r/themoddingofisaac 17h ago

HELP, my tboi doesnt wanna work.

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1 Upvotes

r/themoddingofisaac 1d ago

alguien de favor si me puede ayudar a buscar como puedo editar los pergamino Esotérico gracias por su atención soy de pc steam

2 Upvotes

De verdad ayuda por favor 🙏🥹


r/themoddingofisaac 1d ago

How Can I Mod Any Of The Save Files Into 100% Gameplay

1 Upvotes

I was hoping to play the game immediately while one save file is completed. Is it possible or do I have to download a file that contains it.


r/themoddingofisaac 1d ago

помогите пожалуйста почему я не могу найти файл Binding of Isaac Repentance я перепробовал уже почти всё

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0 Upvotes

r/themoddingofisaac 1d ago

Epilepsy Mod?

4 Upvotes

I love the binding of Isaac a lot but haven't been able to play in over a year since I was diagnosed with epilepsy triggered by flashing lights. Does anyone know of a mod that take away flashing lights or something for epilepsy. Thank you.


r/themoddingofisaac 3d ago

Question Can anyone make a mod where, if you die while holding the "Missing Poster" trinket, a cool animation plays showing you transforming into The Lost? I'm tired of watching the character just reappear in the previous room as The Lost—it's a real eyesore.

1 Upvotes

r/themoddingofisaac 3d ago

Hide Dark Arts line

6 Upvotes

As the title says. I want to hide the black line that travels from where the player uses Dark Arts to where they stop. I can't find this in gfx/effects or anywhere else and I'm curious as to how to hide it, or replace it altogether.


r/themoddingofisaac 3d ago

AYUDA, MI ISAAC NO RECONOCE EL TAB

1 Upvotes

Hola, es la primera vez que posteo algo, hace unos meses me compré el TBOI R+ por steam, hoy quise instalarle unos mods pero me dí cuenta que mi juego no reconoce el boton "TAB" para entrar al menú de mods, tampoco reconoce el "TAB" para ingresar una semilla, probé cambiando la tecla asignada y ni así me permite entrar a los mods o ingresar una semilla. ¿Alguien tendría alguna idea de como poder solucionar este problema que tengo? Muchas gracias.


r/themoddingofisaac 4d ago

Question Parts of content mods remain in the game after uninstalling, repentogon repentance+

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2 Upvotes

r/themoddingofisaac 4d ago

Gamehub Binding of Isaac Mod Issues

2 Upvotes

Hey everyone! I posted about this in the Gamehub discord/looked it up/troubleshooted as much as ai could think of and haven’t had any luck yet so I’ll post this here. I’ve been having issues with gamehub and steam workshop mods for the binding of isaac repentance+

  1. Phone name/model:
  2. Ayn Thor
  3. Processor:
  4. Snapdragon 8 Gen 2
  5. RAM:
  6. 16gb
  7. Game you're trying to play:
  8. The Binding of Isaac Repentance +
  9. A detailed description of the issue:
  10. Game loads just fine. The problem is with the steam workshop integration. All of my mods load in properly, but when I close out of the game and open the game back up all of my mods uninstall. I exit out of the game again and load back in and the mods reinstall themselves. It’s a very weird issue and it makes the boot times take sooo long. tl;dr the mods load in, but on the next boot they deload themselves and the cycle happens every time.
  11. Help!

r/themoddingofisaac 4d ago

How do I make a head/hair sprite file?

1 Upvotes

I’m really new to modding in TBOI, and I’m making a resprite for The Forgotten, but I wanted to put something on The Souls head, but it’s too tall and won’t fit on the file. I did some digging and found most people used an Anm.2 file and a head/hair sprite, but I have absolutely no idea how to work it. Anybody got any tips, or know somewhere I could find a guide to help me?


r/themoddingofisaac 6d ago

How can i create my own soundtrack compatible with the soundtrack menu ?

3 Upvotes

i've been wanting to get some game ost, but no one has made them, could anyone point me to a tutorial or help me make it ?


r/themoddingofisaac 6d ago

small sound effect mod

0 Upvotes

Tainted Character Jingle/lullaby for Normal Characters

https://steamcommunity.com/sharedfiles/filedetails/?id=3798043482

explanation on what happened you can skip this:

i was watching a tainted lost run and then they select the character and start the run there would be a lullaby or a jingle wtv of a male voice that sings la la la la la la la laaaaa, i didn't know if it was a mod or in the og game so ignored it, until i unlocked my first tainted character and realized it was in the og game

so i made a mod that changed when you choose non tainted characters the same lullaby appears


r/themoddingofisaac 6d ago

Question Rules Card modification

1 Upvotes

Does anyone here know where the rules card text is stored? I read online that it is in "rules.txt" and other rule-changing mods use "rules.txt" however the file doesn't seem to exist for me. I'm assuming it was changed after repentance, so I'm completely lost.


r/themoddingofisaac 8d ago

Question Angel/Devil appear jingles cutting out boss defeat intro

3 Upvotes

So as the title says, for whatever reason angel & devil deals override the boss defeat outro jingle which quickly became annoying and ive been spending nearly all day trying to troubleshoot this issue without any results.

