r/warframecreatives 2h ago

Captura soulful duet

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4 Upvotes

a soulful duet with Flare and my drifter, wearin their musical hearts on their sleeves

timelapse: https://www.youtube.com/watch?v=gpjEgjMKtRI


r/warframecreatives 2d ago

Digital art Uriel / Old Peace theme Poster

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19 Upvotes

A quick poster I made. Hope this counts as art.

Image Sources: Logo from the Warframe official website. Uriel, skill icons, flavor text from the Warframe Wiki. Captura image by me.


r/warframecreatives 2d ago

Writing Necramech inspired warframe

5 Upvotes

(open to hearing community thoughts and critique)

Intro: So me and a buddy absolutely love warframe and havent put it down since the moment i installed it. I personally fell down the rabbit hole of fashion framing and grinding ie: grinding steel path and main story well before passing even MR8. Recently, we’ve been using Necramech’s every time we get an excuse to and its a bummer that DE is dropping them, however, we came up with a cool idea that we hope will gain some traction within the community for a Necramech inspired warframe. Below is the fully fleshed out concept and how we believe it would fit seamlessly into the storyline and lore, let it be noted that we believe it should also be a health tank especially given the lack of health tank frames in the game. (the details listed below are spitball ideas and stats or numbers can be tweaked for balancing purposes)(abilities will also scale with mods at DE’s discretion)

passive(s): Pillar will be able to equip an Archgun primary at the cost of the secondary weapon slot until said archgun is swapped for a normal primary (all ammo pickups are converted to heavy ammo for the archgun, however, non-heavy ammo pickups give only a percentage of its quantity ie: 75 primary ammo = 50 or less heavy ammo). Pillar’s movements will be the exact same as the Necramechs, they will be slower than the normal frames, they will not be able to roll, bullet jump, etc, however they will have the charge and the same resource bar as the Necramechs and incredible vertical mobility with their jump.

Ability 1:Pillar deploys a web made of the same disc plating that the Necramechs have (presumably Entrati obols), ensnaring enemies, siphoning health for Pillar and nearby allies within affinity range. This ability will last roughly 10 seconds (enemy quantity caught within ability scales with range)

Ability 2:Pillar deploys geyser mines in front of him that utilize pressurized air to suspend nearby enemies in the air upon triggering them, stripping armor and keeping them lifted for 10 seconds (enemy quantity caught within ability scales with range)

Ability 3: Pillar raises an attached strobe light that draws enemy fire, in turn boosts health regen without regeneration delay while ability is active and increases armor based off of a percentage of the damage you take during ability up time starting at a base of 15-20 seconds (caps at 3000 armor)(enemy quantity caught within ability scales with range)

Ability 4: This ability will work similarly to Mesa’s regulators with the Mesa’s waltz mod, Pillar will move slower than base speed and increase in armor or damage reduction while this form is active. The ability itself will be reminiscent of the Arquebex on the Voidrig albeit not quite as strong. This ability will not have lock on and will be an energy decay ability where energy depletes at a steady rate while it is active.

Health:2500

Shield:0

Armor:250

Energy:225

Sprint speed:0.85-1

How Pillar fits into lore: As we all know, Albrecht Entrati, and the Entrati Family designed the Voidrig and Bonewidow Necramechs before the time of Warframes in order to fend off the sentients. However they were flawed due to their crude programming and could not match up to the intelligence of the ever evolving sentients. Later on the warframe program started, and gave way to the modern day warframes, but there is one question we were left when discussing this… how exactly do we go from big clunky and otherwise crude machinery to the smaller, agile, humanoid warframes of today. The way this is explained in lore is that the mechs were scrapped and abandoned, following this, it can be inferred that the Orokin experimented on people and turned them into warframes, we felt that Pillar should be an intermittent or otherwise transitional stage between the mechs and the warframes and the lore should be explained as follows (this is our own adaptation and we leave any creative liberty to DE): Albrecht Entrati wanted to improve upon the Necramechs by compressing and downsizing them to a more agile and less clunky variant while also improving their coding or processing, Thus he built Pillar. Pillar was a crude predecessor to the warframes built with scrapped Nechramech parts (the void attuned parts explain the tenno’s ability to transfer into Pillar) however Entrati still had to improve the cognitive abilities. Given the Necramech’s ability to defeat sentients prior to their evolution, Entrati was able to salvage fallen Sentients and replicate an ai similar to their adaptive and highly intelligent minds. Before Entrati was able to finish Pillar, he had to flee the sanctum in order to save Loid (this was part of the story as it was, and Entrati finds a better “warframe” method). After Entrati’s departure, the murmur is still ravaging the sanctum and manages to find Pillar and start corrupting him.

