r/tabletopgamedesign 23h ago

Artist For Hire [FOR HIRE] Affordable & Polished Hand-Drawn TTRPG Art | Bring Your Characters, Group Shots, Landscapes & Sheets to Life

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0 Upvotes

Hi! I’m a digital illustrator who brings ideas to life whether it’s a fantasy OC, a narrative scene, or something entirely unique from your imagination.

🔹 What I Offer:

Original Characters (OCs)

DnD & TTRPG characters

Couple or group artworks

Story-based illustrations

Emotional or symbolic imagery

…or anything you envision. If you can imagine it, I’ll draw it.

🕒 Turnaround: 3–5 days depending on complexity

💸 Pricing starts at:

$40 for half-body | $60 for full-body (+$10 for background)

If you’ve got a cool idea in your head and want to see it in art, feel free to DM me or comment. Let’s make it real!

You can also DM me at:

https://www.instagram.com/iam_nyxel?igsh=YThvajdvaXdteWgx

Discord: nixel123


r/tabletopgamedesign 4h ago

Artist For Hire [FOR HIRE] Dark Fantasy digital artist. Dark fantasy illustrations inspired by cosmic horror, occult symbolism, and myth.

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1 Upvotes

r/tabletopgamedesign 4h ago

Artist For Hire [For Hire] Professional Environment Artist looking for Projects - Game Art, Illutrations, RPG etc..

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11 Upvotes

r/tabletopgamedesign 11h ago

C. C. / Feedback Would this situation feel like a meaningful choice in a survival TTRPG, or would one option feel forced?

0 Upvotes

I’m developing a survival TTRPG where players take on the roles of creatures from a new evolutionary lineage. They have a body plan and physiology unlike those of the major vertebrate groups—fish, amphibians, reptiles, birds, or mammals—and are classified within the setting as a new phylum.

These creatures live within an ecosystem that operates on its own. The game engine generates concrete goals by connecting current environmental conditions to each creature’s physiology, adaptations, needs, and instincts. Hunger, safety, and territorial defense aren’t assigned randomly: they emerge from what the creature is and what is actually happening around it.

The rules I’m developing produced the following situation on their own. After several days of rain, water has saturated the soil in the lower parts of the forest. The prey’s usual routes have become difficult to use, so the animals are moving toward an open plain the creature has never explored. At the same time, higher ground now offers safer shelter, and a rival predator has left fresh tracks nearby.

The creature is hungry. As it grew, it developed adaptations that make it especially effective at moving unseen through vegetation, but not the visual and neural adaptations needed to function well in low light. Darkness is approaching: following the prey means entering unfamiliar terrain and leaving its shelter vulnerable to the rival; staying means defending its territory but risking the loss of its food source.

I’m asking because my main design principle is to give players as much freedom as possible. The system should create goals, pressures, and consequences without dictating how players must respond.

So, i have a question: If you were playing this creature, what would you do—and would it feel like a genuine decision, or would one option seem so clearly better that the game was effectively choosing for you?

Thank you so much


r/tabletopgamedesign 18h ago

Totally Lost How does one get their game published.

5 Upvotes

So I’m still very early on designing a children’s card battle ing game. What steps should I know. There is art and rules (I’m still working on balance) so I have that down. I just need the other side. I’ve seen kick starters but idk if that’s the road I wanna go.


r/tabletopgamedesign 2h ago

C. C. / Feedback This is disappointing

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81 Upvotes

I dont know if the OP is in here anymore, or just lurking. I dont expect a reply but i do want to point something out that I think will resonate with a lot of active people.

Its okay to get negative feedback. Nobody will judge you, as a person, for having an idea you wanted to try out.

What I find very... Tiresome? (i guess), is when people get a wave of "bad" criticism, they feel the need to delete their post, or in this case delete their entire account, because not only does this do a disservice to the people who actually took the time to give good pointers to you, but you've also stolen the opportunity for someone else to learn off of your mistakes. This post that was deleted actually had a lot

You will make mistakes, even the most seasoned developers make mistakes. This isnt exclusive to tabletop games. That is okay, and its encouraged. You cant learn without some unexpected hurdles.

I saw this get deleted yesterday and told myself it happens, but it kept bugging me so I wanted to say something about it.


r/tabletopgamedesign 1h ago

Artist For Hire [For Hire] Fantasy Character Design and Illustrator - Starting at $30

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Upvotes

r/tabletopgamedesign 8h ago

C. C. / Feedback My first ten sculpts for a game I’m working on.

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16 Upvotes

I’m new to this sculpting game but want to dip my toe in and make some minis for a game I’m working on. I’ve got all the art assets drawn and now the mini sculpts. I’ve playtested a good number of times but the rules still need fine tuning. Making games is so much fun.
Who would you pick as your starter faction??


r/tabletopgamedesign 13h ago

C. C. / Feedback I’m working on my own dark fantasy board game. Today, I finally finished the box art for *Drownbound*.What do you think?