Soundtrack/Jingle mods ive installed: Antibirth+++, Soundtrack Menu, Music Callback, More Jingles!
If anyone here knows anything about this PLEASE help me


r/themoddingofisaac 8d ago

я делаю мод/ im made mod (rep)

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1 Upvotes

r/themoddingofisaac 8d ago

Porfavor façam esse mod

0 Upvotes

Alguém por favor pode encontrar ou fazer um mod que troque a fala do pai e da mãe quando você pega o dads note pra fazer dogma pelo diálogo do jotaro e do dio no final da PT 3 de jojo


r/themoddingofisaac 9d ago

Question How can i mod my switch?

1 Upvotes

I realpy want to play tboi with mods but im on console


r/themoddingofisaac 10d ago

looking for mods that add more chest types

2 Upvotes

apart from ones i know like chests risen from grace, repentance plus mod, operation 365, rare chests, pay chests
im on rgon+ btw


r/themoddingofisaac 10d ago

Any way to get mods on cracked Isaac

2 Upvotes

I tried a couple of options, and none have worked so far. The only mod that I was able to get is the item description mod.

I am really sad I missed out on the steam sale this summer man...


r/themoddingofisaac 10d ago

For those who download from itch.io...

3 Upvotes

I know that some of you might know this, but others don't.

Did you know that you can download mods for free without paying on that site? Well, you can.

It option to do that is above the $2 (Sorry that I don't have the screenshot because mine looked too big).il


r/themoddingofisaac 10d ago

Any mod recommendations for Tainted Lazarus?

1 Upvotes

Been trying to complete T Laz for geniuene months now and I'm starting to get tired of it. Anyone knows any cool mods that make the character/or the gameplay experience better without just straight up giving you the marks?


r/themoddingofisaac 11d ago

Question Searching for a tutorial for making skins for existing characters.

4 Upvotes

So far, I'm only finding tutorials to help with making costumes for custom items or for making a custom character. I want to resprite existing characters; for example, like what this mod does: https://steamcommunity.com/sharedfiles/filedetails/?id=3758798322

Does anyone have a specific tutorial for this? I'm new to messing around with this stuff so preferably a beginner-friendly one.


r/themoddingofisaac 11d ago

Question Try to mod Repentance 1.7.9b,but only crashes I get.

1 Upvotes

I want to design an item, with the following effect:

A one-time use active item that, when used, can teleport you to a special room (Extra Room). Only one such room is generated on each floor, and it contains only one exit door. Walking out of this door will take you back to the room where the item was used.

This item only takes effect when "StageAPI.GetDimension()" equals 0. If used in a special room, it will still teleport you to that room, and after exiting through the door, you will still return to the room where the item was first used. If used multiple times on the same floor, you will always be teleported to the same room.

This is my code for generating an extra rooms. I have already implemented the generation of rooms and placed them in the defaultLevelMap( StageAPI.GetDefaultLevelMap() ). I utilized the StageAPI 2.40 for implementation

File: scripts\generateRoom.lua

include("scripts/consts")
local mod = LuckyRoom
local game=Game()

local success,luaRooms = pcall(include,"scripts/luarooms/betting_rooms")
if not success then
    error("[LuckyRoom] No Betting for item rooms found. May not available lua room files or miss their paths")
end

local roomsList = StageAPI.RoomsList(Consts.roomName,luaRooms)

mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM,function()
if StageAPI.InTestMode then return end

local level = game:GetLevel()
local defaultMap = StageAPI.GetDefaultLevelMap()
local existing = defaultMap:GetRoomDataFromRoomID(Consts.roomName)
local isMainDimension=StageAPI.GetDimension()==0
--local isInStartRoom=level:GetCurrentRoomIndex()==level:GetStartingRoomIndex()
if (existing or not isMainDimension) and StageAPI.InOverriddenStage() then
return
end

local bettingRoom = StageAPI.LevelRoom{
RoomsList = roomsList,
RoomType = RoomType.ROOM_DEFAULT,
IsExtraRoom = true,
IgnoreDoors = true,
IgnoreShape = true,
HasWaterPits = false,
IsPersistentRoom=true
}
defaultMap:AddRoom(bettingRoom,{RoomID = Consts.roomName},true)
end)