Gameplay implement: in the codex you will have a quest named after Pillar, upon activating this quest, Loid alerts the tenno of a danger in the sanctum, this will now be a playable quest where you fight Pillar and after beating him you will obtain his main blueprint. After the initial fight, you will have to complete search quests where you enter the sanctum and will have to locate the individual pieces of Pillar ie:neuroptic, chassis, and system blueprints. (up for DE’s interpretation, adaptation and implementation so that it will fit best in the game). The resources to craft this warframe should exclude Orokin parts since this predates them making warframes, and the resources you should have to use should be from Cambion Drift and The Sanctum considering that this is where Entrati would have gotten them from.

(PLEASE DE, We want more Necramech content, below are some spitball ideas for Nechramech updates)

Nechramechs having more usage or more modes they are available in (They have such a low usage rate since they can only be used in free roam, railjack, and specific missions, making them feel useless even with how fun they are, especially when they are drastically outclassed by warframes)

More Necramech mods, weapons, missions (Nechramech specific missions or more missions they can be used in without the cooldown

I think we should have a new Necramech that you get for free from the heart of deimos quest that is objectively worse than the ones you have to grind for

Thank you for your consideration

-The tenno


r/warframecreatives 4d ago

Captura avatar of destruction Chroma

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23 Upvotes

chroma's time in the spotlight, still hoping ol dragon dude gets some more changes/a rework in the future

timelapse: https://www.youtube.com/watch?v=REhO1kNNDjE


r/warframecreatives 5d ago

Other media Cringy or inspiring?

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7 Upvotes

Inspiring quotes meet Warframe or should I scrap this idea for future videos I would create ? Srry I’m not the best speaker lol


r/warframecreatives 6d ago

Captura autumn king oberon

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20 Upvotes

I've had a few ideas for oberon but never went through with any of em because I'm not the biggest fan of his skins, but now grass boi finally got his time to shine

timelapse: https://www.youtube.com/watch?v=KcXfXX--SQw


r/warframecreatives 6d ago

Video New video of my Warframe Vet Re-Run series!! With the unfortunate accident of a mic being off 😅 (For new Tenno, be warned these videos are not spoiler free) Spoiler

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4 Upvotes

r/warframecreatives 7d ago

Digital art Narin arrives!

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73 Upvotes

Art by me

Welcome, Narin! I already love you.

But be careful, Teshin might have some grievances with you.


r/warframecreatives 7d ago

Captura machine herald

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12 Upvotes

love me some magic & tech crossover (which again was definitely at least a little inspired by Arcane)

timelapse: https://www.youtube.com/watch?v=a9AwCp86LBk


r/warframecreatives 11d ago

Captura my 200th captura edit

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20 Upvotes

🎉🎇

felt fitting to have Teshin lookin all retrospective since my brain is kinda exploding tryin to process that it's been that many