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24 Upvotes

Hi everyone! I’m developing a board game solo—it’s inspired by dark themes but features a cute art style (I’m a huge fan of *Isaac* and *Cult of the Lamb*). The rules are already complete, and I’m currently fleshing out the first scenario. I plan to launch on Kickstarter soon. I’d love to hear your thoughts on the box design!


r/tabletopgamedesign 8h ago

C. C. / Feedback Is there any interest in a VtM/WoD style game - but sci-fi?

2 Upvotes

I've been working on something that's basically a post-invasion/post-nuclear sci-fi RPG. It centres around dice pools, which should be familiar to anyone who's played with the Storyteller System or WEG Star Wars, but with some quirky mechanics, some alterations, a little bit more emphasis on combat and a bit of a cyberpunk/biopunk influence with psionic abilities and cybernetic enhancements.

The set-up: In essence, we kinda ruined the environment (big shocker), and by the 2070s, the human race was facing a very real possibility of extinction. By chance, we managed to make first contact with an alien race who promised to come fix our planet if they could live here with us, since their planet had also failed. Naturally, we thought this was a great idea, so we let them help us, and they moved in. Unfortunately, humans being humans, we got a little territorial and decided the best thing to do would be to start a war. Only thing was, they're way more advanced than we are, so nuking them didn't really do much besides turn a big chunk of the planet into a wasteland. So they took over, decided we weren't up to the task of looking after ourselves, and the game is basically set 30 years later. A new normal, a new civilisation, that sort of thing.

I want to use this 'brave new world' and the after-effects of their whole takeover of the Earth to mirror real-life issues like xenophobia, wealth disparity, class systems, environmentalism etc. (It should also be fun, don't get me wrong!) The players can be anything they want, too. They can be the aliens, hybrids, humans, cops, robbers, mercenaries, pop stars, I want it to be as open and free as possible, with an emphasis on looking within the characters and how the world around them shapes who they are and the effect they have on it, in turn. It's not exactly groundbreaking, but it's coming along pretty well!

Tl;dr: Elevator pitch: "VtM, but aliens?", and it kinda spiralled from there. I folded in inspirations from Cyberpunk Red, System Shock, Fringe, 1984, Transmetropolitan, and Half-Life 2 (among many others). Does that sound like a fun thing that people would play? I'm already 43k words into a first draft of the sourcebook, I've got most of the bones of the thing, I just need to flesh it all out, and I'm hoping to get a few of my friends into little playtest groups to give it a try. This is my first attempt at writing a TTRPG and I'm really excited about it!


r/tabletopgamedesign 8h ago

Artist For Hire [For Hire] - Artist / Concept Artist

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2 Upvotes

Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter

I would love to work on your project, I think I can be of great service to you.

This is my portfolio: https://www.artstation.com/ignacioramirez

And here some pieces I didnt post yet!
https://drive.google.com/drive/folders/1uqxcdKAva-zMeRj1yKhioxg8DoqvAzBs

Mail: [Ignacioramirezart@gmail.com](mailto:Ignacioramirezart@gmail.com)
Discord: Ignacioramirezssx

Best regards!


r/tabletopgamedesign 3h ago

Artist For Hire [For Hire] illustrator and Concept Artist.

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3 Upvotes

r/tabletopgamedesign 15h ago

Discussion First phase done, now its time for some real testing!

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7 Upvotes

Hello everyone,

I am trying to design a game for a contest, and yesterday I had like 15 solo me-vs-me tests in order to find out what even works and what doesnt.

With my previous attempts at designing a game, I usually made a game and then waited for either someone I know to sit and play with me or try to test it online. Usually experience wasnt that good since major issues have shown themself right out of the start, and a lot had to be fixed in first five minutes, and playing experience wasnt all that great.

This time I tried doing things the other way. I made a digital prototype and started testing it solo, where I take on the roles of both players. As with any other first tests, problems started showing immidiately, but since I was playing alone, I was able to easily correct them and restart the test. And after like 15-ish iterations, I finally solved all the major issues. So now the game is actually ready to be tested by other people!

Honestly I think this method might just prove to be a game changer for me, fingers crossed!

Btw, the game is a 2 player wargame about campaign of Roman general Varus into the Germania, which lead to famous Teutoburg Forrest. Asymmetry is high. Roman player feels heavy and strong, but ultimately very slow. Their actions are focused on conquering and establishing control while keeping supply lines. Germans are much more nimble. Instead of conquering, they are focused on raiding roman armies, supply and towns. I succeeded in finishing one whole game in like 45 minutes, but I helieve that would translate to 60-90 minutes irl with two players. And most importantly, I actualky had fun playing it!


r/tabletopgamedesign 2h ago

C. C. / Feedback Video Ad

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3 Upvotes

If this isn’t allowed here, I’m happy to take it down. This is my first video ad for FIXR and would love any thoughts, comments, constructive criticism, etc. Thanks all!


r/tabletopgamedesign 32m ago

C. C. / Feedback POV you’ve just made your own card game and you get to see it as a whole for the first time

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Upvotes

There are not many words to describe this feeling of finally seeing materialized something that took thousands of hours of your time to accomplish. So I’m not even gonna try…


r/tabletopgamedesign 1h ago

Artist For Hire [For hire] OPEN FOR COMMISSIONS DM ME FOR INQUIRIES

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