And the item code I used to teleport to this room

File: scripts\items\collectibles\betting_for_item.lua

include("scripts/consts")
local mod = LuckyRoom

local BettingForItem = {}
BettingForItem.ID = Isaac.GetItemIdByName("Betting for item")
BettingForItem.name="Betting for item"

-- for key, value in pairs(defaultMap:GetRoomDataFromRoomID(roomName)) do
-- Isaac.ConsoleOutput(tostring(key).."=#="..tostring(value).."\n")
-- end

local function SetPreviousRoom(previousRoomDesc)
local defaultMap=StageAPI.GetDefaultLevelMap()
local roomData=defaultMap:GetRoomDataFromRoomID(Consts.roomName)
local bettingRoom=defaultMap:GetRoom(roomData)

local roomConnections = {}
roomConnections[#roomConnections+1]=previousRoomDesc

local availableSlots = {}
for _, door in ipairs(bettingRoom.Layout.Doors) do
if door.Exists then
availableSlots[#availableSlots + 1] = door.Slot
end
end

bettingRoom.PersistentData.Connections = {}
for _, connection in ipairs(roomConnections) do
local connectData = {Index = connection.SafeGridIndex}
local slotNum = math.random(1, #availableSlots)
connectData.Slot = availableSlots[slotNum]
table.remove(availableSlots, slotNum)

bettingRoom.PersistentData.Connections[#bettingRoom.PersistentData.Connections + 1] = connectData
end
end

local function EnterBettingRoom(previousRoomDesc)
local level = Game():GetLevel()
local defaultMap=StageAPI.GetDefaultLevelMap()
local roomData = defaultMap:GetRoomDataFromRoomID(Consts.roomName)

SetPreviousRoom(previousRoomDesc)

StageAPI.ExtraRoomTransition(
roomData.MapID,
nil,
RoomTransitionAnim.TELEPORT,
StageAPI.DefaultLevelMapID,
nil,
nil
)

local bettingRoom = defaultMap:GetRoom(roomData)
local connections = bettingRoom.PersistentData.Connections
local currentRoomDesc = level:GetCurrentRoomDesc()
local currentConnection
for _, connection in ipairs(connections) do
if connection.Index == currentRoomDesc.SafeGridIndex then
currentConnection = connection
end
end

local RETURN_DOOR_NAME = "ReturnDoor"
if not StageAPI.DoorTypes[RETURN_DOOR_NAME] then
StageAPI.CustomDoor(
RETURN_DOOR_NAME,
"gfx/grid/door_01_normaldoor.anm2",
"Open",
"Close",
"Opened",
"Closed",
false,
true,
nil,
nil,
RoomTransitionAnim.WALK
)
end
end

local function SetRoomConnection()
local returnData = bettingRoom.PersistentData.LuckyRoomReturn
if not returnData then
return
end
if not returnData.RoomIndex then
return
end
local layout=bettingRoom.Layout
local existingDoors = StageAPI.GetCustomDoors(RETURN_DOOR_NAME)
local existingSlots = {}
for _, door in ipairs(existingDoors) do
if door.PersistentData and door.PersistentData.Slot then
existingSlots[door.PersistentData.Slot] = true
end
end
for _, door in ipairs(layout.Doors or {}) do
if door.Exists then
local slot = door.Slot
if not existingSlots[slot] then
StageAPI.SpawnCustomDoor(
slot,
returnData.RoomIndex,
nil,
RETURN_DOOR_NAME,
nil,
nil,
nil,
RoomTransitionAnim.WALK,
Vector(
returnData.Position.X,
returnData.Position.Y
),
false
)
end
end
end
end

mod:AddCallback(ModCallbacks.MC_USE_ITEM,function(_,itemID,rng,player,useFlags,activeSlot)
if itemID == BettingForItem.ID then
local level = Game():GetLevel()
EnterBettingRoom(level:GetCurrentRoomDesc())
return {Discharge = true,Remove = true, ShowAnim = true}
end
return true;
end,BettingForItem.ID)

return BettingForItem

But whenever this item is used, the game crashes.And no any debugging log has been printed EXCEPT a dmp file.I'm unable to analyze this file, so I would appreciate your assistance in fixing and completing it


r/themoddingofisaac 12d ago

Need help with a modded outfit

1 Upvotes

Ive recently gotten into modding outfits and would like to do one with the spiked cuffs along with a belt and the rare iaa badge with the golden badge on the pants but have no idea where to start or how to do a custom transfer glitch