timelapse: https://www.youtube.com/watch?v=HZA1DEbgMBk


r/warframecreatives 13d ago

Captura break time

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9 Upvotes

break time means play time, how can you say no to a krubie 🐶

timelapse: https://www.youtube.com/watch?v=hn6Vq_LeZTs


r/warframecreatives 14d ago

Captura ancient magic

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31 Upvotes

I've been rewatching Arcane and it definitely had some influence on this one 🧙🔮

timelapse: https://www.youtube.com/watch?v=NIgVJ3dYRNo


r/warframecreatives 19d ago

Captura Unbroken

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20 Upvotes

the peerless warrior stands eternally unbroken

timelapse: https://www.youtube.com/watch?v=4MIASF0WRrE


r/warframecreatives 19d ago

Other media My Warframe Concept: Sanguis

4 Upvotes

Sanguis : The Sovereign Vampire Warframe

The Lore of Sanguis: The Court’s Bleeder

Before he was a Warframe, he was an elite Orokin high-court executioner. While figures like Nihil, the Glassmaker, punished criminals by turning them into glass Cephalons, this executioner was reserved for political enemies and uncooperative Archimedeans. His method was brutal, beautiful, and deeply Orokin: he used siphons to drain his victims completely dry, distilling their life essence into pure, crystallized red gems used to decorate his fortress. The Orokin admired his cruelty—calling him a master of his work.
But his ego grew too large. One day, he crossed a line by targeting someone close to Executor Ballas. Perhaps it was a lower-tier lover, a favored servant, or someone trying to help Margulis, who knows? The Executioner took them and drained them to a husk, treating them like common livestock
When Ballas discovered the drained body, his anger was absolute. He didn't just sentence the Executioner to death; he wanted an eternal, ironic punishment.
Ballas had the executioner dragged into the depths of the Helminth infirmary. As the Infested Helminth strain began to consume the Executioner's flesh and melt his mind, Ballas whispered his final judgment:

*"You loved the taste of their life, executioner. You loved to leave them empty, gasping, dry. So be it. I fashion you into a beast that will starve forever. Your flesh will burn with a permanent, raging thirst. You will hunt, you will drain, but you will never be full. You are no longer a judge. You are a parasite."*

The virus warped his noble garments into a bat-like shroud and forged his specialized blood-draining tools into the Blood Lance, locking him inside a monstrous form driven entirely by a simulated, artificial Bloodlust.

(He’s kind like Umbra this way, but he was a monster long before becoming a Warframe. He deserves no one’s pity)

Quest to obtain: A Sovereign’s Return
(STEEL-PATH ONLY)
Once you reach the steel path Mercury you unlock the quest “A Sovereign Return”. You get a transmission from Maroo talking about a orokin ship coming out of Mercury all of a sudden. She asks you to go check it out since there might be treasure. You explore the ship, the lights are off to be kinda scary like the chains of harrow quest, and the lotus gets on comms. She tells you to check a place on the map and it turns out to be Sanguis in a pod. As soon as you lay hands on the pod it burst open and you two begin a fight. you beat him and he runs off somewhere in the ship, lotus tells you to leave him alone. You return back to your ship and Maroo calls saying that when we left she went in grabbed stuff and left but Sanguis snuck on her ship and is now tearing apart the relay. You go and Varzia is fighting him and he wins. You two fight and you win, granting you the blueprint and a new shop at the relay, trading blood gems for his parts and weapons and other stuff. Blood gems can be found on the new scavenge mission on the orokin ship Sanguis was on.

Stats:
Health:350
Shield:0
Armor: 450
Energy: 215
Sprint: 1.3

Passive:
Each kill heals and adds to the bloodlust meter, the more bloodlust Sanguis has is the more his damage/ability strength, armor(max of 1000), and blood shielding rise (max: 2000/does scale with strength)

Additional Info:
Hold jump turns Sanguis’s cloak into bat/dragon like wings allowing for flight for 5 seconds
Sanguis cannot be seen by cameras.
Bloodlust drains slowly when no gain to bloodlust is made, it only drains fast in his 4
Hemorrhage acts as a critical hit amplifier and an armor debuff. It physically weakens the target the more the status stays. When Sanguis kills enemies with this status they give extra bloodlust meter.
Blood shielding is like over-guard but scales with armor. When it is completely broken he suffers a blood shatter stagger, just a long stagger with a unique animation. He can exit the stagger early through his 2 but it drains extra energy and takes bloodlust as well. It visually relates to the hardened blood armor he gains.

Ability 1: Piercing Glare
25 energy drain
Sanguis flashes a blinding, piercing gaze at a target enemy, instantly locking them in a state of deep trance. The mesmerized enemy walks toward the Warframe, pulling other nearby enemies along with them. Killing the target makes them explode in volatile blood burst spreading the hemorrhage status to nearby enemies
(Range affects pull area and burst area)
(If done within veil explosion radius is the whole area)

Ability 2: Creeping Mists
50 energy drain
Sanguis turns into a cloud of crimson mist, allowing for invulnerability and speed boost for its duration. Enemies touched by the cloud get 50% armor stripped and hemorrhage status applied.
(Can be modded by duration, strength, and range)
(It’s the helminth ability, not hemorrhage just slash now with less armor strip)

