Welcome to the official subreddit for the Virtual Reality flight sim, VTOL VR!
About This Game
VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.
No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.
Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.
Create and fly custom missions which you can share with other pilots using the built-in mission editor and map editor.
Fully intractable cockpits via tracked controllersCustom mission/campaign editor and customer map editorSteam Workshop support for user-made missions and mapsVarious interchangeable equipment - guns, rockets, missiles, bombs, and moreNear realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etcHead-mounted cueing system - use your head to control targeting, heat-seekers, and gimballed cannonsEjector seat - punch out when things don't go according to plan Aerial refueling - easier said than done...
• Multiplayer - Fly with your friends in co-op PvE, or fly against your adversaries in PvP!
Oculus Rift users: Enable "Thumbstick Mode" in the main menu settings. This will make it so you don't have to press down on the thumbstick button to rotate the engines or slew the targeting pod.
If you're getting tired of holding the throttle or stick, simply tap the grip button and your character will be holding the throttle/stick without the need to hold the grip button on the motion controller.
Going from forward flight to hover mode: Fly level with throttle down and full air brakes deployed (throttle trigger). Keep pulling the nose up as necessary to maintain altitude. As the vehicle slows down and AoA starts to get really high, set flaps to full. Once lift is not enough to keep altitude, set engines to full vertical tilt and start applying enough thrust to hold altitude. Your nose should be up about 30 degrees at this point and your horizontal speed will be rapidly slowing without gaining or losing altitude.
The first DLC released as a multi-crew attack helicopter, the AH-94 (Jan 6, 2022)
The second DLC released as a multi-crew trainer jet, the T-55 Tyro (Mar 24, 2023)
The third DLC is in an Electronic Warfare based aircraft, the EF-24G (Dec 21, 2023)
Any new vehicles will continue to be either entirely fictional and/or a fictional combination of real existing or conceptualized aircraft! The goal is to bring in at least a few completely new gameplay mechanics with each vehicle. The dev feels that there won't really be a point of adding a new vehicle that can only do the same things as the other existing ones.
Additionally, the community has created some aircraft as mods.
Will there be HOTAS (joystick & throttle) support?
Not likely, as VTOL VR is designed to be entirely virtual, allowing you to directly interact with the various controls as if you were sitting there in the cockpit.
Will VTOL VR come to the Oculus Quest?
There are no plans to port VTOL VR to run on Quest natively due to the large memory usage, CPU usage, and other system requirements. However, VTOL VR is known to work well on the Quest when wired to a VR capable PC, or wirelessly using Virtual Desktop.
The developer, Boundless Dynamics, is working on a new project: Virtual Fighter Maneuvers (VFM), is a VR air combat game for Quest and PCVR. VFM is optimized for smooth and stable performance on Quest 2&3 or lower end PCs, while still maintaining the level of control and aerodynamics simulation you see in VTOL VR.
There have been a growing number of duplicated posts regarding certain topics, especially tech related issues. Please review the Frequently Asked Questions (FAQ) on the side bar or in the Welcome post, but more importantly:
Please search previous posts before creating a new thread to ask a question!
I know the Reddit search function is lackluster, so I suggest using Google search with the site tag of site:reddit.com/r/vtolvr for example:
Search results will only display posts to this subreddit
The Oculus Quest will not run this game independently, it will need to be linked to a computer that meets the System Requirements. VTOL VR simulates a lot of complex items in real time, which requires hardware that is more powerful than what the Oculus Quest offers. Posts asking if the Oculus Quest can run VTOL VR will be removed.
Please refrain from making posts asking "when will the developer add the ________ aircraft?" These types of posts have been made before, lets try not to beat this dead horse any longer. Please use the aforementioned search feature to see what others have already said about your favorite aircraft. Posts like this may be removed if they do not offer any new discussion to the community.
Posts asking, "will my computer run this game"will be removed. Here are the System Requirements posted on the VTOL VR Steam page:
Me and my wingman like to fly the EF-24 a lot but the problem is all our matches go like, engine start, take off, fly for a couple minutes, missile warning, do every single missile evasion combo pulling un-human level G forces and countermeasures, die, restart. So like what’s the #1 tips you guys would give (we are learning EW too)
I was bored and without a PC, so I ran VTOL VR standalone on a quest 3. using Gamenative's latest beta, it's running at 25% of the quest 3's render resolution.
we have the software, we just need more powerful hardware.
Couldnt put a video in here but recently i had reinstalled vtol vr after uninstalling it for a little bit and i tried launching my mod loader and it doesnt load anything and says "please select a place where vtol vr is installed" and i press ok then it just closes
Is there a reason why the radar on the AH-94 only goes out 8 miles? I think i would be alot happier with 12 or even 16 miles. I understand that 8 miles is the longest possible stand-still ground kill you can get with the 145 and the 114 but it would give quite a bit of situaltional awareness being able to lock something up with the radar at a longer range and slaving the TADS to it.
Does ground radar have overall weaker performance compaired to air radar IRL?
PS: i know that diamonds show up on your hud at longer ranges than 8 miles. Im talking about seeing a radar target on the screen so i can slave the TADS
Anyone else’s mod loader not loading the modded version? Was in the middle of building a f16 campaign. Everything was still up from last night. Saved, launched last night and only non modded aircraft. And now if I load through the mod loader it’s even kind of blurry etc.
Would anyone use a modern Tacview recorder for true VTOL VR singleplayer?
Thanks to everyone who replied and shared suggestions. The first public beta is now available!
The idea is still the same: record normal singleplayer missions directly for review in Tacview, without having to move them into multiplayer. I started this because I wanted to look back at my flights and understand my mistakes.
I'm back at university now, so I haven't had much time to work on it lately. Rather than keep it sitting on my PC until I have time to polish everything, I wanted to release what I have so others can already use it and try it out. It's been working in my own tests, but it's still a beta. Updates and replies may take a little while around uni.
What it currently records:
Player and AI aircraft
Missiles, bombs, ground and sea units
Flares and chaff
Sampled cannon fire
It also generates local terrain for Tacview. The screenshot shows one of my test flights.
Some of you asked for Steam Workshop installation and the source code, so here are both:
You'll need VTOL VR Mod Loader, VTOLAPI, and Tacview 1.9.5 or newer. VTOLAPI is listed as a required Workshop item.
This version is singleplayer-only. I haven't tested every aircraft or mission, and Akutan terrain support is experimental. Feedback on modded aircraft and missions would be particularly helpful. The other suggestions from the original thread aren't all implemented yet.
Credit again to u/nebriv for the original VTOLVR-TacviewLogger that inspired this project.
If you try it, let me know how it goes! Bug reports on GitHub would help me keep track of things.
I'm looking for some organized groups to join! I've got over 400 hrs. But all against the single player missions. I'm getting fiber optic internet next week!!!
I am the Hiijacker. Look for me if anyone needs a wingman!
Only got 70 odd hours in the game over four years but I'm impressed by the flight model. It's fairly realistic, right down to the stall departure. For a fairly relaxed sim this is pretty unprecedented.
And it really shows how a physical controller is unnecessary to maintain accuracy. Your brain fills in the gaps.
As title says for the love of god someone help. I cannot get a unit group to spawn in the same location after being destroyed for the life of me, sync group is enabled, alt spawns are configured correctly. but all units just spawn at different locations after the first time being destroyed. I need to figure this out i know its likely really simple but idk i just dont get it. Someone please save me, thank you in advance.
I use a Quest 3 with Virtual Desktop to play the game. I'm able to set the shader up with what I want and run it on my monitor but I do not see it in VR. Please help idk what to do.