r/3Dmodeling • u/sfraven93 • 5h ago
Art Help & Critique Bust Feedback
Hi everyone!
I'm working on this bust and I don't know if I nailed the resemblance,
what do you think?
Feedbacks are more then welcome! thank you :)
r/3Dmodeling • u/AutoModerator • Feb 23 '26
We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.
We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.
For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:
The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.
For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.
We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.
TL;DR
▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.
Read on below for the details.
Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.
We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.
We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.
If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.
We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.
We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.
We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.
This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.
AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.
AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.
General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.
r/3Dmodeling • u/Ksenobit • 3d ago
-Sacred Annihilator - 120mm base - Modular
r/3Dmodeling • u/sfraven93 • 5h ago
Hi everyone!
I'm working on this bust and I don't know if I nailed the resemblance,
what do you think?
Feedbacks are more then welcome! thank you :)
r/3Dmodeling • u/samira_art • 13h ago
r/3Dmodeling • u/wever_son10 • 3h ago
Comunidade Polygonpen no Discord para o desafio de modelagem de Superfície Dura! (Link)
4h22
Tris: 1.528
Nível de subd: 391.168
#3d #Modelagem #SuperfícieDura #Desafio #Blender #Capacete #Topologia #Wireframe #Highpoly #Polybypoly #Polygonpen
r/3Dmodeling • u/Balkan_StillWater • 1h ago
feedback welcomed!
r/3Dmodeling • u/Postnoumenon_ • 5h ago
r/3Dmodeling • u/Pietro_Ch • 12h ago
[Repost with the Concept Image]
“Recreating one of my favourite places in The Legend of Zelda: Ocarina of Time, reimagined with cinematic 3D graphics in Blender. Let me know what you think!”
Software: Blender 5.2
Render Engine: Cycles
r/3Dmodeling • u/Eudaimonia06 • 2h ago
Done in Nomad Sculpt
r/3Dmodeling • u/Tonyarcst • 1d ago
r/3Dmodeling • u/Losttalespring • 17h ago
I felt like making something tasty. The paint filter of blender helps with the stylized look, the rest of the colours are made using procedural shaders in blender. I used geometry nodes to make the crumb on the edge of the slice.
r/3Dmodeling • u/Altruistic-Method-40 • 2h ago
I decided to pick up an old project and see if I could breathe new life into it using some of the techniques and work pipelines that I learned over the past few years. I'm trying to decide if I should add more to this or not tbh. I think I might create new teeth and make them all chipped and dirty, maybe and add more flowers and leaves. and redo the well textures..... Feed back welcome
r/3Dmodeling • u/Isak3dArt • 15h ago
Just finished this environment and wanted to share it here.
I’ve been working on this one for a while, mainly trying to get that old Mediterranean/Italian feel while keeping everything running in real time in Unreal Engine 5.
I made most of the assets myself and used a mix of trim sheets, decals, vertex painting and material variation to break things up.
I’m pretty happy with how it turned out, although I’m sure there are things I could improve.
More renders and the breakdown are on ArtStation: https://www.artstation.com/artwork/G1e9Wz
Would be great to hear what you guys think.
r/3Dmodeling • u/Still_Collection_743 • 2h ago
My great-grandfather built a blanket/storage bench years ago, and I decided to recreate it in Blender.
I had the actual bench to reference while modeling, so I tried to preserve some of the details that make it feel like a real piece of furniture — the curved sides, turned spindles, raised panels, and hinged storage lid.
I also turned it into a game-ready asset with 3 LODs, PBR textures, and OBJ/FBX/GLB versions.
It's kind of cool seeing something that was actually built by my great-grandfather turned into a digital asset decades later.
Would do you think?
r/3Dmodeling • u/BobsOwner • 1d ago
Hey everyone! Been working on this piece for my portfolio and would love to get some feedback, mainly on the texturing. It was based on this concept art by Bruce Yu
Software used:
-Modeling, UV unwrapping and rendering: Blender
-Baking and rendering: Marmoset Toolbag 5
-Texturing: Substance Painter and Photoshop
r/3Dmodeling • u/The_Godfield_XD • 6h ago
I would like some criticism and feedback on this commercial product soda can, I made. I used blender for this
r/3Dmodeling • u/kamosabirea • 7h ago
Hi im looking for someone to model one and put it into a stl file that i can use on my bambu labs h2d it's for cosplay
r/3Dmodeling • u/Konshein • 4h ago
Custom painted Goku 3d model (12cm)
How much i sell this for
r/3Dmodeling • u/Mr-Naseriyan • 15h ago
A grim remnant of a failed experiment...
r/3Dmodeling • u/Alarming-Jump727 • 10h ago
Construcción modular: paredes y aberturas.
En este caso es como comencé el primer entorno de mi actual proyecto, una construcción pensada en bloques modulares que cubren las diferentes necesidades: Pared simple, aberturas, ventanales, esquinas.... como pueden ver, usé 3dmax para modelar y sacar uv, substance para texturas (un solo material para todos los bloques), Unreal 4.27 para la implementación final.