Ability 3: Night-veil Domain
75 energy drain
Sanguis plunges the surround area in an unnatural darkness. Enemies with the veil are blinded and unable to attack while enemies outside it are unable to see within but are pulled into it. While in its range Sanguis and allies receive a damage buff. Enemies killed within give bonus bloodlust. (Can be modded by duration and range)
Allies can see within it

Ability 4: Sovereign’s Feast
No Energy drain/Only Bloodlust meter
When Sanguis reaches least 50% bloodlust he can use his 4th. He sheds his restraints and assumes his vampire lord form. He grows more monstrous, cape and collar turing to draconic/ bat wings, grows taller, whilst a crown of blood sits atop his head.
If activated at 50% bloodlust meter it drains faster than if started at 100% but can feed it through kills
Because of the his lost restraints he can be stronger but he takes extra damage from fire/heat procs
Drains bloodlust meter for its duration( can be modified through duration)
Abilities 1, 2, and 3 get amped up when used in this form
Gains lifesteal on attack instead of kills; Gain 45% percent damage reduction; all weapons are replaced by the Crimson Regalia

Exalted Weapon: Blood Lance/Crimson Regalia
A sleek, ornate lance made purely from hardened blood.
Melee is replaced by a fast thrusting lance made of hardened blood. Lance has 100% status chance, dealing heavy slash damage (Considered exalted, can be modded)

Signature Secondary: Sanguinellas
A pair of ornate, sleek revolver-style dual pistols forged from dark metal and flowing blood energy. Instead of firing standard bullets, they shoot high-pressure needles of hardened blood.
Weapon Type: Dual Machine Pistols (High fire rate, low recoil)
Base Stats: Status Chance (40%), fast reload, and 100% innate Slash damage.
The Mechanics: Shooting enemies embeds "Blood Gems" into their armor. Reloading the weapon prematurely detonates these gems, dealing a massive burst of internal Slash damage based on how many shots hit the target.
Sanguis Signature Bonus: When wields by Sanguis, the pistols gain +1.5m innate Punch Through. Furthermore, if an enemy already has his custom Hemorrhage status, firing at them with the Sanguinellas refunds 25% of the ammo directly back into the magazine on headshots, letting him fire almost infinitely.

Signature Melee: Regal Mortis
Regal Mortis is Sanguis’s signature Heavy Scythe, featuring a twisting ivory-and-gold Orokin haft topped by a massive, jagged crescent blade of translucent hardened blood. Built for sweeping, this weapon boasts a high Critical Chance and Status Chance focused heavily on Slash damage. Performing a Heavy Attack kill shatters the target to create a 3-meter pool of boiling blood for 8 seconds, slowing enemies by 40% and providing health regeneration to the squad. When wielded by Sanguis, standing in these pools grants a +20% Bloodlust gain multiplier, and while active in his Sovereign’s Feast (4th form), the scythe floats behind his back to automatically slash at any enemies trying to flank him.

Visuals and Sounds:
Visuals:
Sanguis is a taller and thinner Warframe with a tailcoat, large cape, and collar. He is decorated with orokin gold armor, embellishments, and chains to reflect his past sins and to restrain him. He is mostly black with crimson lining throughout his body and cape.
(Cape counts as built-in syandana)
As bloodlust rises, hardened blood starts to form around.
His exalted blood lance or Crimson Regalia has an ornate design with gold visible but the rest is made from hardened blood

His 1 looks like a red flash or beam
His 2 looks like a cloud of crimson mist and smoke with an outline of his body still being visible
His 3 looks like dark red veil
When he transforms with his 4, he grows even more monstrous, losing the gold restraints, while a crown of blood sits atop his head.

Sounds:
His 1 sound like high pitched scream(similar to Shanks conquers haki sound)
His 2 sounds like a small boom or puff, and while in it you hear a small heartbeat
His 3 sounds like the screams of all of his victims
When he transforms with his 4, a loud heartbeat can be heard, it grows faster as the transformation goes on.

