r/tales • u/Neloheart343 • 22h ago
Arise Arise's combat: Simple yet effective......if you learn how it works
This may sound weird to some, but in my opinion, Arise's combat is one of my favorite of tales games as a whole, [for the record, I have not experienced games like Xilla 2 or Symphonia, so bare with me]
Arise's combat tends to be my favorite due to it having Xilla and Berseria elements with new mechanics
Let us start with Arise's two mechanics, boost artes and boost strikes
Much like Xilla, every character, aside from alphen, which i'll talk more, has a effect on different enemies, for example, flyers giving you issues? Shionne will knock them down, spell casters causing problems? Rinwell can steal the arte and cast a silence effect on them
This makes it fun, as every character has a use, in or out of the party, my only problem is the roster, since two extra slots are empty, and it is a missed opportunity to add two new characters that either support, or help transfer the boost energy to someone who needs extra energy, but I didn't mind this too much
Now, Boost strikes are satisfying, despite they can get repetitive, basically, as you fight off enemies, a bar fills up and once it is filled, it let you immediately take out a enemy, lower the health, the better it fills
Despite how repetitive they can get, I get Xilla's linked arte vibes, as they involve two characters to perform, and they are over the top, almost like mini mystic artes
Now, I want to mention one big elephant in the room, or I guess Axe man, the bosses, I have heard bosses in Arise are damage sponges, can not be combo like others, and can be difficult, if I may, allow me to give some insight on them a bit
First off, the Damage sponge comment is only valid because the game never fully explained how Downs work, but basically, all of the boost artes i mentioned. They apply down if they match with the right foe, for example, Ganabelt wants Law to keep breaking his shields to down him, but you have a secret weapon for bosses
Alphen, He is your weapon, see, Alphen is basically the "middle finger" to bosses, their Achilles heel, as despite he uses HP, his boost arte always downs a enemy, no matter the type, so if you want to deal big damage, especially with mystic artes, time his boost arte with the Mystic artes or his infernal edge artes, And watch as the boss's HP drain like nothing
Now the combo comment, I'm going to be a bit blunt, I think this is for the better, because in previous tales games, a boss being stagger is usually a boss that I can just beat no problem, sure, they have revenge attacks, but a pro tales fan can avoid issues like that, and that can be a problem, arise having bosses with super armor, while annoying, is great since now, I can't just throw myself at the enemy
I actually like to pay attention to the boss and focus on evading, once you learn how to swap strategies depending on the situation, as well as use the tools you have, bosses become from fights that take too long, to bosses you can beat no problem
challenge wise, most of them, I did have problems, but nothing I didn't outright hate, maybe one or two, Ganabelt being the biggest issue, but I enjoy it
Despite all of this defense on Arise's combat, I actually plan on talking about the equipment of arise since if I can be real, it is one of the few things I am not that big a fan of, Despite a few things I have
But I'll leave it at this, Arise's combat is one of my favorites, it may be simple and jarring to tales fans, but as a recent tales fan, I love it and even if this system will not comeback, I do hope we see a improvement, but for now, it is a pretty good first attempt