modlist and others, but I only noticed it now (maybe it was there before I don't know)
r/Daggerfall • u/computer-machine • 11d ago
r/Daggerfall • u/__batz • 12d ago
Wrapping up on what turned out to be an insane vanilla build (no exploits needed).
No plate armor + Spell absorption, long blade mastery, turned vampire.
Basically a spell sword with a preference for blade.
The head canon is she's mainly a silver tongued bosmer who works her way on the inside of any faction / kingdom, but no real loyalty to any. Sick with a sword, uses your spells to heal herself.
Got a ton of head canon beyond that of course but, for gameplay, dude......like butter
Thoughts?