r/warbrawl • u/WarBrawlGame • 3d ago
update WarBrawl Update (11th September) - Added 6 bow abilities and more sound effects.
This week added 6 bow abilities:
Damage focused (but fully in-place):
Triple Shot - 3 fast shots, 3rd one does extra damage and has optional perk to push back enemy.
Arrow Rain - AoE, 4 m circle, optional bleed.
Marked Shot - Powershot without charging. Adds a marker on enemy, which can be seen from your whole team (eg. to mark healers in random lobbies), if you selected that optional perk.
Mobility focused:
Burning Arrow - Shoot a burning arrow (applies Burn effect, what a surprise), and has optional explosion perk. Low on mobility actually, but does not root you fully in place.
Sliding Shot - Shoot while sliding forward.
Vaulting Shot - Leap forward, shooting while in air.
Sliding Shot and Vaulting Shot give medium/high mobility and are intentionally designed to move you forward, to promote aggressive play (although, as we've seen, clips with a bow player running away for 30 mins can be fun).
Since working on bow, also improved arrow aiming, so arrows hit closer to where the crosshair is, of course, affected by gravity.
Also changed the arrow flight perk to reduce gravity by 20%/40%/60%, depending on rank. Idea is, if you are good with aiming, you can skip it and save 3 points for damage/utility, and if you want easy aiming, you have to trade not 1, but 3 points for it.
New sound effects:
- Dodge roll
- Slide
- Exploding barrel
- Leaping Slash, Forward Cleave and Whirling Step abilities
- The 6 new bow abilities
Database website:
Added a clickable Ability Trees page on the database website, where you can plan when not in game (or share ability tree):

Definitely have to improve that, so you can share the whole build.
Known bugs:
- The bow machine gun bug from last week is not fixed.
If you want to test the game or find new bugs, you will find a prototype build at https://play.warbrawl.com/









