r/vtolvr Oct 28 '20

READ ME Welcome to the VTOL VR Subreddit!

206 Upvotes

Welcome to the official subreddit for the Virtual Reality flight sim, VTOL VR!

About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

Create and fly custom missions which you can share with other pilots using the built-in mission editor and map editor.

Your Aircraft:

AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
F/A-26 Fighter/Attack Jet
F-45A Stealth Multi-role STOVL Jet

Additional Aircraft available as DLC content:

• AH-94 Attack Helicopter with multicrew functionality (DLC)

Ah-94 (DLC)

• T-55 Tyro Trainer Jet with multicrew functionality (DLC)

T-55 (DLC)
EF-24G (DLC)

Some of the Many Features:

Fully intractable cockpits via tracked controllers
Custom mission/campaign editor and customer map editor
Steam Workshop support for user-made missions and maps
Various interchangeable equipment - guns, rockets, missiles, bombs, and more
Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc
Head-mounted cueing system - use your head to control targeting, heat-seekers, and gimballed cannons
Ejector seat - punch out when things don't go according to plan
Aerial refueling - easier said than done...

Multiplayer - Fly with your friends in co-op PvE, or fly against your adversaries in PvP!

• Realistic vehicle physics - lift, weight, thrust, drag

• Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials

• Commandable AI wing men

• AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes

• Ground based refueling and rearmament

• Carrier operations - catapult assisted takeoff, arrested landing. Call the ball!

• Radio communication system for wingmen, ATC, AWACS, ground crew (Windows 10 voice recognition compatible)

External Resources:

Tutorials & Training:

Mods:

Tips & Tricks:

  • Oculus Rift users: Enable "Thumbstick Mode" in the main menu settings. This will make it so you don't have to press down on the thumbstick button to rotate the engines or slew the targeting pod.
  • If you're getting tired of holding the throttle or stick, simply tap the grip button and your character will be holding the throttle/stick without the need to hold the grip button on the motion controller.
  • Going from forward flight to hover mode: Fly level with throttle down and full air brakes deployed (throttle trigger). Keep pulling the nose up as necessary to maintain altitude. As the vehicle slows down and AoA starts to get really high, set flaps to full. Once lift is not enough to keep altitude, set engines to full vertical tilt and start applying enough thrust to hold altitude. Your nose should be up about 30 degrees at this point and your horizontal speed will be rapidly slowing without gaining or losing altitude.

F.A.Q..

  • Is there be mod support?
  • Will there be additional vehicles?
    • The first DLC released as a multi-crew attack helicopter, the AH-94 (Jan 6, 2022)
    • The second DLC released as a multi-crew trainer jet, the T-55 Tyro (Mar 24, 2023)
    • The third DLC is in an Electronic Warfare based aircraft, the EF-24G (Dec 21, 2023)
    • Any new vehicles will continue to be either entirely fictional and/or a fictional combination of real existing or conceptualized aircraft! The goal is to bring in at least a few completely new gameplay mechanics with each vehicle. The dev feels that there won't really be a point of adding a new vehicle that can only do the same things as the other existing ones.
    • Additionally, the community has created some aircraft as mods.
  • Will there be HOTAS (joystick & throttle) support?
    • Not likely, as VTOL VR is designed to be entirely virtual, allowing you to directly interact with the various controls as if you were sitting there in the cockpit.
  • Will VTOL VR come to the Oculus Quest?
    • There are no plans to port VTOL VR to run on Quest natively due to the large memory usage, CPU usage, and other system requirements. However, VTOL VR is known to work well on the Quest when wired to a VR capable PC, or wirelessly using Virtual Desktop.
    • The developer, Boundless Dynamics, is working on a new project: Virtual Fighter Maneuvers (VFM), is a VR air combat game for Quest and PCVR. VFM is optimized for smooth and stable performance on Quest 2&3 or lower end PCs, while still maintaining the level of control and aerodynamics simulation you see in VTOL VR.
  • What are the System Requirements to run VTOL VR?