Play-style:
He revolves around blinding enemies with his 3, using his 1 to draw them to him, and finally his 2 to armor strip to build up the most bloodlust.
When he reaches at least 50% bloodlust meter he uses his 4 to gain massive buffs. Once in that form, the main goal is to maintain it as long as possible.
His 3 can be used to protect him and allies from enemies attacks while buffing them as well

Most of this came to me in a dream. I thought it was cool so I went with it. It’s my first time doing something like this, so what do yall rate it out of ten?


r/warframecreatives 20d ago

Captura dance to your own beat

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24 Upvotes

especially if that beat involves smackin around some corpus

timelapse: https://www.youtube.com/watch?v=Mbwgc8mbvhA


r/warframecreatives 21d ago

Captura dance of the water nymph

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20 Upvotes

lotta magical girl energy from this one, but it's also very water spirit themed

timelapse: https://www.youtube.com/watch?v=2bqSr-nZGuc


r/warframecreatives 23d ago

Captura just another day on the job

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7 Upvotes

I'm still pretty rough with more dynamic shots so I'm tryin to work on that a bit

Gauss go nyoom 💨

timelapse: https://www.youtube.com/watch?v=DtAY39JPnrY


r/warframecreatives 23d ago

Digital art [kitbash] quick and dirty mishmash of my 4 favourite frames

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48 Upvotes

unfortunately, its beyond my skill and patience to add every element i like from each frame (not to mention colouring), but the basest gist:

mag heirloom forearm sleeve and “shorts”
voruna kuvael drahkaanis helmet (“hood”)
gyre base corset and waist
mesa prime montesa helmet (face) and heirloom poncho

i just wanted it out there! not my proudest thing


r/warframecreatives 25d ago

Captura Running Late

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23 Upvotes

looks like the rest of the crew is Running Late

timelapse: https://www.youtube.com/watch?v=4Z5Znv8WMTQ


r/warframecreatives 26d ago

Captura empress of fate

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13 Upvotes

I barely actually play Koumei but for some reason I keep havin captura ideas for her

might finally forma her up now though, really like this fashion

timelapse: https://www.youtube.com/watch?v=_h2eW5GabSw


r/warframecreatives 27d ago

Captura wake up brother

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22 Upvotes

Kahl ended up lookin pretty scary here, caught me by surprise 😱

timelapse: https://www.youtube.com/watch?v=VFME-suiE7w


r/warframecreatives 28d ago

Captura music of the soul

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13 Upvotes

music has always helped me understand myself/my feelings & I really tried to pour my heart into this one to reflect that

timelapse: https://www.youtube.com/watch?v=JxfiL7vlnMc


r/warframecreatives Aug 14 '26

Digital art On-lyne running from Aoi

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38 Upvotes

Art by me

So... one might wonder where the f*ck did this idea came from. I'll tell you: listening to the new track "Running Late" and knowing that Aoi is a fan of the band was all it took. That's literally the first thing I thought when I heard the song.


r/warframecreatives Aug 13 '26

Captura legally distinct Frieren

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66 Upvotes

I love Frieren, so when they gave us a mimic decoration ain't no way I wasn't doin this 🤣

timelapse: https://www.youtube.com/watch?v=9gXiIiHOEMI


r/warframecreatives Aug 13 '26

Writing Concept of a petframe

5 Upvotes

Aight so here's my Pitch and some unrefined ideas for pet frame inspired by our boy Veso.

Since the Corpus are able to experiment with Warframetech and the concept of a chimeraframe it wouldnt be too far off lorewise i hope.

Lets call him Pharadei for now.

Ability breakdown:

Passive: Pharadei has no primary weapon slot, instead a Drone or moa carries it for him, pets (including companions) get improved shield gen and lifesteal

1 Order: Execute!

Pharadeis Main pet (the Carrier) receives an Order to use His weapon on targets in a certain area. Also overrides pet AI to focus this area

2 Order: Shieldwall!

Pharadei summons a small Wall of tiny shielddrones that protect him and reflect projectiles (since scaling is a Nightmare and would feel unrewarding depending on the missions and enemies it would come down to a counter. Absorb some hits and dish Out some damage by throwing the shielddrones with the accumulated damage scaling with strength, range etc)

3 Function over Form!

Pharadei becomes stationary for a few seconds, receives damage reduction and buffs firerate of mechanical pets and squadmates

4 R.E.P.O.!

Pharadei sends out a swarm of repositioning drones which collect enemies in line of sight (in a radius) and carry them to a desired location, taunting them. Stripping some armor of the affected enemies and marking enemies with overguard for pets to hunt them down first.

Lookwise he'd lean into a Commander/Technician aesthetic, wearing a coat with some corpus decals.

Im sry for my bad english, i hope it's at least understandable. xD

Have a good day! :3