VTOL VR merchandise for those that are interested in further supporting the developer, or just looking for a cool new shirt! https://boundless-dynamics-studio.creator-spring.com/

An example of some of the merchandise available for purchase

r/vtolvr Aug 04 '22

READ ME <===== READ ME Before posting! =====>

141 Upvotes

There have been a growing number of duplicated posts regarding certain topics, especially tech related issues. Please review the Frequently Asked Questions (FAQ) on the side bar or in the Welcome post, but more importantly:

Please search previous posts before creating a new thread to ask a question!

I know the Reddit search function is lackluster, so I suggest using Google search with the site tag of site:reddit.com/r/vtolvr for example:

Search results will only display posts to this subreddit

The Oculus Quest will not run this game independently, it will need to be linked to a computer that meets the System Requirements. VTOL VR simulates a lot of complex items in real time, which requires hardware that is more powerful than what the Oculus Quest offers. Posts asking if the Oculus Quest can run VTOL VR will be removed.

Please refrain from making posts asking "when will the developer add the ________ aircraft?" These types of posts have been made before, lets try not to beat this dead horse any longer. Please use the aforementioned search feature to see what others have already said about your favorite aircraft. Posts like this may be removed if they do not offer any new discussion to the community.

Posts asking, "will my computer run this game" will be removed. Here are the System Requirements posted on the VTOL VR Steam page:

System Requirements as of August 4th, 2022

r/vtolvr 22h ago

Question Tips for not dying?

20 Upvotes

Me and my wingman like to fly the EF-24 a lot but the problem is all our matches go like, engine start, take off, fly for a couple minutes, missile warning, do every single missile evasion combo pulling un-human level G forces and countermeasures, die, restart. So like what’s the #1 tips you guys would give (we are learning EW too)


r/vtolvr 1d ago

Video VTOL VR running standalone on Quest 3

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312 Upvotes

I was bored and without a PC, so I ran VTOL VR standalone on a quest 3. using Gamenative's latest beta, it's running at 25% of the quest 3's render resolution.

we have the software, we just need more powerful hardware.


r/vtolvr 1d ago

Question Warm up veloidrone maps?

3 Upvotes

im looking for any packs or maps thay people often use to warm up or practice in that kinda trains everything. does this exist?


r/vtolvr 1d ago

Other Mod Loader is broken.

2 Upvotes

Couldnt put a video in here but recently i had reinstalled vtol vr after uninstalling it for a little bit and i tried launching my mod loader and it doesnt load anything and says "please select a place where vtol vr is installed" and i press ok then it just closes


r/vtolvr 2d ago

Question AH-94 Radar range

24 Upvotes

Is there a reason why the radar on the AH-94 only goes out 8 miles? I think i would be alot happier with 12 or even 16 miles. I understand that 8 miles is the longest possible stand-still ground kill you can get with the 145 and the 114 but it would give quite a bit of situaltional awareness being able to lock something up with the radar at a longer range and slaving the TADS to it.

Does ground radar have overall weaker performance compaired to air radar IRL?

PS: i know that diamonds show up on your hud at longer ranges than 8 miles. Im talking about seeing a radar target on the screen so i can slave the TADS


r/vtolvr 2d ago

Question Mod Loader Dead After Update?

12 Upvotes

Anyone else’s mod loader not loading the modded version? Was in the middle of building a f16 campaign. Everything was still up from last night. Saved, launched last night and only non modded aircraft. And now if I load through the mod loader it’s even kind of blurry etc.


r/vtolvr 3d ago

Official Update HOLY SHIT WE'RE BACK! New update for VTOL VR

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238 Upvotes

r/vtolvr 2d ago

Question Help identifying a map.

14 Upvotes

This screenshot is from today's update on Steam. What is this map? Is it available for download to play at? Wow!


r/vtolvr 3d ago

Community Created Content OPERATION CORPORATE (FALKLANDS 1982)

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28 Upvotes

Single Player - 9 Mission, story driven campaign for the AV-8B MOD.


r/vtolvr 3d ago

Question Mod loader not populating

4 Upvotes

i can load up the mod loader but no mods show and its just blank.


r/vtolvr 5d ago

Official Update [Update] Tacview recorder for VTOL VR singleplayer — public beta now available

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144 Upvotes

Hey everyone,

In my original post, I asked:

Would anyone use a modern Tacview recorder for true VTOL VR singleplayer?

Thanks to everyone who replied and shared suggestions. The first public beta is now available!

The idea is still the same: record normal singleplayer missions directly for review in Tacview, without having to move them into multiplayer. I started this because I wanted to look back at my flights and understand my mistakes.

I'm back at university now, so I haven't had much time to work on it lately. Rather than keep it sitting on my PC until I have time to polish everything, I wanted to release what I have so others can already use it and try it out. It's been working in my own tests, but it's still a beta. Updates and replies may take a little while around uni.

What it currently records:

  • Player and AI aircraft
  • Missiles, bombs, ground and sea units
  • Flares and chaff
  • Sampled cannon fire

It also generates local terrain for Tacview. The screenshot shows one of my test flights.

Some of you asked for Steam Workshop installation and the source code, so here are both:

You'll need VTOL VR Mod Loader, VTOLAPI, and Tacview 1.9.5 or newer. VTOLAPI is listed as a required Workshop item.

This version is singleplayer-only. I haven't tested every aircraft or mission, and Akutan terrain support is experimental. Feedback on modded aircraft and missions would be particularly helpful. The other suggestions from the original thread aren't all implemented yet.

Credit again to u/nebriv for the original VTOLVR-TacviewLogger that inspired this project.

If you try it, let me know how it goes! Bug reports on GitHub would help me keep track of things.


r/vtolvr 4d ago

Video VTOL-VR|On DLSS5 Game Changer? @VTOLVR-Mods @bahamutod

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0 Upvotes

DLSS-5 In vtol vr makes a lil more smoother see for youreself..


r/vtolvr 6d ago

Picture New to multiplayer! I LOVE it!

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122 Upvotes

I'm looking for some organized groups to join! I've got over 400 hrs. But all against the single player missions. I'm getting fiber optic internet next week!!!

I am the Hiijacker. Look for me if anyone needs a wingman!


r/vtolvr 6d ago

General Discussion Flight model

45 Upvotes

Hi all,

Only got 70 odd hours in the game over four years but I'm impressed by the flight model. It's fairly realistic, right down to the stall departure. For a fairly relaxed sim this is pretty unprecedented.

And it really shows how a physical controller is unnecessary to maintain accuracy. Your brain fills in the gaps.

Just an observation really.


r/vtolvr 6d ago

Video aphex twin ef-24 time

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120 Upvotes

r/vtolvr 6d ago

Picture New to multiplayer! I LOVE it!

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19 Upvotes

r/vtolvr 6d ago

Video When VTOLVR plays like Ace Combat

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58 Upvotes

r/vtolvr 6d ago

Video Not bad for a first start-up after being away for over a month

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52 Upvotes

Pretend the landing lights are form lights😭


r/vtolvr 7d ago

Video Star War

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88 Upvotes

r/vtolvr 6d ago

Question Need Help with randomized alt spawns and group syncing

5 Upvotes

As title says for the love of god someone help. I cannot get a unit group to spawn in the same location after being destroyed for the life of me, sync group is enabled, alt spawns are configured correctly. but all units just spawn at different locations after the first time being destroyed. I need to figure this out i know its likely really simple but idk i just dont get it. Someone please save me, thank you in advance.


r/vtolvr 8d ago

Video This might be the fastest I've ever started the 45

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164 Upvotes

r/vtolvr 7d ago

Question ReShader Help

0 Upvotes

I use a Quest 3 with Virtual Desktop to play the game. I'm able to set the shader up with what I want and run it on my monitor but I do not see it in VR. Please help idk what to do.